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#include "Flatline.h" |
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#include "Flatline_Client.h" |
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#include "Flatline_Packet.h" |
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#include "Mariusnet_Public.h" |
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#include "../Daodan_Patch.h" |
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//#include "PortForwardWrapper.h" |
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|
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int client_slot = 0; |
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RGBA green = {0, 0xFF, 0, 0}; |
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RGBA red = {0, 0, 0xFF, 0}; |
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RGBA grey = {0x80,0x80,0x80,0x80}; |
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|
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|
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int FLcEventHandler( int eventIndex, int args[] ) |
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{ |
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switch(eventIndex) |
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{ |
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case(EV_DISCONNECT): |
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FLrPlayerDisconnect( args[0] ); |
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break; |
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case(EV_KILLED): |
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ONrCharacter_SetHitPoints( PlayerList[args[0]]->Chr, 0); |
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case(EV_DOOR_OPEN): |
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OBJrDoor_ForceOpen( args[0] ); |
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break; |
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case(EV_CONSOLE_USE): |
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OBJrConsole_OnActivate( OBJrConsole_GetByID(args[0]), PlayerList[args[1]]->Chr ); |
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break; |
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case(EV_RESPAWN): |
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ONrCorpse_Create(PlayerList[args[0]]->Chr); |
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break; |
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default: |
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break; |
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} |
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return 0; |
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} |
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|
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void FLcConnect( int ip, short port ) |
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{ |
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if( NetPlatform_Initalize()) { |
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static flatline_packet packet; |
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memset(&client_address, 0, sizeof(sockaddr_in)); |
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sock = NetUDPSocket_Create(ntohs(port), &client_address); |
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address.sin_family = AF_INET; address.sin_port = port; address.sin_addr.S_un.S_addr = ip; |
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//address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr("192.168.0.1"); |
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|
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packet.id = CONNECT_SEND; |
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memcpy(((connect_send*)(packet.data))->country , "XD", 2); |
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memcpy(((connect_send*)(packet.data))->name, player_name, 256); |
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DDrConsole_PrintF("%s", ((connect_send*)(packet.data))->name); |
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CreateThread(NULL, 0, StartClient, &packet, 0, 0); |
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|
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} |
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} |
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|
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bool FLrClient_Run(flatline_packet* packet) |
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{ |
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|
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char data[1400]; |
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uint16_t len; |
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int j; |
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int sent_bytes; |
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|
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/* PortMappingContainer_C PMC = |
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{ |
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"", |
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"27777", |
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"27777", |
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"UDP", |
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"", |
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"", |
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"Flatline!" |
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}; |
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|
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uPnP_Remove( &PMC );*/ |
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client_connected = 0; |
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|
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|
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//starts the connection |
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DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock); |
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sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, FLATLINE_HEADER + sizeof(connect_send) ); |
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if(sent_bytes == SOCKET_ERROR) { |
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NetCatchError(); |
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} |
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//loops once per second waiting for a reply. |
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for(j = 0; j < CONNECTION_TIMEOUT; j++) { |
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while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){ |
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packet = (flatline_packet*)data; |
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if(packet->id == CONNECT_REPLY) { |
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if(packet->connect_reply.goodtogo){ |
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|
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client_connected = 1; |
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|
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client_slot = ((connect_reply*)packet->data)->player_slot; |
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|
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PlayerList[client_slot] = Players+client_slot; |
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PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter; |
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|
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DDrConsole_PrintColored("Connection successful!",0,green, grey); |
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|
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/*THIS MIGHT BE BAD*/ snprintf( PlayerList[client_slot]->name, 32, "%s", player_name ); |
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|
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//disable local input. |
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DDrPatch_NOOP(0x004FA929, 5 + 6 + 5); |
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|
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//Disable local turning |
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//DDrPatch_NOOP(0x004F7EA8, 2); |
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//DDrPatch_Byte( 0x004F7EB1 , 0xE9); |
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//DDrPatch_MakeJump( 0x004F7EB1, 0x004F8030 ); |
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|
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|
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//DDrPatch_Byte(0x04ED6FB, 0xEB); |
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|
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//DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot); |
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//DDrPatch_NOOP(0x43B23,0x10); |
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//DDrPatch_NOOP(0x4EC248,(0x5A-0x48)); |
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//DDrPatch_NOOP(0x4EC861, 6); |
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|
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//Close Mariusnet collection because it hurts latency |
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MSNet_RoomExit(); |
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break; |
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} |
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else { |
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DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message); |
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return false; |
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break; |
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} |
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} |
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} |
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if(client_connected) break; |
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DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j); |
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Sleep(1000); |
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} |
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//the client timed out without recieving an error message. |
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if(!client_connected) { |
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DDrConsole_PrintColored("Connection timed out.",0,red, grey); |
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return false; |
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} |
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|
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return true; |
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} |
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|
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|
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void FLrClient_GetPackets() |
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{ |
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flatline_packet packet; |
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uint16_t len; |
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//#define SPAM_INPUT |
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#ifdef SPAM_INPUT |
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struct timeval lasttime; |
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struct timeval thistime; |
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gettimeofday(&lasttime, 0); |
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#endif |
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|
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|
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while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) { |
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//packet = (flatline_packet*)data; |
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//DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id); |
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switch(packet.id) { |
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case MESSAGE: |
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COrMessage_Print(packet.data, "chat", 0); |
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break; |
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case CHANGE_NAME: |
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if(PlayerList[(char)packet.data[0]]) |
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{ |
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char message_buffer[1024]; |
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sprintf(message_buffer,"%s changed their name to %s", PlayerList[(char)packet.data[0]]->name, packet.data + 1); |
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COrMessage_Print(message_buffer, "name_change", 0); |
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|
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/*THIS MIGHT BE BAD*/ snprintf(PlayerList[packet.data[0]]->name, 32, "%s", packet.data + 1); |
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|
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} |
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break; |
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case CONNECT_SEND: |
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;if(1) { |
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flatline_packet connect_recv; |
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memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!")); |
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NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!")); |
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} |
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case CONNECT_REPLY: |
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break; //extra packet or something. |
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case NEW_PLAYER: |
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;if(1) { //haxhaxhax |
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CharacterObject* Char = &(packet.new_player.Character); |
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uint32_t chr_index = 0; |
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Character* PC; |
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DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot); |
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//Char->OSD.Options = 0; |
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if(packet.new_player.Playernumber == client_slot) { |
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PlayerList[packet.new_player.Playernumber] = &Players[0]; |
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PC = (ONgGameState->PlayerCharacter); |
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Players[0].Chr = PC; |
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|
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} |
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else { |
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ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index); |
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ONgGameState->CharacterStorage[chr_index].charType = 0; |
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PlayerList[packet.new_player.Playernumber] = &Players[chr_index]; |
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Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]); |
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Players[chr_index].Chr->Flags &= 0xFFBFFFFF; |
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Players[chr_index].spawnnumber = chr_index; |
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DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ; |
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/*THIS MIGHT BE BAD*/ snprintf(Players[chr_index].name, 32, "%s", ((new_player*)(packet.data))->Character.OSD.Name); |
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} |
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//Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0); |
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break; |
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} |
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|
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case FLATLINE_EVENT: |
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FLcEventHandler( packet.flatline_event.event_index, packet.flatline_event.intArray ); |
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break; |
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case PK_PING: |
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packet.id = PK_PONG; |
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NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&packet, FLATLINE_HEADER + 4); |
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break; |
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case PK_PLAYER_DATA: |
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FLcReadPlayerData( &packet, len ); |
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break; |
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default: |
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DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
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break; |
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} |
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} |
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} |
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