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#pragma once |
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#ifndef FLATLINE_H |
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#define FLATLINE_H |
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#include <winsock2.h> |
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#include "Flatline_Win32.h" |
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#else |
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#include <sys/ioctl.h> |
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#include <sys/types.h> |
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#include <sys/socket.h> |
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#include <unistd.h> |
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#include <stropts.h> |
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#include <arpa/inet.h> |
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#include <netinet/in.h> |
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#define NetPlatform_Initalize() /* */ |
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#define NetPlatform_Shutdown() /* */ |
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#define closesocket close |
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#define ioctlsocket ioctl |
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#endif |
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#include "Daodan.h" |
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#include "BFW_Utility.h" |
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#include "Daodan_Console.h" |
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#include "Oni_Character.h" |
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#include "Oni_Gamestate.h" |
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#include "../Daodan.h" |
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#include "../BFW_Utility.h" |
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#include "../Daodan_Console.h" |
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#include "../Oni_Character.h" |
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#include "../Oni_GameState.h" |
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#include "Flatline_Packet.h" |
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#include "Oni_Symbols.h" |
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#include "../Oni_Symbols.h" |
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//#define breakpoint asm("int3") |
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extern char player_name[32]; |
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#define FLATLINE_PORT 27778 |
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#define FLATLINE_PORT 27778 |
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#endif |