| 1 | 
 #include <string.h> | 
 
 
 
 
 
 | 2 | 
 #include "stdint.h" | 
 
 
 
 
 
 | 3 | 
 #include <math.h> | 
 
 
 
 
 
 | 4 | 
  | 
 
 
 
 
 
 | 5 | 
 #include "../Oni/Oni.h" | 
 
 
 
 
 
 | 6 | 
  | 
 
 
 
 
 
 | 7 | 
 #include "../_Version.h" | 
 
 
 
 
 
 | 8 | 
  | 
 
 
 
 
 
 | 9 | 
 #include "../Daodan.h" | 
 
 
 
 
 
 | 10 | 
 #include "../Daodan_Config.h" | 
 
 
 
 
 
 | 11 | 
 #include "Cheater.h" | 
 
 
 
 
 
 | 12 | 
  | 
 
 
 
 
 
 | 13 | 
 union MSVC_EVIL_FLOAT_HACK | 
 
 
 
 
 
 | 14 | 
 { | 
 
 
 
 
 
 | 15 | 
    unsigned __int8 Bytes[4]; | 
 
 
 
 
 
 | 16 | 
    float Value; | 
 
 
 
 
 
 | 17 | 
 }; | 
 
 
 
 
 
 | 18 | 
 static union MSVC_EVIL_FLOAT_HACK INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}}; | 
 
 
 
 
 
 | 19 | 
 #define DD_INFINITY (INFINITY_HACK.Value) | 
 
 
 
 
 
 | 20 | 
  | 
 
 
 
 
 
 | 21 | 
 oniCheatCode DDr_CheatTable[] = { | 
 
 
 
 
 
 | 22 | 
         { "shapeshifter",     "Change Characters Enabled",       "Change Characters Disabled", cheat_shapeshifter     }, | 
 
 
 
 
 
 | 23 | 
         { "liveforever",      "Invincibility Enabled",           "Invincibility Disabled",     cheat_liveforever      }, | 
 
 
 
 
 
 | 24 | 
         { "touchofdeath",     "Omnipotence Enabled",             "Omnipotence Disabled",       cheat_touchofdeath     }, | 
 
 
 
 
 
 | 25 | 
         { "canttouchthis",    "Unstoppable Enabled",             "Unstoppable Disabled",       cheat_canttouchthis    }, | 
 
 
 
 
 
 | 26 | 
         { "fatloot",          "Fat Loot Received",               NULL,                         cheat_fatloot          }, | 
 
 
 
 
 
 | 27 | 
         { "glassworld",       "Glass Furniture Enabled",         "Glass Furniture Disabled",   cheat_glassworld       }, | 
 
 
 
 
 
 | 28 | 
         { "winlevel",         "Instantly Win Level",             NULL,                         cheat_winlevel         }, | 
 
 
 
 
 
 | 29 | 
         { "loselevel",        "Instantly Lose Level",            NULL,                         cheat_loselevel        }, | 
 
 
 
 
 
 | 30 | 
         { "bighead",          "Big Head Enabled",                "Big Head Disabled",          cheat_bighead          }, | 
 
 
 
 
 
 | 31 | 
         { "minime",           "Mini Mode Enabled",               "Mini Mode Disabled",         cheat_minime           }, | 
 
 
 
 
 
 | 32 | 
         { "superammo",        "Super Ammo Mode Enabled",         "Super Ammo Mode Disabled",   cheat_superammo        }, | 
 
 
 
 
 
 | 33 | 
         { "thedayismine",     "Developer Access Enabled",        "Developer Access Disabled",  cheat_thedayismine     }, | 
 
 
 
 
 
 | 34 | 
         { "reservoirdogs",    "Last Man Standing Enabled",       "Last Man Standing Disabled", cheat_reservoirdogs    }, | 
 
 
 
 
 
 | 35 | 
         { "roughjustice",     "Gatling Guns Enabled",            "Gatling Guns Disabled",      cheat_roughjustice     }, | 
 
 
 
 
 
 | 36 | 
         { "chenille",         "Daodan Power Enabled",            "Daodan Power Disabled",      cheat_chenille         }, | 
 
 
 
 
 
 | 37 | 
         { "behemoth",         "Godzilla Mode Enabled",           "Godzilla Mode Disabled",     cheat_behemoth         }, | 
 
 
 
 
 
 | 38 | 
         { "elderrune",        "Regeneration Enabled",            "Regeneration Disabled",      cheat_elderrune        }, | 
 
 
 
 
 
 | 39 | 
         { "moonshadow",       "Phase Cloak Enabled",             "Phase Cloak Disabled",       cheat_moonshadow       }, | 
 
 
 
 
 
 | 40 | 
         { "munitionfrenzy",   "Weapons Locker Created",          NULL,                         cheat_munitionfrenzy   }, | 
 
 
 
 
 
 | 41 | 
         { "fistsoflegend",    "Fists Of Legend Enabled",         "Fists Of Legend Disabled",   cheat_fistsoflegend    }, | 
 
 
 
 
 
 | 42 | 
         { "killmequick",      "Ultra Mode Enabled",              "Ultra Mode Disabled",        cheat_killmequick      }, | 
 
 
 
 
 
 | 43 | 
         { "carousel",         "Slow Motion Enabled",             "Slow Motion Disabled",       cheat_carousel         }, | 
 
 
 
 
 
 | 44 | 
         { "bigbadboss",       "Boss Shield Enabled",             "Boss Shield Disabled",       cheat_bigbadboss       }, | 
 
 
 
 
 
 | 45 | 
         { "bulletproof",      "Force Field Enabled",             "Force Field Disabled",       cheat_bulletproof      }, | 
 
 
 
 
 
 | 46 | 
         { "kangaroo",         "Kangaroo Jump Enabled",           "Kangaroo Jump Disabled",     cheat_kangaroo         }, | 
 
 
 
 
 
 | 47 | 
         { "marypoppins",      "Jet Pack Mode Enabled",           "Jet Pack Mode Disabled",     cheat_marypoppins      }, | 
 
 
 
 
 
 | 48 | 
         { "buddha",           "Unkillable Enabled",              "Unkillable Disabled",        cheat_buddha           }, | 
 
 
 
 
 
 | 49 | 
         { "shinobi",          "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled",        cheat_shinobi          }, | 
 
 
 
 
 
 | 50 | 
         { "x",                "Developer Access Enabled",        "Developer Access Disabled",  cheat_x                }, | 
 
 
 
 
 
 | 51 | 
         { "testcheat",        "Testing...",                      "",                           cheat_testcheat        }, | 
 
 
 
 
 
 | 52 | 
         { "tellmetheversion", "Daodan v."DAODAN_VERSION_STRING"",                    "",                           cheat_tellmetheversion }, | 
 
 
 
 
 
 | 53 | 
         {0, 0, 0, 0} | 
 
 
 
 
 
 | 54 | 
 }; | 
 
 
 
 
 
 | 55 | 
  | 
 
 
 
 
 
 | 56 | 
  | 
 
 
 
 
 
 | 57 | 
  | 
 
 
 
 
 
 | 58 | 
 // Just copied all these defines from the old daodan, they were originaly from SFeLi's code. | 
 
 
 
 
 
 | 59 | 
  | 
 
 
 
 
 
 | 60 | 
 #define GSA_camera        (0x00000080) | 
 
 
 
 
 
 | 61 | 
 #define GSA_player        (0x000000AC) | 
 
 
 
 
 
 | 62 | 
 #define GSA_carousel      (0x00000104) /* char */ | 
 
 
 
 
 
 | 63 | 
 #define GSA_slowmotimer   (0x00000108) | 
 
 
 
 
 
 | 64 | 
 #define GSA_splashscreen  (0x00000118) /* char */ | 
 
 
 
 
 
 | 65 | 
  | 
 
 
 
 
 
 | 66 | 
 #define CHR_flags         (0x00000004) | 
 
 
 
 
 
 | 67 | 
 #define CHR_flags2        (0x00000008) | 
 
 
 
 
 
 | 68 | 
 #define CHR_oncc          (0x0000000C) | 
 
 
 
 
 
 | 69 | 
 #define CHR_team          (0x00000012) /* short */ | 
 
 
 
 
 
 | 70 | 
 #define CHR_name          (0x00000014) /* char[32] */ | 
 
 
 
 
 
 | 71 | 
 #define CHR_scalemodel    (0x00000034) | 
 
 
 
 
 
 | 72 | 
 #define CHR_weapon1       (0x00000194) | 
 
 
 
 
 
 | 73 | 
 #define CHR_weapon2       (0x00000198) | 
 
 
 
 
 
 | 74 | 
 #define CHR_weapon3       (0x0000019C) | 
 
 
 
 
 
 | 75 | 
 #define CHR_shield_curr   (0x000001B6) /* short */ | 
 
 
 
 
 
 | 76 | 
 #define CHR_shield        (0x000001B8) /* short */ | 
 
 
 
 
 
 | 77 | 
 #define CHR_phasecloak    (0x000001BA) /* short */ | 
 
 
 
 
 
 | 78 | 
 #define CHR_stats_kills   (0x00001670) | 
 
 
 
 
 
 | 79 | 
 #define CHR_stats_damage  (0x00001674) | 
 
 
 
 
 
 | 80 | 
  | 
 
 
 
 
 
 | 81 | 
 #define ONCC_jet_accel    (0x00000010) /* float */ | 
 
 
 
 
 
 | 82 | 
 #define ONCC_jet_timer    (0x00000016) /* short */ | 
 
 
 
 
 
 | 83 | 
 #define ONCC_height1      (0x00000018) /* float */ | 
 
 
 
 
 
 | 84 | 
 #define ONCC_height2      (0x0000001C) /* float */ | 
 
 
 
 
 
 | 85 | 
 #define ONCC_bodysize_min (0x00000C58) /* float */ | 
 
 
 
 
 
 | 86 | 
 #define ONCC_bodysize_max (0x00000C8C) /* float */ | 
 
 
 
 
 
 | 87 | 
  | 
 
 
 
 
 
 | 88 | 
 #define kangaroo_h     (short)(60) | 
 
 
 
 
 
 | 89 | 
 #define kangaroo_jp    (float)(0.06) | 
 
 
 
 
 
 | 90 | 
 #define marypoppins_jp (float)(0.14) | 
 
 
 
 
 
 | 91 | 
  | 
 
 
 
 
 
 | 92 | 
 uint16_t cheat_oldshield = 0; | 
 
 
 
 
 
 | 93 | 
 int32_t cheat_oldhealth = 1; | 
 
 
 
 
 
 | 94 | 
 int32_t cheat_oldmaxhealth = 1; | 
 
 
 
 
 
 | 95 | 
 float cheat_oldjet_accel = 0.03f; | 
 
 
 
 
 
 | 96 | 
 uint16_t cheat_oldjet_timer = 20; | 
 
 
 
 
 
 | 97 | 
 float cheat_oldheight1 = 45; | 
 
 
 
 
 
 | 98 | 
 float cheat_oldheight2 = 135; | 
 
 
 
 
 
 | 99 | 
 bool inc_fallingframes = true; | 
 
 
 
 
 
 | 100 | 
  | 
 
 
 
 
 
 | 101 | 
 uint8_t ONICALL DDrCheater(uint32_t cheat) | 
 
 
 
 
 
 | 102 | 
 { | 
 
 
 
 
 
 | 103 | 
         switch (cheat) | 
 
 
 
 
 
 | 104 | 
         { | 
 
 
 
 
 
 | 105 | 
                 case cheat_bigbadboss: | 
 
 
 
 
 
 | 106 | 
                 { | 
 
 
 
 
 
 | 107 | 
                         Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 
 | 108 | 
                         //char* player = *((char**)(ONgGameState + GSA_player)); | 
 
 
 
 
 
 | 109 | 
                         if (player->Flags & chr_bossshield) | 
 
 
 
 
 
 | 110 | 
                         { | 
 
 
 
 
 
 | 111 | 
                                 player->Flags = player->Flags & ~chr_bossshield; | 
 
 
 
 
 
 | 112 | 
                                 return 0; | 
 
 
 
 
 
 | 113 | 
                         } | 
 
 
 
 
 
 | 114 | 
                         else | 
 
 
 
 
 
 | 115 | 
                         { | 
 
 
 
 
 
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                                 player->Flags = player->Flags | chr_bossshield; | 
 
 
 
 
 
 | 117 | 
                                 return 1; | 
 
 
 
 
 
 | 118 | 
                         } | 
 
 
 
 
 
 | 119 | 
                 } | 
 
 
 
 
 
 | 120 | 
                 case cheat_bulletproof: | 
 
 
 
 
 
 | 121 | 
                 { | 
 
 
 
 
 
 | 122 | 
                         Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 
 | 123 | 
                         if (player->Flags  & chr_weaponimmune) | 
 
 
 
 
 
 | 124 | 
                         { | 
 
 
 
 
 
 | 125 | 
                                 player->Flags  = player->Flags  & ~chr_weaponimmune; | 
 
 
 
 
 
 | 126 | 
                                 player->Inventory.ShieldUsed  = cheat_oldshield; | 
 
 
 
 
 
 | 127 | 
                                 return 0; | 
 
 
 
 
 
 | 128 | 
                         } | 
 
 
 
 
 
 | 129 | 
                         else | 
 
 
 
 
 
 | 130 | 
                         { | 
 
 
 
 
 
 | 131 | 
                                 player->Flags  |=  chr_weaponimmune; | 
 
 
 
 
 
 | 132 | 
                                 cheat_oldshield = player->Inventory.ShieldUsed; | 
 
 
 
 
 
 | 133 | 
                                 player->Inventory.ShieldUsed = 100; | 
 
 
 
 
 
 | 134 | 
                                 return 1; | 
 
 
 
 
 
 | 135 | 
                         } | 
 
 
 
 
 
 | 136 | 
                 } | 
 
 
 
 
 
 | 137 | 
                 case cheat_kangaroo: | 
 
 
 
 
 
 | 138 | 
                 { | 
 
 
 
 
 
 | 139 | 
                         Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 
 | 140 | 
                         //char* oncc = *(char**)(player + CHR_oncc); | 
 
 
 
 
 
 | 141 | 
                         if (!inc_fallingframes) | 
 
 
 
 
 
 | 142 | 
                                 inc_fallingframes = true; | 
 
 
 
 
 
 | 143 | 
                         if (player->ONCC->JetpackTimer == kangaroo_h) | 
 
 
 
 
 
 | 144 | 
                         { | 
 
 
 
 
 
 | 145 | 
                                 player->ONCC->JumpAcceleration = cheat_oldjet_accel; | 
 
 
 
 
 
 | 146 | 
                                 player->ONCC->JetpackTimer  = cheat_oldjet_timer; | 
 
 
 
 
 
 | 147 | 
                                 player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1; | 
 
 
 
 
 
 | 148 | 
                                 player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2; | 
 
 
 
 
 
 | 149 | 
                                 return 0; | 
 
 
 
 
 
 | 150 | 
                         } | 
 
 
 
 
 
 | 151 | 
                         else if ((unsigned short)player->ONCC->JetpackTimer == 0xFFFF) | 
 
 
 
 
 
 | 152 | 
                         { | 
 
 
 
 
 
 | 153 | 
                                 player->ONCC->JumpAcceleration = kangaroo_jp; | 
 
 
 
 
 
 | 154 | 
                                 player->ONCC->JetpackTimer  = kangaroo_h; | 
 
 
 
 
 
 | 155 | 
                                 player->ONCC->MaxFallingHeightWithoutDamage = DD_INFINITY; | 
 
 
 
 
 
 | 156 | 
                                 player->ONCC->MaxFallingHeightWithDamage  = DD_INFINITY; | 
 
 
 
 
 
 | 157 | 
                                 return 1; | 
 
 
 
 
 
 | 158 | 
                         } | 
 
 
 
 
 
 | 159 | 
                         else | 
 
 
 
 
 
 | 160 | 
                         { | 
 
 
 
 
 
 | 161 | 
                                 cheat_oldjet_accel = player->ONCC->JumpAcceleration; | 
 
 
 
 
 
 | 162 | 
                                 cheat_oldjet_timer = player->ONCC->JetpackTimer; | 
 
 
 
 
 
 | 163 | 
                                 cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage ; | 
 
 
 
 
 
 | 164 | 
                                 cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage; | 
 
 
 
 
 
 | 165 | 
                                 player->ONCC->JumpAcceleration = kangaroo_jp; | 
 
 
 
 
 
 | 166 | 
                                 player->ONCC->JetpackTimer = kangaroo_h; | 
 
 
 
 
 
 | 167 | 
                                 player->ONCC->MaxFallingHeightWithoutDamage  = DD_INFINITY; | 
 
 
 
 
 
 | 168 | 
                                 player->ONCC->MaxFallingHeightWithDamage  = DD_INFINITY; | 
 
 
 
 
 
 | 169 | 
                                 return 1; | 
 
 
 
 
 
 | 170 | 
                         } | 
 
 
 
 
 
 | 171 | 
                 } | 
 
 
 
 
 
 | 172 | 
                 case cheat_marypoppins: | 
 
 
 
 
 
 | 173 | 
                 { | 
 
 
 
 
 
 | 174 | 
                         Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 
 | 175 | 
                         if (!inc_fallingframes) | 
 
 
 
 
 
 | 176 | 
                         { | 
 
 
 
 
 
 | 177 | 
                                 inc_fallingframes = true; | 
 
 
 
 
 
 | 178 | 
                                 if ((unsigned short)player->ONCC->JetpackTimer == 0xFFFF) | 
 
 
 
 
 
 | 179 | 
                                 { | 
 
 
 
 
 
 | 180 | 
                                         player->ONCC->JumpAcceleration = cheat_oldjet_accel; | 
 
 
 
 
 
 | 181 | 
                                         player->ONCC->JetpackTimer = cheat_oldjet_timer; | 
 
 
 
 
 
 | 182 | 
                                         player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1; | 
 
 
 
 
 
 | 183 | 
                                         player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2; | 
 
 
 
 
 
 | 184 | 
                                 } | 
 
 
 
 
 
 | 185 | 
                                 return 0; | 
 
 
 
 
 
 | 186 | 
                         } | 
 
 
 
 
 
 | 187 | 
                         else if (player->ONCC->JetpackTimer == kangaroo_h) | 
 
 
 
 
 
 | 188 | 
                         { | 
 
 
 
 
 
 | 189 | 
                                 player->ONCC->JumpAcceleration = marypoppins_jp; | 
 
 
 
 
 
 | 190 | 
                                 player->ONCC->JetpackTimer = 0xFFFF; | 
 
 
 
 
 
 | 191 | 
                                 player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000; | 
 
 
 
 
 
 | 192 | 
                                 player->ONCC->MaxFallingHeightWithDamage = 0x7f800000; | 
 
 
 
 
 
 | 193 | 
                                 inc_fallingframes = false; | 
 
 
 
 
 
 | 194 | 
                                 return 1; | 
 
 
 
 
 
 | 195 | 
                         } | 
 
 
 
 
 
 | 196 | 
                         else | 
 
 
 
 
 
 | 197 | 
                         { | 
 
 
 
 
 
 | 198 | 
                                 cheat_oldjet_accel = player->ONCC->JumpAcceleration; | 
 
 
 
 
 
 | 199 | 
                                 cheat_oldjet_timer = player->ONCC->JetpackTimer; | 
 
 
 
 
 
 | 200 | 
                                 cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage; | 
 
 
 
 
 
 | 201 | 
                                 cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage ; | 
 
 
 
 
 
 | 202 | 
                                 player->ONCC->JumpAcceleration = marypoppins_jp; | 
 
 
 
 
 
 | 203 | 
                                 player->ONCC->JetpackTimer = 0xFFFF; | 
 
 
 
 
 
 | 204 | 
                                 player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000; | 
 
 
 
 
 
 | 205 | 
                                 player->ONCC->MaxFallingHeightWithDamage = 0x7f800000; | 
 
 
 
 
 
 | 206 | 
                                 inc_fallingframes = false; | 
 
 
 
 
 
 | 207 | 
                                 return 1; | 
 
 
 
 
 
 | 208 | 
                         } | 
 
 
 
 
 
 | 209 | 
                 } | 
 
 
 
 
 
 | 210 | 
                 case cheat_buddha: | 
 
 
 
 
 
 | 211 | 
                 { | 
 
 
 
 
 
 | 212 | 
                         Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 
 | 213 | 
                         if (player->Flags& chr_unkillable) | 
 
 
 
 
 
 | 214 | 
                         { | 
 
 
 
 
 
 | 215 | 
                                 player->Flags= player->Flags& ~chr_unkillable; | 
 
 
 
 
 
 | 216 | 
                                 return 0; | 
 
 
 
 
 
 | 217 | 
                         } | 
 
 
 
 
 
 | 218 | 
                         else | 
 
 
 
 
 
 | 219 | 
                         { | 
 
 
 
 
 
 | 220 | 
                                 player->Flags= player->Flags| chr_unkillable; | 
 
 
 
 
 
 | 221 | 
                                 return 1; | 
 
 
 
 
 
 | 222 | 
                         } | 
 
 
 
 
 
 | 223 | 
                 } | 
 
 
 
 
 
 | 224 | 
                 case cheat_shinobi: | 
 
 
 
 
 
 | 225 | 
                 { | 
 
 
 
 
 
 | 226 | 
                         Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 
 | 227 | 
                         if (player->MaxHealth == 1) | 
 
 
 
 
 
 | 228 | 
                         { | 
 
 
 
 
 
 | 229 | 
                                 player->Health = cheat_oldhealth; | 
 
 
 
 
 
 | 230 | 
                                 player->MaxHealth = cheat_oldmaxhealth; | 
 
 
 
 
 
 | 231 | 
                                 player->Flags = player->Flags & ~(chr_bossshield | chr_weaponimmune); | 
 
 
 
 
 
 | 232 | 
                                 ai2_deaf = 0; | 
 
 
 
 
 
 | 233 | 
                                 return 0; | 
 
 
 
 
 
 | 234 | 
                         } | 
 
 
 
 
 
 | 235 | 
                         else | 
 
 
 
 
 
 | 236 | 
                         { | 
 
 
 
 
 
 | 237 | 
                                 cheat_oldhealth = player->Health; | 
 
 
 
 
 
 | 238 | 
                                 cheat_oldmaxhealth = player->MaxHealth; | 
 
 
 
 
 
 | 239 | 
                                 player->Health = 1; | 
 
 
 
 
 
 | 240 | 
                                 player->MaxHealth = 1; | 
 
 
 
 
 
 | 241 | 
                                 player->Flags = player->Flags | chr_bossshield | chr_weaponimmune; | 
 
 
 
 
 
 | 242 | 
                                 ai2_deaf = 1; | 
 
 
 
 
 
 | 243 | 
                                 return 1; | 
 
 
 
 
 
 | 244 | 
                         } | 
 
 
 
 
 
 | 245 | 
                          | 
 
 
 
 
 
 | 246 | 
                 } | 
 
 
 
 
 
 | 247 | 
                 case cheat_testcheat: | 
 
 
 
 
 
 | 248 | 
                 { | 
 
 
 
 
 
 | 249 | 
                         Character* player = ONgGameState->PlayerCharacter; | 
 
 
 
 
 
 | 250 | 
                         player->Flags = player->Flags | chr_noncombatant; | 
 
 
 
 
 
 | 251 | 
                         return 1; | 
 
 
 
 
 
 | 252 | 
                 } | 
 
 
 
 
 
 | 253 | 
                 case cheat_elderrune: | 
 
 
 
 
 
 | 254 | 
                 { | 
 
 
 
 
 
 | 255 | 
                         if (DDrConfig_GetOptOfType("patches.d_regen", C_BOOL)->value.intBoolVal) | 
 
 
 
 
 
 | 256 | 
                         { | 
 
 
 
 
 
 | 257 | 
                                 int* Regeneration = &ONgGameState->PlayerCharacter->RegenHax; | 
 
 
 
 
 
 | 258 | 
                                 if(*Regeneration) | 
 
 
 
 
 
 | 259 | 
                                 { | 
 
 
 
 
 
 | 260 | 
                                         *Regeneration = 0; | 
 
 
 
 
 
 | 261 | 
                                         return 0; | 
 
 
 
 
 
 | 262 | 
                                 } | 
 
 
 
 
 
 | 263 | 
                                 else | 
 
 
 
 
 
 | 264 | 
                                 { | 
 
 
 
 
 
 | 265 | 
                                         *Regeneration = 1; | 
 
 
 
 
 
 | 266 | 
                                         return 1; | 
 
 
 
 
 
 | 267 | 
                                 } | 
 
 
 
 
 
 | 268 | 
                         } | 
 
 
 
 
 
 | 269 | 
                         else | 
 
 
 
 
 
 | 270 | 
                         { | 
 
 
 
 
 
 | 271 | 
                                 return ONrCheater(cheat_elderrune); | 
 
 
 
 
 
 | 272 | 
                         } | 
 
 
 
 
 
 | 273 | 
                 } | 
 
 
 
 
 
 | 274 | 
  | 
 
 
 
 
 
 | 275 | 
                 case cheat_tellmetheversion: | 
 
 
 
 
 
 | 276 | 
                         return 1; | 
 
 
 
 
 
 | 277 | 
                 case cheat_x: | 
 
 
 
 
 
 | 278 | 
                         return ONrCheater(cheat_thedayismine); | 
 
 
 
 
 
 | 279 | 
                 default: | 
 
 
 
 
 
 | 280 | 
                         return ONrCheater(cheat); | 
 
 
 
 
 
 | 281 | 
         } | 
 
 
 
 
 
 | 282 | 
 } | 
 
 
 
 
 
 | 283 | 
  | 
 
 
 
 
 
 | 284 | 
 void ONICALL DDrCheater_LevelLoad() | 
 
 
 
 
 
 | 285 | 
 { | 
 
 
 
 
 
 | 286 | 
         inc_fallingframes = true; | 
 
 
 
 
 
 | 287 | 
 } | 
 
 
 
 
 
 | 288 | 
  | 
 
 
 
 
 
 | 289 | 
 // Biggest hack in the entire thing ^_^ | 
 
 
 
 
 
 | 290 | 
 void __stdcall FallingFrames(void* Ebp) | 
 
 
 
 
 
 | 291 | 
 { | 
 
 
 
 
 
 | 292 | 
         if (inc_fallingframes) | 
 
 
 
 
 
 | 293 | 
                 ++*((unsigned int*)((char*)Ebp + 0xf6)); | 
 
 
 
 
 
 | 294 | 
 } | 
 
 
 
 
 
 | 295 | 
   |