| 1 |
#include <stdlib.h> |
| 2 |
#include "Character.h" |
| 3 |
|
| 4 |
#include "../Oni/Oni.h" |
| 5 |
|
| 6 |
int DDr_TeamToTeamID(const char* team_string) //Already something like this in the engine, but I'm reimplementing it... |
| 7 |
{ |
| 8 |
if (!strcmp(team_string, "Konoko")) return team_konoko; |
| 9 |
else if (!strcmp(team_string, "TCTF")) return team_tctf; |
| 10 |
else if (!strcmp(team_string, "Syndicate")) return team_syndicate; |
| 11 |
else if (!strcmp(team_string, "Neutral")) return team_neutral; |
| 12 |
else if (!strcmp(team_string, "SecurityGuard")) return team_securityguard; |
| 13 |
else if (!strcmp(team_string, "RogueKonoko")) return team_roguekonoko; |
| 14 |
else if (!strcmp(team_string, "Switzerland")) return team_switzerland; |
| 15 |
else if (!strcmp(team_string, "SyndicateAccessory")) return team_syndicateaccessory; |
| 16 |
return team_neutral; //if you enter a bad teamname, return Neutral..... |
| 17 |
} |
| 18 |
|
| 19 |
uint32_t DDrGetCharacterIndexFromName(char* input) { |
| 20 |
int i; |
| 21 |
Character **characterlist = ONgGameState->PresentCharacterList; //pointer to array of Character pointers |
| 22 |
int total_characters = ONgGameState->PresentCharacterListCount; //Max number of characters |
| 23 |
for(i = 0; i < total_characters; i++) { |
| 24 |
if (characterlist[i] != 0) //anti Blam! |
| 25 |
if (!strcmp(characterlist[i]->Name, input)) { //checks for the same name |
| 26 |
return characterlist[i]->Number; |
| 27 |
} |
| 28 |
} |
| 29 |
return -1; //not found :( |
| 30 |
} |
| 31 |
|