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#ifndef _BINK_PROXY_H_ |
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#define _BINK_PROXY_H_ |
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#include "stdint.h" |
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void __stdcall BinkProxyInit(); |
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void __stdcall _BinkBufferBlit(void* buf, void* rects, uint32_t numrects); |
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void __stdcall _BinkBufferClose(void* buf); |
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int32_t __stdcall _BinkBufferLock(void* buf); |
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void* __stdcall _BinkBufferOpen(void* wnd, uint32_t width, uint32_t height, uint32_t bufferflags); |
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int32_t __stdcall _BinkBufferSetOffset(void* buf, int32_t destx, int32_t desty); |
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int32_t __stdcall _BinkBufferUnlock(void* buf); |
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void __stdcall _BinkClose(void* bnk); |
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int32_t __stdcall _BinkCopyToBuffer(void* bnk, void* dest, int32_t destpitch, uint32_t destheight, uint32_t destx, uint32_t desty, uint32_t flags); |
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int32_t __stdcall _BinkDoFrame(void* bnk); |
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int32_t __stdcall _BinkGetRects(void* bnk, uint32_t flags); |
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void __stdcall _BinkNextFrame(void* bnk); |
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void* __stdcall _BinkOpen(const char* name, uint32_t flags); |
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void* __stdcall _BinkOpenDirectSound(uint32_t param); |
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void __stdcall _BinkService(void* bink); |
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void __stdcall _BinkSetIOSize(uint32_t iosize); |
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int32_t __stdcall _BinkSetSoundOnOff(void* bnk, int32_t onoff); |
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int32_t __stdcall _BinkSetSoundSystem(void* open, uint32_t param); |
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void __stdcall _BinkSetVolume(void* bnk, int32_t volume); |
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int32_t __stdcall _BinkWait(void* bnk); |
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#endif |