1 |
#include <windows.h> |
2 |
|
3 |
#include "../Daodan.h" |
4 |
#include "BSL.h" |
5 |
#include "Cheater.h" |
6 |
#include "../Daodan_Config.h" |
7 |
#include "GL.h" |
8 |
#include "Input.h" |
9 |
#include "../Daodan_Patch.h" |
10 |
#include "Utility.h" |
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#include "Win32.h" |
12 |
|
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#include "../Oni/Oni.h" |
14 |
|
15 |
typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId); |
16 |
|
17 |
// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma |
18 |
// slider in windowed mode. |
19 |
static void ONICALL DD_ONiOGU_GammaSlider_SetRange(void* window, int min_value, int max_value) |
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{ |
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ConfigOption_t* co = DDrConfig_GetOptOfType("graphics.gamma", C_BOOL); |
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WMrWindow_SetEnabled(window, M3gResolutionSwitch && co->value.intBoolVal); |
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WMrSlider_SetRange(window, min_value, max_value); |
24 |
} |
25 |
|
26 |
void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */ |
27 |
{ |
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UUtUns16 x; |
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UUtUns16 y; |
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|
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UUtUns16 index; |
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UUtUns16 remaining_width; |
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UUtUns16 remaining_height; |
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|
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M3tPointScreen dest_point; |
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dest_point.z = inDestPoint->z; |
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dest_point.invW = inDestPoint->invW; |
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|
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index = 0; |
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remaining_height = inHeight; |
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dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y); |
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for (y = 0; y < inBigBitmap->num_y; y++) |
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{ |
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remaining_width = inWidth; |
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dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x); |
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for (x = 0; x < inBigBitmap->num_x; x++) |
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{ |
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UUtUns16 width; |
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UUtUns16 height; |
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|
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width = 256 < remaining_width ? 256 : remaining_width; |
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height = 256 < remaining_height ? 256 : remaining_height; |
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|
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M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha); |
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|
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dest_point.x += 256; |
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remaining_width -= 256; |
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index++; |
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} |
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dest_point.y += 256; |
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remaining_height -= 256; |
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} |
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} |
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|
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|
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uint8_t ONICALL DDrPersist_GetWonGame() |
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{ |
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return 1; |
69 |
} |
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|
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|
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void ONICALL DDrShowResumeButton(void* window, int visibility) |
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{ |
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if (visibility) |
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WMrWindow_SetLocation(window, 150, 350); |
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WMrWindow_SetVisible(window, visibility); |
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} |
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|
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|
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/* Options always visible patch */ |
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void ONICALL DDrShowOptionsButton(void* window, int visibility) |
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{ |
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WMrWindow_SetVisible(window, 1); |
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} |
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|
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void ONICALL DDrGame_Init() |
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{ |
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if (DDrConfig_GetOptOfType("modding.daodanbsl", C_BOOL)->value.intBoolVal) |
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SLrDaodan_Initialize(); |
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} |
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|
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|
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//this was broken |
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FILE** _UUgError_WarningFile = (FILE**)0x005711B4; |
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FILE* ONICALL DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message) |
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{ |
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FILE *v4; // eax@1 |
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FILE *result; // eax@4 |
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char v6[512]; // [sp+0h] [bp-100h]@1 |
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FILE* UUgError_WarningFile = *_UUgError_WarningFile; |
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|
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if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) { |
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sprintf( |
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v6, |
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"Error %x reported from File: %s, Line: %d (message follows) \r\n%s", |
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errornum, |
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(const char*)filename, |
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linenumber, |
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(const char*)message); |
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|
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if ( UUgError_WarningFile |
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|| (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) ) |
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{ |
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oni_fprintf(UUgError_WarningFile, "%s\r\n", v6); |
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oni_fflush(UUgError_WarningFile); |
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} |
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} |
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//oni_fprintf(stdout, v6); |
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//sprintf(&v6, "%s", message); |
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*_UUgError_WarningFile = UUgError_WarningFile; |
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result = UUgError_WarningFile; |
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return result; |
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} |
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|
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_COrTextArea_Resize Oni_COrTextArea_Resize = (_COrTextArea_Resize)0; |
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int16_t ONICALL DD_COrTextArea_Resize(void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries) { |
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if (inTextArea == COgCommandLine) { |
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inBounds->top -= 10; |
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} else if (inTextArea == COgConsoleLines) { |
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inBounds->bottom -= 10; |
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} |
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return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries); |
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} |
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|
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|
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|
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#define IMcShade_Red (0xFFFF0000) |
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#define IMcShade_Green (0xFF00FF00) |
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#define IMcShade_Blue (0xFF0000FF) |
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void ONICALL DD_OBJiTriggerVolume_Draw(OBJtObject* inObject, uint32_t inDrawFlags) |
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{ |
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UUtUns32 itr; |
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OBJtOSD_All *inOSD = (OBJtOSD_All *) inObject->object_data; |
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OBJtOSD_TriggerVolume *trigger_osd = &inOSD->osd.trigger_volume_osd; |
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M3tPoint3D *points = trigger_osd->volume.worldPoints; |
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UUtUns32 shade = 0xFFFFFF; |
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|
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if (!OBJgTriggerVolume_Visible) { |
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return; |
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} |
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|
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if (OBJrTriggerVolume_IntersectsCharacter(inObject, trigger_osd->team_mask, ONgGameState->PlayerCharacter)) { |
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shade = IMcShade_Red; |
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} |
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else |
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{ |
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shade = IMcShade_Blue; |
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} |
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|
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M3rGeom_Line_Light(points + 0, points + 1, shade); |
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M3rGeom_Line_Light(points + 1, points + 3, shade); |
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M3rGeom_Line_Light(points + 3, points + 2, shade); |
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M3rGeom_Line_Light(points + 2, points + 0, shade); |
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|
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M3rGeom_Line_Light(points + 4, points + 5, shade); |
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M3rGeom_Line_Light(points + 5, points + 7, shade); |
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M3rGeom_Line_Light(points + 7, points + 6, shade); |
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M3rGeom_Line_Light(points + 6, points + 4, shade); |
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|
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M3rGeom_Line_Light(points + 0, points + 4, shade); |
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M3rGeom_Line_Light(points + 1, points + 5, shade); |
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M3rGeom_Line_Light(points + 3, points + 7, shade); |
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M3rGeom_Line_Light(points + 2, points + 6, shade); |
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} |
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|
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_ONrMechanics_Register Oni_ONrMechanics_Register = (_ONrMechanics_Register)0; |
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int16_t ONICALL DD_ONrMechanics_Register(uint32_t inObjectType, uint32_t inObjectTypeIndex, char* inGroupName, |
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uint32_t inSizeInMemory, OBJtMethods* inObjectMethods, uint32_t inFlags, void* inMechanicsMethods) |
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{ |
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if (strcmp("Trigger Volume", inGroupName) == 0) { |
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inObjectMethods->rDraw = DD_OBJiTriggerVolume_Draw; |
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} |
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return Oni_ONrMechanics_Register(inObjectType, inObjectTypeIndex, inGroupName, inSizeInMemory, inObjectMethods, inFlags, inMechanicsMethods); |
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} |
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|
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// Enables d_regen script command. Instead of one global flag to only regenerate player each char has a flag to enable local regeneration |
187 |
void DD_Patch_Regeneration() |
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{ |
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// In: WPrInventory_Update |
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Character * Chr = 0; |
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int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF; |
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const unsigned char regen_patch[] = |
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{0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP |
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0x90, 0x90, // test al, al -> NOOP |
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0x90, 0x90, // jz short loc_51BB98 -> NOOP |
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0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8] |
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// -> mov eax, [esi+Character.RegenHax] |
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0x85, 0xC0, // test eax, eax |
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0x74, 0x21 // jnz 0x21 -> jz 0x21 |
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}; |
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DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch); |
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} |
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|
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|
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// Load chinese font DLL if available |
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void DD_Patch_Chinese() |
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{ |
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if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES) |
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{ |
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HMODULE dll; |
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DWORD err; |
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|
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STARTUPMESSAGE("Loading chinese DLL", 0); |
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dll = LoadLibrary("xfhsm_oni.dll"); |
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err = GetLastError(); |
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if( dll ) |
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{ |
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void* proc = GetProcAddress( dll, "InstallHook" ); |
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if(proc) |
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{ |
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((CHINESEPROC)proc)(GetCurrentThreadId()); |
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} |
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} else { |
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char msg[100]; |
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FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL); |
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STARTUPMESSAGE("Loading DLL failed with error %i: %s", err, msg); |
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} |
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} |
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} |
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|
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|
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|
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int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output) |
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{ |
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//flags = (1 << 10); |
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type = 1; |
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//DDrPatch_Byte( 0x005EB83C + 3, 0xff ); |
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DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 ); |
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return M3rTextureMap_New(width, height, type, allocated, flags, name, output); |
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} |
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|
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short DD_Patch_DebugNameShadeHack( Character* Char ) |
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{ |
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return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth )); |
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} |
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|
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//Fix crappy ai2_shownames |
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void DD_Patch_ShowNames() |
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{ |
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//Set distance above head to 4.0 |
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DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8); |
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//texture height |
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DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F ); |
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//texture width |
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DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 ); |
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|
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/* |
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// Crashes game. |
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//Set the text color to whatever we like ;) |
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DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 ); |
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DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B ); |
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DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE ); |
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|
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DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack); |
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|
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//Make the background black for additive blending |
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DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit ); |
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*/ |
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} |
270 |
|
271 |
|
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void DD_Patch_CharacterAwareness() |
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{ |
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const unsigned char patch[] = |
275 |
{ |
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0x52, // 0: push edx |
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0xBA, 0xA0, 0x16, 0x00, 0x00, // 1: mov edx,0x16a0 |
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0x89, 0xF8, // 6: mov eax,edi |
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0xF7, 0xE2, // 8: mul edx |
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0x89, 0xC2, // a: mov edx,eax |
281 |
0xE8, 0x00, 0x00, 0x00, 0x00, // c: call ONrGameState_LivingCharacterList_Get (-> OniExe + 0x000fca90) |
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0x8B, 0x00, // 11: mov eax,[eax] |
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0x01, 0xD0, // 13: add eax,edx |
284 |
0x89, 0xC6, // 15: mov esi,eax |
285 |
0x5A, // 17: pop edx |
286 |
0x8B, 0x46, 0x04, // 18: (ORIG) mov eax, dword [ds:esi+0x4] |
287 |
0xF6, 0xC4, 0x80 // 1b: (ORIG) test ah, 0x80 |
288 |
}; |
289 |
void* newCode = DDrPatch_ExecutableASM((char*)(OniExe + 0x0009A609), (char*)(OniExe + 0x0009A60F), patch, sizeof(patch)); |
290 |
if ((int)newCode > 0) { |
291 |
DDrPatch_MakeCall((char*)(newCode+0xC), (char*)(OniExe + 0x000FCA90)); |
292 |
DDrPatch_NOOP((char*)(OniExe + 0x0009A60E), 1); |
293 |
} |
294 |
} |
295 |
|
296 |
|
297 |
|
298 |
|
299 |
|
300 |
|
301 |
bool DD_Patch_Init() |
302 |
{ |
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STARTUPMESSAGE("Patching engine", 0); |
304 |
|
305 |
// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the |
306 |
// Windows key but has the possible side effect of allowing the screensaver |
307 |
// to enable itself in-game. |
308 |
if (DDrConfig_GetOptOfType("windows.alttab", C_BOOL)->value.intBoolVal) |
309 |
{ |
310 |
// 0xC3 = ret, so makes those functions just have a "ret" instruction at their start |
311 |
DDrPatch_Byte((char*)UUrPlatform_Initialize, 0xC3); |
312 |
DDrPatch_Byte((char*)UUrPlatform_Terminate, 0xC3); |
313 |
} |
314 |
|
315 |
// Textures using ARGB8888 can be used |
316 |
if (DDrConfig_GetOptOfType("modding.argb8888", C_BOOL)->value.intBoolVal) |
317 |
{ |
318 |
// Update conversion lookups in IMgConvertPixelType_List |
319 |
DDrPatch_Byte((char*)(OniExe + 0x00135af0), 0x07); |
320 |
DDrPatch_Byte((char*)(OniExe + 0x00135af4), 0x0B); |
321 |
} |
322 |
|
323 |
// Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting |
324 |
// instead of DirectDraw; patch ONiRunGame to use the same method to play |
325 |
// outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the |
326 |
// latter has problems on WINE). |
327 |
if (DDrConfig_GetOptOfType("graphics.binkplay", C_BOOL)->value.intBoolVal) |
328 |
{ |
329 |
// push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION. |
330 |
DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02); |
331 |
// call ONrMovie_Play_Hardware -> call ONrMovie_Play |
332 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play); |
333 |
} |
334 |
|
335 |
if (DDrConfig_GetOptOfType("modding.d_regen", C_BOOL)->value.intBoolVal) |
336 |
DD_Patch_Regeneration(); |
337 |
|
338 |
if (DDrConfig_GetOptOfType("gameplay.characterawareness", C_BOOL)->value.intBoolVal) |
339 |
DD_Patch_CharacterAwareness(); |
340 |
|
341 |
// Cheats always enabled |
342 |
if (DDrConfig_GetOptOfType("gameplay.cheatsenabled", C_BOOL)->value.intBoolVal) |
343 |
{ |
344 |
DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame); |
345 |
} |
346 |
|
347 |
// Use Daodan's own cheattable |
348 |
if (DDrConfig_GetOptOfType("gameplay.cheattable", C_BOOL)->value.intBoolVal) |
349 |
{ |
350 |
// In ONrGameState_HandleCheats: Replace pointers to orig cheattable |
351 |
DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name); |
352 |
DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on); |
353 |
|
354 |
// ONrGameState_HandleCheats: Replace call to ONrCheater |
355 |
DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater); |
356 |
|
357 |
// In: ONrGameState_DoCharacterFrame |
358 |
// -> NOP; PUSH ebp; CALL FallingFrames |
359 |
// Replace fall height frame counter (actually in-air frame counter) increase by a |
360 |
// conditional one (only counted when inc_fallingframes) |
361 |
DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590); |
362 |
DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames); |
363 |
|
364 |
// At end of ONrUnlockLevel to init values on level loading |
365 |
DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad); |
366 |
|
367 |
if (DDrConfig_GetOptOfType("gameplay.bindablecheats", C_BOOL)->value.intBoolVal) |
368 |
{ |
369 |
InitBindableCheats(); |
370 |
} |
371 |
} |
372 |
|
373 |
if (DDrConfig_GetOptOfType("language.chinese", C_BOOL)->value.intBoolVal) |
374 |
DD_Patch_Chinese(); |
375 |
|
376 |
// Disables weapon cooldown exploit |
377 |
if (DDrConfig_GetOptOfType("gameplay.cooldowntimer", C_BOOL)->value.intBoolVal) |
378 |
{ |
379 |
// In WPrRelease: NoOp 4 MOVs |
380 |
DDrPatch_NOOP((char*)(OniExe + 0x0011a825), 22); |
381 |
} |
382 |
|
383 |
// Daodan device mode enumeration function |
384 |
if (DDrConfig_GetOptOfType("graphics.displayenum", C_BOOL)->value.intBoolVal) |
385 |
{ |
386 |
DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes); |
387 |
} |
388 |
|
389 |
if (DDrConfig_GetOptOfType("windows.daodaninput", C_BOOL)->value.intBoolVal) |
390 |
{ |
391 |
DDrInput_PatchDaodanInput(); |
392 |
} |
393 |
else |
394 |
{ |
395 |
// The following patches aren't compatible with, or are superseded by |
396 |
// Daodan input |
397 |
|
398 |
// Limit cursor to Oni's window |
399 |
if (DDrConfig_GetOptOfType("windows.clipcursor", C_BOOL)->value.intBoolVal) |
400 |
{ |
401 |
// LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook. |
402 |
DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set); |
403 |
|
404 |
// LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook. |
405 |
DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set); |
406 |
|
407 |
// LIrTerminate: replace LIrPlatform_Terminate call with our hook. |
408 |
DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate); |
409 |
} |
410 |
|
411 |
// Forced DirectInput (for Windows NT) |
412 |
if (DDrConfig_GetOptOfType("windows.directinput", C_BOOL)->value.intBoolVal) |
413 |
{ |
414 |
// LIrPlatform_Initialize: replace conditional jump by unconditional |
415 |
DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb); |
416 |
} |
417 |
} |
418 |
|
419 |
// Disable Oni's command line parser so it doesn't interfere with ours |
420 |
if (DDrConfig_GetOptOfType("windows.disablecmdline", C_BOOL)->value.intBoolVal) |
421 |
{ |
422 |
// Replace start of OniParseCommandLine with XOR eax,eax; RET |
423 |
DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0x00c3c033); |
424 |
// NoOp first 51 byte in ONiMain, including tests and conditional exec of CLrGetCommandLine |
425 |
DDrPatch_NOOP((char*)(OniExe + 0x000d3280), 51); |
426 |
} |
427 |
|
428 |
// Font texture cache doubled |
429 |
if (DDrConfig_GetOptOfType("language.fonttexturecache", C_BOOL)->value.intBoolVal) |
430 |
{ |
431 |
// Double two values in TMrGame_Initialize |
432 |
DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20); |
433 |
DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40); |
434 |
} |
435 |
|
436 |
// Allow HD screens on resolutions < 1024*768 |
437 |
if (DDrConfig_GetOptOfType("modding.hdscreens_lowres", C_BOOL)->value.intBoolVal) |
438 |
{ |
439 |
DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap); |
440 |
} |
441 |
|
442 |
// Allow for console to show on higher resolutions |
443 |
if (DDrConfig_GetOptOfType("devmode.highres_console", C_BOOL)->value.intBoolVal) |
444 |
{ |
445 |
Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize); |
446 |
} |
447 |
|
448 |
// Allow custom actions to be bound through Daodan |
449 |
if (DDrConfig_GetOptOfType("gameplay.customactions", C_BOOL)->value.intBoolVal) |
450 |
DDrInput_PatchCustomActions(); |
451 |
|
452 |
// Hackish fix for Konoko not kicking guns |
453 |
// Don't use this, it breaks stairs. |
454 |
if (DDrConfig_GetOptOfType("gameplay.kickguns", C_BOOL)->value.intBoolVal) |
455 |
{ |
456 |
// In ONrCharacter_EnablePhysics: Load different values to same addresses as before |
457 |
const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 }; |
458 |
DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch); |
459 |
} |
460 |
|
461 |
// Disable loading the vtuneapi.dll |
462 |
if (DDrConfig_GetOptOfType("windows.killvtune", C_BOOL)->value.intBoolVal) |
463 |
{ |
464 |
// Instantly return from UUrLoadVtuneAPI |
465 |
DDrPatch_Byte((char*)(OniExe + 0x00026340), 0xC3); |
466 |
} |
467 |
|
468 |
// Now supports textures up to 512x512 |
469 |
if (DDrConfig_GetOptOfType("modding.largetextures", C_BOOL)->value.intBoolVal) |
470 |
{ |
471 |
DDrPatch_Byte((char*)(OniExe + 0x00005251), 0x10); |
472 |
} |
473 |
|
474 |
// Non-"_Final" levels are now valid |
475 |
if (DDrConfig_GetOptOfType("modding.levelplugins", C_BOOL)->value.intBoolVal) |
476 |
{ |
477 |
// Patch in TMrUtility_LevelInfo_Get: |
478 |
DDrPatch_Byte((char*)(OniExe + 0x000206a8), 0x01); |
479 |
} |
480 |
|
481 |
// Weapon on ground shown with name and magazine contents |
482 |
if (DDrConfig_GetOptOfType("graphics.newweap", C_BOOL)->value.intBoolVal) |
483 |
{ |
484 |
//Makes it always say "Received weapon_name." |
485 |
//Needs check for loc_4DFC66 |
486 |
//DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2); |
487 |
|
488 |
//Adds Weapon name and ammo meter to pickup autoprompt (patches to ONrGameState_ProcessHeartbeat) |
489 |
// Do not call WPrHasAmmo and ignore conditional jump: |
490 |
DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9); |
491 |
// Do not load ecx with some magic value? |
492 |
DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5); |
493 |
// Replace call to ONiGameState_FindAutoPromptMessage |
494 |
DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message); |
495 |
|
496 |
//Moves location of colors |
497 |
//DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors ); |
498 |
//DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors ); |
499 |
} |
500 |
|
501 |
// Disable Multi-byte character awareness patch (multiple language support) |
502 |
if (DDrConfig_GetOptOfType("language.nomultibyte", C_BOOL)->value.intBoolVal) |
503 |
{ |
504 |
// TSiContext_DrawLine: Replace conditional jumps by unconditional ones |
505 |
DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb); |
506 |
DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb); |
507 |
// TSiContext_DrawTextLine: same |
508 |
DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb); |
509 |
DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb); |
510 |
// TSrContext_FormatString: same |
511 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb); |
512 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb); |
513 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb); |
514 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb); |
515 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb); |
516 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb); |
517 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb); |
518 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb); |
519 |
// TSrContext_GetStringRect: same |
520 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb); |
521 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb); |
522 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb); |
523 |
DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb); |
524 |
} |
525 |
|
526 |
// Fix options not visible in main menu when a game was started |
527 |
if (DDrConfig_GetOptOfType("graphics.optionsvisible", C_BOOL)->value.intBoolVal) |
528 |
{ |
529 |
// replace WMrWindow_SetVisible calls |
530 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton); |
531 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton); |
532 |
} |
533 |
|
534 |
// Pathfinding grid cache size x8 |
535 |
if (DDrConfig_GetOptOfType("gameplay.pathfinding", C_BOOL)->value.intBoolVal) |
536 |
{ |
537 |
// Replaces conditional jump (je) with unconditional jump |
538 |
const unsigned char pathfinding[2] = {0x90 , 0xE9 }; |
539 |
DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20); |
540 |
DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20); |
541 |
|
542 |
//other stuff |
543 |
DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding); |
544 |
} |
545 |
|
546 |
// Projectile awareness fixed |
547 |
if (DDrConfig_GetOptOfType("gameplay.projaware", C_BOOL)->value.intBoolVal) |
548 |
{ |
549 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c); |
550 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70); |
551 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74); |
552 |
DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c); |
553 |
} |
554 |
|
555 |
// Safe startup message printer |
556 |
if (DDrConfig_GetOptOfType("windows.safeprintf", C_BOOL)->value.intBoolVal) |
557 |
{ |
558 |
DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage); |
559 |
} |
560 |
|
561 |
// Show all (also enemies') lasersights |
562 |
if (DDrConfig_GetOptOfType("graphics.showalllasersights", C_BOOL)->value.intBoolVal) |
563 |
{ |
564 |
DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 ); |
565 |
} |
566 |
|
567 |
// Allow bsl-var show_triggervolumes or ctrl+shift+x (devmode) to work |
568 |
if (DDrConfig_GetOptOfType("devmode.showtriggervolumes", C_BOOL)->value.intBoolVal) |
569 |
{ |
570 |
DDrInput_PatchUtilityInput(); |
571 |
Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register); |
572 |
} |
573 |
|
574 |
// Experiment with allowing enemies to be thrown over railings |
575 |
if (DDrConfig_GetOptOfType("gameplay.throwtest", C_BOOL)->value.intBoolVal) |
576 |
{ |
577 |
DDrPatch_NOOP((char*)(OniExe + 0x000dc190), 10); |
578 |
} |
579 |
|
580 |
// DaodanGL with windowed mode support |
581 |
if (DDrConfig_GetOptOfType("graphics.daodangl", C_BOOL)->value.intBoolVal) |
582 |
{ |
583 |
// LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect. |
584 |
DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6); |
585 |
DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect); |
586 |
|
587 |
// UUrWindow_GetSize: GetWindowRect -> GetClientRect. |
588 |
DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6); |
589 |
DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect); |
590 |
|
591 |
// Note: Daodan input makes the following GetCursorPos and SetCursorPos |
592 |
// patches unnecessary |
593 |
|
594 |
// LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates. |
595 |
DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6); |
596 |
DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos); |
597 |
|
598 |
// LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates. |
599 |
DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6); |
600 |
DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos); |
601 |
|
602 |
// LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates. |
603 |
DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6); |
604 |
DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos); |
605 |
|
606 |
// LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates. |
607 |
DDrPatch_NOOP((char*) OniExe + 0x00003349, 6); |
608 |
DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos); |
609 |
|
610 |
// Replace ONrPlatformInitialize. |
611 |
DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize); |
612 |
|
613 |
// Replace gl_platform_initialize. |
614 |
DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize); |
615 |
|
616 |
// Replace gl_platform_dispose. |
617 |
DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose); |
618 |
} |
619 |
|
620 |
// Performance patch |
621 |
if (DDrConfig_GetOptOfType("windows.usegettickcount", C_BOOL)->value.intBoolVal) |
622 |
{ |
623 |
DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High); |
624 |
DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency); |
625 |
DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths); |
626 |
} |
627 |
|
628 |
// Fix displaying the talking portraits in widescreen modes |
629 |
if (DDrConfig_GetOptOfType("graphics.widescreenportraits", C_BOOL)->value.intBoolVal) |
630 |
{ |
631 |
SLrDaodan_Patch(); |
632 |
} |
633 |
|
634 |
// Adds working function for existing BSL command wp_fadetime, sets fade time to 4800 |
635 |
if (DDrConfig_GetOptOfType("gameplay.wpfadetime", C_BOOL)->value.intBoolVal) |
636 |
{ |
637 |
// Makes wp_fadetime actually have a function (changes within WPrRelease) |
638 |
// Patches end of function to instead of use a constant value for fadetime (12c0 = 4800) actually use value of wp_fadetime: |
639 |
// orig: MOV [esi+0x46], 0x12c0 ; POP ebx ; POP esi ; ADD esp, 0x14 ; RET |
640 |
// new: MOV bx, [0x627dc4] ; MOV [esi+0x46], bx ; POP ebx ; POP esi ; ADD esp, 0x14 ; RET |
641 |
const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 }; |
642 |
DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch); |
643 |
// Fixes jump because of new length of code in patch |
644 |
DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31); |
645 |
|
646 |
// Sets the fadetime to 4800 by default (in WPrInitialize) |
647 |
DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 4800); |
648 |
} |
649 |
|
650 |
// Adds new BSL functions |
651 |
// Replaces an early unused call (OBJrLevel_Unload_Unknown_2) in ONiMain |
652 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init); |
653 |
|
654 |
// Disable gamma slider in options in windowed mode |
655 |
// In ONiOGU_Options_Callback: Replace WMrSlider_SetRange |
656 |
DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange); |
657 |
|
658 |
// Fix the warning print method |
659 |
// Replace UUrError_Report_Internal |
660 |
DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning); |
661 |
|
662 |
DD_Patch_ShowNames(); |
663 |
|
664 |
return true; |
665 |
} |
666 |
|