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#include <winsock2.h> |
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#include "../BFW_ScriptLang.h" |
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|
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#include "../Daodan_Patch.h" |
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#include "../Daodan_BSL.h" |
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#include "Flatline_BSL.h" |
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#include "Flatline.h" |
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#include "Flatline_Server.h" |
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#include "Mariusnet_Public.h" |
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#include "Flatline_Client.h" |
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|
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unsigned char server_started = 0; |
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unsigned char client_connected = 0; |
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int sock = 0; |
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sockaddr_in address; |
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char player_name[32] = "Striker"; |
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char player_country[256] = {0}; |
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int update_rate = 5; |
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|
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#include "../Oni.h" |
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#include "../Daodan_Cheater.h" |
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|
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uint16_t ONICALL start_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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CreateThread(NULL, 0, StartServer, NULL, 0, 0); |
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server_started = 1; |
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return 0; |
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} |
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|
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uint16_t ONICALL control_update_rate(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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update_rate = args[0].val.value_int32; |
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server_started = 1; |
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return 0; |
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} |
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|
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uint16_t ONICALL change_name(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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|
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//should also return your name... |
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sprintf(player_name, "%.31s", args[0].val.value_str32); |
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if(client_connected) { |
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flatline_packet packet; |
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packet.id = CHANGE_NAME; |
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memcpy(packet.data, args[0].val.value_str32, 256); |
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NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&packet, 257); |
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} |
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if(server_started) |
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{ |
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FLsUpdateName( 0, args[0].val.value_str32 ); |
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} |
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return 0; |
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} |
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|
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uint16_t ONICALL send_message(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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|
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flatline_packet message; |
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message.id = MESSAGE; |
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|
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if(server_started) { |
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int message_size = sprintf(message.data, "%s: %s", player_name, args[0].val.value_str32); |
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COrMessage_Print(message.data, "chat", 0); |
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UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER ); |
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} |
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else if(client_connected) { |
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sprintf(message.data, "%s", args[0].val.value_str32); |
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NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&message, 257); |
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} |
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else if(MsNet_Running) { |
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MSNet_SendChat( args[0].val.value_str32 ); |
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} |
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else { |
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DDrConsole_PrintF("You aren't connected to a server!"); |
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} |
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return 0; |
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} |
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|
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|
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uint16_t ONICALL connect_to_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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//TODO: Move this into the client initialization. Doing it like this is silly. |
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FLcConnect(inet_addr(args[0].val.value_str32), htons(FLATLINE_PORT)); |
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return 0; |
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} |
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uint16_t ONICALL status(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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int j; |
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if(server_started) { |
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for(j = 0; j < max_connections; j++) { |
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|
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if (PlayerList[j] != 0) { |
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DDrConsole_PrintF("Client %i: %s from %s", |
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j, |
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PlayerList[j]->name, |
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inet_ntoa(*( (struct in_addr*)(int*)&(PlayerList[j]->ip ) ))); |
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} |
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} |
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} |
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else if(client_connected) { |
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DDrConsole_PrintF("Connected to %s, port %i, socket %i", inet_ntoa(address.sin_addr), ntohs(address.sin_port), sock); |
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for(j = 0; j < max_connections; j++) { |
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|
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if (PlayerList[j] != 0) { |
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DDrConsole_PrintF("Client %i: %s %x", |
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j, |
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PlayerList[j]->name, |
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PlayerList[j]->Chr |
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); |
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} |
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} |
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} |
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else{} |
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return 0; |
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} |
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|
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uint16_t ONICALL addfake(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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player_info * info; |
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info = FLrServer_AddPlayer( 0, "shinny", 0 , 1); |
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return 0; |
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} |
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|
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uint16_t ONICALL kick(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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if(server_started && PlayerList[args[0].val.value_int32]) |
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{ |
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ONrCharacter_SetHitPoints(PlayerList[args[0].val.value_int32]->Chr, 0); |
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FLrPlayerDisconnect(args[0].val.value_int32); |
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FLsPublic_Event(EV_DISCONNECT, &args[0].val.value_int32); |
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} |
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return 0; |
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} |
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|
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uint16_t ONICALL ping(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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if(server_started) |
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{ |
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FLsPingAll(); |
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} |
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return 0; |
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} |
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|
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CharacterObject* spawnObject = 0; |
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char BINACHARCallback(CharacterObject* inObj, char* userdata) |
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{ |
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if(strcmp(userdata, inObj->OSD.Name)) |
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{ |
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return 1; |
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} |
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spawnObject = inObj; |
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return 0; |
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} |
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uint16_t ONICALL FLrSpawnHack(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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flatline_packet new_char = {0}; |
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int i; |
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if(client_connected) return 0; |
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AI2iScript_Spawn(callinfo, numargs, args, dontuse1, dontuse2, ret); |
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if(!server_started) return 0; |
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for(i = 0; i < 64; i++) |
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{ |
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if(!strcmp(ONgGameState->CharacterStorage[i].Name, args[0].val.value_str32)) |
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{ |
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//DDrConsole_PrintF("%s spawned, slot %i", args[0].value_str32, i); |
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int playerlist_slot = FLr_FindEmptyListSlot(); |
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int player_slot = i; |
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new_char.new_player.Playernumber = playerlist_slot; |
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new_char.id = NEW_PLAYER; |
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OBJrObjectType_EnumerateObjects('CHAR',BINACHARCallback, (int)args[0].val.value_str32); |
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// while(!spawnObject); |
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if(spawnObject) |
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{ |
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memcpy(&new_char.new_player.Character, spawnObject, sizeof(CharacterObject) ); |
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} |
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else return 1; |
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//new_char.new_player.Character; |
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PlayerList[playerlist_slot] = Players+player_slot; |
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PlayerList[playerlist_slot]->spawnnumber = player_slot; |
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PlayerList[playerlist_slot]->Chr = &((Character *)(((GameState * )(ONgGameState))->CharacterStorage))[player_slot]; |
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/*THIS MIGHT BE BAD*/ snprintf(PlayerList[playerlist_slot]->name, 32, "%s", PlayerList[playerlist_slot]->Chr->Name); |
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// PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF |
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// if(!is_bot) PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF |
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// sprintf(PlayerList[playerlist_slot]->Chr->Name, "%.31s", name); |
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UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); |
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PlayerList[playerlist_slot]->flags = PF_SCRIPTEDAI; |
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PlayerList[playerlist_slot]->list_slot = playerlist_slot; |
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return 0; |
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} |
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} |
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|
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return 0; |
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} |
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|
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uint16_t ONICALL list_players(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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int i; |
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for(i = 0; i++; i < MAX_PLAYERS) |
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{ |
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if(PlayerList[i]) |
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{ |
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DDrConsole_PrintF("%i %i | %s", i, PlayerList[i]->spawnnumber, PlayerList[i]->name); |
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} |
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} |
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return 0; |
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} |
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uint16_t ONICALL con(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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OBJrConsole_OnActivate( OBJrConsole_GetByID(args[0].val.value_int32), PlayerList[0]->Chr ); |
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return 0; |
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} |
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|
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uint16_t ONICALL tele(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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ActiveCharacter *AC = ONrGetActiveCharacter(ONgGameState->PlayerCharacter); |
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// AC->PhyContext->Position = AC->AimTarget; |
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AC->PhyContext->Position.X += AC->AimVector.X; |
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AC->PhyContext->Position.Y += AC->AimVector.Y; |
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AC->PhyContext->Position.Z += AC->AimVector.Z; |
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return 0; |
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} |
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|
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uint16_t ONICALL mnet_login(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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MSNet_Login(args[0].val.value_str32, args[1].val.value_str32); |
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return 0; |
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} |
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|
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extern uint16_t ONICALL mnet_joingame(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret); |
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|
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void SLrFlatline_Initialize() |
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{ |
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|
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DDrPatch_MakeCall(0x004FA88B, FLrInput_Update_Keys); |
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FLrInput_Update_Keys(); |
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SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) ); |
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SLrScript_Command_Register_Void("tele","teleports", "", tele); |
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SLrScript_Command_Register_ReturnType("connect","Connects to a server", "ip:string", sl_void, connect_to_server); |
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SLrScript_Command_Register_Void("host","Starts a server", "", start_server); |
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SLrScript_Command_Register_Void("msg","Sends a message", "", send_message); |
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SLrScript_Command_Register_ReturnType("name","changes your name", "name:string", sl_void, change_name); |
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SLrScript_Command_Register_Void("status","shows the connection status", "", status); |
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//SLrGlobalVariable_Register_String("country", "Your Multiplayer country", player_name); |
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SLrScript_Command_Register_ReturnType("addbot","adds a fake client", "", sl_void, addfake); |
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SLrScript_Command_Register_Void("kick", "Kicks a client from the server", "clientnum:int", kick); |
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SLrScript_Command_Register_Void("con", "Activates a console", "con:int", con); |
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SLrScript_Command_Register_Void("ping", "pong!", "", ping); |
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|
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SLrScript_Command_Register_Void("login", "logs into mariusnet", "username:string password:string", mnet_login); |
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SLrScript_Command_Register_Void("join", "joins a mariusnet game", "index:int", mnet_joingame); |
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} |