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#include <winsock2.h> |
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< |
#include "BFW_ScriptLang.h" |
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> |
#include "../BFW_ScriptLang.h" |
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< |
#include "Daodan_Patch.h" |
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< |
#include "Daodan_BSL.h" |
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> |
#include "../Daodan_Patch.h" |
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> |
#include "../Daodan_BSL.h" |
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#include "Flatline_BSL.h" |
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#include "Flatline.h" |
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#include "Flatline_Server.h" |
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#include "Mariusnet_Public.h" |
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#include "Flatline_Client.h" |
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+ |
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unsigned char server_started = 0; |
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unsigned char client_connected = 0; |
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int sock = 0; |
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char player_name[32] = "Striker"; |
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char player_country[256] = {0}; |
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int update_rate = 5; |
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< |
#include "Oni.h" |
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< |
#include "Daodan_Cheater.h" |
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> |
|
| 20 |
> |
#include "../Oni.h" |
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> |
#include "../Daodan_Cheater.h" |
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> |
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uint16_t ONICALL start_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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CreateThread(NULL, 0, StartServer, NULL, 0, 0); |