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root/Oni2/Daodan/src/flatline/Flatline_BSL.c
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Comparing Daodan/src/flatline/Flatline_BSL.c (file contents):
Revision 877 by alloc, Sun Jun 2 11:25:34 2013 UTC vs.
Revision 878 by alloc, Sun Jun 2 11:58:39 2013 UTC

# Line 210 | Line 210 | uint16_t ONICALL con(sl_callinfo* callin
210          return 0;
211   }
212  
213 < uint16_t tele(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
213 > uint16_t ONICALL tele(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
214   {
215          ActiveCharacter *AC = ONrGetActiveCharacter(ONgGameState->PlayerCharacter);
216   //      AC->PhyContext->Position = AC->AimTarget;

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