| # | Line 210 | Line 210 | uint16_t ONICALL con(sl_callinfo* callin | |
|---|---|---|
| 210 | return 0; | |
| 211 | } | |
| 212 | ||
| 213 | < | uint16_t tele(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 213 | > | uint16_t ONICALL tele(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 214 | { | |
| 215 | ActiveCharacter *AC = ONrGetActiveCharacter(ONgGameState->PlayerCharacter); | |
| 216 | // AC->PhyContext->Position = AC->AimTarget; | |
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