| 1 | #include <windows.h> | 
 
 
 
 
 | 2 | #include <math.h> | 
 
 
 
 
 | 3 | #include <GL/gl.h> | 
 
 
 
 
 | 4 | #include <GL/glu.h> | 
 
 
 
 
 | 5 |  | 
 
 
 
 
 | 6 | #include "../Oni/Oni.h" | 
 
 
 
 
 | 7 |  | 
 
 
 
 
 | 8 | #include "../Daodan_Config.h" | 
 
 
 
 
 | 9 | #include "Utility.h" | 
 
 
 
 
 | 10 | #include "Win32.h" | 
 
 
 
 
 | 11 | #include "GL.h" | 
 
 
 
 
 | 12 |  | 
 
 
 
 
 | 13 | static const M3tDisplayMode daodan_reslist[] = | 
 
 
 
 
 | 14 | { | 
 
 
 
 
 | 15 | { 640,  480,  0, 0 }, | 
 
 
 
 
 | 16 | { 720,  480,  0, 0 }, | 
 
 
 
 
 | 17 | { 720,  576,  0, 0 }, | 
 
 
 
 
 | 18 | { 768,  480,  0, 0 }, | 
 
 
 
 
 | 19 | { 800,  480,  0, 0 }, | 
 
 
 
 
 | 20 | { 800,  600,  0, 0 }, | 
 
 
 
 
 | 21 | { 852,  480,  0, 0 }, | 
 
 
 
 
 | 22 | { 856,  480,  0, 0 }, | 
 
 
 
 
 | 23 | { 960,  540,  0, 0 }, | 
 
 
 
 
 | 24 | { 960,  720,  0, 0 }, | 
 
 
 
 
 | 25 | { 1024, 576,  0, 0 }, | 
 
 
 
 
 | 26 | { 1024, 600,  0, 0 }, | 
 
 
 
 
 | 27 | { 1024, 640,  0, 0 }, | 
 
 
 
 
 | 28 | { 1024, 768,  0, 0 }, | 
 
 
 
 
 | 29 | { 1152, 768,  0, 0 }, | 
 
 
 
 
 | 30 | { 1152, 864,  0, 0 }, | 
 
 
 
 
 | 31 | { 1280, 720,  0, 0 }, | 
 
 
 
 
 | 32 | { 1280, 768,  0, 0 }, | 
 
 
 
 
 | 33 | { 1280, 800,  0, 0 }, | 
 
 
 
 
 | 34 | { 1280, 960,  0, 0 }, | 
 
 
 
 
 | 35 | { 1280, 1024, 0, 0 }, | 
 
 
 
 
 | 36 | { 1366, 768,  0, 0 }, | 
 
 
 
 
 | 37 | { 1400, 1050, 0, 0 }, | 
 
 
 
 
 | 38 | { 1440, 900,  0, 0 }, | 
 
 
 
 
 | 39 | { 1600, 900,  0, 0 }, | 
 
 
 
 
 | 40 | { 1600, 1200, 0, 0 }, | 
 
 
 
 
 | 41 | { 1920, 1080, 0, 0 }, | 
 
 
 
 
 | 42 | { 1920, 1200, 0, 0 }, | 
 
 
 
 
 | 43 | { 1920, 1440, 0, 0 }, | 
 
 
 
 
 | 44 | }; | 
 
 
 
 
 | 45 |  | 
 
 
 
 
 | 46 | static DWORD window_style, window_exstyle; | 
 
 
 
 
 | 47 |  | 
 
 
 
 
 | 48 | // HACK: use additional device entries to store display modes. It would give us | 
 
 
 
 
 | 49 | // 67 mode slots total (far more than enough). I absolutely have no idea where | 
 
 
 
 
 | 50 | // Rossy got his 104 (it would take up to 0x660 bytes while the whole GL state | 
 
 
 
 
 | 51 | // is only 0x63c bytes). Maybe it was just octal (67 + 1). | 
 
 
 
 
 | 52 | // This hack would break (crash!) "m3_display_list" script command. | 
 
 
 
 
 | 53 | #define DD_MAX_MODES ((offsetof(M3tDrawEngineCaps,__unknown) - \ | 
 
 
 
 
 | 54 | offsetof(M3tDrawEngineCaps,DisplayDevices) - \ | 
 
 
 
 
 | 55 | offsetof(M3tDisplayDevice,Modes)) / sizeof(M3tDisplayMode)) | 
 
 
 
 
 | 56 |  | 
 
 
 
 
 | 57 | // Former daodan_resdepths. | 
 
 
 
 
 | 58 | #define DD_MIN_DEPTH 16 | 
 
 
 
 
 | 59 |  | 
 
 
 
 
 | 60 | unsigned short ONICALL DD_GLrEnumerateDisplayModes(M3tDisplayMode* modes) | 
 
 
 
 
 | 61 | { | 
 
 
 
 
 | 62 | unsigned int vmodes = 0; | 
 
 
 
 
 | 63 | unsigned int screen_x = GetSystemMetrics(SM_CXSCREEN); | 
 
 
 
 
 | 64 | unsigned int screen_y = GetSystemMetrics(SM_CYSCREEN); | 
 
 
 
 
 | 65 |  | 
 
 
 
 
 | 66 | unsigned int i; | 
 
 
 
 
 | 67 | signed int j; | 
 
 
 
 
 | 68 |  | 
 
 
 
 
 | 69 | STARTUPMESSAGE("Listing display modes", 0); | 
 
 
 
 
 | 70 |  | 
 
 
 
 
 | 71 | memset(modes, 0, sizeof(M3tDisplayMode) * DD_MAX_MODES); | 
 
 
 
 
 | 72 |  | 
 
 
 
 
 | 73 | if (M3gResolutionSwitch) | 
 
 
 
 
 | 74 | { | 
 
 
 
 
 | 75 | // Enumerate in -switch mode. "67 slots ought to be enough for anybody". | 
 
 
 
 
 | 76 |  | 
 
 
 
 
 | 77 | DEVMODE dm; | 
 
 
 
 
 | 78 |  | 
 
 
 
 
 | 79 | dm.dmSize        = sizeof(dm); | 
 
 
 
 
 | 80 | dm.dmDriverExtra = 0; | 
 
 
 
 
 | 81 |  | 
 
 
 
 
 | 82 | for (i = 0; EnumDisplaySettings(NULL, i, &dm); ++i) | 
 
 
 
 
 | 83 | { | 
 
 
 
 
 | 84 | if (dm.dmBitsPerPel < DD_MIN_DEPTH || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480) | 
 
 
 
 
 | 85 | continue; | 
 
 
 
 
 | 86 | if (dm.dmPelsWidth < dm.dmPelsHeight) | 
 
 
 
 
 | 87 | continue; | 
 
 
 
 
 | 88 |  | 
 
 
 
 
 | 89 | // Already exists? Search backwards as modes are sorted most of the times | 
 
 
 
 
 | 90 | for (j = vmodes - 1; j >= 0; --j) | 
 
 
 
 
 | 91 | if (modes[j].Width == dm.dmPelsWidth && modes[j].Height == dm.dmPelsHeight && | 
 
 
 
 
 | 92 | modes[j].Depth == dm.dmBitsPerPel) | 
 
 
 
 
 | 93 | break; | 
 
 
 
 
 | 94 |  | 
 
 
 
 
 | 95 | if (j >= 0) | 
 
 
 
 
 | 96 | continue; // We've found a match. | 
 
 
 
 
 | 97 |  | 
 
 
 
 
 | 98 | modes[vmodes].Width  = dm.dmPelsWidth; | 
 
 
 
 
 | 99 | modes[vmodes].Height = dm.dmPelsHeight; | 
 
 
 
 
 | 100 | modes[vmodes].Depth  = dm.dmBitsPerPel; | 
 
 
 
 
 | 101 |  | 
 
 
 
 
 | 102 | if (++vmodes >= DD_MAX_MODES) | 
 
 
 
 
 | 103 | break; | 
 
 
 
 
 | 104 | } | 
 
 
 
 
 | 105 | } | 
 
 
 
 
 | 106 | else | 
 
 
 
 
 | 107 | { | 
 
 
 
 
 | 108 | // In -noswitch we put predefined window sizes which don't overlap | 
 
 
 
 
 | 109 | // deskbar(s) plus one "native" fullscreen mode. | 
 
 
 
 
 | 110 |  | 
 
 
 
 
 | 111 | unsigned int workarea_width, workarea_height, frame_width, frame_height; | 
 
 
 
 
 | 112 | DWORD style, exstyle; | 
 
 
 
 
 | 113 | RECT rc; | 
 
 
 
 
 | 114 |  | 
 
 
 
 
 | 115 | if (SystemParametersInfo(SPI_GETWORKAREA, 0, &rc, 0)) | 
 
 
 
 
 | 116 | { | 
 
 
 
 
 | 117 | workarea_width  = rc.right - rc.left; | 
 
 
 
 
 | 118 | workarea_height = rc.bottom - rc.top; | 
 
 
 
 
 | 119 | } | 
 
 
 
 
 | 120 | else | 
 
 
 
 
 | 121 | { | 
 
 
 
 
 | 122 | workarea_width  = screen_x; | 
 
 
 
 
 | 123 | workarea_height = screen_y; | 
 
 
 
 
 | 124 | } | 
 
 
 
 
 | 125 |  | 
 
 
 
 
 | 126 | style   = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE); | 
 
 
 
 
 | 127 | exstyle = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE); | 
 
 
 
 
 | 128 |  | 
 
 
 
 
 | 129 | // Calculate additional width and height for window borders. Don't | 
 
 
 
 
 | 130 | // bother with system metrics. Let Windows calculate this. | 
 
 
 
 
 | 131 | rc.left  = rc.top = 0; | 
 
 
 
 
 | 132 | rc.right = rc.bottom = 300; | 
 
 
 
 
 | 133 |  | 
 
 
 
 
 | 134 | if (AdjustWindowRectEx(&rc, style, FALSE, exstyle)) | 
 
 
 
 
 | 135 | { | 
 
 
 
 
 | 136 | frame_width  = rc.right - rc.left - 300; | 
 
 
 
 
 | 137 | frame_height = rc.bottom - rc.top - 300; | 
 
 
 
 
 | 138 | } | 
 
 
 
 
 | 139 | else | 
 
 
 
 
 | 140 | { | 
 
 
 
 
 | 141 | frame_width  = 0; | 
 
 
 
 
 | 142 | frame_height = 0; | 
 
 
 
 
 | 143 | } | 
 
 
 
 
 | 144 |  | 
 
 
 
 
 | 145 | for (i = 0; i < sizeof(daodan_reslist) / sizeof(daodan_reslist[0]); ++i) | 
 
 
 
 
 | 146 | { | 
 
 
 
 
 | 147 | // Don't check the mode which has the same rect as screen. We would | 
 
 
 
 
 | 148 | // add it later as a special case. | 
 
 
 
 
 | 149 | if (daodan_reslist[i].Width == screen_x && daodan_reslist[i].Height == screen_y) | 
 
 
 
 
 | 150 | continue; | 
 
 
 
 
 | 151 |  | 
 
 
 
 
 | 152 | if (daodan_reslist[i].Width + frame_width <= workarea_width && | 
 
 
 
 
 | 153 | daodan_reslist[i].Height + frame_height <= workarea_height) | 
 
 
 
 
 | 154 | { | 
 
 
 
 
 | 155 | modes[vmodes] = daodan_reslist[i]; | 
 
 
 
 
 | 156 | modes[vmodes].Depth = GLgInitialMode.dmBitsPerPel; | 
 
 
 
 
 | 157 |  | 
 
 
 
 
 | 158 | if (++vmodes >= DD_MAX_MODES) | 
 
 
 
 
 | 159 | { | 
 
 
 
 
 | 160 | --vmodes; // Remove the last mode to make room for "fullscreen" mode. | 
 
 
 
 
 | 161 | break; | 
 
 
 
 
 | 162 | } | 
 
 
 
 
 | 163 | } | 
 
 
 
 
 | 164 | } | 
 
 
 
 
 | 165 |  | 
 
 
 
 
 | 166 | modes[vmodes].Width  = GLgInitialMode.dmPelsWidth; | 
 
 
 
 
 | 167 | modes[vmodes].Height = GLgInitialMode.dmPelsHeight; | 
 
 
 
 
 | 168 | modes[vmodes].Depth  = GLgInitialMode.dmBitsPerPel; | 
 
 
 
 
 | 169 | ++vmodes; | 
 
 
 
 
 | 170 | } | 
 
 
 
 
 | 171 |  | 
 
 
 
 
 | 172 | STARTUPMESSAGE("%u modes available:", vmodes); | 
 
 
 
 
 | 173 | for (i = 0; i < vmodes; ++i) | 
 
 
 
 
 | 174 | STARTUPMESSAGE("   %ux%ux%u", modes[i].Width, modes[i].Height, modes[i].Depth); | 
 
 
 
 
 | 175 |  | 
 
 
 
 
 | 176 | return vmodes; | 
 
 
 
 
 | 177 | } | 
 
 
 
 
 | 178 |  | 
 
 
 
 
 | 179 | // Sets a new display mode (if it is somehow different from a current mode). | 
 
 
 
 
 | 180 | // NOTE: signature for this function was changed to simplify code. | 
 
 
 
 
 | 181 | UUtBool DD_GLrPlatform_SetDisplayMode(M3tDisplayMode* mode) | 
 
 
 
 
 | 182 | { | 
 
 
 
 
 | 183 | if (mode->Height < 480) | 
 
 
 
 
 | 184 | return UUcFalse; | 
 
 
 
 
 | 185 |  | 
 
 
 
 
 | 186 | if (M3gResolutionSwitch) | 
 
 
 
 
 | 187 | { | 
 
 
 
 
 | 188 | DEVMODE new_mode, cur_mode; | 
 
 
 
 
 | 189 |  | 
 
 
 
 
 | 190 | cur_mode.dmSize        = sizeof(cur_mode); | 
 
 
 
 
 | 191 | cur_mode.dmDriverExtra = 0; | 
 
 
 
 
 | 192 |  | 
 
 
 
 
 | 193 | // We don't need this check. Windows does this too (see CDS_RESET). | 
 
 
 
 
 | 194 | if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &cur_mode) || | 
 
 
 
 
 | 195 | cur_mode.dmPelsWidth != mode->Width || cur_mode.dmPelsHeight !=  mode->Height || | 
 
 
 
 
 | 196 | cur_mode.dmBitsPerPel != mode->Depth) | 
 
 
 
 
 | 197 | { | 
 
 
 
 
 | 198 | new_mode.dmSize       = sizeof(new_mode); | 
 
 
 
 
 | 199 | new_mode.dmFields     = DM_BITSPERPEL | DM_PELSHEIGHT | DM_PELSWIDTH; | 
 
 
 
 
 | 200 | new_mode.dmPelsWidth  = mode->Width; | 
 
 
 
 
 | 201 | new_mode.dmPelsHeight = mode->Height; | 
 
 
 
 
 | 202 | new_mode.dmBitsPerPel = mode->Depth; | 
 
 
 
 
 | 203 |  | 
 
 
 
 
 | 204 | if (ChangeDisplaySettings(&new_mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) | 
 
 
 
 
 | 205 | return UUcFalse; | 
 
 
 
 
 | 206 | } | 
 
 
 
 
 | 207 |  | 
 
 
 
 
 | 208 | // We didn't change window size in DD_GLrPlatform_Initialize so we need | 
 
 
 
 
 | 209 | // to change it here. | 
 
 
 
 
 | 210 | SetWindowPos(ONgPlatformData.Window, NULL, 0, 0, mode->Width, mode->Height, | 
 
 
 
 
 | 211 | SWP_NOACTIVATE | SWP_NOSENDCHANGING | SWP_NOZORDER); | 
 
 
 
 
 | 212 |  | 
 
 
 
 
 | 213 | return UUcTrue; | 
 
 
 
 
 | 214 | } | 
 
 
 
 
 | 215 | else | 
 
 
 
 
 | 216 | { | 
 
 
 
 
 | 217 | unsigned screen_x, screen_y; | 
 
 
 
 
 | 218 | DWORD style, exstyle, new_style, new_exstyle; | 
 
 
 
 
 | 219 | DWORD flags; | 
 
 
 
 
 | 220 | RECT rc, workarea_rc; | 
 
 
 
 
 | 221 | POINT pt; | 
 
 
 
 
 | 222 |  | 
 
 
 
 
 | 223 | screen_x = GetSystemMetrics(SM_CXSCREEN); | 
 
 
 
 
 | 224 | screen_y = GetSystemMetrics(SM_CYSCREEN); | 
 
 
 
 
 | 225 |  | 
 
 
 
 
 | 226 | GetClientRect(ONgPlatformData.Window, &rc); | 
 
 
 
 
 | 227 |  | 
 
 
 
 
 | 228 | // Don't do anything if the mode was not changed. | 
 
 
 
 
 | 229 | if (rc.right == mode->Width && rc.bottom == mode->Height) | 
 
 
 
 
 | 230 | return UUcTrue; | 
 
 
 
 
 | 231 |  | 
 
 
 
 
 | 232 | style   = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE); | 
 
 
 
 
 | 233 | exstyle = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE); | 
 
 
 
 
 | 234 | flags   = SWP_NOACTIVATE | SWP_NOZORDER; | 
 
 
 
 
 | 235 |  | 
 
 
 
 
 | 236 | // Remember initial window style to correctly restore from fullscreen. | 
 
 
 
 
 | 237 | if (window_style == 0) | 
 
 
 
 
 | 238 | { | 
 
 
 
 
 | 239 | window_style = style; | 
 
 
 
 
 | 240 | window_exstyle = exstyle; | 
 
 
 
 
 | 241 | } | 
 
 
 
 
 | 242 |  | 
 
 
 
 
 | 243 | if (mode->Width == screen_x && mode->Height == screen_y) | 
 
 
 
 
 | 244 | { | 
 
 
 
 
 | 245 | // "Fullscreen" mode. | 
 
 
 
 
 | 246 | new_exstyle = exstyle & ~(WS_EX_CLIENTEDGE | WS_EX_DLGMODALFRAME | WS_EX_STATICEDGE | WS_EX_WINDOWEDGE); | 
 
 
 
 
 | 247 | new_style   = style & ~(WS_CAPTION | WS_BORDER | WS_THICKFRAME | WS_DLGFRAME); | 
 
 
 
 
 | 248 | new_style   = new_style | WS_POPUP; | 
 
 
 
 
 | 249 | rc.left     = 0; | 
 
 
 
 
 | 250 | rc.top      = 0; | 
 
 
 
 
 | 251 | rc.right    = mode->Width; | 
 
 
 
 
 | 252 | rc.bottom   = mode->Height; | 
 
 
 
 
 | 253 | } | 
 
 
 
 
 | 254 | else | 
 
 
 
 
 | 255 | { | 
 
 
 
 
 | 256 | ConfigOption_t* co = DDrConfig_GetOptOfType("windows.border", C_BOOL); | 
 
 
 
 
 | 257 | if (co && co->value.intBoolVal) | 
 
 
 
 
 | 258 | { | 
 
 
 
 
 | 259 | pt.x = rc.left; | 
 
 
 
 
 | 260 | pt.y = rc.top; | 
 
 
 
 
 | 261 | ClientToScreen(ONgPlatformData.Window, &pt); | 
 
 
 
 
 | 262 | } | 
 
 
 
 
 | 263 | else | 
 
 
 
 
 | 264 | { | 
 
 
 
 
 | 265 | pt.x = screen_x / 2 - mode->Width / 2; | 
 
 
 
 
 | 266 | pt.y = screen_y / 2 - mode->Height / 2; | 
 
 
 
 
 | 267 | } | 
 
 
 
 
 | 268 |  | 
 
 
 
 
 | 269 | new_exstyle = window_exstyle; | 
 
 
 
 
 | 270 | new_style   = window_style; | 
 
 
 
 
 | 271 | rc.left     = pt.x; | 
 
 
 
 
 | 272 | rc.top      = pt.y; | 
 
 
 
 
 | 273 | rc.right    = rc.left + mode->Width; | 
 
 
 
 
 | 274 | rc.bottom   = rc.top + mode->Height; | 
 
 
 
 
 | 275 |  | 
 
 
 
 
 | 276 | AdjustWindowRectEx(&rc, new_style, FALSE, new_exstyle); | 
 
 
 
 
 | 277 |  | 
 
 
 
 
 | 278 | // Convert to width and height. | 
 
 
 
 
 | 279 | rc.right  -= rc.left; | 
 
 
 
 
 | 280 | rc.bottom -= rc.top; | 
 
 
 
 
 | 281 |  | 
 
 
 
 
 | 282 | if (SystemParametersInfo(SPI_GETWORKAREA, 0, &workarea_rc, 0)) | 
 
 
 
 
 | 283 | { | 
 
 
 
 
 | 284 | // We try to keep window position, but we should prevent window | 
 
 
 
 
 | 285 | // from going off screen. | 
 
 
 
 
 | 286 |  | 
 
 
 
 
 | 287 | if (rc.left + rc.right > workarea_rc.right) | 
 
 
 
 
 | 288 | rc.left = workarea_rc.right - rc.right; | 
 
 
 
 
 | 289 | if (rc.top + rc.bottom > workarea_rc.bottom) | 
 
 
 
 
 | 290 | rc.top = workarea_rc.bottom - rc.bottom; | 
 
 
 
 
 | 291 |  | 
 
 
 
 
 | 292 | //  Titlebar should always be visible. | 
 
 
 
 
 | 293 |  | 
 
 
 
 
 | 294 | if (rc.left < workarea_rc.left) | 
 
 
 
 
 | 295 | rc.left = workarea_rc.left; | 
 
 
 
 
 | 296 | if (rc.top < workarea_rc.top) | 
 
 
 
 
 | 297 | rc.top = workarea_rc.top; | 
 
 
 
 
 | 298 | } | 
 
 
 
 
 | 299 | } | 
 
 
 
 
 | 300 |  | 
 
 
 
 
 | 301 | if (new_style != style) | 
 
 
 
 
 | 302 | { | 
 
 
 
 
 | 303 | SetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE, (LONG_PTR) new_style); | 
 
 
 
 
 | 304 | flags |= SWP_FRAMECHANGED | SWP_DRAWFRAME; | 
 
 
 
 
 | 305 | } | 
 
 
 
 
 | 306 |  | 
 
 
 
 
 | 307 | if (new_exstyle != exstyle) | 
 
 
 
 
 | 308 | { | 
 
 
 
 
 | 309 | SetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE, (LONG_PTR) new_exstyle); | 
 
 
 
 
 | 310 | flags |= SWP_FRAMECHANGED | SWP_DRAWFRAME; | 
 
 
 
 
 | 311 | } | 
 
 
 
 
 | 312 |  | 
 
 
 
 
 | 313 | SetWindowPos(ONgPlatformData.Window, NULL, rc.left, rc.top, rc.right, rc.bottom, flags); | 
 
 
 
 
 | 314 | return UUcTrue; | 
 
 
 
 
 | 315 | } | 
 
 
 
 
 | 316 | } | 
 
 
 
 
 | 317 |  | 
 
 
 
 
 | 318 | static void ONICALL DD_GLiGamma_Restore(void) | 
 
 
 
 
 | 319 | { | 
 
 
 
 
 | 320 | ConfigOption_t* co = DDrConfig_GetOptOfType("graphics.gamma", C_BOOL); | 
 
 
 
 
 | 321 | if (co->value.intBoolVal) | 
 
 
 
 
 | 322 | { | 
 
 
 
 
 | 323 | if (gl_api->wglSetDeviceGammaRamp3DFX) | 
 
 
 
 
 | 324 | gl_api->wglSetDeviceGammaRamp3DFX(gl->hDC, GLgInitialGammaRamp); | 
 
 
 
 
 | 325 | else | 
 
 
 
 
 | 326 | SetDeviceGammaRamp(gl->hDC, GLgInitialGammaRamp); | 
 
 
 
 
 | 327 | } | 
 
 
 
 
 | 328 | } | 
 
 
 
 
 | 329 |  | 
 
 
 
 
 | 330 | static void ONICALL DD_GLiGamma_Initialize(void) | 
 
 
 
 
 | 331 | { | 
 
 
 
 
 | 332 | ConfigOption_t* co = DDrConfig_GetOptOfType("graphics.gamma", C_BOOL); | 
 
 
 
 
 | 333 | if (co->value.intBoolVal) | 
 
 
 
 
 | 334 | { | 
 
 
 
 
 | 335 | if (gl_api->wglSetDeviceGammaRamp3DFX) | 
 
 
 
 
 | 336 | { | 
 
 
 
 
 | 337 | STARTUPMESSAGE("Using 3dfx gamma adjustment", 0); | 
 
 
 
 
 | 338 | GLgGammaRampValid = gl_api->wglGetDeviceGammaRamp3DFX(gl->hDC, GLgInitialGammaRamp); | 
 
 
 
 
 | 339 | } | 
 
 
 
 
 | 340 | else | 
 
 
 
 
 | 341 | { | 
 
 
 
 
 | 342 | STARTUPMESSAGE("Using Windows gamma adjustment", 0); | 
 
 
 
 
 | 343 | GLgGammaRampValid = GetDeviceGammaRamp(gl->hDC, GLgInitialGammaRamp); | 
 
 
 
 
 | 344 | } | 
 
 
 
 
 | 345 |  | 
 
 
 
 
 | 346 | M3rSetGamma(ONrPersist_GetGamma()); | 
 
 
 
 
 | 347 | } | 
 
 
 
 
 | 348 | else | 
 
 
 
 
 | 349 | { | 
 
 
 
 
 | 350 | GLgGammaRampValid = FALSE; | 
 
 
 
 
 | 351 | } | 
 
 
 
 
 | 352 | } | 
 
 
 
 
 | 353 |  | 
 
 
 
 
 | 354 | // Disposes OpenGL engine. Called once. | 
 
 
 
 
 | 355 | void ONICALL DD_GLrPlatform_Dispose(void) | 
 
 
 
 
 | 356 | { | 
 
 
 
 
 | 357 | DEVMODE dm; | 
 
 
 
 
 | 358 |  | 
 
 
 
 
 | 359 | DD_GLiGamma_Restore(); | 
 
 
 
 
 | 360 |  | 
 
 
 
 
 | 361 | gl_api->wglMakeCurrent(NULL, NULL); | 
 
 
 
 
 | 362 | gl_api->wglDeleteContext(gl->hGLRC); | 
 
 
 
 
 | 363 | ReleaseDC(ONgPlatformData.Window, gl->hDC); | 
 
 
 
 
 | 364 |  | 
 
 
 
 
 | 365 | // Restore initial display mode if it does not match current mode. | 
 
 
 
 
 | 366 |  | 
 
 
 
 
 | 367 | dm.dmSize        = sizeof(dm); | 
 
 
 
 
 | 368 | dm.dmDriverExtra = 0; | 
 
 
 
 
 | 369 |  | 
 
 
 
 
 | 370 | if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm) || | 
 
 
 
 
 | 371 | dm.dmPelsWidth != GLgInitialMode.dmPelsWidth || | 
 
 
 
 
 | 372 | dm.dmPelsHeight != GLgInitialMode.dmPelsHeight || | 
 
 
 
 
 | 373 | dm.dmBitsPerPel != GLgInitialMode.dmBitsPerPel) | 
 
 
 
 
 | 374 | { | 
 
 
 
 
 | 375 | ChangeDisplaySettings(&GLgInitialMode, 0); | 
 
 
 
 
 | 376 | } | 
 
 
 
 
 | 377 |  | 
 
 
 
 
 | 378 | // (skipping SetWindowPos as it only adds flickering) | 
 
 
 
 
 | 379 | gl_unload_library(); | 
 
 
 
 
 | 380 | } | 
 
 
 
 
 | 381 |  | 
 
 
 
 
 | 382 | // Initializes (and re-initializes) OpenGL. | 
 
 
 
 
 | 383 | UUtBool ONICALL DD_GLrPlatform_Initialize(void) | 
 
 
 
 
 | 384 | { | 
 
 
 
 
 | 385 | static const M3tDisplayMode FallbackMode = { 640, 480, 16, 0 }; | 
 
 
 
 
 | 386 |  | 
 
 
 
 
 | 387 | if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode)) | 
 
 
 
 
 | 388 | { | 
 
 
 
 
 | 389 | gl->DisplayMode = FallbackMode; | 
 
 
 
 
 | 390 |  | 
 
 
 
 
 | 391 | if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode)) | 
 
 
 
 
 | 392 | { | 
 
 
 
 
 | 393 | goto exit_err; | 
 
 
 
 
 | 394 | } | 
 
 
 
 
 | 395 | } | 
 
 
 
 
 | 396 |  | 
 
 
 
 
 | 397 | // (DD_GLrPlatform_SetDisplayMode updates a window rectangle for us) | 
 
 
 
 
 | 398 |  | 
 
 
 
 
 | 399 | if (!gl->hDC && !(gl->hDC = GetDC(ONgPlatformData.Window))) | 
 
 
 
 
 | 400 | { | 
 
 
 
 
 | 401 | goto exit_err; | 
 
 
 
 
 | 402 | } | 
 
 
 
 
 | 403 |  | 
 
 
 
 
 | 404 | ConfigOption_t* co = DDrConfig_GetOptOfType("graphics.gamma", C_BOOL); | 
 
 
 
 
 | 405 | if (!M3gResolutionSwitch && co->value.intBoolVal) | 
 
 
 
 
 | 406 | { | 
 
 
 
 
 | 407 | STARTUPMESSAGE("Ignoring gamma setting due to windowed mode", 0); | 
 
 
 
 
 | 408 | co->value.intBoolVal = false; | 
 
 
 
 
 | 409 | } | 
 
 
 
 
 | 410 |  | 
 
 
 
 
 | 411 | DD_GLiGamma_Initialize(); | 
 
 
 
 
 | 412 |  | 
 
 
 
 
 | 413 | // This creates a rendering context too. | 
 
 
 
 
 | 414 | if (!gl_platform_set_pixel_format(gl->hDC)) | 
 
 
 
 
 | 415 | { | 
 
 
 
 
 | 416 | if (gl->DisplayMode.Depth != 16) | 
 
 
 
 
 | 417 | { | 
 
 
 
 
 | 418 | gl->DisplayMode.Depth = 16; | 
 
 
 
 
 | 419 | if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode)) | 
 
 
 
 
 | 420 | goto exit_err; | 
 
 
 
 
 | 421 |  | 
 
 
 
 
 | 422 | if (!gl_platform_set_pixel_format(gl->hDC)) | 
 
 
 
 
 | 423 | goto exit_err; | 
 
 
 
 
 | 424 | } | 
 
 
 
 
 | 425 | } | 
 
 
 
 
 | 426 |  | 
 
 
 
 
 | 427 | return UUcTrue; | 
 
 
 
 
 | 428 |  | 
 
 
 
 
 | 429 | exit_err: | 
 
 
 
 
 | 430 | AUrMessageBox(1, "Daodan: Failed to initialize OpenGL contexts; Oni will now exit."); | 
 
 
 
 
 | 431 | exit(0); | 
 
 
 
 
 | 432 | return 0; | 
 
 
 
 
 | 433 | } |