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#include <windows.h> |
| 2 |
#include <math.h> |
| 3 |
#include <GL/gl.h> |
| 4 |
#include <GL/glu.h> |
| 5 |
|
| 6 |
#include "../Oni/Oni.h" |
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|
| 8 |
#include "../Daodan_Config.h" |
| 9 |
#include "Utility.h" |
| 10 |
#include "Win32.h" |
| 11 |
#include "GL.h" |
| 12 |
|
| 13 |
static const M3tDisplayMode daodan_reslist[] = |
| 14 |
{ |
| 15 |
{ 640, 480, 0, 0 }, |
| 16 |
{ 720, 480, 0, 0 }, |
| 17 |
{ 720, 576, 0, 0 }, |
| 18 |
{ 768, 480, 0, 0 }, |
| 19 |
{ 800, 480, 0, 0 }, |
| 20 |
{ 800, 600, 0, 0 }, |
| 21 |
{ 852, 480, 0, 0 }, |
| 22 |
{ 856, 480, 0, 0 }, |
| 23 |
{ 960, 540, 0, 0 }, |
| 24 |
{ 960, 720, 0, 0 }, |
| 25 |
{ 1024, 576, 0, 0 }, |
| 26 |
{ 1024, 600, 0, 0 }, |
| 27 |
{ 1024, 640, 0, 0 }, |
| 28 |
{ 1024, 768, 0, 0 }, |
| 29 |
{ 1152, 768, 0, 0 }, |
| 30 |
{ 1152, 864, 0, 0 }, |
| 31 |
{ 1280, 720, 0, 0 }, |
| 32 |
{ 1280, 768, 0, 0 }, |
| 33 |
{ 1280, 800, 0, 0 }, |
| 34 |
{ 1280, 960, 0, 0 }, |
| 35 |
{ 1280, 1024, 0, 0 }, |
| 36 |
{ 1366, 768, 0, 0 }, |
| 37 |
{ 1400, 1050, 0, 0 }, |
| 38 |
{ 1440, 900, 0, 0 }, |
| 39 |
{ 1600, 900, 0, 0 }, |
| 40 |
{ 1600, 1200, 0, 0 }, |
| 41 |
{ 1920, 1080, 0, 0 }, |
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{ 1920, 1200, 0, 0 }, |
| 43 |
{ 1920, 1440, 0, 0 }, |
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}; |
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|
| 46 |
static DWORD window_style, window_exstyle; |
| 47 |
|
| 48 |
// HACK: use additional device entries to store display modes. It would give us |
| 49 |
// 67 mode slots total (far more than enough). I absolutely have no idea where |
| 50 |
// Rossy got his 104 (it would take up to 0x660 bytes while the whole GL state |
| 51 |
// is only 0x63c bytes). Maybe it was just octal (67 + 1). |
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// This hack would break (crash!) "m3_display_list" script command. |
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#define DD_MAX_MODES ((offsetof(M3tDrawEngineCaps,__unknown) - \ |
| 54 |
offsetof(M3tDrawEngineCaps,DisplayDevices) - \ |
| 55 |
offsetof(M3tDisplayDevice,Modes)) / sizeof(M3tDisplayMode)) |
| 56 |
|
| 57 |
// Former daodan_resdepths. |
| 58 |
#define DD_MIN_DEPTH 16 |
| 59 |
|
| 60 |
unsigned short ONICALL DD_GLrEnumerateDisplayModes(M3tDisplayMode* modes) |
| 61 |
{ |
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unsigned int vmodes = 0; |
| 63 |
unsigned int screen_x = GetSystemMetrics(SM_CXSCREEN); |
| 64 |
unsigned int screen_y = GetSystemMetrics(SM_CYSCREEN); |
| 65 |
|
| 66 |
unsigned int i; |
| 67 |
signed int j; |
| 68 |
|
| 69 |
STARTUPMESSAGE("Listing display modes", 0); |
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|
| 71 |
memset(modes, 0, sizeof(M3tDisplayMode) * DD_MAX_MODES); |
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|
| 73 |
if (M3gResolutionSwitch) |
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{ |
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// Enumerate in -switch mode. "67 slots ought to be enough for anybody". |
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|
| 77 |
DEVMODE dm; |
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|
| 79 |
dm.dmSize = sizeof(dm); |
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dm.dmDriverExtra = 0; |
| 81 |
|
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for (i = 0; EnumDisplaySettings(NULL, i, &dm); ++i) |
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{ |
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if (dm.dmBitsPerPel < DD_MIN_DEPTH || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480) |
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continue; |
| 86 |
if (dm.dmPelsWidth < dm.dmPelsHeight) |
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continue; |
| 88 |
|
| 89 |
// Already exists? Search backwards as modes are sorted most of the times |
| 90 |
for (j = vmodes - 1; j >= 0; --j) |
| 91 |
if (modes[j].Width == dm.dmPelsWidth && modes[j].Height == dm.dmPelsHeight && |
| 92 |
modes[j].Depth == dm.dmBitsPerPel) |
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break; |
| 94 |
|
| 95 |
if (j >= 0) |
| 96 |
continue; // We've found a match. |
| 97 |
|
| 98 |
modes[vmodes].Width = dm.dmPelsWidth; |
| 99 |
modes[vmodes].Height = dm.dmPelsHeight; |
| 100 |
modes[vmodes].Depth = dm.dmBitsPerPel; |
| 101 |
|
| 102 |
if (++vmodes >= DD_MAX_MODES) |
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break; |
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} |
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} |
| 106 |
else |
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{ |
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// In -noswitch we put predefined window sizes which don't overlap |
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// deskbar(s) plus one "native" fullscreen mode. |
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|
| 111 |
unsigned int workarea_width, workarea_height, frame_width, frame_height; |
| 112 |
DWORD style, exstyle; |
| 113 |
RECT rc; |
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|
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if (SystemParametersInfo(SPI_GETWORKAREA, 0, &rc, 0)) |
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{ |
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workarea_width = rc.right - rc.left; |
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workarea_height = rc.bottom - rc.top; |
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} |
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else |
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{ |
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workarea_width = screen_x; |
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workarea_height = screen_y; |
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} |
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|
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style = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE); |
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exstyle = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE); |
| 128 |
|
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// Calculate additional width and height for window borders. Don't |
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// bother with system metrics. Let Windows calculate this. |
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rc.left = rc.top = 0; |
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rc.right = rc.bottom = 300; |
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|
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if (AdjustWindowRectEx(&rc, style, FALSE, exstyle)) |
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{ |
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frame_width = rc.right - rc.left - 300; |
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frame_height = rc.bottom - rc.top - 300; |
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} |
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else |
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{ |
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frame_width = 0; |
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frame_height = 0; |
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} |
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|
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for (i = 0; i < sizeof(daodan_reslist) / sizeof(daodan_reslist[0]); ++i) |
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{ |
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// Don't check the mode which has the same rect as screen. We would |
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// add it later as a special case. |
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if (daodan_reslist[i].Width == screen_x && daodan_reslist[i].Height == screen_y) |
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continue; |
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|
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if (daodan_reslist[i].Width + frame_width <= workarea_width && |
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daodan_reslist[i].Height + frame_height <= workarea_height) |
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{ |
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modes[vmodes] = daodan_reslist[i]; |
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modes[vmodes].Depth = GLgInitialMode.dmBitsPerPel; |
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|
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if (++vmodes >= DD_MAX_MODES) |
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{ |
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--vmodes; // Remove the last mode to make room for "fullscreen" mode. |
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break; |
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} |
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} |
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} |
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|
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modes[vmodes].Width = GLgInitialMode.dmPelsWidth; |
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modes[vmodes].Height = GLgInitialMode.dmPelsHeight; |
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modes[vmodes].Depth = GLgInitialMode.dmBitsPerPel; |
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++vmodes; |
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} |
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|
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STARTUPMESSAGE("%u modes available:", vmodes); |
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for (i = 0; i < vmodes; ++i) |
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STARTUPMESSAGE(" %ux%ux%u", modes[i].Width, modes[i].Height, modes[i].Depth); |
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|
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return vmodes; |
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} |
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|
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// Sets a new display mode (if it is somehow different from a current mode). |
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// NOTE: signature for this function was changed to simplify code. |
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UUtBool DD_GLrPlatform_SetDisplayMode(M3tDisplayMode* mode) |
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{ |
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if (mode->Height < 480) |
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return UUcFalse; |
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|
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if (M3gResolutionSwitch) |
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{ |
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DEVMODE new_mode, cur_mode; |
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|
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cur_mode.dmSize = sizeof(cur_mode); |
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cur_mode.dmDriverExtra = 0; |
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|
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// We don't need this check. Windows does this too (see CDS_RESET). |
| 194 |
if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &cur_mode) || |
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cur_mode.dmPelsWidth != mode->Width || cur_mode.dmPelsHeight != mode->Height || |
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cur_mode.dmBitsPerPel != mode->Depth) |
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{ |
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new_mode.dmSize = sizeof(new_mode); |
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new_mode.dmFields = DM_BITSPERPEL | DM_PELSHEIGHT | DM_PELSWIDTH; |
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new_mode.dmPelsWidth = mode->Width; |
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new_mode.dmPelsHeight = mode->Height; |
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new_mode.dmBitsPerPel = mode->Depth; |
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|
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if (ChangeDisplaySettings(&new_mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) |
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return UUcFalse; |
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} |
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|
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// We didn't change window size in DD_GLrPlatform_Initialize so we need |
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// to change it here. |
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SetWindowPos(ONgPlatformData.Window, NULL, 0, 0, mode->Width, mode->Height, |
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SWP_NOACTIVATE | SWP_NOSENDCHANGING | SWP_NOZORDER); |
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|
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return UUcTrue; |
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} |
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else |
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{ |
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unsigned screen_x, screen_y; |
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DWORD style, exstyle, new_style, new_exstyle; |
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DWORD flags; |
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RECT rc, workarea_rc; |
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POINT pt; |
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|
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screen_x = GetSystemMetrics(SM_CXSCREEN); |
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screen_y = GetSystemMetrics(SM_CYSCREEN); |
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|
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GetClientRect(ONgPlatformData.Window, &rc); |
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|
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// Don't do anything if the mode was not changed. |
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if (rc.right == mode->Width && rc.bottom == mode->Height) |
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return UUcTrue; |
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|
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style = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE); |
| 233 |
exstyle = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE); |
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flags = SWP_NOACTIVATE | SWP_NOZORDER; |
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|
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// Remember initial window style to correctly restore from fullscreen. |
| 237 |
if (window_style == 0) |
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{ |
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window_style = style; |
| 240 |
window_exstyle = exstyle; |
| 241 |
} |
| 242 |
|
| 243 |
if (mode->Width == screen_x && mode->Height == screen_y) |
| 244 |
{ |
| 245 |
// "Fullscreen" mode. |
| 246 |
new_exstyle = exstyle & ~(WS_EX_CLIENTEDGE | WS_EX_DLGMODALFRAME | WS_EX_STATICEDGE | WS_EX_WINDOWEDGE); |
| 247 |
new_style = style & ~(WS_CAPTION | WS_BORDER | WS_THICKFRAME | WS_DLGFRAME); |
| 248 |
new_style = new_style | WS_POPUP; |
| 249 |
rc.left = 0; |
| 250 |
rc.top = 0; |
| 251 |
rc.right = mode->Width; |
| 252 |
rc.bottom = mode->Height; |
| 253 |
} |
| 254 |
else |
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{ |
| 256 |
ConfigOption_t* co = DDrConfig_GetOptOfType("options.border", C_BOOL); |
| 257 |
if (co && co->value.intBoolVal) |
| 258 |
{ |
| 259 |
pt.x = rc.left; |
| 260 |
pt.y = rc.top; |
| 261 |
ClientToScreen(ONgPlatformData.Window, &pt); |
| 262 |
} |
| 263 |
else |
| 264 |
{ |
| 265 |
pt.x = screen_x / 2 - mode->Width / 2; |
| 266 |
pt.y = screen_y / 2 - mode->Height / 2; |
| 267 |
} |
| 268 |
|
| 269 |
new_exstyle = window_exstyle; |
| 270 |
new_style = window_style; |
| 271 |
rc.left = pt.x; |
| 272 |
rc.top = pt.y; |
| 273 |
rc.right = rc.left + mode->Width; |
| 274 |
rc.bottom = rc.top + mode->Height; |
| 275 |
|
| 276 |
AdjustWindowRectEx(&rc, new_style, FALSE, new_exstyle); |
| 277 |
|
| 278 |
// Convert to width and height. |
| 279 |
rc.right -= rc.left; |
| 280 |
rc.bottom -= rc.top; |
| 281 |
|
| 282 |
if (SystemParametersInfo(SPI_GETWORKAREA, 0, &workarea_rc, 0)) |
| 283 |
{ |
| 284 |
// We try to keep window position, but we should prevent window |
| 285 |
// from going off screen. |
| 286 |
|
| 287 |
if (rc.left + rc.right > workarea_rc.right) |
| 288 |
rc.left = workarea_rc.right - rc.right; |
| 289 |
if (rc.top + rc.bottom > workarea_rc.bottom) |
| 290 |
rc.top = workarea_rc.bottom - rc.bottom; |
| 291 |
|
| 292 |
// Titlebar should always be visible. |
| 293 |
|
| 294 |
if (rc.left < workarea_rc.left) |
| 295 |
rc.left = workarea_rc.left; |
| 296 |
if (rc.top < workarea_rc.top) |
| 297 |
rc.top = workarea_rc.top; |
| 298 |
} |
| 299 |
} |
| 300 |
|
| 301 |
if (new_style != style) |
| 302 |
{ |
| 303 |
SetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE, (LONG_PTR) new_style); |
| 304 |
flags |= SWP_FRAMECHANGED | SWP_DRAWFRAME; |
| 305 |
} |
| 306 |
|
| 307 |
if (new_exstyle != exstyle) |
| 308 |
{ |
| 309 |
SetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE, (LONG_PTR) new_exstyle); |
| 310 |
flags |= SWP_FRAMECHANGED | SWP_DRAWFRAME; |
| 311 |
} |
| 312 |
|
| 313 |
SetWindowPos(ONgPlatformData.Window, NULL, rc.left, rc.top, rc.right, rc.bottom, flags); |
| 314 |
return UUcTrue; |
| 315 |
} |
| 316 |
} |
| 317 |
|
| 318 |
static void ONICALL DD_GLiGamma_Restore(void) |
| 319 |
{ |
| 320 |
ConfigOption_t* co = DDrConfig_GetOptOfType("options.gamma", C_BOOL); |
| 321 |
if (co->value.intBoolVal) |
| 322 |
{ |
| 323 |
if (gl_api->wglSetDeviceGammaRamp3DFX) |
| 324 |
gl_api->wglSetDeviceGammaRamp3DFX(gl->hDC, GLgInitialGammaRamp); |
| 325 |
else |
| 326 |
SetDeviceGammaRamp(gl->hDC, GLgInitialGammaRamp); |
| 327 |
} |
| 328 |
} |
| 329 |
|
| 330 |
static void ONICALL DD_GLiGamma_Initialize(void) |
| 331 |
{ |
| 332 |
ConfigOption_t* co = DDrConfig_GetOptOfType("options.gamma", C_BOOL); |
| 333 |
if (co->value.intBoolVal) |
| 334 |
{ |
| 335 |
if (gl_api->wglSetDeviceGammaRamp3DFX) |
| 336 |
{ |
| 337 |
STARTUPMESSAGE("Using 3dfx gamma adjustment", 0); |
| 338 |
GLgGammaRampValid = gl_api->wglGetDeviceGammaRamp3DFX(gl->hDC, GLgInitialGammaRamp); |
| 339 |
} |
| 340 |
else |
| 341 |
{ |
| 342 |
STARTUPMESSAGE("Using Windows gamma adjustment", 0); |
| 343 |
GLgGammaRampValid = GetDeviceGammaRamp(gl->hDC, GLgInitialGammaRamp); |
| 344 |
} |
| 345 |
|
| 346 |
M3rSetGamma(ONrPersist_GetGamma()); |
| 347 |
} |
| 348 |
else |
| 349 |
{ |
| 350 |
GLgGammaRampValid = FALSE; |
| 351 |
} |
| 352 |
} |
| 353 |
|
| 354 |
// Disposes OpenGL engine. Called once. |
| 355 |
void ONICALL DD_GLrPlatform_Dispose(void) |
| 356 |
{ |
| 357 |
DEVMODE dm; |
| 358 |
|
| 359 |
DD_GLiGamma_Restore(); |
| 360 |
|
| 361 |
gl_api->wglMakeCurrent(NULL, NULL); |
| 362 |
gl_api->wglDeleteContext(gl->hGLRC); |
| 363 |
ReleaseDC(ONgPlatformData.Window, gl->hDC); |
| 364 |
|
| 365 |
// Restore initial display mode if it does not match current mode. |
| 366 |
|
| 367 |
dm.dmSize = sizeof(dm); |
| 368 |
dm.dmDriverExtra = 0; |
| 369 |
|
| 370 |
if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm) || |
| 371 |
dm.dmPelsWidth != GLgInitialMode.dmPelsWidth || |
| 372 |
dm.dmPelsHeight != GLgInitialMode.dmPelsHeight || |
| 373 |
dm.dmBitsPerPel != GLgInitialMode.dmBitsPerPel) |
| 374 |
{ |
| 375 |
ChangeDisplaySettings(&GLgInitialMode, 0); |
| 376 |
} |
| 377 |
|
| 378 |
// (skipping SetWindowPos as it only adds flickering) |
| 379 |
gl_unload_library(); |
| 380 |
} |
| 381 |
|
| 382 |
// Initializes (and re-initializes) OpenGL. |
| 383 |
UUtBool ONICALL DD_GLrPlatform_Initialize(void) |
| 384 |
{ |
| 385 |
static const M3tDisplayMode FallbackMode = { 640, 480, 16, 0 }; |
| 386 |
|
| 387 |
if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode)) |
| 388 |
{ |
| 389 |
gl->DisplayMode = FallbackMode; |
| 390 |
|
| 391 |
if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode)) |
| 392 |
{ |
| 393 |
goto exit_err; |
| 394 |
} |
| 395 |
} |
| 396 |
|
| 397 |
// (DD_GLrPlatform_SetDisplayMode updates a window rectangle for us) |
| 398 |
|
| 399 |
if (!gl->hDC && !(gl->hDC = GetDC(ONgPlatformData.Window))) |
| 400 |
{ |
| 401 |
goto exit_err; |
| 402 |
} |
| 403 |
|
| 404 |
ConfigOption_t* co = DDrConfig_GetOptOfType("options.gamma", C_BOOL); |
| 405 |
if (!M3gResolutionSwitch && co->value.intBoolVal) |
| 406 |
{ |
| 407 |
STARTUPMESSAGE("Ignoring gamma setting due to windowed mode", 0); |
| 408 |
co->value.intBoolVal = false; |
| 409 |
} |
| 410 |
|
| 411 |
DD_GLiGamma_Initialize(); |
| 412 |
|
| 413 |
// This creates a rendering context too. |
| 414 |
if (!gl_platform_set_pixel_format(gl->hDC)) |
| 415 |
{ |
| 416 |
if (gl->DisplayMode.Depth != 16) |
| 417 |
{ |
| 418 |
gl->DisplayMode.Depth = 16; |
| 419 |
if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode)) |
| 420 |
goto exit_err; |
| 421 |
|
| 422 |
if (!gl_platform_set_pixel_format(gl->hDC)) |
| 423 |
goto exit_err; |
| 424 |
} |
| 425 |
} |
| 426 |
|
| 427 |
return UUcTrue; |
| 428 |
|
| 429 |
exit_err: |
| 430 |
AUrMessageBox(1, "Daodan: Failed to initialize OpenGL contexts; Oni will now exit."); |
| 431 |
exit(0); |
| 432 |
return 0; |
| 433 |
} |