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root/Oni2/Daodan/src/Patches/Patches.c
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Comparing Daodan/src/Patches/Patches.c (file contents):
Revision 994 by alloc, Mon Apr 7 10:33:27 2014 UTC vs.
Revision 995 by alloc, Wed Apr 9 00:10:18 2014 UTC

# Line 84 | Line 84 | void ONICALL DDrShowOptionsButton(void*
84  
85   void ONICALL DDrGame_Init()
86   {
87 <        ConfigOption_t* co = DDrConfig_GetOptOfType("options.usedaodanbsl", C_BOOL);
88 <        if (co->value.intBoolVal)
87 >        if (DDrConfig_GetOptOfType("patches.usedaodanbsl", C_BOOL)->value.intBoolVal)
88                  SLrDaodan_Initialize();
89   }
90  
# Line 192 | Line 191 | void ONICALL DD_ONrGameState_HandleUtili
191   }
192  
193  
194 < int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
195 < {
197 <        //flags = (1 << 10);
198 <        type = 1;
199 <        //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
200 <        DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
201 <        return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
202 < }
203 <
204 < short DD_Patch_DebugNameShadeHack( Character* Char )
205 < {
206 <        return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
207 <        //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
208 < }
209 <
210 <
211 < // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
212 < // Windows key but has the possible side effect of allowing the screensaver
213 < // to enable itself in-game.
214 < void DD_Patch_AltTab()
194 > // Enables d_regen script command. Instead of one global flag to only regenerate player each char has a flag to enable local regeneration
195 > void DD_Patch_Regeneration()
196   {
197 <        // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
217 <        DDrPatch_Byte  ((char*)UUrPlatform_Initialize, 0xC3);
218 <        DDrPatch_Byte  ((char*)UUrPlatform_Terminate, 0xC3);
219 < }
220 <
221 < // Textures using ARGB8888 can be used
222 < void DD_Patch_ARGB8888()
223 < {
224 <        DDrPatch_Byte  ((char*)(OniExe + 0x00135af0), 0x07);
225 <        DDrPatch_Byte  ((char*)(OniExe + 0x00135af4), 0x0B);
226 < }
227 <
228 < // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
229 < // instead of DirectDraw; patch ONiRunGame to use the same method to play
230 < // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
231 < // latter has problems on WINE).
232 < void DD_Patch_BinkPlay()
233 < {
234 <        // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
235 <        DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
236 <        // call ONrMovie_Play_Hardware -> call ONrMovie_Play
237 <        DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
238 < }
239 <
240 < // Enables d_regen (unfinished) and prevents fly-in portraits from being
241 < // stretched when playing in widescreen resolutions.
242 < void DD_Patch_BSL()
243 < {
244 <        //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
245 <
246 <        //TODO: fix moonshadow.
197 >        // In: WPrInventory_Update
198          Character * Chr = 0;
199          int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
200          const unsigned char regen_patch[] =
201          {0x90, 0x90, 0x90, 0x90, 0x90,                          // mov    al, _WPgRegenerationCheat     -> NOOP
202 <        0x90, 0x90,                                                                     // test   al, al                                        -> NOOP
203 <        0x90, 0x90,                                                                     // jz     short loc_51BB98                      -> NOOP
202 >        0x90, 0x90,                                             // test   al, al                        -> NOOP
203 >        0x90, 0x90,                                             // jz     short loc_51BB98                      -> NOOP
204          0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov     eax, [esi+Character.field_1E8]
205 <                                                                                                //      -> mov     eax, [esi+Character.RegenHax]
206 <        0x85, 0xC0,                                                                     // test eax, eax
207 <        0x74, 0x21                                                                      // jnz 0x21 -> jz 0x21
208 <        };      
205 >                                                        //      -> mov     eax, [esi+Character.RegenHax]
206 >        0x85, 0xC0,                                             // test eax, eax
207 >        0x74, 0x21                                              // jnz 0x21 -> jz 0x21
208 >        };
209          DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
259
260        // Patches for existing BSL functions
261        SLrDaodan_Patch();
210   }
211  
264 // Adds new cheat codes if cheattable is also enabled
265 void DD_Patch_Cheater()
266 {
267        DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
268        DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
269 #if 1
270        DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
271 #endif
272        DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
273 }
274
275 // Cheats always enabled
276 void DD_Patch_CheatsEnabled()
277 {
278        DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
279 }
280
281 // Use Daodan's own cheattable
282 void DD_Patch_CheatTable()
283 {
284        DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
285        DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
286 }
212  
213   // Load chinese font DLL if available
214   void DD_Patch_Chinese()
# Line 311 | Line 236 | void DD_Patch_Chinese()
236          }
237   }
238  
314 // Limit cursor to Oni's window
315 void DD_Patch_ClipCursor()
316 {
317        // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
318        DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
319
320        // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
321        DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
322        
323        // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
324        DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
325 }
326
327 // Disables weapon cooldown exploit
328 void DD_Patch_CooldownTimer()
329 {
330        const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
331        DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
332 }
333
334 // Daodan device mode enumeration function
335 void DD_Patch_DaodanDisplayEnum()
336 {
337        DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
338 }
339
340 // Adds new BSL functions
341 void DD_Patch_DaodanInit()
342 {
343        DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
344 }
345
346 // Forced DirectInput (for Windows NT)
347 void DD_Patch_DirectInput()
348 {
349        DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
350 }
351
352 // Disable Oni's command line parser so it doesn't interfere with ours
353 void DD_Patch_DisableCmdLine()
354 {
355        // Replace start of OniParseCommandLine with XOR ax,ax; RET
356 //      DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
357        // Replace start of OniParseCommandLine with XOR eax,eax; RET
358        DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0x00c3c033);
359 }
360
361 // Font texture cache doubled
362 void DD_Patch_FontTextureCache()
363 {
364        DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
365        DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
366 }
367
368 // Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
369 void DD_Patch_GetCmdLine()
370 {
371        DDrPatch_NOOP  ((char*)(OniExe + 0x000d3280), 51);
372 }
373
374 // Allow HD screens with resolution < 1024*768
375 void DD_Patch_HDScreens_LowRes()
376 {
377        DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
378 }
379
380 void DD_Patch_HighresConsole() {
381        Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize);
382 }
383
384 // Hackish fix for Konoko not kicking guns
385 // Don't use this, it breaks stairs.
386 void DD_Patch_KickGuns()
387 {
388        const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
389        DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
390 }
391
392 // Disable loading the vtuneapi.dll
393 void DD_Patch_KillVTune()
394 {
395        DDrPatch_Byte  ((char*)(OniExe + 0x00026340), 0xC3);
396 }
397
398 // Now supports textures up to 512x512
399 void DD_Patch_LargeTextures()
400 {
401        DDrPatch_Byte  ((char*)(OniExe + 0x00005251), 0x10);
402 }
403
404 // Non-"_Final" levels are now valid
405 void DD_Patch_LevelPlugins()
406 {
407        DDrPatch_Byte  ((char*)(OniExe + 0x000206a8), 0x01);
408 }
409
410 // Weapon on ground shown with name and magazine contents
411 void DD_Patch_NewWeap()
412 {
413        //Makes it always say "Received weapon_name."
414        //Needs check for loc_4DFC66
415        //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
416
417        //Adds Weapon name and ammo meter to pickup autoprompt
418        DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
419        DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
420        DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
421        
422        //Moves location of colors
423        //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
424        //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
425 }
426
427 // Disable Multi-byte character awareness patch (multiple language support)
428 void DD_Patch_NoMultiByte()
429 {
430        DDrPatch_Byte  ((char*)(OniExe + 0x0002d8f8), 0xeb);
431        DDrPatch_Byte  ((char*)(OniExe + 0x0002d9ad), 0xeb);
432        DDrPatch_Byte  ((char*)(OniExe + 0x0002dbe2), 0xeb);
433        DDrPatch_Byte  ((char*)(OniExe + 0x0002dec3), 0xeb);
434        DDrPatch_Byte  ((char*)(OniExe + 0x0002e2ab), 0xeb);
435        DDrPatch_Byte  ((char*)(OniExe + 0x0002e2c4), 0xeb);
436        DDrPatch_Byte  ((char*)(OniExe + 0x0002e379), 0xeb);
437        DDrPatch_Byte  ((char*)(OniExe + 0x0002e48c), 0xeb);
438        DDrPatch_Byte  ((char*)(OniExe + 0x0002e4d0), 0xeb);
439        DDrPatch_Byte  ((char*)(OniExe + 0x0002e4f4), 0xeb);
440        DDrPatch_Byte  ((char*)(OniExe + 0x0002e646), 0xeb);
441        DDrPatch_Byte  ((char*)(OniExe + 0x0002e695), 0xeb);
442        DDrPatch_Byte  ((char*)(OniExe + 0x0002e944), 0xeb);
443        DDrPatch_Byte  ((char*)(OniExe + 0x0002e95d), 0xeb);
444        DDrPatch_Byte  ((char*)(OniExe + 0x0002e98e), 0xeb);
445        DDrPatch_Byte  ((char*)(OniExe + 0x0002e9dc), 0xeb);
446 }
447
448 // Fix options not visible in main menu when a game was started
449 void DD_Patch_OptionsVisible()
450 {
451        DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
452        DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
453 }
454
455 // Unlocks particle action disabling/enabling bits for all events. (Will be
456 // controlled by a command line switch when I figure out how to do that without
457 // Win32 hacks.)
458 void DD_Patch_ParticleDisableBit()
459 {
460        DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
461 }
462
463 // Pathfinding grid cache size x8
464 void DD_Patch_PathFinding()
465 {
466        const unsigned char pathfinding[2] = {0x90 , 0xE9 };
467        DDrPatch_Byte  ((char*)(OniExe + 0x0010b03b), 0x20);
468        DDrPatch_Byte  ((char*)(OniExe + 0x0010b04c), 0x20);
469
470        //other stuff
471        DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
472 }
473
474 // Projectile awareness fixed
475 void DD_Patch_ProjAware()
476 {
477        DDrPatch_Byte  ((char*)(OniExe + 0x0009c07c), 0x6c);
478        DDrPatch_Byte  ((char*)(OniExe + 0x0009c080), 0x70);
479        DDrPatch_Byte  ((char*)(OniExe + 0x0009c084), 0x74);
480        DDrPatch_Byte  ((char*)(OniExe + 0x0009c110), 0x6c);
481 }
482
483 // Safe startup message printer
484 void DD_Patch_SafePrintf()
485 {
486        DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
487 }
488
489 // Show all (also enemies') lasersights
490 void DD_Patch_ShowAllLasersights()
491 {
492        DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
493 }
494
495 void DD_Patch_ShowTriggerVolumes()
496 {
497        Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register);
498        Oni_ONrGameState_HandleUtilityInput = DDrPatch_MakeDetour((void*)ONrGameState_HandleUtilityInput, (void*)DD_ONrGameState_HandleUtilityInput);
499 }
500
501 // Experiment with allowing enemies to be thrown over railings
502 void DD_Patch_Throwtest()
503 {
504        const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
505        DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
506 }
507
508 // DaodanGL with windowed mode support
509 void DD_Patch_UseDaodanGL()
510 {
511        // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
512        DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
513        DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
514
515        // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
516        DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
517        DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
239  
519        // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
520        DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
521        DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
240  
241 <        // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
524 <        DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
525 <        DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
526 <
527 <        // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
528 <        DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
529 <        DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
530 <
531 <        // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
532 <        DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
533 <        DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
534 <
535 <        // Replace ONrPlatformInitialize.
536 <        DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
537 <
538 <        // Replace gl_platform_initialize.
539 <        DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
540 <
541 <        // Replace gl_platform_dispose.
542 <        DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
543 < }
544 <
545 < // Performance patch
546 < void DD_Patch_UseGetTickCount()
547 < {
548 <        DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
549 <        DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
550 <        DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
551 < }
552 <
553 < // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
554 < void DD_Patch_WpFadetime()
555 < {
556 <        // Makes wp_fadetime actually have a function
557 <        const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
558 <        DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
559 <        DDrPatch_Byte  ((char*)(OniExe + 0x0011a560), 0x31);
560 <        
561 <        // Sets the fadetime to 4800 by default
562 <        DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
563 < }
564 <
565 < // Disable gamma slider in options in windowed mode
566 < void DD_Patch_GammaSlider()
241 > int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
242   {
243 <        DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
243 >        //flags = (1 << 10);
244 >        type = 1;
245 >        //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
246 >        DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
247 >        return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
248   }
249  
250 < // Fix the warning print method
572 < void DD_Patch_PrintWarning()
250 > short DD_Patch_DebugNameShadeHack( Character* Char )
251   {
252 <        DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
252 >        return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
253   }
254  
255   //Fix crappy ai2_shownames
# Line 598 | Line 276 | void DD_Patch_ShowNames()
276   */
277   }
278  
601 /*
602 void DD_Patch_ShowTriggerVolumes()
603 {
604        DDrPatch_Int32((int*)(OniExe + 0x000cc9bb+4), (uint32_t)DD_OBJiTriggerVolume_Draw);
605 }
279  
280 < void DD_Patch_ShowFlags()
281 < {
282 <        DDrPatch_Int32((int*)(OniExe + 0x000c4ed4+4), (uint32_t)DD_OBJiFlag_Draw);
283 < }
284 < */
280 >
281 >
282 >
283 >
284 >
285 >
286  
287   bool DD_Patch_Init()
288   {
289          STARTUPMESSAGE("Patching engine", 0);
290          
291 +        // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
292 +        // Windows key but has the possible side effect of allowing the screensaver
293 +        // to enable itself in-game.
294          if (DDrConfig_GetOptOfType("patches.alttab", C_BOOL)->value.intBoolVal)
295 <                DD_Patch_AltTab();
295 >        {
296 >                // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
297 >                DDrPatch_Byte((char*)UUrPlatform_Initialize, 0xC3);
298 >                DDrPatch_Byte((char*)UUrPlatform_Terminate, 0xC3);
299 >        }
300          
301 +        // Textures using ARGB8888 can be used
302          if (DDrConfig_GetOptOfType("patches.argb8888", C_BOOL)->value.intBoolVal)
303 <                DD_Patch_ARGB8888();
303 >        {
304 >                // Update conversion lookups in IMgConvertPixelType_List
305 >                DDrPatch_Byte((char*)(OniExe + 0x00135af0), 0x07);
306 >                DDrPatch_Byte((char*)(OniExe + 0x00135af4), 0x0B);
307 >        }
308  
309 +        // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
310 +        // instead of DirectDraw; patch ONiRunGame to use the same method to play
311 +        // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
312 +        // latter has problems on WINE).
313          if (DDrConfig_GetOptOfType("patches.binkplay", C_BOOL)->value.intBoolVal)
314 <                DD_Patch_BinkPlay();
315 <
316 <        if (DDrConfig_GetOptOfType("patches.bsl", C_BOOL)->value.intBoolVal)
317 <                DD_Patch_BSL();
314 >        {
315 >                // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
316 >                DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
317 >                // call ONrMovie_Play_Hardware -> call ONrMovie_Play
318 >                DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
319 >        }
320  
321 <        if (DDrConfig_GetOptOfType("patches.cheater", C_BOOL)->value.intBoolVal)
322 <                DD_Patch_Cheater();
321 >        if (DDrConfig_GetOptOfType("patches.d_regen", C_BOOL)->value.intBoolVal)
322 >                DD_Patch_Regeneration();
323  
324 +        // Cheats always enabled
325          if (DDrConfig_GetOptOfType("patches.cheatsenabled", C_BOOL)->value.intBoolVal)
326 <                DD_Patch_CheatsEnabled();
326 >        {
327 >                DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
328 >        }
329  
330 +        // Use Daodan's own cheattable
331          if (DDrConfig_GetOptOfType("patches.cheattable", C_BOOL)->value.intBoolVal)
332 <                DD_Patch_CheatTable();
332 >        {
333 >                // In ONrGameState_HandleCheats: Replace pointers to orig cheattable
334 >                DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
335 >                DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
336 >
337 >                // ONrGameState_HandleCheats: Replace call to ONrCheater
338 >                DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
339 >
340 >                // In: ONrGameState_DoCharacterFrame
341 >                //  -> NOP; PUSH ebp; CALL FallingFrames
342 >                // Replace fall height frame counter (actually in-air frame counter) increase by a
343 >                //  conditional one (only counted when inc_fallingframes)
344 >                DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
345 >                DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
346 >
347 >                // At end of ONrUnlockLevel to init values on level loading
348 >                DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
349 >        }
350          
351          if (DDrConfig_GetOptOfType("patches.chinese", C_BOOL)->value.intBoolVal)
352                  DD_Patch_Chinese();
353  
354 +        // Limit cursor to Oni's window
355          if (DDrConfig_GetOptOfType("patches.clipcursor", C_BOOL)->value.intBoolVal)
356 <                DD_Patch_ClipCursor();
356 >        {
357 >                // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
358 >                DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
359  
360 +                // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
361 +                DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
362 +        
363 +                // LIrTerminate: replace LIrPlatform_Terminate call with our hook.
364 +                DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
365 +        }
366 +
367 +        // Disables weapon cooldown exploit
368          if (DDrConfig_GetOptOfType("patches.cooldowntimer", C_BOOL)->value.intBoolVal)
369 <                DD_Patch_CooldownTimer();
369 >        {
370 >                // In WPrRelease: NoOp 4 MOVs
371 >                DDrPatch_NOOP((char*)(OniExe + 0x0011a825), 22);
372 >        }
373  
374 +        // Daodan device mode enumeration function
375          if (DDrConfig_GetOptOfType("patches.daodandisplayenum", C_BOOL)->value.intBoolVal)
376 <                DD_Patch_DaodanDisplayEnum();
376 >        {
377 >                DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
378 >        }
379          
380 +        // Forced DirectInput (for Windows NT)
381          if (DDrConfig_GetOptOfType("patches.directinput", C_BOOL)->value.intBoolVal)
382 <                DD_Patch_DirectInput();
382 >        {
383 >                // LIrPlatform_Initialize: replace conditional jump by unconditional
384 >                DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
385 >        }
386  
387 +        // Disable Oni's command line parser so it doesn't interfere with ours
388          if (DDrConfig_GetOptOfType("patches.disablecmdline", C_BOOL)->value.intBoolVal)
389 <                DD_Patch_DisableCmdLine();
389 >        {
390 >                // Replace start of OniParseCommandLine with XOR eax,eax; RET
391 >                DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0x00c3c033);
392 >                // NoOp first 51 byte in ONiMain, including tests and conditional exec of CLrGetCommandLine
393 >                DDrPatch_NOOP((char*)(OniExe + 0x000d3280), 51);
394 >        }
395  
396 +        // Font texture cache doubled
397          if (DDrConfig_GetOptOfType("patches.fonttexturecache", C_BOOL)->value.intBoolVal)
398 <                DD_Patch_FontTextureCache();
399 <
400 <        if (DDrConfig_GetOptOfType("patches.getcmdline", C_BOOL)->value.intBoolVal)
401 <                DD_Patch_GetCmdLine();
398 >        {
399 >                // Double two values in TMrGame_Initialize
400 >                DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
401 >                DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
402 >        }
403  
404 +        // Allow HD screens on resolutions < 1024*768
405          if (DDrConfig_GetOptOfType("patches.hdscreens_lowres", C_BOOL)->value.intBoolVal)
406 <                DD_Patch_HDScreens_LowRes();
406 >        {
407 >                DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
408 >        }
409  
410 +        // Allow for console to show on higher resolutions
411          if (DDrConfig_GetOptOfType("patches.highres_console", C_BOOL)->value.intBoolVal)
412 <                DD_Patch_HighresConsole();
412 >        {
413 >                Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize);
414 >        }
415          
416 +        // Hackish fix for Konoko not kicking guns
417 +        // Don't use this, it breaks stairs.
418          if (DDrConfig_GetOptOfType("patches.kickguns", C_BOOL)->value.intBoolVal)
419 <                DD_Patch_KickGuns();
419 >        {
420 >                // In ONrCharacter_EnablePhysics: Load different values to same addresses as before
421 >                const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
422 >                DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
423 >        }
424          
425 <        //if (patch_killvtune)
426 <        //      DD_Patch_KillVTune();
425 >        // Disable loading the vtuneapi.dll
426 >        if (DDrConfig_GetOptOfType("patches.killvtune", C_BOOL)->value.intBoolVal)
427 >        {
428 >                // Instantly return from UUrLoadVtuneAPI
429 >                DDrPatch_Byte((char*)(OniExe + 0x00026340), 0xC3);
430 >        }
431  
432 +        // Now supports textures up to 512x512
433          if (DDrConfig_GetOptOfType("patches.largetextures", C_BOOL)->value.intBoolVal)
434 <                DD_Patch_LargeTextures();
434 >        {
435 >                DDrPatch_Byte((char*)(OniExe + 0x00005251), 0x10);
436 >        }
437          
438 +        // Non-"_Final" levels are now valid
439          if (DDrConfig_GetOptOfType("patches.levelplugins", C_BOOL)->value.intBoolVal)
440 <                DD_Patch_LevelPlugins();
440 >        {
441 >                // Patch in TMrUtility_LevelInfo_Get:
442 >                DDrPatch_Byte((char*)(OniExe + 0x000206a8), 0x01);
443 >        }
444  
445 +        // Weapon on ground shown with name and magazine contents
446          if (DDrConfig_GetOptOfType("patches.newweap", C_BOOL)->value.intBoolVal)
447 <                DD_Patch_NewWeap();
447 >        {
448 >                //Makes it always say "Received weapon_name."
449 >                //Needs check for loc_4DFC66
450 >                //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
451 >
452 >                //Adds Weapon name and ammo meter to pickup autoprompt (patches to ONrGameState_ProcessHeartbeat)
453 >                // Do not call WPrHasAmmo and ignore conditional jump:
454 >                DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
455 >                // Do not load ecx with some magic value?
456 >                DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
457 >                // Replace call to ONiGameState_FindAutoPromptMessage
458 >                DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
459 >        
460 >                //Moves location of colors
461 >                //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
462 >                //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
463 >        }
464  
465 +        // Disable Multi-byte character awareness patch (multiple language support)
466          if (DDrConfig_GetOptOfType("patches.nomultibyte", C_BOOL)->value.intBoolVal)
467 <                DD_Patch_NoMultiByte();
467 >        {
468 >                // TSiContext_DrawLine: Replace conditional jumps by unconditional ones
469 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002d8f8), 0xeb);
470 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002d9ad), 0xeb);
471 >                // TSiContext_DrawTextLine: same
472 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002dbe2), 0xeb);
473 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002dec3), 0xeb);
474 >                // TSrContext_FormatString: same
475 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002e2ab), 0xeb);
476 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002e2c4), 0xeb);
477 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002e379), 0xeb);
478 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002e48c), 0xeb);
479 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002e4d0), 0xeb);
480 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002e4f4), 0xeb);
481 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002e646), 0xeb);
482 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002e695), 0xeb);
483 >                // TSrContext_GetStringRect: same
484 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002e944), 0xeb);
485 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002e95d), 0xeb);
486 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002e98e), 0xeb);
487 >                DDrPatch_Byte  ((char*)(OniExe + 0x0002e9dc), 0xeb);
488 >        }
489  
490 +        // Fix options not visible in main menu when a game was started
491          if (DDrConfig_GetOptOfType("patches.optionsvisible", C_BOOL)->value.intBoolVal)
492 <                DD_Patch_OptionsVisible();
492 >        {
493 >                // replace WMrWindow_SetVisible calls
494 >                DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
495 >                DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
496 >        }
497  
498 <        if (DDrConfig_GetOptOfType("patches.particledisablebit", C_BOOL)->value.intBoolVal)
690 <                DD_Patch_ParticleDisableBit();
691 <        
498 >        // Pathfinding grid cache size x8
499          if (DDrConfig_GetOptOfType("patches.pathfinding", C_BOOL)->value.intBoolVal)
500 <                DD_Patch_PathFinding();
500 >        {
501 >                // Replaces conditional jump (je) with unconditional jump
502 >                const unsigned char pathfinding[2] = {0x90 , 0xE9 };
503 >                DDrPatch_Byte  ((char*)(OniExe + 0x0010b03b), 0x20);
504 >                DDrPatch_Byte  ((char*)(OniExe + 0x0010b04c), 0x20);
505 >
506 >                //other stuff
507 >                DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
508 >        }
509  
510 +        // Projectile awareness fixed
511          if (DDrConfig_GetOptOfType("patches.projaware", C_BOOL)->value.intBoolVal)
512 <                DD_Patch_ProjAware();
512 >        {
513 >                DDrPatch_Byte  ((char*)(OniExe + 0x0009c07c), 0x6c);
514 >                DDrPatch_Byte  ((char*)(OniExe + 0x0009c080), 0x70);
515 >                DDrPatch_Byte  ((char*)(OniExe + 0x0009c084), 0x74);
516 >                DDrPatch_Byte  ((char*)(OniExe + 0x0009c110), 0x6c);
517 >        }
518  
519 +        // Safe startup message printer
520          if (DDrConfig_GetOptOfType("patches.safeprintf", C_BOOL)->value.intBoolVal)
521 <                DD_Patch_SafePrintf();
521 >        {
522 >                DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
523 >        }
524  
525 +        // Show all (also enemies') lasersights
526          if (DDrConfig_GetOptOfType("patches.showalllasersights", C_BOOL)->value.intBoolVal)
527 <                DD_Patch_ShowAllLasersights();
527 >        {
528 >                DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
529 >        }
530  
531 +        // Allow bsl-var show_triggervolumes or ctrl+shift+x (devmode) to work
532          if (DDrConfig_GetOptOfType("patches.showtriggervolumes", C_BOOL)->value.intBoolVal)
533 <                DD_Patch_ShowTriggerVolumes();
533 >        {
534 >                Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register);
535 >                Oni_ONrGameState_HandleUtilityInput = DDrPatch_MakeDetour((void*)ONrGameState_HandleUtilityInput, (void*)DD_ONrGameState_HandleUtilityInput);
536 >        }
537          
538 +        // Experiment with allowing enemies to be thrown over railings
539          if (DDrConfig_GetOptOfType("patches.throwtest", C_BOOL)->value.intBoolVal)
540 <                DD_Patch_Throwtest();
540 >        {
541 >                DDrPatch_NOOP((char*)(OniExe + 0x000dc190), 10);
542 >        }
543  
544 +        // DaodanGL with windowed mode support
545          if (DDrConfig_GetOptOfType("patches.usedaodangl", C_BOOL)->value.intBoolVal)
546 <                DD_Patch_UseDaodanGL();
546 >        {
547 >                // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
548 >                DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
549 >                DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
550 >
551 >                // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
552 >                DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
553 >                DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
554 >
555 >                // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
556 >                DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
557 >                DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
558 >
559 >                // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
560 >                DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
561 >                DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
562 >
563 >                // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
564 >                DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
565 >                DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
566 >
567 >                // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
568 >                DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
569 >                DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
570 >
571 >                // Replace ONrPlatformInitialize.
572 >                DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
573 >
574 >                // Replace gl_platform_initialize.
575 >                DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
576  
577 +                // Replace gl_platform_dispose.
578 +                DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
579 +        }
580 +
581 +        // Performance patch
582          if (DDrConfig_GetOptOfType("patches.usegettickcount", C_BOOL)->value.intBoolVal)
583 <                DD_Patch_UseGetTickCount();
583 >        {
584 >                DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
585 >                DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
586 >                DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
587 >        }
588 >
589 >        // Fix displaying the talking portraits in widescreen modes
590 >        if (DDrConfig_GetOptOfType("patches.widescreenportraits", C_BOOL)->value.intBoolVal)
591 >        {
592 >                SLrDaodan_Patch();
593 >        }
594          
595 +        // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
596          if (DDrConfig_GetOptOfType("patches.wpfadetime", C_BOOL)->value.intBoolVal)
597 <                DD_Patch_WpFadetime();
598 <
597 >        {
598 >                // Makes wp_fadetime actually have a function (changes within WPrRelease)
599 >                // Patches end of function to instead of use a constant value for fadetime (12c0 = 4800) actually use value of wp_fadetime:
600 >                // orig: MOV [esi+0x46], 0x12c0 ; POP ebx ; POP esi ; ADD esp, 0x14 ; RET
601 >                // new:  MOV bx, [0x627dc4] ; MOV [esi+0x46], bx ; POP ebx ; POP esi ; ADD esp, 0x14 ; RET
602 >                const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
603 >                DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
604 >                // Fixes jump because of new length of code in patch
605 >                DDrPatch_Byte  ((char*)(OniExe + 0x0011a560), 0x31);
606 >        
607 >                // Sets the fadetime to 4800 by default (in WPrInitialize)
608 >                DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 4800);
609 >        }
610  
611 <        DD_Patch_DaodanInit();
611 >        // Adds new BSL functions
612 >        // Replaces an early unused call (OBJrLevel_Unload_Unknown_2) in ONiMain
613 >        DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
614          
615 <        DD_Patch_GammaSlider();
615 >        // Disable gamma slider in options in windowed mode
616 >        // In ONiOGU_Options_Callback: Replace WMrSlider_SetRange
617 >        DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
618  
619 <        DD_Patch_PrintWarning();
619 >        // Fix the warning print method
620 >        // Replace UUrError_Report_Internal
621 >        DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
622  
623          DD_Patch_ShowNames();
624  

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