--- Daodan/src/Patches/Patches.c 2014/05/04 18:17:11 1000 +++ Daodan/src/Patches/Patches.c 2021/10/24 02:50:48 1163 @@ -5,6 +5,7 @@ #include "Cheater.h" #include "../Daodan_Config.h" #include "GL.h" +#include "Input.h" #include "../Daodan_Patch.h" #include "Utility.h" #include "Win32.h" @@ -131,6 +132,8 @@ int16_t ONICALL DD_COrTextArea_Resize(vo return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries); } + + #define IMcShade_Red (0xFFFF0000) #define IMcShade_Green (0xFF00FF00) #define IMcShade_Blue (0xFF0000FF) @@ -180,17 +183,6 @@ int16_t ONICALL DD_ONrMechanics_Register return Oni_ONrMechanics_Register(inObjectType, inObjectTypeIndex, inGroupName, inSizeInMemory, inObjectMethods, inFlags, inMechanicsMethods); } -_ONrGameState_HandleUtilityInput Oni_ONrGameState_HandleUtilityInput = (_ONrGameState_HandleUtilityInput)0; -void ONICALL DD_ONrGameState_HandleUtilityInput(const void* inInput) -{ - Oni_ONrGameState_HandleUtilityInput(inInput); - - if (ONrDebugKey_WentDown(7)) { - OBJgTriggerVolume_Visible = !OBJgTriggerVolume_Visible; - } -} - - // Enables d_regen script command. Instead of one global flag to only regenerate player each char has a flag to enable local regeneration void DD_Patch_Regeneration() { @@ -277,7 +269,29 @@ void DD_Patch_ShowNames() } - +void DD_Patch_CharacterAwareness() +{ + const unsigned char patch[] = + { + 0x52, // 0: push edx + 0xBA, 0xA0, 0x16, 0x00, 0x00, // 1: mov edx,0x16a0 + 0x89, 0xF8, // 6: mov eax,edi + 0xF7, 0xE2, // 8: mul edx + 0x89, 0xC2, // a: mov edx,eax + 0xE8, 0x00, 0x00, 0x00, 0x00, // c: call ONrGameState_LivingCharacterList_Get (-> OniExe + 0x000fca90) + 0x8B, 0x00, // 11: mov eax,[eax] + 0x01, 0xD0, // 13: add eax,edx + 0x89, 0xC6, // 15: mov esi,eax + 0x5A, // 17: pop edx + 0x8B, 0x46, 0x04, // 18: (ORIG) mov eax, dword [ds:esi+0x4] + 0xF6, 0xC4, 0x80 // 1b: (ORIG) test ah, 0x80 + }; + void* newCode = DDrPatch_ExecutableASM((char*)(OniExe + 0x0009A609), (char*)(OniExe + 0x0009A60F), patch, sizeof(patch)); + if ((int)newCode > 0) { + DDrPatch_MakeCall((char*)(newCode+0xC), (char*)(OniExe + 0x000FCA90)); + DDrPatch_NOOP((char*)(OniExe + 0x0009A60E), 1); + } +} @@ -321,6 +335,9 @@ bool DD_Patch_Init() if (DDrConfig_GetOptOfType("modding.d_regen", C_BOOL)->value.intBoolVal) DD_Patch_Regeneration(); + if (DDrConfig_GetOptOfType("gameplay.characterawareness", C_BOOL)->value.intBoolVal) + DD_Patch_CharacterAwareness(); + // Cheats always enabled if (DDrConfig_GetOptOfType("gameplay.cheatsenabled", C_BOOL)->value.intBoolVal) { @@ -346,24 +363,16 @@ bool DD_Patch_Init() // At end of ONrUnlockLevel to init values on level loading DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad); + + if (DDrConfig_GetOptOfType("gameplay.bindablecheats", C_BOOL)->value.intBoolVal) + { + InitBindableCheats(); + } } if (DDrConfig_GetOptOfType("language.chinese", C_BOOL)->value.intBoolVal) DD_Patch_Chinese(); - // Limit cursor to Oni's window - if (DDrConfig_GetOptOfType("windows.clipcursor", C_BOOL)->value.intBoolVal) - { - // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook. - DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set); - - // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook. - DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set); - - // LIrTerminate: replace LIrPlatform_Terminate call with our hook. - DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate); - } - // Disables weapon cooldown exploit if (DDrConfig_GetOptOfType("gameplay.cooldowntimer", C_BOOL)->value.intBoolVal) { @@ -376,12 +385,35 @@ bool DD_Patch_Init() { DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes); } - - // Forced DirectInput (for Windows NT) - if (DDrConfig_GetOptOfType("windows.directinput", C_BOOL)->value.intBoolVal) + + if (DDrConfig_GetOptOfType("windows.daodaninput", C_BOOL)->value.intBoolVal) { - // LIrPlatform_Initialize: replace conditional jump by unconditional - DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb); + DDrInput_PatchDaodanInput(); + } + else + { + // The following patches aren't compatible with, or are superseded by + // Daodan input + + // Limit cursor to Oni's window + if (DDrConfig_GetOptOfType("windows.clipcursor", C_BOOL)->value.intBoolVal) + { + // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook. + DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set); + + // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook. + DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set); + + // LIrTerminate: replace LIrPlatform_Terminate call with our hook. + DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate); + } + + // Forced DirectInput (for Windows NT) + if (DDrConfig_GetOptOfType("windows.directinput", C_BOOL)->value.intBoolVal) + { + // LIrPlatform_Initialize: replace conditional jump by unconditional + DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb); + } } // Disable Oni's command line parser so it doesn't interfere with ours @@ -413,6 +445,10 @@ bool DD_Patch_Init() Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize); } + // Allow custom actions to be bound through Daodan + if (DDrConfig_GetOptOfType("gameplay.customactions", C_BOOL)->value.intBoolVal) + DDrInput_PatchCustomActions(); + // Hackish fix for Konoko not kicking guns // Don't use this, it breaks stairs. if (DDrConfig_GetOptOfType("gameplay.kickguns", C_BOOL)->value.intBoolVal) @@ -531,10 +567,10 @@ bool DD_Patch_Init() // Allow bsl-var show_triggervolumes or ctrl+shift+x (devmode) to work if (DDrConfig_GetOptOfType("devmode.showtriggervolumes", C_BOOL)->value.intBoolVal) { + DDrInput_PatchUtilityInput(); Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register); - Oni_ONrGameState_HandleUtilityInput = DDrPatch_MakeDetour((void*)ONrGameState_HandleUtilityInput, (void*)DD_ONrGameState_HandleUtilityInput); } - + // Experiment with allowing enemies to be thrown over railings if (DDrConfig_GetOptOfType("gameplay.throwtest", C_BOOL)->value.intBoolVal) { @@ -552,6 +588,9 @@ bool DD_Patch_Init() DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6); DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect); + // Note: Daodan input makes the following GetCursorPos and SetCursorPos + // patches unnecessary + // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates. DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6); DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);