1 |
#pragma once |
2 |
#ifndef FLATLINE_H |
3 |
#define FLATLINE_H |
4 |
|
5 |
#include <stdlib.h> |
6 |
#include <stdio.h> |
7 |
#include <time.h> |
8 |
//#define DDrStartupMessage printf |
9 |
|
10 |
#include <string.h> |
11 |
////#include <stdint.h> |
12 |
|
13 |
#define thread __thread |
14 |
|
15 |
#include "Flatline_Public.h" |
16 |
|
17 |
#include <winsock2.h> |
18 |
#include "Flatline_Win32.h" |
19 |
#else |
20 |
#include <sys/ioctl.h> |
21 |
#include <sys/types.h> |
22 |
#include <sys/socket.h> |
23 |
#include <unistd.h> |
24 |
#include <stropts.h> |
25 |
#include <arpa/inet.h> |
26 |
#include <netinet/in.h> |
27 |
|
28 |
#define NetPlatform_Initalize() /* */ |
29 |
#define NetPlatform_Shutdown() /* */ |
30 |
#define closesocket close |
31 |
#define ioctlsocket ioctl |
32 |
#endif |
33 |
|
34 |
#include "Daodan.h" |
35 |
#include "BFW_Utility.h" |
36 |
#include "Daodan_Console.h" |
37 |
#include "Oni_Character.h" |
38 |
#include "Oni_Gamestate.h" |
39 |
#include "Flatline_Packet.h" |
40 |
|
41 |
#include "Oni_Symbols.h" |
42 |
//#define breakpoint asm("int3") |
43 |
|
44 |
|
45 |
#include "Flatline_Net.h" |
46 |
|
47 |
DWORD WINAPI StartServer(void* lol); |
48 |
DWORD WINAPI StartClient(void* lol); |
49 |
|
50 |
|
51 |
//initial connection |
52 |
typedef struct { |
53 |
char country[2]; |
54 |
char name[256]; |
55 |
} connect_send; //signature="CONNECT\0" |
56 |
|
57 |
//reply to connection. |
58 |
//goodtogo is if it is going to let you in |
59 |
//message is optional, only used for denial message |
60 |
typedef struct { |
61 |
bool goodtogo; |
62 |
int player_slot; |
63 |
char message[256]; |
64 |
} connect_reply; |
65 |
|
66 |
//um, status of the server? :/ |
67 |
//probably obsolete. revive again once i do something crazy |
68 |
//like make a master server |
69 |
typedef struct { |
70 |
char name[256]; |
71 |
uint32_t numplayers; //signature="STATUS\0\0" |
72 |
} server_status; |
73 |
|
74 |
typedef struct { |
75 |
uint16_t Playernumber; |
76 |
CharacterObject Character; |
77 |
} new_player; |
78 |
|
79 |
//extern int update_rate; |
80 |
|
81 |
typedef struct { |
82 |
float MouseDeltaX; |
83 |
float MouseDeltaY; |
84 |
uint32_t Actions1; |
85 |
uint32_t Actions2; |
86 |
float DesiredFacing; |
87 |
//unsigned int Time; |
88 |
} input_struct; |
89 |
|
90 |
//TODO: |
91 |
//Varient |
92 |
//Figure out + fix overlays |
93 |
//AC->HeadFacing |
94 |
//AC->HeadPitch |
95 |
typedef struct { |
96 |
uint16_t throwing; |
97 |
uint16_t throwFrame; |
98 |
char throwName[32]; |
99 |
} td; |
100 |
/* |
101 |
typedef struct { |
102 |
uint16_t PlayerNum; |
103 |
//Vector3 Position; |
104 |
|
105 |
//float Facing; |
106 |
//float DesiredFacing; |
107 |
|
108 |
float UD; |
109 |
float LR; |
110 |
|
111 |
uint32_t Health; |
112 |
uint32_t MaxHealth; |
113 |
//input_struct Inputs; |
114 |
int rare_sync_index; |
115 |
char Animation[32]; |
116 |
uint16_t Frame; |
117 |
td throw_data; |
118 |
int Kills; |
119 |
int Damage; |
120 |
int Deaths; |
121 |
uint16_t Ping; |
122 |
|
123 |
} player_data; |
124 |
*/ |
125 |
//todo, move health in... |
126 |
/*typedef struct { |
127 |
short unsigned int PlayerNum; |
128 |
unsigned int index; |
129 |
Inventory Inventory; |
130 |
char Class[32]; |
131 |
} rare_sync_data; |
132 |
*/ |
133 |
typedef struct { |
134 |
unsigned int event_index; |
135 |
int intArray[]; |
136 |
} flatline_event; |
137 |
/* |
138 |
typedef struct { |
139 |
int16_t PlayerNum; |
140 |
float MouseDeltaX; |
141 |
float MouseDeltaY; |
142 |
uint32_t Actions1; |
143 |
uint32_t Actions2; |
144 |
float Facing; |
145 |
float DesiredFacing; |
146 |
Vector3 Position; |
147 |
} player_input; |
148 |
*/ |
149 |
//used for storing data about each player |
150 |
typedef struct { |
151 |
//int FLATLINE; |
152 |
short signature; |
153 |
short id; |
154 |
int size; |
155 |
//int packet_index; |
156 |
union |
157 |
{ |
158 |
char data[1080]; |
159 |
connect_reply connect_reply; |
160 |
connect_send connect_send; |
161 |
input_struct input_struct; |
162 |
new_player new_player; |
163 |
server_status server_status; |
164 |
//player_data player_data; |
165 |
//rare_sync_data rare_sync_data; |
166 |
uint16_t sync_request; |
167 |
flatline_event flatline_event; |
168 |
uint32_t ping; |
169 |
//player_input all_input[33]; |
170 |
uint32_t integer; //generic integer ;) |
171 |
}; |
172 |
} flatline_packet; |
173 |
#define FLATLINE_HEADER (sizeof(flatline_packet)-sizeof(char)*1080) |
174 |
//#define FLATLINE_PACKET_SIZE sizeof(flatline_packet) |
175 |
|
176 |
|
177 |
bool FLrServer_PacketCallback(char* data, int datalen, int from); |
178 |
bool FLrServer_Run(); |
179 |
bool FLrClient_Run(flatline_packet* packet); |
180 |
extern int sock; |
181 |
|
182 |
enum { |
183 |
NULL_PACKET, //Don't use. ;) |
184 |
CONNECT_SEND, |
185 |
CONNECT_REPLY, |
186 |
STATUS, |
187 |
MESSAGE, |
188 |
CHANGE_NAME, |
189 |
ECHO, |
190 |
NEW_PLAYER, |
191 |
PLAYER_INPUT, |
192 |
//PLAYER_DATA, |
193 |
//RARE_SYNC_DATA, |
194 |
//RARE_SYNC_DATA_REQUEST, |
195 |
FLATLINE_EVENT, |
196 |
PK_PING, |
197 |
PK_PONG, |
198 |
//PK_ALL_INPUT, |
199 |
PK_PLAYER_DATA, |
200 |
PK_MISSING_PLAYER, |
201 |
}; |
202 |
|
203 |
enum FlatlineEvent { |
204 |
EV_RESPAWN, |
205 |
EV_KILLED, |
206 |
EV_DISCONNECT, |
207 |
EV_DOOR_OPEN, |
208 |
EV_CONSOLE_USE, |
209 |
EV_MAX, |
210 |
}; |
211 |
|
212 |
|
213 |
typedef struct { |
214 |
//Server Only |
215 |
bool PleaseUpdateAllPlayers; |
216 |
//Client stuff (can be used by server "client") |
217 |
|
218 |
//Move from random scattered bools to these, please. |
219 |
bool ClientConnected; |
220 |
unsigned int ClientSlot; |
221 |
bool ServerStatus; |
222 |
} multiplayer_status; |
223 |
|
224 |
enum { |
225 |
STATE_ALIVE, |
226 |
STATE_DEAD, |
227 |
}; |
228 |
enum { |
229 |
PF_HOST, |
230 |
PF_BOT, |
231 |
PF_SCRIPTEDAI, |
232 |
}; |
233 |
typedef struct { |
234 |
int ip; |
235 |
char name[32]; |
236 |
char country[2]; |
237 |
Character* Chr; |
238 |
uint16_t spawnnumber; |
239 |
uint16_t list_slot; |
240 |
|
241 |
PlayerInput InputFromClient; |
242 |
float FacingFromClient; |
243 |
|
244 |
//////////////////////////// |
245 |
//Sync stuff |
246 |
//////////////////////////// |
247 |
uint16_t UpdateFlags; |
248 |
|
249 |
PlayerInput Input; |
250 |
PlayerHealth Health; |
251 |
PlayerFacing Facings; |
252 |
PlayerScore Score; |
253 |
void* Animation; |
254 |
char AnimationString[32]; |
255 |
uint16_t Frame; |
256 |
PlayerThrowData ThrowData; |
257 |
void* Class; |
258 |
char ClassString[32]; |
259 |
PlayerInventory Inventory; |
260 |
Vector3 Position; |
261 |
//////////////////////////// |
262 |
bool HasAppliedThrow; |
263 |
|
264 |
unsigned int LastInputTime; |
265 |
|
266 |
|
267 |
uint16_t state; |
268 |
int flags; |
269 |
int DeathTime; |
270 |
uint32_t Ping; |
271 |
bool DataApplied; |
272 |
bool NeedToSetFP; |
273 |
uint32_t ShapeshiftCooldown; |
274 |
} player_info; |
275 |
|
276 |
player_info * FLr_FindEmptySlot(); |
277 |
uint16_t FLr_FindEmptyListSlot(); |
278 |
void * ONICALL FLrInput_Update_Keys(void); |
279 |
|
280 |
void NetCatchError(); |
281 |
#define MAX_PLAYERS 32 |
282 |
#define CONNECTION_TIMEOUT 15 |
283 |
#define MAX_CONNECTIONS 32 |
284 |
#define NetTCPSocket_Send NetUDPSocket_Send |
285 |
#define NetTCPServer_Send NetUDPServer_Send |
286 |
extern int client_sock; |
287 |
//these two could probably be combined |
288 |
extern sockaddr_in client_address; |
289 |
extern sockaddr_in address; |
290 |
extern player_info Players[]; |
291 |
extern player_info * PlayerList[]; |
292 |
extern multiplayer_status MultiplayerStatus; |
293 |
int UDPServer_SendToAll(void* packet, int size); |
294 |
|
295 |
|
296 |
void FLrRun_Scores(); |
297 |
void FLrPlayerDisconnect( int Player ); |
298 |
void FLrPlayerRespawn( int Player ); |
299 |
int FLrEvent_GetNumArgs( int eventIndex ); |
300 |
bool FlatlineInitialize(); |
301 |
|
302 |
bool DoWeUpdateThis( uint16_t BitSet, uint16_t Flag ); |
303 |
|
304 |
extern unsigned int lastPingTime; |
305 |
|
306 |
extern char player_name[32]; |
307 |
|
308 |
#define FLATLINE_PORT 27778 |