1 |
#include <stdio.h> |
2 |
#include "stdint.h" |
3 |
#include <time.h> |
4 |
#include <math.h> |
5 |
|
6 |
#include "BSL.h" |
7 |
#include "Utility.h" |
8 |
#include "../Daodan_Patch.h" |
9 |
#include "Console.h" |
10 |
|
11 |
#include "../Oni/Oni.h" |
12 |
|
13 |
#include "Character.h" |
14 |
|
15 |
bool ONICALL argumentEmpty(sl_arg* arg) { |
16 |
if ((arg->type == sl_str32) && (strlen(arg->val.value_str32) == 0)) |
17 |
return true; |
18 |
return false; |
19 |
} |
20 |
|
21 |
uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
22 |
{ |
23 |
ret->val.value_int32 = args[0].val.value_int32 * args[1].val.value_int32; |
24 |
ret->type = sl_int32; |
25 |
return 0; |
26 |
} |
27 |
|
28 |
uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
29 |
{ |
30 |
double val1; |
31 |
double val2; |
32 |
|
33 |
if (args[0].type == sl_int32) |
34 |
val1 = args[0].val.value_int32; |
35 |
else |
36 |
val1 = args[0].val.value_float; |
37 |
|
38 |
if (args[1].type == sl_int32) |
39 |
val2 = args[1].val.value_int32; |
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else |
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val2 = args[1].val.value_float; |
42 |
|
43 |
ret->val.value_float = (float)(val1 * val2); |
44 |
ret->type = sl_float; |
45 |
return 0; |
46 |
} |
47 |
|
48 |
uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
49 |
{ |
50 |
ret->val.value_int32 = args[0].val.value_int32 / args[1].val.value_int32; |
51 |
ret->type = sl_int32; |
52 |
return 0; |
53 |
} |
54 |
uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
55 |
{ |
56 |
double val1; |
57 |
double val2; |
58 |
|
59 |
if (args[0].type == sl_int32) |
60 |
val1 = args[0].val.value_int32; |
61 |
else |
62 |
val1 = args[0].val.value_float; |
63 |
|
64 |
if (args[1].type == sl_int32) |
65 |
val2 = args[1].val.value_int32; |
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else |
67 |
val2 = args[1].val.value_float; |
68 |
|
69 |
ret->val.value_float = (float)(val1 / val2); |
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ret->type = sl_float; |
71 |
return 0; |
72 |
} |
73 |
|
74 |
uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
75 |
{ |
76 |
int32_t start = 0; |
77 |
int32_t end = 0; |
78 |
|
79 |
if (args[0].val.value_int32 == args[1].val.value_int32) |
80 |
return 1; |
81 |
else if (args[0].val.value_int32 > args[1].val.value_int32) |
82 |
{ |
83 |
start = args[1].val.value_int32; |
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end = args[0].val.value_int32; |
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} |
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else |
87 |
{ |
88 |
start = args[0].val.value_int32; |
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end = args[1].val.value_int32; |
90 |
} |
91 |
|
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ret->val.value_int32 = start + (rand() % (uint32_t)(end - start + 1)); |
93 |
ret->type = sl_int32; |
94 |
return 0; |
95 |
} |
96 |
|
97 |
uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
98 |
{ |
99 |
int index; |
100 |
if (argumentEmpty(&args[0])) index = 0; |
101 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
102 |
else index = args[0].val.value_int32; |
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//killcount = ONgGameState->CharacterStorage[index].Kills; |
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//ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
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ret->val.value_int32 = ONgGameState->CharacterStorage[index].Kills; |
106 |
ret->type = sl_int32; |
107 |
return 0; |
108 |
} |
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|
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uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
111 |
{ |
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int index; |
113 |
if (argumentEmpty(&args[0])) index = 0; |
114 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
115 |
else index = args[0].val.value_int32; |
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ret->val.value_int32 = ONgGameState->CharacterStorage[index].Damage; |
117 |
ret->type = sl_int32; |
118 |
return 0; |
119 |
} |
120 |
|
121 |
|
122 |
|
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uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
124 |
{ |
125 |
int index; |
126 |
void* returnval; |
127 |
bool is_lsi = 0; |
128 |
Character* Chr = ONgGameState->CharacterStorage; |
129 |
|
130 |
if (numargs < 2 || args[1].type != sl_str32) return 1; |
131 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
132 |
else index = args[0].val.value_int32; |
133 |
|
134 |
|
135 |
|
136 |
if(!strcmp(args[1].val.value_str32,"ammo")) |
137 |
{ |
138 |
returnval = &(Chr[index].Inventory.AmmoUsed); |
139 |
} |
140 |
else if(!strcmp(args[1].val.value_str32,"hypo")) |
141 |
{ |
142 |
returnval = &(Chr[index].Inventory.HypoUsed); |
143 |
} |
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else if(!strcmp(args[1].val.value_str32,"cells")) |
145 |
{ |
146 |
returnval = &(Chr[index].Inventory.CellsUsed); |
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} |
148 |
else if(!strcmp(args[1].val.value_str32,"invis")) |
149 |
{ |
150 |
returnval = &(Chr[index].Inventory.CloakUsed); |
151 |
} |
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else if(!strcmp(args[1].val.value_str32,"shield")) |
153 |
{ |
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returnval = &(Chr[index].Inventory.ShieldUsed); |
155 |
} |
156 |
else if(!strcmp(args[1].val.value_str32,"lsi")) |
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{ |
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returnval = &(Chr[index].Inventory.hasLSI); |
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is_lsi = 1; |
160 |
} |
161 |
// else if(!strcmp(args[1].value_str32,"bossshield")) |
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// { |
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// ret->value_int32 = Chr[index].Flags & char_bossshield; |
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// ret->type = sl_int32; |
165 |
// if (numargs >=3) { |
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// if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield; |
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// else Chr[index].Flags = Chr[index].Flags | char_bossshield; |
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// } |
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// return 0; |
170 |
// } |
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else return 1; |
172 |
//todo, add setting |
173 |
|
174 |
if(is_lsi) ret->val.value_int32 = (int)*(bool*)returnval; |
175 |
else ret->val.value_int32 = *(int*)returnval; |
176 |
ret->type = sl_int32; |
177 |
|
178 |
if (numargs >= 3) |
179 |
{ |
180 |
if(is_lsi) *(bool*)returnval = args[2].val.value_int32; |
181 |
else *(int*)returnval = args[2].val.value_int32; |
182 |
} |
183 |
|
184 |
|
185 |
return 0; |
186 |
} |
187 |
|
188 |
uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
189 |
{ |
190 |
int index; |
191 |
Character* Chr; |
192 |
int* health; |
193 |
if (argumentEmpty(&args[0])) index = 0; |
194 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
195 |
else index = args[0].val.value_int32; |
196 |
Chr = ONgGameState->CharacterStorage; |
197 |
health = &Chr[index].Health; |
198 |
|
199 |
ret->val.value_int32 = *health; |
200 |
ret->type = sl_int32; |
201 |
|
202 |
if (args[1].val.value_int32) { |
203 |
*health = args[1].val.value_int32; |
204 |
} |
205 |
ret->val.value_int32 = *health; |
206 |
ret->type = sl_int32; |
207 |
return 0; |
208 |
} |
209 |
|
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uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
211 |
{ |
212 |
int index; |
213 |
Character* Chr; |
214 |
if (argumentEmpty(&args[0])) index = 0; |
215 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
216 |
else index = args[0].val.value_int32; |
217 |
Chr = ONgGameState->CharacterStorage ; |
218 |
|
219 |
/* |
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DDrConsole_PrintF("Character %s", Chr[index].Name); |
221 |
DDrConsole_PrintF("Spawn %s", Chr[index].ScriptSpawn); |
222 |
DDrConsole_PrintF("Death %s", Chr[index].ScriptDie); |
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DDrConsole_PrintF("Aware %s", Chr[index].ScriptAware); |
224 |
DDrConsole_PrintF("Alarm %s", Chr[index].ScriptAlarm); |
225 |
DDrConsole_PrintF("Hurt %s", Chr[index].ScriptHurt); |
226 |
DDrConsole_PrintF("Defeat %s", Chr[index].ScriptDefeat); |
227 |
DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo); |
228 |
DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath); |
229 |
*/ |
230 |
ret->val.value_int32 = Chr[index].RegenHax; |
231 |
ret->type = sl_int32; |
232 |
|
233 |
if (numargs >= 2) { |
234 |
Chr[index].RegenHax = args[1].val.value_int32; |
235 |
} |
236 |
return 0; |
237 |
} |
238 |
|
239 |
//wow this is broken. |
240 |
uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
241 |
int index; |
242 |
int index2; |
243 |
Character* Chr = ONgGameState->CharacterStorage; |
244 |
Character* Char1; |
245 |
Character* Char2; |
246 |
|
247 |
if (numargs < 2) return 1; |
248 |
|
249 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
250 |
else index = args[0].val.value_int32; |
251 |
if (index == -1) index = args[0].val.value_int32; |
252 |
|
253 |
if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].val.value_str32); |
254 |
else index2 = args[1].val.value_int32; |
255 |
if (index2 == -1) index2 = args[1].val.value_int32; |
256 |
Char1 = &Chr[index]; |
257 |
Char2 = &Chr[index2]; |
258 |
|
259 |
|
260 |
ret->val.value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2)); |
261 |
ret->type = sl_float; |
262 |
return 0; |
263 |
} |
264 |
uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
265 |
int index, i; |
266 |
float* loc; |
267 |
Character* Chr; |
268 |
numargs = 0; |
269 |
for(i = 0; args[i].type < sl_void; i++) |
270 |
{ |
271 |
numargs++; |
272 |
} |
273 |
|
274 |
|
275 |
if (numargs < 2) return 1; |
276 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
277 |
else index = args[0].val.value_int32; |
278 |
if (index == -1) index = args[0].val.value_int32; |
279 |
Chr = ONgGameState->CharacterStorage; |
280 |
if(numargs == 3) |
281 |
{ |
282 |
if (!strcmp(args[1].val.value_str32,"X") || !strcmp(args[1].val.value_str32,"x")) |
283 |
loc = &(Chr[index].Position.X); |
284 |
else if (!strcmp(args[1].val.value_str32,"Y") || !strcmp(args[1].val.value_str32,"y")) |
285 |
loc = &(Chr[index].Position.Y); |
286 |
else if (!strcmp(args[1].val.value_str32,"Z") || !strcmp(args[1].val.value_str32,"z")) |
287 |
loc = &(Chr[index].Position.Z); |
288 |
} |
289 |
else if (numargs == 4) { |
290 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
291 |
Chr[index].Location.X = args[1].val.value_float; |
292 |
Chr[index].Location.Y = args[2].val.value_float; |
293 |
Chr[index].Location.Z = args[3].val.value_float; |
294 |
if(Active) |
295 |
{ |
296 |
Active->PhyContext->Position = Chr[index].Location; |
297 |
} |
298 |
ret->val.value_float = 1; |
299 |
ret->type = sl_float; |
300 |
return 0; |
301 |
} |
302 |
else return 1; |
303 |
|
304 |
ret->val.value_float = *loc; |
305 |
ret->type = sl_float; |
306 |
|
307 |
if(numargs == 3) { |
308 |
//currently broken, does nothing. |
309 |
*loc = args[2].val.value_float; |
310 |
} |
311 |
return 0; |
312 |
} |
313 |
|
314 |
uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
315 |
{ |
316 |
int index; |
317 |
if (argumentEmpty(&args[0])) index = 0; |
318 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
319 |
else index = args[0].val.value_int32; |
320 |
if(1) { |
321 |
Character* Chr = ONgGameState->CharacterStorage ; |
322 |
int* maxhealth = &Chr[index].MaxHealth; |
323 |
int oldmaxhealth = Chr[index].MaxHealth; |
324 |
int oldhealth = Chr->Health; |
325 |
if (numargs >= 2) { |
326 |
*maxhealth = args[1].val.value_int32; |
327 |
} |
328 |
if (numargs >= 3 && args[2].val.value_bool) { |
329 |
Chr->Health = (int)(((float)args[1].val.value_int32 / (float)oldmaxhealth) * (float)oldhealth); |
330 |
} |
331 |
ret->val.value_int32 = oldmaxhealth; |
332 |
ret->type = sl_int32; |
333 |
return 0; |
334 |
} |
335 |
} |
336 |
|
337 |
uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
338 |
{ |
339 |
//broken |
340 |
|
341 |
int index; |
342 |
if (argumentEmpty(&args[0])) index = 0; |
343 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
344 |
else index = args[0].val.value_int32; |
345 |
if(1) { |
346 |
Character* Chr = ONgGameState->CharacterStorage; |
347 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
348 |
if (!Active) return 1; |
349 |
// ret->val.value_int32 = Active->LastDamageSourceCharacter; |
350 |
ret->type = sl_int32; |
351 |
return 0; |
352 |
} |
353 |
} |
354 |
|
355 |
|
356 |
|
357 |
uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
358 |
{ |
359 |
int index; |
360 |
char* name; |
361 |
|
362 |
if (argumentEmpty(&args[0])) index = 0; |
363 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
364 |
else index = args[0].val.value_int32; |
365 |
if (index == -1) { |
366 |
ret->type = sl_str32; |
367 |
ret->val.value_str32 = "NULL"; |
368 |
return 0; |
369 |
} |
370 |
name = (char*)(&ONgGameState->CharacterStorage[index].Name); |
371 |
if (numargs == 2) { |
372 |
strncpy(name, (char*)args[1].val.value_str32, 31); |
373 |
} |
374 |
|
375 |
ret->type = sl_str32; |
376 |
ret->val.value_str32 = name; |
377 |
|
378 |
return 0; |
379 |
} |
380 |
|
381 |
|
382 |
uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
383 |
{ |
384 |
//testing numargs... |
385 |
ret->type = sl_int32; |
386 |
ret->val.value_int32 = numargs; |
387 |
return 0; |
388 |
} |
389 |
|
390 |
uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
391 |
{ |
392 |
//TODO: figure out why our implementation of dprint shows after dev mode is turned off |
393 |
RGBA color; |
394 |
RGBA shade; |
395 |
int i; |
396 |
numargs = 0; |
397 |
for(i = 0; args[i].type < sl_void; i++) |
398 |
{ |
399 |
numargs++; |
400 |
} |
401 |
if(argumentEmpty(&args[0])) return 0; |
402 |
if(numargs > 1 ) color.R = (char)args[1].val.value_int32; |
403 |
else color.R = 255; |
404 |
if(numargs > 2 ) color.G = (char)args[2].val.value_int32; |
405 |
else color.G = 255; |
406 |
if(numargs > 3 ) color.B = (char)args[3].val.value_int32; |
407 |
else color.B = 255; |
408 |
color.A = 0; |
409 |
if(numargs > 5 ) shade.R = (char)args[5].val.value_int32; |
410 |
else shade.R = 0x3F; |
411 |
if(numargs > 6 ) shade.G = (char)args[6].val.value_int32; |
412 |
else shade.G = 0x3F; |
413 |
if(numargs > 7 ) shade.B = (char)args[7].val.value_int32; |
414 |
else shade.B = 0x3F; |
415 |
shade.A = 0; |
416 |
|
417 |
DDrConsole_PrintColored(args[0].val.value_str32, 1, color, shade); |
418 |
return 0; |
419 |
} |
420 |
|
421 |
|
422 |
uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
423 |
{ |
424 |
|
425 |
ret->type = sl_int32; |
426 |
ret->val.value_int32 = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
427 |
|
428 |
return 0; |
429 |
} |
430 |
|
431 |
typedef struct { |
432 |
char Name[16]; |
433 |
int Bit; |
434 |
} KeyBit; |
435 |
|
436 |
KeyBit Actions1[32] = { |
437 |
{"Escape", Action_Escape}, |
438 |
{"Console", Action_Console}, |
439 |
{"PauseScreen", Action_PauseScreen}, |
440 |
{"Cutscene1", Action_Cutscene_1 }, |
441 |
{"Cutscene2", Action_Cutscene_2 }, |
442 |
{"F4", Action_F4 }, |
443 |
{"F5", Action_F5 }, |
444 |
{"F6", Action_F6 }, |
445 |
{"F7", Action_F7 }, |
446 |
{"F8", Action_F8 }, |
447 |
{"StartRecord", Action_StartRecord }, |
448 |
{"StopRecord", Action_StopRecord }, |
449 |
{"PlayRecord", Action_PlayRecord }, |
450 |
{"F12", Action_F12 }, |
451 |
{"Unknown1", Action_Unknown1 }, |
452 |
{"LookMode", Action_LookMode }, |
453 |
{"Screenshot", Action_Screenshot }, |
454 |
{"Unknown2", Action_Unknown2 }, |
455 |
{"Unknown3", Action_Unknown3 }, |
456 |
{"Unknown4", Action_Unknown4 }, |
457 |
{"Unknown5", Action_Unknown5 }, |
458 |
{"Forward", Action_Forward }, |
459 |
{"Backward", Action_Backward }, |
460 |
{"TurnLeft", Action_TurnLeft }, |
461 |
{"TurnRight", Action_TurnRight }, |
462 |
{"StepLeft", Action_StepLeft }, |
463 |
{"StepRight", Action_StepRight }, |
464 |
{"Jump", Action_Jump }, |
465 |
{"Crouch", Action_Crouch }, |
466 |
{"Punch",Action_Punch }, |
467 |
{"Kick", Action_Kick }, |
468 |
{"Block", Action_Block } |
469 |
}; |
470 |
|
471 |
KeyBit Actions2[9] = { |
472 |
{"Walk", Action2_Walk}, |
473 |
{"Action", Action2_Action}, |
474 |
{"Hypo", Action2_Hypo}, |
475 |
{"Reload", Action2_Reload }, |
476 |
{"Swap", Action2_Swap }, |
477 |
{"Drop", Action2_Drop }, |
478 |
{"Fire1", Action2_Fire1 }, |
479 |
{"Fire2", Action2_Fire2 }, |
480 |
{"Fire3", Action2_Fire3 } |
481 |
}; |
482 |
uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
483 |
{ |
484 |
uint32_t index; |
485 |
uint32_t i = 2; |
486 |
uint32_t j = 0; |
487 |
int Input1 = 0; |
488 |
int Input2 = 0; |
489 |
Character* Chr; |
490 |
ActiveCharacter* Active; |
491 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
492 |
else index = args[0].val.value_int32; |
493 |
|
494 |
Chr = &(ONgGameState->CharacterStorage[index]); |
495 |
Active = ONrGetActiveCharacter(Chr); |
496 |
if (!Active) return 1; |
497 |
|
498 |
for(i = 1; i < numargs - 1; i++) { |
499 |
for(j = 0; j < 32; j++) { |
500 |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
501 |
Input1 = Input1 | Actions1[j].Bit; |
502 |
} |
503 |
} |
504 |
for(j = 0; j < 9; j++) { |
505 |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) { |
506 |
Input2 = Input2 | Actions2[j].Bit; |
507 |
} |
508 |
} |
509 |
} |
510 |
Active->Input.Current.Actions1 = Active->Input.Current.Actions1 | Input1; |
511 |
Active->Input.Current.Actions2 = Active->Input.Current.Actions2 | Input2; |
512 |
if( Input1 + Input2 == 0 ) { |
513 |
DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
514 |
return 0; |
515 |
} |
516 |
if ( args[numargs - 1].val.value_int32 <= 0) { |
517 |
return 0; |
518 |
} |
519 |
else { |
520 |
args[numargs - 1].val.value_int32 -= 1; |
521 |
*dontuse2 = 1; |
522 |
*dontuse1 = 1; |
523 |
} |
524 |
return 0; |
525 |
} |
526 |
|
527 |
uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
528 |
{ |
529 |
// int index; |
530 |
// if (numargs < 4) index = 0; |
531 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
532 |
// else index = args[0].val.value_int32; |
533 |
|
534 |
// Character* Chr = ONgGameState->CharacterStorage; |
535 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
536 |
// if ((int)Active == 0) return 1; |
537 |
uint32_t i = 2; |
538 |
uint32_t j = 0; |
539 |
int Input1 = 0; |
540 |
int Input2 = 0; |
541 |
for(i = 0; i < numargs; i++) { |
542 |
for(j = 0; j < 32; j++) { |
543 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); |
544 |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
545 |
Input1 = Input1 | Actions1[j].Bit; |
546 |
//DDrConsole_PrintF("Success!"); |
547 |
} |
548 |
|
549 |
} |
550 |
for(j = 0; j < 9; j++) { |
551 |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
552 |
|
553 |
} |
554 |
} |
555 |
//DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10)); |
556 |
ret->val.value_int32 = 0; |
557 |
ret->type = sl_int32; |
558 |
if ( (ONgGameState->Input.Current.Actions1 == Input1) && (ONgGameState->Input.Current.Actions2 == Input2)) ret->val.value_int32 = 1; |
559 |
return 0; |
560 |
} |
561 |
|
562 |
uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
563 |
{ |
564 |
// int index; |
565 |
// if (numargs < 4) index = 0; |
566 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
567 |
// else index = args[0].val.value_int32; |
568 |
|
569 |
// Character* Chr = ONgGameState->CharacterStorage; |
570 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
571 |
// if ((int)Active == 0) return 1; |
572 |
|
573 |
int i = 2; |
574 |
int j = 0; |
575 |
int Input1 = 0; |
576 |
int Input2 = 0; |
577 |
/* |
578 |
numargs = 0; |
579 |
for(i = 0; args[i].type <= sl_void; i++) |
580 |
{ |
581 |
//DDrConsole_PrintF("%i", args[i].type ); |
582 |
numargs++; |
583 |
|
584 |
} |
585 |
if(numargs < 1 || args[0].val.value == 0) return; |
586 |
//for(i = 0; i < numargs; i++) { |
587 |
*/ |
588 |
i = 0; |
589 |
for(j = 0; j < 32; j++) { |
590 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); |
591 |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
592 |
Input1 = Input1 | Actions1[j].Bit; |
593 |
//DDrConsole_PrintF("Success!"); |
594 |
} |
595 |
|
596 |
} |
597 |
for(j = 0; j < 9; j++) { |
598 |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
599 |
|
600 |
} |
601 |
// } |
602 |
DDrConsole_PrintF("Waiting..."); |
603 |
if ( |
604 |
(( ONgGameState->Input.Current.Actions1 & Input1) == Input1) && |
605 |
(( ONgGameState->Input.Current.Actions2 & Input2) == Input2) |
606 |
) |
607 |
{ |
608 |
DDrConsole_PrintF("Found key!"); |
609 |
} |
610 |
else { |
611 |
//else (int)*ret = 1; |
612 |
*dontuse2 = 1; |
613 |
*dontuse1 = 1; |
614 |
} |
615 |
return 0; |
616 |
} |
617 |
|
618 |
|
619 |
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
620 |
{ |
621 |
char output[1024]; |
622 |
char buffer[1024]; |
623 |
unsigned int i; |
624 |
char* placeinoutput = output; |
625 |
char* placeininput = args[0].val.value_str32; |
626 |
int formatnum = 0; |
627 |
//fix the broken bsl numargs... |
628 |
numargs = 0; |
629 |
|
630 |
for(i = 0; args[i].type < sl_void; i++) |
631 |
{ |
632 |
numargs++; |
633 |
} |
634 |
|
635 |
|
636 |
if (numargs < 1) |
637 |
return 1; |
638 |
|
639 |
while(1) |
640 |
{ |
641 |
int size; |
642 |
//s is the pointer to the args |
643 |
char* s = strchr(placeininput , '%'); |
644 |
//we didnt find a %, break! |
645 |
if(!s) |
646 |
{ |
647 |
strcpy(placeinoutput, placeininput); |
648 |
break; |
649 |
} |
650 |
size = (int)s - (int)placeininput ; |
651 |
//we found one, so copy the portion of string |
652 |
|
653 |
|
654 |
|
655 |
memcpy( placeinoutput,placeininput, size); |
656 |
placeininput += size; |
657 |
placeinoutput += size; |
658 |
|
659 |
memset( placeinoutput, '%', (int)pow(2, formatnum)); |
660 |
placeinoutput += (int)pow(2, formatnum); |
661 |
|
662 |
|
663 |
placeininput += 1; |
664 |
*placeinoutput = 0; |
665 |
formatnum++; |
666 |
|
667 |
} |
668 |
|
669 |
for(i = 1; i < numargs; i++) { |
670 |
//sprintf(output, output, args[i].value_str32); |
671 |
memcpy(buffer, output, 1024); |
672 |
if(args[i].val.value == 0) break; |
673 |
switch(args[i].type) |
674 |
{ |
675 |
case sl_bool: |
676 |
case sl_int32: |
677 |
sprintf(output, buffer, args[i].val.value_int32); |
678 |
break; |
679 |
case sl_float: |
680 |
sprintf(output, buffer, args[i].val.value_float); |
681 |
break; |
682 |
case sl_str32: |
683 |
sprintf(output, buffer, args[i].val.value_str32); |
684 |
break; |
685 |
case sl_void: |
686 |
default: |
687 |
break; |
688 |
} |
689 |
} |
690 |
ret->val.value_str32 = output; |
691 |
ret->type = sl_str32; |
692 |
return 0; |
693 |
} |
694 |
|
695 |
// Widescreen patch for talking heads. |
696 |
uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
697 |
{ |
698 |
args[1].val.value_int32 = (double)args[1].val.value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height)); |
699 |
// Call orig OCiCinematic_ScriptStart |
700 |
return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret); |
701 |
} |
702 |
|
703 |
void ONICALL SLrDaodan_Register_ReturnType(char* name, char* desc, char* argfmt, sl_type type, sl_func callback) { |
704 |
char argfmt2[512]; |
705 |
uint16_t errornum; |
706 |
if (argfmt && strlen(argfmt) < 507) { |
707 |
sprintf(argfmt2, "%s [|]", argfmt); |
708 |
errornum = SLrScript_Command_Register_ReturnType(name, desc, argfmt2, type, callback); |
709 |
if(errornum) |
710 |
{ |
711 |
STARTUPMESSAGE("Registration of script command %s failed with error %i", name, errornum); |
712 |
} |
713 |
} else { |
714 |
STARTUPMESSAGE("Registration of script command %s failed because of a too long argfmt", name); |
715 |
} |
716 |
} |
717 |
|
718 |
void* TSrTest = 0; |
719 |
uint16_t ONICALL new_text(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
720 |
{ |
721 |
void* TSFFTahoma; |
722 |
|
723 |
if(!TSrTest){ |
724 |
TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma); |
725 |
TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &TSrTest); |
726 |
} |
727 |
DDrPatch_MakeCall((void*)0x004FBCEA, (void*)DDrText_Hook); |
728 |
|
729 |
*dontuse2 = 1; |
730 |
return 0; |
731 |
} |
732 |
|
733 |
void SLrDaodan_Initialize() |
734 |
{ |
735 |
// SLrConfig(); |
736 |
|
737 |
SLrScript_Command_Register_Void("debug_daodan","Adds text to screen", "", new_text); |
738 |
|
739 |
SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); |
740 |
SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul); |
741 |
SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); |
742 |
SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); |
743 |
srand((uint32_t)time(NULL)); |
744 |
SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); |
745 |
SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:string | script_id:int] [|]", sl_int32, bsl_getkills); |
746 |
SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); |
747 |
SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:string | script_id:int] [newname:string|]", sl_str32, bsl_chrname); |
748 |
SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex); |
749 |
SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_health); |
750 |
SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's regeneration abilities", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_regen); |
751 |
SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:string | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
752 |
SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "[ai_name:string | script_id:int] powerup:string", sl_int32, bsl_powerup); |
753 |
//d_holdkey is broken! |
754 |
SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] frames:int keys:string", sl_int32, bsl_holdkey); |
755 |
SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "[ai_name:string | script_id:int] [keys:string]", sl_int32, bsl_isheld); |
756 |
SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "", sl_float, bsl_location); |
757 |
SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:string | script_id:int ai_name:string | script_id:int", sl_float, bsl_distance); |
758 |
SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "key:string", bsl_waitforkey); |
759 |
|
760 |
//broken, only works for one damage type. |
761 |
//SLrDaodan_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); |
762 |
|
763 |
//used for debugging. |
764 |
// SLrDaodan_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); |
765 |
|
766 |
SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf); |
767 |
SLrScript_Command_Register_ReturnType("st", "Prints to console in color", "", sl_void, bsl_dprintcolored); |
768 |
SLrScript_Command_Register_ReturnType("d_dprint", "Prints to console in color", "", sl_void, bsl_dprintcolored); |
769 |
|
770 |
SLrGlobalVariable_Register_Int32("show_triggervolumes", "Show trigger volumes", &OBJgTriggerVolume_Visible); |
771 |
} |
772 |
|
773 |
// Patch for cinematic_start to work on widescreen resolutions |
774 |
void SLrDaodan_Patch() |
775 |
{ |
776 |
// PUSH OCiCinematic_ScriptStart -> PUSH cinematic_start_patch |
777 |
DDrPatch_Int32((int*)(OniExe + 0x000f3755), (int)cinematic_start_patch); |
778 |
} |