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#include "Flatline.h" |
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#include "Oni_Character.h" |
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#include "Oni_Gamestate.h" |
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#include "Oni_Symbols.h" |
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#include "../Oni_Character.h" |
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#include "../Oni_GameState.h" |
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#include "../Oni_Symbols.h" |
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#include "Flatline_Client.h" |
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#include "Flatline_Server.h" |
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#include "Flatline_Events.h" |
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#include "Daodan_Utility.h" |
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#include <Windows.h> |
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#include "../Daodan_Utility.h" |
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#include <windows.h> |
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//#include <sys/time.h> |
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#include <time.h> |
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#include <float.h> |
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#define isnan(x) ((x) != (x)) |
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|
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uint32_t last1 = 0; uint32_t last2 = 0; |
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player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}}; |
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player_info * PlayerList[MAX_CONNECTIONS] = {0}; |
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memset( PlayerList, 0, 4 * MAX_PLAYERS ); |
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memset( &MultiplayerStatus, 0, sizeof( multiplayer_status )); |
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return 1; |
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} |
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} |