| 1 | #include <string.h> | 
 
 
 
 
 | 2 | #include "stdint.h" | 
 
 
 
 
 | 3 | #include <math.h> | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | #include "../Oni/Oni.h" | 
 
 
 
 
 | 6 |  | 
 
 
 
 
 | 7 | #include "../_Version.h" | 
 
 
 
 
 | 8 |  | 
 
 
 
 
 | 9 | #include "../Daodan.h" | 
 
 
 
 
 | 10 | #include "../Daodan_Config.h" | 
 
 
 
 
 | 11 | #include "Cheater.h" | 
 
 
 
 
 | 12 |  | 
 
 
 
 
 | 13 | union MSVC_EVIL_FLOAT_HACK | 
 
 
 
 
 | 14 | { | 
 
 
 
 
 | 15 | unsigned __int8 Bytes[4]; | 
 
 
 
 
 | 16 | float Value; | 
 
 
 
 
 | 17 | }; | 
 
 
 
 
 | 18 | static union MSVC_EVIL_FLOAT_HACK INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}}; | 
 
 
 
 
 | 19 | #define DD_INFINITY (INFINITY_HACK.Value) | 
 
 
 
 
 | 20 |  | 
 
 
 
 
 | 21 | oniCheatCode DDr_CheatTable[] = { | 
 
 
 
 
 | 22 | { "shapeshifter",     "Change Characters Enabled",       "Change Characters Disabled", cheat_shapeshifter     }, | 
 
 
 
 
 | 23 | { "liveforever",      "Invincibility Enabled",           "Invincibility Disabled",     cheat_liveforever      }, | 
 
 
 
 
 | 24 | { "touchofdeath",     "Omnipotence Enabled",             "Omnipotence Disabled",       cheat_touchofdeath     }, | 
 
 
 
 
 | 25 | { "canttouchthis",    "Unstoppable Enabled",             "Unstoppable Disabled",       cheat_canttouchthis    }, | 
 
 
 
 
 | 26 | { "fatloot",          "Fat Loot Received",               NULL,                         cheat_fatloot          }, | 
 
 
 
 
 | 27 | { "glassworld",       "Glass Furniture Enabled",         "Glass Furniture Disabled",   cheat_glassworld       }, | 
 
 
 
 
 | 28 | { "winlevel",         "Instantly Win Level",             NULL,                         cheat_winlevel         }, | 
 
 
 
 
 | 29 | { "loselevel",        "Instantly Lose Level",            NULL,                         cheat_loselevel        }, | 
 
 
 
 
 | 30 | { "bighead",          "Big Head Enabled",                "Big Head Disabled",          cheat_bighead          }, | 
 
 
 
 
 | 31 | { "minime",           "Mini Mode Enabled",               "Mini Mode Disabled",         cheat_minime           }, | 
 
 
 
 
 | 32 | { "superammo",        "Super Ammo Mode Enabled",         "Super Ammo Mode Disabled",   cheat_superammo        }, | 
 
 
 
 
 | 33 | { "thedayismine",     "Developer Access Enabled",        "Developer Access Disabled",  cheat_thedayismine     }, | 
 
 
 
 
 | 34 | { "reservoirdogs",    "Last Man Standing Enabled",       "Last Man Standing Disabled", cheat_reservoirdogs    }, | 
 
 
 
 
 | 35 | { "roughjustice",     "Gatling Guns Enabled",            "Gatling Guns Disabled",      cheat_roughjustice     }, | 
 
 
 
 
 | 36 | { "chenille",         "Daodan Power Enabled",            "Daodan Power Disabled",      cheat_chenille         }, | 
 
 
 
 
 | 37 | { "behemoth",         "Godzilla Mode Enabled",           "Godzilla Mode Disabled",     cheat_behemoth         }, | 
 
 
 
 
 | 38 | { "elderrune",        "Regeneration Enabled",            "Regeneration Disabled",      cheat_elderrune        }, | 
 
 
 
 
 | 39 | { "moonshadow",       "Phase Cloak Enabled",             "Phase Cloak Disabled",       cheat_moonshadow       }, | 
 
 
 
 
 | 40 | { "munitionfrenzy",   "Weapons Locker Created",          NULL,                         cheat_munitionfrenzy   }, | 
 
 
 
 
 | 41 | { "fistsoflegend",    "Fists Of Legend Enabled",         "Fists Of Legend Disabled",   cheat_fistsoflegend    }, | 
 
 
 
 
 | 42 | { "killmequick",      "Ultra Mode Enabled",              "Ultra Mode Disabled",        cheat_killmequick      }, | 
 
 
 
 
 | 43 | { "carousel",         "Slow Motion Enabled",             "Slow Motion Disabled",       cheat_carousel         }, | 
 
 
 
 
 | 44 | { "bigbadboss",       "Boss Shield Enabled",             "Boss Shield Disabled",       cheat_bigbadboss       }, | 
 
 
 
 
 | 45 | { "bulletproof",      "Force Field Enabled",             "Force Field Disabled",       cheat_bulletproof      }, | 
 
 
 
 
 | 46 | { "kangaroo",         "Kangaroo Jump Enabled",           "Kangaroo Jump Disabled",     cheat_kangaroo         }, | 
 
 
 
 
 | 47 | { "marypoppins",      "Jet Pack Mode Enabled",           "Jet Pack Mode Disabled",     cheat_marypoppins      }, | 
 
 
 
 
 | 48 | { "buddha",           "Unkillable Enabled",              "Unkillable Disabled",        cheat_buddha           }, | 
 
 
 
 
 | 49 | { "shinobi",          "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled",        cheat_shinobi          }, | 
 
 
 
 
 | 50 | { "x",                "Developer Access Enabled",        "Developer Access Disabled",  cheat_x                }, | 
 
 
 
 
 | 51 | { "testcheat",        "Testing...",                      "",                           cheat_testcheat        }, | 
 
 
 
 
 | 52 | { "tellmetheversion", "Daodan v."DAODAN_VERSION_STRING"",                    "",                           cheat_tellmetheversion }, | 
 
 
 
 
 | 53 | {0, 0, 0, 0} | 
 
 
 
 
 | 54 | }; | 
 
 
 
 
 | 55 |  | 
 
 
 
 
 | 56 |  | 
 
 
 
 
 | 57 |  | 
 
 
 
 
 | 58 | // Just copied all these defines from the old daodan, they were originaly from SFeLi's code. | 
 
 
 
 
 | 59 |  | 
 
 
 
 
 | 60 | #define GSA_camera        (0x00000080) | 
 
 
 
 
 | 61 | #define GSA_player        (0x000000AC) | 
 
 
 
 
 | 62 | #define GSA_carousel      (0x00000104) /* char */ | 
 
 
 
 
 | 63 | #define GSA_slowmotimer   (0x00000108) | 
 
 
 
 
 | 64 | #define GSA_splashscreen  (0x00000118) /* char */ | 
 
 
 
 
 | 65 |  | 
 
 
 
 
 | 66 | #define CHR_flags         (0x00000004) | 
 
 
 
 
 | 67 | #define CHR_flags2        (0x00000008) | 
 
 
 
 
 | 68 | #define CHR_oncc          (0x0000000C) | 
 
 
 
 
 | 69 | #define CHR_team          (0x00000012) /* short */ | 
 
 
 
 
 | 70 | #define CHR_name          (0x00000014) /* char[32] */ | 
 
 
 
 
 | 71 | #define CHR_scalemodel    (0x00000034) | 
 
 
 
 
 | 72 | #define CHR_weapon1       (0x00000194) | 
 
 
 
 
 | 73 | #define CHR_weapon2       (0x00000198) | 
 
 
 
 
 | 74 | #define CHR_weapon3       (0x0000019C) | 
 
 
 
 
 | 75 | #define CHR_shield_curr   (0x000001B6) /* short */ | 
 
 
 
 
 | 76 | #define CHR_shield        (0x000001B8) /* short */ | 
 
 
 
 
 | 77 | #define CHR_phasecloak    (0x000001BA) /* short */ | 
 
 
 
 
 | 78 | #define CHR_stats_kills   (0x00001670) | 
 
 
 
 
 | 79 | #define CHR_stats_damage  (0x00001674) | 
 
 
 
 
 | 80 |  | 
 
 
 
 
 | 81 | #define ONCC_jet_accel    (0x00000010) /* float */ | 
 
 
 
 
 | 82 | #define ONCC_jet_timer    (0x00000016) /* short */ | 
 
 
 
 
 | 83 | #define ONCC_height1      (0x00000018) /* float */ | 
 
 
 
 
 | 84 | #define ONCC_height2      (0x0000001C) /* float */ | 
 
 
 
 
 | 85 | #define ONCC_bodysize_min (0x00000C58) /* float */ | 
 
 
 
 
 | 86 | #define ONCC_bodysize_max (0x00000C8C) /* float */ | 
 
 
 
 
 | 87 |  | 
 
 
 
 
 | 88 | #define kangaroo_h     (short)(60) | 
 
 
 
 
 | 89 | #define kangaroo_jp    (float)(0.06) | 
 
 
 
 
 | 90 | #define marypoppins_jp (float)(0.14) | 
 
 
 
 
 | 91 |  | 
 
 
 
 
 | 92 | uint16_t cheat_oldshield = 0; | 
 
 
 
 
 | 93 | int32_t cheat_oldhealth = 1; | 
 
 
 
 
 | 94 | int32_t cheat_oldmaxhealth = 1; | 
 
 
 
 
 | 95 | float cheat_oldjet_accel = 0.03f; | 
 
 
 
 
 | 96 | uint16_t cheat_oldjet_timer = 20; | 
 
 
 
 
 | 97 | float cheat_oldheight1 = 45; | 
 
 
 
 
 | 98 | float cheat_oldheight2 = 135; | 
 
 
 
 
 | 99 | bool inc_fallingframes = true; | 
 
 
 
 
 | 100 |  | 
 
 
 
 
 | 101 | uint8_t ONICALL DDrCheater(uint32_t cheat) | 
 
 
 
 
 | 102 | { | 
 
 
 
 
 | 103 | switch (cheat) | 
 
 
 
 
 | 104 | { | 
 
 
 
 
 | 105 | case cheat_bigbadboss: | 
 
 
 
 
 | 106 | { | 
 
 
 
 
 | 107 | Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 | 108 | //char* player = *((char**)(ONgGameState + GSA_player)); | 
 
 
 
 
 | 109 | if (player->Flags & chr_bossshield) | 
 
 
 
 
 | 110 | { | 
 
 
 
 
 | 111 | player->Flags = player->Flags & ~chr_bossshield; | 
 
 
 
 
 | 112 | return 0; | 
 
 
 
 
 | 113 | } | 
 
 
 
 
 | 114 | else | 
 
 
 
 
 | 115 | { | 
 
 
 
 
 | 116 | player->Flags = player->Flags | chr_bossshield; | 
 
 
 
 
 | 117 | return 1; | 
 
 
 
 
 | 118 | } | 
 
 
 
 
 | 119 | } | 
 
 
 
 
 | 120 | case cheat_bulletproof: | 
 
 
 
 
 | 121 | { | 
 
 
 
 
 | 122 | Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 | 123 | if (player->Flags  & chr_weaponimmune) | 
 
 
 
 
 | 124 | { | 
 
 
 
 
 | 125 | player->Flags  = player->Flags  & ~chr_weaponimmune; | 
 
 
 
 
 | 126 | player->Inventory.ShieldUsed  = cheat_oldshield; | 
 
 
 
 
 | 127 | return 0; | 
 
 
 
 
 | 128 | } | 
 
 
 
 
 | 129 | else | 
 
 
 
 
 | 130 | { | 
 
 
 
 
 | 131 | player->Flags  |=  chr_weaponimmune; | 
 
 
 
 
 | 132 | cheat_oldshield = player->Inventory.ShieldUsed; | 
 
 
 
 
 | 133 | player->Inventory.ShieldUsed = 100; | 
 
 
 
 
 | 134 | return 1; | 
 
 
 
 
 | 135 | } | 
 
 
 
 
 | 136 | } | 
 
 
 
 
 | 137 | case cheat_kangaroo: | 
 
 
 
 
 | 138 | { | 
 
 
 
 
 | 139 | Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 | 140 | //char* oncc = *(char**)(player + CHR_oncc); | 
 
 
 
 
 | 141 | if (!inc_fallingframes) | 
 
 
 
 
 | 142 | inc_fallingframes = true; | 
 
 
 
 
 | 143 | if (player->ONCC->JetpackTimer == kangaroo_h) | 
 
 
 
 
 | 144 | { | 
 
 
 
 
 | 145 | player->ONCC->JumpAcceleration = cheat_oldjet_accel; | 
 
 
 
 
 | 146 | player->ONCC->JetpackTimer  = cheat_oldjet_timer; | 
 
 
 
 
 | 147 | player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1; | 
 
 
 
 
 | 148 | player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2; | 
 
 
 
 
 | 149 | return 0; | 
 
 
 
 
 | 150 | } | 
 
 
 
 
 | 151 | else if ((unsigned short)player->ONCC->JetpackTimer == 0xFFFF) | 
 
 
 
 
 | 152 | { | 
 
 
 
 
 | 153 | player->ONCC->JumpAcceleration = kangaroo_jp; | 
 
 
 
 
 | 154 | player->ONCC->JetpackTimer  = kangaroo_h; | 
 
 
 
 
 | 155 | player->ONCC->MaxFallingHeightWithoutDamage = DD_INFINITY; | 
 
 
 
 
 | 156 | player->ONCC->MaxFallingHeightWithDamage  = DD_INFINITY; | 
 
 
 
 
 | 157 | return 1; | 
 
 
 
 
 | 158 | } | 
 
 
 
 
 | 159 | else | 
 
 
 
 
 | 160 | { | 
 
 
 
 
 | 161 | cheat_oldjet_accel = player->ONCC->JumpAcceleration; | 
 
 
 
 
 | 162 | cheat_oldjet_timer = player->ONCC->JetpackTimer; | 
 
 
 
 
 | 163 | cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage ; | 
 
 
 
 
 | 164 | cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage; | 
 
 
 
 
 | 165 | player->ONCC->JumpAcceleration = kangaroo_jp; | 
 
 
 
 
 | 166 | player->ONCC->JetpackTimer = kangaroo_h; | 
 
 
 
 
 | 167 | player->ONCC->MaxFallingHeightWithoutDamage  = DD_INFINITY; | 
 
 
 
 
 | 168 | player->ONCC->MaxFallingHeightWithDamage  = DD_INFINITY; | 
 
 
 
 
 | 169 | return 1; | 
 
 
 
 
 | 170 | } | 
 
 
 
 
 | 171 | } | 
 
 
 
 
 | 172 | case cheat_marypoppins: | 
 
 
 
 
 | 173 | { | 
 
 
 
 
 | 174 | Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 | 175 | if (!inc_fallingframes) | 
 
 
 
 
 | 176 | { | 
 
 
 
 
 | 177 | inc_fallingframes = true; | 
 
 
 
 
 | 178 | if ((unsigned short)player->ONCC->JetpackTimer == 0xFFFF) | 
 
 
 
 
 | 179 | { | 
 
 
 
 
 | 180 | player->ONCC->JumpAcceleration = cheat_oldjet_accel; | 
 
 
 
 
 | 181 | player->ONCC->JetpackTimer = cheat_oldjet_timer; | 
 
 
 
 
 | 182 | player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1; | 
 
 
 
 
 | 183 | player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2; | 
 
 
 
 
 | 184 | } | 
 
 
 
 
 | 185 | return 0; | 
 
 
 
 
 | 186 | } | 
 
 
 
 
 | 187 | else if (player->ONCC->JetpackTimer == kangaroo_h) | 
 
 
 
 
 | 188 | { | 
 
 
 
 
 | 189 | player->ONCC->JumpAcceleration = marypoppins_jp; | 
 
 
 
 
 | 190 | player->ONCC->JetpackTimer = 0xFFFF; | 
 
 
 
 
 | 191 | player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000; | 
 
 
 
 
 | 192 | player->ONCC->MaxFallingHeightWithDamage = 0x7f800000; | 
 
 
 
 
 | 193 | inc_fallingframes = false; | 
 
 
 
 
 | 194 | return 1; | 
 
 
 
 
 | 195 | } | 
 
 
 
 
 | 196 | else | 
 
 
 
 
 | 197 | { | 
 
 
 
 
 | 198 | cheat_oldjet_accel = player->ONCC->JumpAcceleration; | 
 
 
 
 
 | 199 | cheat_oldjet_timer = player->ONCC->JetpackTimer; | 
 
 
 
 
 | 200 | cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage; | 
 
 
 
 
 | 201 | cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage ; | 
 
 
 
 
 | 202 | player->ONCC->JumpAcceleration = marypoppins_jp; | 
 
 
 
 
 | 203 | player->ONCC->JetpackTimer = 0xFFFF; | 
 
 
 
 
 | 204 | player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000; | 
 
 
 
 
 | 205 | player->ONCC->MaxFallingHeightWithDamage = 0x7f800000; | 
 
 
 
 
 | 206 | inc_fallingframes = false; | 
 
 
 
 
 | 207 | return 1; | 
 
 
 
 
 | 208 | } | 
 
 
 
 
 | 209 | } | 
 
 
 
 
 | 210 | case cheat_buddha: | 
 
 
 
 
 | 211 | { | 
 
 
 
 
 | 212 | Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 | 213 | if (player->Flags& chr_unkillable) | 
 
 
 
 
 | 214 | { | 
 
 
 
 
 | 215 | player->Flags= player->Flags& ~chr_unkillable; | 
 
 
 
 
 | 216 | return 0; | 
 
 
 
 
 | 217 | } | 
 
 
 
 
 | 218 | else | 
 
 
 
 
 | 219 | { | 
 
 
 
 
 | 220 | player->Flags= player->Flags| chr_unkillable; | 
 
 
 
 
 | 221 | return 1; | 
 
 
 
 
 | 222 | } | 
 
 
 
 
 | 223 | } | 
 
 
 
 
 | 224 | case cheat_shinobi: | 
 
 
 
 
 | 225 | { | 
 
 
 
 
 | 226 | Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 | 227 | if (player->MaxHealth == 1) | 
 
 
 
 
 | 228 | { | 
 
 
 
 
 | 229 | player->Health = cheat_oldhealth; | 
 
 
 
 
 | 230 | player->MaxHealth = cheat_oldmaxhealth; | 
 
 
 
 
 | 231 | player->Flags = player->Flags & ~(chr_bossshield | chr_weaponimmune); | 
 
 
 
 
 | 232 | ai2_deaf = 0; | 
 
 
 
 
 | 233 | return 0; | 
 
 
 
 
 | 234 | } | 
 
 
 
 
 | 235 | else | 
 
 
 
 
 | 236 | { | 
 
 
 
 
 | 237 | cheat_oldhealth = player->Health; | 
 
 
 
 
 | 238 | cheat_oldmaxhealth = player->MaxHealth; | 
 
 
 
 
 | 239 | player->Health = 1; | 
 
 
 
 
 | 240 | player->MaxHealth = 1; | 
 
 
 
 
 | 241 | player->Flags = player->Flags | chr_bossshield | chr_weaponimmune; | 
 
 
 
 
 | 242 | ai2_deaf = 1; | 
 
 
 
 
 | 243 | return 1; | 
 
 
 
 
 | 244 | } | 
 
 
 
 
 | 245 |  | 
 
 
 
 
 | 246 | } | 
 
 
 
 
 | 247 | case cheat_testcheat: | 
 
 
 
 
 | 248 | { | 
 
 
 
 
 | 249 | Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 | 250 | player->Flags = player->Flags | chr_noncombatant; | 
 
 
 
 
 | 251 | return 1; | 
 
 
 
 
 | 252 | } | 
 
 
 
 
 | 253 | case cheat_elderrune: | 
 
 
 
 
 | 254 | { | 
 
 
 
 
 | 255 | if (DDrConfig_GetOptOfType("patches.d_regen", C_BOOL)->value.intBoolVal) | 
 
 
 
 
 | 256 | { | 
 
 
 
 
 | 257 | int* Regeneration = &ONgGameState->PlayerCharacter->RegenHax; | 
 
 
 
 
 | 258 | if(*Regeneration) | 
 
 
 
 
 | 259 | { | 
 
 
 
 
 | 260 | *Regeneration = 0; | 
 
 
 
 
 | 261 | return 0; | 
 
 
 
 
 | 262 | } | 
 
 
 
 
 | 263 | else | 
 
 
 
 
 | 264 | { | 
 
 
 
 
 | 265 | *Regeneration = 1; | 
 
 
 
 
 | 266 | return 1; | 
 
 
 
 
 | 267 | } | 
 
 
 
 
 | 268 | } | 
 
 
 
 
 | 269 | else | 
 
 
 
 
 | 270 | { | 
 
 
 
 
 | 271 | return ONrCheater(cheat_elderrune); | 
 
 
 
 
 | 272 | } | 
 
 
 
 
 | 273 | } | 
 
 
 
 
 | 274 |  | 
 
 
 
 
 | 275 | case cheat_tellmetheversion: | 
 
 
 
 
 | 276 | return 1; | 
 
 
 
 
 | 277 | case cheat_x: | 
 
 
 
 
 | 278 | return ONrCheater(cheat_thedayismine); | 
 
 
 
 
 | 279 | default: | 
 
 
 
 
 | 280 | return ONrCheater(cheat); | 
 
 
 
 
 | 281 | } | 
 
 
 
 
 | 282 | } | 
 
 
 
 
 | 283 |  | 
 
 
 
 
 | 284 | void ONICALL DDrCheater_LevelLoad() | 
 
 
 
 
 | 285 | { | 
 
 
 
 
 | 286 | inc_fallingframes = true; | 
 
 
 
 
 | 287 | } | 
 
 
 
 
 | 288 |  | 
 
 
 
 
 | 289 | // Biggest hack in the entire thing ^_^ | 
 
 
 
 
 | 290 | void __stdcall FallingFrames(void* Ebp) | 
 
 
 
 
 | 291 | { | 
 
 
 
 
 | 292 | if (inc_fallingframes) | 
 
 
 
 
 | 293 | ++*((unsigned int*)((char*)Ebp + 0xf6)); | 
 
 
 
 
 | 294 | } | 
 
 
 
 
 | 295 |  |