# | Line 210 | Line 210 | uint16_t ONICALL con(sl_callinfo* callin | |
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210 | return 0; | |
211 | } | |
212 | ||
213 | < | uint16_t tele(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
213 | > | uint16_t ONICALL tele(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
214 | { | |
215 | ActiveCharacter *AC = ONrGetActiveCharacter(ONgGameState->PlayerCharacter); | |
216 | // AC->PhyContext->Position = AC->AimTarget; |
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