| 1 | 
 #include <stdio.h> | 
 
 
 
 
 
 | 2 | 
 #include "stdint.h" | 
 
 
 
 
 
 | 3 | 
 #include <time.h> | 
 
 
 
 
 
 | 4 | 
 #include <math.h> | 
 
 
 
 
 
 | 5 | 
  | 
 
 
 
 
 
 | 6 | 
 #include "BSL.h" | 
 
 
 
 
 
 | 7 | 
 #include "Utility.h" | 
 
 
 
 
 
 | 8 | 
 #include "../Daodan_Patch.h" | 
 
 
 
 
 
 | 9 | 
 #include "Console.h" | 
 
 
 
 
 
 | 10 | 
  | 
 
 
 
 
 
 | 11 | 
 #include "../Oni/Oni.h" | 
 
 
 
 
 
 | 12 | 
  | 
 
 
 
 
 
 | 13 | 
 #include "Character.h" | 
 
 
 
 
 
 | 14 | 
  | 
 
 
 
 
 
 | 15 | 
 bool ONICALL argumentEmpty(sl_arg* arg) { | 
 
 
 
 
 
 | 16 | 
         if ((arg->type == sl_str32) && (strlen(arg->val.value_str32) == 0)) | 
 
 
 
 
 
 | 17 | 
                 return true; | 
 
 
 
 
 
 | 18 | 
         return false; | 
 
 
 
 
 
 | 19 | 
 } | 
 
 
 
 
 
 | 20 | 
  | 
 
 
 
 
 
 | 21 | 
 uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 22 | 
 { | 
 
 
 
 
 
 | 23 | 
         ret->val.value_int32 = args[0].val.value_int32 * args[1].val.value_int32; | 
 
 
 
 
 
 | 24 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 25 | 
         return 0; | 
 
 
 
 
 
 | 26 | 
 } | 
 
 
 
 
 
 | 27 | 
  | 
 
 
 
 
 
 | 28 | 
 uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 29 | 
 { | 
 
 
 
 
 
 | 30 | 
         double val1; | 
 
 
 
 
 
 | 31 | 
         double val2; | 
 
 
 
 
 
 | 32 | 
          | 
 
 
 
 
 
 | 33 | 
         if (args[0].type == sl_int32) | 
 
 
 
 
 
 | 34 | 
                 val1 = args[0].val.value_int32; | 
 
 
 
 
 
 | 35 | 
         else | 
 
 
 
 
 
 | 36 | 
                 val1 = args[0].val.value_float; | 
 
 
 
 
 
 | 37 | 
          | 
 
 
 
 
 
 | 38 | 
         if (args[1].type == sl_int32) | 
 
 
 
 
 
 | 39 | 
                 val2 = args[1].val.value_int32; | 
 
 
 
 
 
 | 40 | 
         else | 
 
 
 
 
 
 | 41 | 
                 val2 = args[1].val.value_float; | 
 
 
 
 
 
 | 42 | 
          | 
 
 
 
 
 
 | 43 | 
         ret->val.value_float = (float)(val1 * val2); | 
 
 
 
 
 
 | 44 | 
         ret->type = sl_float; | 
 
 
 
 
 
 | 45 | 
         return 0; | 
 
 
 
 
 
 | 46 | 
 } | 
 
 
 
 
 
 | 47 | 
  | 
 
 
 
 
 
 | 48 | 
 uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 49 | 
 { | 
 
 
 
 
 
 | 50 | 
         ret->val.value_int32 = args[0].val.value_int32 / args[1].val.value_int32; | 
 
 
 
 
 
 | 51 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 52 | 
         return 0; | 
 
 
 
 
 
 | 53 | 
 } | 
 
 
 
 
 
 | 54 | 
 uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 55 | 
 { | 
 
 
 
 
 
 | 56 | 
         double val1; | 
 
 
 
 
 
 | 57 | 
         double val2; | 
 
 
 
 
 
 | 58 | 
          | 
 
 
 
 
 
 | 59 | 
         if (args[0].type == sl_int32) | 
 
 
 
 
 
 | 60 | 
                 val1 = args[0].val.value_int32; | 
 
 
 
 
 
 | 61 | 
         else | 
 
 
 
 
 
 | 62 | 
                 val1 = args[0].val.value_float; | 
 
 
 
 
 
 | 63 | 
          | 
 
 
 
 
 
 | 64 | 
         if (args[1].type == sl_int32) | 
 
 
 
 
 
 | 65 | 
                 val2 = args[1].val.value_int32; | 
 
 
 
 
 
 | 66 | 
         else | 
 
 
 
 
 
 | 67 | 
                 val2 = args[1].val.value_float; | 
 
 
 
 
 
 | 68 | 
          | 
 
 
 
 
 
 | 69 | 
         ret->val.value_float = (float)(val1 / val2); | 
 
 
 
 
 
 | 70 | 
         ret->type = sl_float; | 
 
 
 
 
 
 | 71 | 
         return 0; | 
 
 
 
 
 
 | 72 | 
 } | 
 
 
 
 
 
 | 73 | 
  | 
 
 
 
 
 
 | 74 | 
 uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 75 | 
 { | 
 
 
 
 
 
 | 76 | 
         int32_t start = 0; | 
 
 
 
 
 
 | 77 | 
         int32_t end = 0; | 
 
 
 
 
 
 | 78 | 
          | 
 
 
 
 
 
 | 79 | 
         if (args[0].val.value_int32 == args[1].val.value_int32) | 
 
 
 
 
 
 | 80 | 
                 return 1; | 
 
 
 
 
 
 | 81 | 
         else if (args[0].val.value_int32 > args[1].val.value_int32) | 
 
 
 
 
 
 | 82 | 
         { | 
 
 
 
 
 
 | 83 | 
                 start = args[1].val.value_int32; | 
 
 
 
 
 
 | 84 | 
                 end = args[0].val.value_int32; | 
 
 
 
 
 
 | 85 | 
         } | 
 
 
 
 
 
 | 86 | 
         else | 
 
 
 
 
 
 | 87 | 
         { | 
 
 
 
 
 
 | 88 | 
                 start = args[0].val.value_int32; | 
 
 
 
 
 
 | 89 | 
                 end = args[1].val.value_int32; | 
 
 
 
 
 
 | 90 | 
         } | 
 
 
 
 
 
 | 91 | 
  | 
 
 
 
 
 
 | 92 | 
         ret->val.value_int32 = start + (rand() % (uint32_t)(end - start + 1)); | 
 
 
 
 
 
 | 93 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 94 | 
         return 0; | 
 
 
 
 
 
 | 95 | 
 } | 
 
 
 
 
 
 | 96 | 
  | 
 
 
 
 
 
 | 97 | 
 uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 98 | 
 { | 
 
 
 
 
 
 | 99 | 
         int index; | 
 
 
 
 
 
 | 100 | 
         if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 
 | 101 | 
         else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 102 | 
         else index = args[0].val.value_int32; | 
 
 
 
 
 
 | 103 | 
         //killcount = ONgGameState->CharacterStorage[index].Kills; | 
 
 
 
 
 
 | 104 | 
                 //ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; | 
 
 
 
 
 
 | 105 | 
         ret->val.value_int32 = ONgGameState->CharacterStorage[index].Kills; | 
 
 
 
 
 
 | 106 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 107 | 
         return 0; | 
 
 
 
 
 
 | 108 | 
 } | 
 
 
 
 
 
 | 109 | 
  | 
 
 
 
 
 
 | 110 | 
 uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 111 | 
 { | 
 
 
 
 
 
 | 112 | 
         int index; | 
 
 
 
 
 
 | 113 | 
         if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 
 | 114 | 
         else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 115 | 
         else index = args[0].val.value_int32; | 
 
 
 
 
 
 | 116 | 
         ret->val.value_int32 = ONgGameState->CharacterStorage[index].Damage; | 
 
 
 
 
 
 | 117 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 118 | 
         return 0; | 
 
 
 
 
 
 | 119 | 
 } | 
 
 
 
 
 
 | 120 | 
  | 
 
 
 
 
 
 | 121 | 
  | 
 
 
 
 
 
 | 122 | 
  | 
 
 
 
 
 
 | 123 | 
 uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 124 | 
 { | 
 
 
 
 
 
 | 125 | 
         int index; | 
 
 
 
 
 
 | 126 | 
         void* returnval; | 
 
 
 
 
 
 | 127 | 
         bool is_lsi = 0; | 
 
 
 
 
 
 | 128 | 
         Character* Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 
 | 129 | 
  | 
 
 
 
 
 
 | 130 | 
         if (numargs < 2 || args[1].type != sl_str32) return 1; | 
 
 
 
 
 
 | 131 | 
         else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 132 | 
         else index = args[0].val.value_int32; | 
 
 
 
 
 
 | 133 | 
  | 
 
 
 
 
 
 | 134 | 
          | 
 
 
 
 
 
 | 135 | 
  | 
 
 
 
 
 
 | 136 | 
         if(!strcmp(args[1].val.value_str32,"ammo"))  | 
 
 
 
 
 
 | 137 | 
         { | 
 
 
 
 
 
 | 138 | 
                 returnval = &(Chr[index].Inventory.AmmoUsed); | 
 
 
 
 
 
 | 139 | 
         } | 
 
 
 
 
 
 | 140 | 
         else if(!strcmp(args[1].val.value_str32,"hypo"))  | 
 
 
 
 
 
 | 141 | 
         { | 
 
 
 
 
 
 | 142 | 
                 returnval = &(Chr[index].Inventory.HypoUsed); | 
 
 
 
 
 
 | 143 | 
         } | 
 
 
 
 
 
 | 144 | 
         else if(!strcmp(args[1].val.value_str32,"cells"))  | 
 
 
 
 
 
 | 145 | 
         { | 
 
 
 
 
 
 | 146 | 
                 returnval = &(Chr[index].Inventory.CellsUsed); | 
 
 
 
 
 
 | 147 | 
         } | 
 
 
 
 
 
 | 148 | 
         else if(!strcmp(args[1].val.value_str32,"invis"))  | 
 
 
 
 
 
 | 149 | 
         { | 
 
 
 
 
 
 | 150 | 
                 returnval = &(Chr[index].Inventory.CloakUsed); | 
 
 
 
 
 
 | 151 | 
         } | 
 
 
 
 
 
 | 152 | 
         else if(!strcmp(args[1].val.value_str32,"shield"))  | 
 
 
 
 
 
 | 153 | 
         { | 
 
 
 
 
 
 | 154 | 
                 returnval = &(Chr[index].Inventory.ShieldUsed); | 
 
 
 
 
 
 | 155 | 
         } | 
 
 
 
 
 
 | 156 | 
         else if(!strcmp(args[1].val.value_str32,"lsi"))  | 
 
 
 
 
 
 | 157 | 
         { | 
 
 
 
 
 
 | 158 | 
                 returnval = &(Chr[index].Inventory.hasLSI); | 
 
 
 
 
 
 | 159 | 
                 is_lsi = 1; | 
 
 
 
 
 
 | 160 | 
         } | 
 
 
 
 
 
 | 161 | 
 //      else if(!strcmp(args[1].value_str32,"bossshield"))  | 
 
 
 
 
 
 | 162 | 
 //      { | 
 
 
 
 
 
 | 163 | 
 //              ret->value_int32 = Chr[index].Flags & char_bossshield; | 
 
 
 
 
 
 | 164 | 
 //              ret->type = sl_int32; | 
 
 
 
 
 
 | 165 | 
 //              if (numargs >=3) { | 
 
 
 
 
 
 | 166 | 
 //                      if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield; | 
 
 
 
 
 
 | 167 | 
 //                      else Chr[index].Flags = Chr[index].Flags | char_bossshield; | 
 
 
 
 
 
 | 168 | 
 //              } | 
 
 
 
 
 
 | 169 | 
 //              return 0; | 
 
 
 
 
 
 | 170 | 
 //      } | 
 
 
 
 
 
 | 171 | 
         else return 1; | 
 
 
 
 
 
 | 172 | 
         //todo, add setting | 
 
 
 
 
 
 | 173 | 
          | 
 
 
 
 
 
 | 174 | 
         if(is_lsi) ret->val.value_int32 = (int)*(bool*)returnval; | 
 
 
 
 
 
 | 175 | 
         else    ret->val.value_int32 = *(int*)returnval; | 
 
 
 
 
 
 | 176 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 177 | 
  | 
 
 
 
 
 
 | 178 | 
         if (numargs >= 3)  | 
 
 
 
 
 
 | 179 | 
         { | 
 
 
 
 
 
 | 180 | 
                 if(is_lsi) *(bool*)returnval = args[2].val.value_int32; | 
 
 
 
 
 
 | 181 | 
                 else *(int*)returnval = args[2].val.value_int32; | 
 
 
 
 
 
 | 182 | 
         } | 
 
 
 
 
 
 | 183 | 
          | 
 
 
 
 
 
 | 184 | 
          | 
 
 
 
 
 
 | 185 | 
         return 0; | 
 
 
 
 
 
 | 186 | 
 } | 
 
 
 
 
 
 | 187 | 
  | 
 
 
 
 
 
 | 188 | 
 uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 189 | 
 { | 
 
 
 
 
 
 | 190 | 
         int index; | 
 
 
 
 
 
 | 191 | 
         Character* Chr; | 
 
 
 
 
 
 | 192 | 
         int* health; | 
 
 
 
 
 
 | 193 | 
         if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 
 | 194 | 
         else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 195 | 
         else index = args[0].val.value_int32; | 
 
 
 
 
 
 | 196 | 
         Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 
 | 197 | 
         health = &Chr[index].Health; | 
 
 
 
 
 
 | 198 | 
  | 
 
 
 
 
 
 | 199 | 
         ret->val.value_int32 = *health; | 
 
 
 
 
 
 | 200 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 201 | 
  | 
 
 
 
 
 
 | 202 | 
         if (args[1].val.value_int32) { | 
 
 
 
 
 
 | 203 | 
                 *health = args[1].val.value_int32; | 
 
 
 
 
 
 | 204 | 
         } | 
 
 
 
 
 
 | 205 | 
         ret->val.value_int32 = *health; | 
 
 
 
 
 
 | 206 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 207 | 
         return 0; | 
 
 
 
 
 
 | 208 | 
 } | 
 
 
 
 
 
 | 209 | 
  | 
 
 
 
 
 
 | 210 | 
 uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 211 | 
 { | 
 
 
 
 
 
 | 212 | 
         int index; | 
 
 
 
 
 
 | 213 | 
         Character* Chr; | 
 
 
 
 
 
 | 214 | 
         if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 
 | 215 | 
         else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 216 | 
         else index = args[0].val.value_int32; | 
 
 
 
 
 
 | 217 | 
         Chr = ONgGameState->CharacterStorage ; | 
 
 
 
 
 
 | 218 | 
          | 
 
 
 
 
 
 | 219 | 
         /* | 
 
 
 
 
 
 | 220 | 
         DDrConsole_PrintF("Character %s", Chr[index].Name); | 
 
 
 
 
 
 | 221 | 
         DDrConsole_PrintF("Spawn %s", Chr[index].ScriptSpawn); | 
 
 
 
 
 
 | 222 | 
         DDrConsole_PrintF("Death %s", Chr[index].ScriptDie); | 
 
 
 
 
 
 | 223 | 
         DDrConsole_PrintF("Aware %s", Chr[index].ScriptAware); | 
 
 
 
 
 
 | 224 | 
         DDrConsole_PrintF("Alarm %s", Chr[index].ScriptAlarm); | 
 
 
 
 
 
 | 225 | 
         DDrConsole_PrintF("Hurt %s", Chr[index].ScriptHurt); | 
 
 
 
 
 
 | 226 | 
         DDrConsole_PrintF("Defeat %s", Chr[index].ScriptDefeat); | 
 
 
 
 
 
 | 227 | 
         DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo); | 
 
 
 
 
 
 | 228 | 
         DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath); | 
 
 
 
 
 
 | 229 | 
         */ | 
 
 
 
 
 
 | 230 | 
         ret->val.value_int32 = Chr[index].RegenHax; | 
 
 
 
 
 
 | 231 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 232 | 
  | 
 
 
 
 
 
 | 233 | 
         if (numargs >= 2) { | 
 
 
 
 
 
 | 234 | 
                 Chr[index].RegenHax = args[1].val.value_int32; | 
 
 
 
 
 
 | 235 | 
         } | 
 
 
 
 
 
 | 236 | 
         return 0; | 
 
 
 
 
 
 | 237 | 
 } | 
 
 
 
 
 
 | 238 | 
  | 
 
 
 
 
 
 | 239 | 
 //wow this is broken. | 
 
 
 
 
 
 | 240 | 
 uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { | 
 
 
 
 
 
 | 241 | 
         int index; | 
 
 
 
 
 
 | 242 | 
         int index2; | 
 
 
 
 
 
 | 243 | 
         Character* Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 
 | 244 | 
         Character* Char1; | 
 
 
 
 
 
 | 245 | 
         Character* Char2; | 
 
 
 
 
 
 | 246 | 
  | 
 
 
 
 
 
 | 247 | 
         if (numargs < 2) return 1; | 
 
 
 
 
 
 | 248 | 
  | 
 
 
 
 
 
 | 249 | 
         if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 250 | 
         else index = args[0].val.value_int32; | 
 
 
 
 
 
 | 251 | 
         if (index == -1) index = args[0].val.value_int32; | 
 
 
 
 
 
 | 252 | 
  | 
 
 
 
 
 
 | 253 | 
         if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].val.value_str32); | 
 
 
 
 
 
 | 254 | 
         else index2 = args[1].val.value_int32; | 
 
 
 
 
 
 | 255 | 
         if (index2 == -1) index2 = args[1].val.value_int32; | 
 
 
 
 
 
 | 256 | 
                 Char1 = &Chr[index]; | 
 
 
 
 
 
 | 257 | 
         Char2 = &Chr[index2]; | 
 
 
 
 
 
 | 258 | 
  | 
 
 
 
 
 
 | 259 | 
  | 
 
 
 
 
 
 | 260 | 
         ret->val.value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2)); | 
 
 
 
 
 
 | 261 | 
         ret->type = sl_float; | 
 
 
 
 
 
 | 262 | 
         return 0; | 
 
 
 
 
 
 | 263 | 
 } | 
 
 
 
 
 
 | 264 | 
 uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { | 
 
 
 
 
 
 | 265 | 
         int index, i; | 
 
 
 
 
 
 | 266 | 
         float* loc; | 
 
 
 
 
 
 | 267 | 
         Character* Chr; | 
 
 
 
 
 
 | 268 | 
                 numargs = 0; | 
 
 
 
 
 
 | 269 | 
         for(i = 0; args[i].type < sl_void; i++) | 
 
 
 
 
 
 | 270 | 
         { | 
 
 
 
 
 
 | 271 | 
                 numargs++; | 
 
 
 
 
 
 | 272 | 
         } | 
 
 
 
 
 
 | 273 | 
  | 
 
 
 
 
 
 | 274 | 
  | 
 
 
 
 
 
 | 275 | 
         if (numargs < 2) return 1; | 
 
 
 
 
 
 | 276 | 
         if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 277 | 
         else index = args[0].val.value_int32; | 
 
 
 
 
 
 | 278 | 
         if (index == -1) index = args[0].val.value_int32; | 
 
 
 
 
 
 | 279 | 
         Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 
 | 280 | 
         if(numargs == 3) | 
 
 
 
 
 
 | 281 | 
         { | 
 
 
 
 
 
 | 282 | 
                 if (!strcmp(args[1].val.value_str32,"X") || !strcmp(args[1].val.value_str32,"x")) | 
 
 
 
 
 
 | 283 | 
                         loc = &(Chr[index].Position.X); | 
 
 
 
 
 
 | 284 | 
                 else if (!strcmp(args[1].val.value_str32,"Y") || !strcmp(args[1].val.value_str32,"y")) | 
 
 
 
 
 
 | 285 | 
                         loc = &(Chr[index].Position.Y); | 
 
 
 
 
 
 | 286 | 
                 else if (!strcmp(args[1].val.value_str32,"Z") || !strcmp(args[1].val.value_str32,"z")) | 
 
 
 
 
 
 | 287 | 
                         loc = &(Chr[index].Position.Z); | 
 
 
 
 
 
 | 288 | 
         } | 
 
 
 
 
 
 | 289 | 
         else if (numargs == 4) { | 
 
 
 
 
 
 | 290 | 
                 ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); | 
 
 
 
 
 
 | 291 | 
                 Chr[index].Location.X = args[1].val.value_float; | 
 
 
 
 
 
 | 292 | 
                 Chr[index].Location.Y = args[2].val.value_float; | 
 
 
 
 
 
 | 293 | 
                 Chr[index].Location.Z = args[3].val.value_float; | 
 
 
 
 
 
 | 294 | 
                 if(Active) | 
 
 
 
 
 
 | 295 | 
                 { | 
 
 
 
 
 
 | 296 | 
                         Active->PhyContext->Position = Chr[index].Location; | 
 
 
 
 
 
 | 297 | 
                 } | 
 
 
 
 
 
 | 298 | 
                 ret->val.value_float = 1; | 
 
 
 
 
 
 | 299 | 
                 ret->type = sl_float; | 
 
 
 
 
 
 | 300 | 
                 return 0; | 
 
 
 
 
 
 | 301 | 
         } | 
 
 
 
 
 
 | 302 | 
         else return 1; | 
 
 
 
 
 
 | 303 | 
          | 
 
 
 
 
 
 | 304 | 
         ret->val.value_float = *loc; | 
 
 
 
 
 
 | 305 | 
         ret->type = sl_float; | 
 
 
 
 
 
 | 306 | 
          | 
 
 
 
 
 
 | 307 | 
         if(numargs == 3) { | 
 
 
 
 
 
 | 308 | 
                 //currently broken, does nothing. | 
 
 
 
 
 
 | 309 | 
                 *loc = args[2].val.value_float; | 
 
 
 
 
 
 | 310 | 
         } | 
 
 
 
 
 
 | 311 | 
         return 0; | 
 
 
 
 
 
 | 312 | 
 } | 
 
 
 
 
 
 | 313 | 
  | 
 
 
 
 
 
 | 314 | 
 uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 315 | 
 { | 
 
 
 
 
 
 | 316 | 
         int index; | 
 
 
 
 
 
 | 317 | 
         if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 
 | 318 | 
         else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 319 | 
         else index = args[0].val.value_int32; | 
 
 
 
 
 
 | 320 | 
         if(1) { | 
 
 
 
 
 
 | 321 | 
         Character* Chr = ONgGameState->CharacterStorage ; | 
 
 
 
 
 
 | 322 | 
         int* maxhealth = &Chr[index].MaxHealth; | 
 
 
 
 
 
 | 323 | 
         int oldmaxhealth = Chr[index].MaxHealth; | 
 
 
 
 
 
 | 324 | 
         int oldhealth = Chr->Health; | 
 
 
 
 
 
 | 325 | 
         if (numargs >= 2) { | 
 
 
 
 
 
 | 326 | 
                 *maxhealth = args[1].val.value_int32; | 
 
 
 
 
 
 | 327 | 
         } | 
 
 
 
 
 
 | 328 | 
         if (numargs >= 3 && args[2].val.value_bool) { | 
 
 
 
 
 
 | 329 | 
                 Chr->Health = (int)(((float)args[1].val.value_int32 / (float)oldmaxhealth) * (float)oldhealth); | 
 
 
 
 
 
 | 330 | 
         } | 
 
 
 
 
 
 | 331 | 
         ret->val.value_int32 = oldmaxhealth; | 
 
 
 
 
 
 | 332 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 333 | 
         return 0; | 
 
 
 
 
 
 | 334 | 
         } | 
 
 
 
 
 
 | 335 | 
 } | 
 
 
 
 
 
 | 336 | 
  | 
 
 
 
 
 
 | 337 | 
 uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 338 | 
 { | 
 
 
 
 
 
 | 339 | 
         //broken | 
 
 
 
 
 
 | 340 | 
          | 
 
 
 
 
 
 | 341 | 
         int index; | 
 
 
 
 
 
 | 342 | 
         if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 
 | 343 | 
         else    if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 344 | 
         else index = args[0].val.value_int32; | 
 
 
 
 
 
 | 345 | 
         if(1) { | 
 
 
 
 
 
 | 346 | 
         Character* Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 
 | 347 | 
         ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); | 
 
 
 
 
 
 | 348 | 
         if (!Active) return 1; | 
 
 
 
 
 
 | 349 | 
 //      ret->val.value_int32 = Active->LastDamageSourceCharacter; | 
 
 
 
 
 
 | 350 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 351 | 
         return 0; | 
 
 
 
 
 
 | 352 | 
         }  | 
 
 
 
 
 
 | 353 | 
 } | 
 
 
 
 
 
 | 354 | 
  | 
 
 
 
 
 
 | 355 | 
  | 
 
 
 
 
 
 | 356 | 
  | 
 
 
 
 
 
 | 357 | 
 uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 358 | 
 { | 
 
 
 
 
 
 | 359 | 
         int index; | 
 
 
 
 
 
 | 360 | 
         char* name; | 
 
 
 
 
 
 | 361 | 
  | 
 
 
 
 
 
 | 362 | 
         if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 
 | 363 | 
         else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 364 | 
         else index = args[0].val.value_int32; | 
 
 
 
 
 
 | 365 | 
         if (index == -1) { | 
 
 
 
 
 
 | 366 | 
                 ret->type = sl_str32; | 
 
 
 
 
 
 | 367 | 
                 ret->val.value_str32 = "NULL"; | 
 
 
 
 
 
 | 368 | 
                 return 0; | 
 
 
 
 
 
 | 369 | 
         } | 
 
 
 
 
 
 | 370 | 
         name = (char*)(&ONgGameState->CharacterStorage[index].Name); | 
 
 
 
 
 
 | 371 | 
         if (numargs == 2) { | 
 
 
 
 
 
 | 372 | 
                 strncpy(name, (char*)args[1].val.value_str32, 31); | 
 
 
 
 
 
 | 373 | 
         } | 
 
 
 
 
 
 | 374 | 
          | 
 
 
 
 
 
 | 375 | 
         ret->type = sl_str32; | 
 
 
 
 
 
 | 376 | 
         ret->val.value_str32 = name; | 
 
 
 
 
 
 | 377 | 
          | 
 
 
 
 
 
 | 378 | 
         return 0; | 
 
 
 
 
 
 | 379 | 
 } | 
 
 
 
 
 
 | 380 | 
  | 
 
 
 
 
 
 | 381 | 
  | 
 
 
 
 
 
 | 382 | 
 uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 383 | 
 { | 
 
 
 
 
 
 | 384 | 
         //testing numargs... | 
 
 
 
 
 
 | 385 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 386 | 
         ret->val.value_int32 = numargs; | 
 
 
 
 
 
 | 387 | 
         return 0; | 
 
 
 
 
 
 | 388 | 
 } | 
 
 
 
 
 
 | 389 | 
  | 
 
 
 
 
 
 | 390 | 
 uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 391 | 
 { | 
 
 
 
 
 
 | 392 | 
         //TODO: figure out why our implementation of dprint shows after dev mode is turned off | 
 
 
 
 
 
 | 393 | 
         RGBA color; | 
 
 
 
 
 
 | 394 | 
         RGBA shade; | 
 
 
 
 
 
 | 395 | 
         int i; | 
 
 
 
 
 
 | 396 | 
         numargs = 0; | 
 
 
 
 
 
 | 397 | 
         for(i = 0; args[i].type < sl_void; i++) | 
 
 
 
 
 
 | 398 | 
         { | 
 
 
 
 
 
 | 399 | 
                 numargs++; | 
 
 
 
 
 
 | 400 | 
         } | 
 
 
 
 
 
 | 401 | 
         if(argumentEmpty(&args[0])) return 0; | 
 
 
 
 
 
 | 402 | 
         if(numargs > 1 ) color.R = (char)args[1].val.value_int32; | 
 
 
 
 
 
 | 403 | 
         else color.R = 255; | 
 
 
 
 
 
 | 404 | 
         if(numargs > 2 ) color.G = (char)args[2].val.value_int32; | 
 
 
 
 
 
 | 405 | 
         else color.G = 255; | 
 
 
 
 
 
 | 406 | 
         if(numargs > 3 ) color.B = (char)args[3].val.value_int32; | 
 
 
 
 
 
 | 407 | 
         else color.B = 255; | 
 
 
 
 
 
 | 408 | 
         color.A = 0; | 
 
 
 
 
 
 | 409 | 
         if(numargs > 5 ) shade.R = (char)args[5].val.value_int32; | 
 
 
 
 
 
 | 410 | 
         else shade.R = 0x3F; | 
 
 
 
 
 
 | 411 | 
         if(numargs > 6 ) shade.G = (char)args[6].val.value_int32; | 
 
 
 
 
 
 | 412 | 
         else shade.G = 0x3F; | 
 
 
 
 
 
 | 413 | 
         if(numargs > 7 ) shade.B = (char)args[7].val.value_int32; | 
 
 
 
 
 
 | 414 | 
         else shade.B = 0x3F; | 
 
 
 
 
 
 | 415 | 
         shade.A = 0;  | 
 
 
 
 
 
 | 416 | 
  | 
 
 
 
 
 
 | 417 | 
         DDrConsole_PrintColored(args[0].val.value_str32, 1, color, shade); | 
 
 
 
 
 
 | 418 | 
         return 0; | 
 
 
 
 
 
 | 419 | 
 } | 
 
 
 
 
 
 | 420 | 
  | 
 
 
 
 
 
 | 421 | 
  | 
 
 
 
 
 
 | 422 | 
 uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 423 | 
 { | 
 
 
 
 
 
 | 424 | 
  | 
 
 
 
 
 
 | 425 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 426 | 
         ret->val.value_int32 = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 427 | 
  | 
 
 
 
 
 
 | 428 | 
         return 0; | 
 
 
 
 
 
 | 429 | 
 } | 
 
 
 
 
 
 | 430 | 
  | 
 
 
 
 
 
 | 431 | 
 typedef struct { | 
 
 
 
 
 
 | 432 | 
 char Name[16]; | 
 
 
 
 
 
 | 433 | 
 uint64_t Bit; | 
 
 
 
 
 
 | 434 | 
 } KeyBit; | 
 
 
 
 
 
 | 435 | 
  | 
 
 
 
 
 
 | 436 | 
 static KeyBit Actions[] = { | 
 
 
 
 
 
 | 437 | 
         {"Escape", Action_Escape}, | 
 
 
 
 
 
 | 438 | 
         {"Console", Action_Console}, | 
 
 
 
 
 
 | 439 | 
         {"PauseScreen", Action_PauseScreen}, | 
 
 
 
 
 
 | 440 | 
         {"Cutscene1", Action_Cutscene_1                }, | 
 
 
 
 
 
 | 441 | 
         {"Cutscene2", Action_Cutscene_2                }, | 
 
 
 
 
 
 | 442 | 
         {"F4", Action_F4                      }, | 
 
 
 
 
 
 | 443 | 
         {"F5", Action_F5                        }, | 
 
 
 
 
 
 | 444 | 
         {"F6", Action_F6                       }, | 
 
 
 
 
 
 | 445 | 
         {"F7", Action_F7                        }, | 
 
 
 
 
 
 | 446 | 
         {"F8", Action_F8                        }, | 
 
 
 
 
 
 | 447 | 
         {"StartRecord", Action_StartRecord        }, | 
 
 
 
 
 
 | 448 | 
         {"StopRecord", Action_StopRecord            }, | 
 
 
 
 
 
 | 449 | 
         {"PlayRecord", Action_PlayRecord              }, | 
 
 
 
 
 
 | 450 | 
         {"F12", Action_F12                       }, | 
 
 
 
 
 
 | 451 | 
         {"LookMode", Action_LookMode           }, | 
 
 
 
 
 
 | 452 | 
         {"Screenshot", Action_Screenshot         }, | 
 
 
 
 
 
 | 453 | 
         {"Forward", Action_Forward                 }, | 
 
 
 
 
 
 | 454 | 
         {"Backward", Action_Backward                }, | 
 
 
 
 
 
 | 455 | 
         {"TurnLeft", Action_TurnLeft                }, | 
 
 
 
 
 
 | 456 | 
         {"TurnRight", Action_TurnRight               }, | 
 
 
 
 
 
 | 457 | 
         {"StepLeft", Action_StepLeft                }, | 
 
 
 
 
 
 | 458 | 
         {"StepRight", Action_StepRight               }, | 
 
 
 
 
 
 | 459 | 
         {"Jump", Action_Jump                    }, | 
 
 
 
 
 
 | 460 | 
         {"Crouch", Action_Crouch                  }, | 
 
 
 
 
 
 | 461 | 
         {"Punch",Action_Punch                   }, | 
 
 
 
 
 
 | 462 | 
         {"Kick", Action_Kick                    }, | 
 
 
 
 
 
 | 463 | 
         {"Block", Action_Block                   }, | 
 
 
 
 
 
 | 464 | 
         {"Walk", Action_Walk}, | 
 
 
 
 
 
 | 465 | 
         {"Action", Action_Action}, | 
 
 
 
 
 
 | 466 | 
         {"Hypo", Action_Hypo}, | 
 
 
 
 
 
 | 467 | 
         {"Reload", Action_Reload                }, | 
 
 
 
 
 
 | 468 | 
         {"Swap", Action_Swap                }, | 
 
 
 
 
 
 | 469 | 
         {"Drop", Action_Drop                     }, | 
 
 
 
 
 
 | 470 | 
         {"Fire1", Action_Fire1                       }, | 
 
 
 
 
 
 | 471 | 
         {"Fire2", Action_Fire2                       }, | 
 
 
 
 
 
 | 472 | 
         {"Fire3", Action_Fire3                       } | 
 
 
 
 
 
 | 473 | 
 }; | 
 
 
 
 
 
 | 474 | 
  | 
 
 
 
 
 
 | 475 | 
 uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 476 | 
 { | 
 
 
 
 
 
 | 477 | 
         uint32_t index; | 
 
 
 
 
 
 | 478 | 
         uint32_t i = 2; | 
 
 
 
 
 
 | 479 | 
         uint32_t j = 0; | 
 
 
 
 
 
 | 480 | 
         uint64_t Input = 0; | 
 
 
 
 
 
 | 481 | 
         Character* Chr; | 
 
 
 
 
 
 | 482 | 
         ActiveCharacter* Active; | 
 
 
 
 
 
 | 483 | 
         if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 484 | 
         else index = args[0].val.value_int32; | 
 
 
 
 
 
 | 485 | 
  | 
 
 
 
 
 
 | 486 | 
         Chr = &(ONgGameState->CharacterStorage[index]); | 
 
 
 
 
 
 | 487 | 
         Active = ONrGetActiveCharacter(Chr); | 
 
 
 
 
 
 | 488 | 
         if (!Active) return 1; | 
 
 
 
 
 
 | 489 | 
  | 
 
 
 
 
 
 | 490 | 
         for(i = 1; i < numargs - 1; i++) { | 
 
 
 
 
 
 | 491 | 
                 for(j = 0; j < 32; j++) { | 
 
 
 
 
 
 | 492 | 
                         if(!strcmp(args[i].val.value_str32, Actions[j].Name)) { | 
 
 
 
 
 
 | 493 | 
                                 Input = Input | Actions[j].Bit; | 
 
 
 
 
 
 | 494 | 
                         } | 
 
 
 
 
 
 | 495 | 
                 } | 
 
 
 
 
 
 | 496 | 
         } | 
 
 
 
 
 
 | 497 | 
         Active->Input.ActionsDown = Active->Input.ActionsDown | Input; | 
 
 
 
 
 
 | 498 | 
         if( Input == 0 ) { | 
 
 
 
 
 
 | 499 | 
                 DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); | 
 
 
 
 
 
 | 500 | 
                 return 0; | 
 
 
 
 
 
 | 501 | 
         } | 
 
 
 
 
 
 | 502 | 
         if (  args[numargs - 1].val.value_int32 <= 0) { | 
 
 
 
 
 
 | 503 | 
                 return 0; | 
 
 
 
 
 
 | 504 | 
         } | 
 
 
 
 
 
 | 505 | 
         else { | 
 
 
 
 
 
 | 506 | 
                  args[numargs - 1].val.value_int32 -= 1; | 
 
 
 
 
 
 | 507 | 
                 *dontuse2 = 1; | 
 
 
 
 
 
 | 508 | 
                 *dontuse1 = 1; | 
 
 
 
 
 
 | 509 | 
         } | 
 
 
 
 
 
 | 510 | 
         return 0; | 
 
 
 
 
 
 | 511 | 
 } | 
 
 
 
 
 
 | 512 | 
          | 
 
 
 
 
 
 | 513 | 
 uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 514 | 
         { | 
 
 
 
 
 
 | 515 | 
 //              int index; | 
 
 
 
 
 
 | 516 | 
 //              if (numargs < 4) index = 0; | 
 
 
 
 
 
 | 517 | 
 //              else    if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 518 | 
 //              else index = args[0].val.value_int32; | 
 
 
 
 
 
 | 519 | 
  | 
 
 
 
 
 
 | 520 | 
 //              Character* Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 
 | 521 | 
 //      ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); | 
 
 
 
 
 
 | 522 | 
 //      if ((int)Active == 0) return 1; | 
 
 
 
 
 
 | 523 | 
         uint32_t i = 2; | 
 
 
 
 
 
 | 524 | 
         uint32_t j = 0; | 
 
 
 
 
 
 | 525 | 
         uint64_t Input = 0; | 
 
 
 
 
 
 | 526 | 
         for(i = 0; i < numargs; i++) { | 
 
 
 
 
 
 | 527 | 
                 for(j = 0; j < 32; j++) { | 
 
 
 
 
 
 | 528 | 
                         //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); | 
 
 
 
 
 
 | 529 | 
                         if(!strcmp(args[i].val.value_str32, Actions[j].Name)) { | 
 
 
 
 
 
 | 530 | 
                                 Input = Input | Actions[j].Bit; | 
 
 
 
 
 
 | 531 | 
                                 //DDrConsole_PrintF("Success!"); | 
 
 
 
 
 
 | 532 | 
                         } | 
 
 
 
 
 
 | 533 | 
  | 
 
 
 
 
 
 | 534 | 
                 } | 
 
 
 
 
 
 | 535 | 
                 } | 
 
 
 
 
 
 | 536 | 
         //DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10)); | 
 
 
 
 
 
 | 537 | 
         ret->val.value_int32 = 0; | 
 
 
 
 
 
 | 538 | 
         ret->type = sl_int32; | 
 
 
 
 
 
 | 539 | 
         if (ONgGameState->Input.ActionsDown == Input) ret->val.value_int32 = 1; | 
 
 
 
 
 
 | 540 | 
         return 0; | 
 
 
 
 
 
 | 541 | 
 } | 
 
 
 
 
 
 | 542 | 
  | 
 
 
 
 
 
 | 543 | 
 uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 544 | 
         { | 
 
 
 
 
 
 | 545 | 
 //              int index; | 
 
 
 
 
 
 | 546 | 
 //              if (numargs < 4) index = 0; | 
 
 
 
 
 
 | 547 | 
 //              else    if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 
 | 548 | 
 //              else index = args[0].val.value_int32; | 
 
 
 
 
 
 | 549 | 
  | 
 
 
 
 
 
 | 550 | 
 //              Character* Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 
 | 551 | 
 //      ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); | 
 
 
 
 
 
 | 552 | 
 //      if ((int)Active == 0) return 1; | 
 
 
 
 
 
 | 553 | 
  | 
 
 
 
 
 
 | 554 | 
         int i = 2; | 
 
 
 
 
 
 | 555 | 
         int j = 0; | 
 
 
 
 
 
 | 556 | 
         uint64_t Input = 0; | 
 
 
 
 
 
 | 557 | 
 /* | 
 
 
 
 
 
 | 558 | 
         numargs = 0; | 
 
 
 
 
 
 | 559 | 
         for(i = 0; args[i].type <= sl_void; i++) | 
 
 
 
 
 
 | 560 | 
         { | 
 
 
 
 
 
 | 561 | 
                 //DDrConsole_PrintF("%i", args[i].type ); | 
 
 
 
 
 
 | 562 | 
                 numargs++; | 
 
 
 
 
 
 | 563 | 
  | 
 
 
 
 
 
 | 564 | 
         } | 
 
 
 
 
 
 | 565 | 
         if(numargs < 1 || args[0].val.value == 0)  return; | 
 
 
 
 
 
 | 566 | 
         //for(i = 0; i < numargs; i++) { | 
 
 
 
 
 
 | 567 | 
         */ | 
 
 
 
 
 
 | 568 | 
         i = 0; | 
 
 
 
 
 
 | 569 | 
                 for(j = 0; j < 32; j++) { | 
 
 
 
 
 
 | 570 | 
                         //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); | 
 
 
 
 
 
 | 571 | 
                         if(!strcmp(args[i].val.value_str32, Actions[j].Name)) { | 
 
 
 
 
 
 | 572 | 
                                 Input = Input | Actions[j].Bit; | 
 
 
 
 
 
 | 573 | 
                                 //DDrConsole_PrintF("Success!"); | 
 
 
 
 
 
 | 574 | 
                         } | 
 
 
 
 
 
 | 575 | 
  | 
 
 
 
 
 
 | 576 | 
                 } | 
 
 
 
 
 
 | 577 | 
         //      } | 
 
 
 
 
 
 | 578 | 
         DDrConsole_PrintF("Waiting..."); | 
 
 
 
 
 
 | 579 | 
         if (( ONgGameState->Input.ActionsDown & Input) == Input) | 
 
 
 
 
 
 | 580 | 
         { | 
 
 
 
 
 
 | 581 | 
         DDrConsole_PrintF("Found key!"); | 
 
 
 
 
 
 | 582 | 
         } | 
 
 
 
 
 
 | 583 | 
         else { | 
 
 
 
 
 
 | 584 | 
         //else (int)*ret = 1; | 
 
 
 
 
 
 | 585 | 
         *dontuse2 = 1; | 
 
 
 
 
 
 | 586 | 
         *dontuse1 = 1; | 
 
 
 
 
 
 | 587 | 
         } | 
 
 
 
 
 
 | 588 | 
         return 0; | 
 
 
 
 
 
 | 589 | 
 } | 
 
 
 
 
 
 | 590 | 
  | 
 
 
 
 
 
 | 591 | 
  | 
 
 
 
 
 
 | 592 | 
 uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 593 | 
 { | 
 
 
 
 
 
 | 594 | 
         char output[1024]; | 
 
 
 
 
 
 | 595 | 
         char buffer[1024]; | 
 
 
 
 
 
 | 596 | 
         unsigned int i; | 
 
 
 
 
 
 | 597 | 
         char* placeinoutput = output; | 
 
 
 
 
 
 | 598 | 
         char* placeininput = args[0].val.value_str32; | 
 
 
 
 
 
 | 599 | 
         int formatnum = 0; | 
 
 
 
 
 
 | 600 | 
         //fix the broken bsl numargs... | 
 
 
 
 
 
 | 601 | 
         numargs = 0; | 
 
 
 
 
 
 | 602 | 
          | 
 
 
 
 
 
 | 603 | 
         for(i = 0; args[i].type < sl_void; i++) | 
 
 
 
 
 
 | 604 | 
         { | 
 
 
 
 
 
 | 605 | 
                 numargs++; | 
 
 
 
 
 
 | 606 | 
         } | 
 
 
 
 
 
 | 607 | 
          | 
 
 
 
 
 
 | 608 | 
          | 
 
 
 
 
 
 | 609 | 
         if (numargs < 1) | 
 
 
 
 
 
 | 610 | 
                 return 1; | 
 
 
 
 
 
 | 611 | 
          | 
 
 
 
 
 
 | 612 | 
         while(1) | 
 
 
 
 
 
 | 613 | 
         { | 
 
 
 
 
 
 | 614 | 
                 int size; | 
 
 
 
 
 
 | 615 | 
                 //s is the pointer to the args | 
 
 
 
 
 
 | 616 | 
                 char* s = strchr(placeininput , '%'); | 
 
 
 
 
 
 | 617 | 
                 //we didnt find a %, break! | 
 
 
 
 
 
 | 618 | 
                 if(!s) | 
 
 
 
 
 
 | 619 | 
                 { | 
 
 
 
 
 
 | 620 | 
                         strcpy(placeinoutput, placeininput); | 
 
 
 
 
 
 | 621 | 
                         break; | 
 
 
 
 
 
 | 622 | 
                 } | 
 
 
 
 
 
 | 623 | 
                 size = (int)s - (int)placeininput ; | 
 
 
 
 
 
 | 624 | 
                 //we found one, so copy the portion of string | 
 
 
 
 
 
 | 625 | 
                  | 
 
 
 
 
 
 | 626 | 
  | 
 
 
 
 
 
 | 627 | 
                  | 
 
 
 
 
 
 | 628 | 
                 memcpy( placeinoutput,placeininput, size); | 
 
 
 
 
 
 | 629 | 
                 placeininput += size; | 
 
 
 
 
 
 | 630 | 
                 placeinoutput += size; | 
 
 
 
 
 
 | 631 | 
  | 
 
 
 
 
 
 | 632 | 
                 memset( placeinoutput, '%', (int)pow(2, formatnum)); | 
 
 
 
 
 
 | 633 | 
                 placeinoutput += (int)pow(2, formatnum); | 
 
 
 
 
 
 | 634 | 
  | 
 
 
 
 
 
 | 635 | 
  | 
 
 
 
 
 
 | 636 | 
                 placeininput += 1; | 
 
 
 
 
 
 | 637 | 
                 *placeinoutput = 0; | 
 
 
 
 
 
 | 638 | 
                 formatnum++; | 
 
 
 
 
 
 | 639 | 
                  | 
 
 
 
 
 
 | 640 | 
         } | 
 
 
 
 
 
 | 641 | 
  | 
 
 
 
 
 
 | 642 | 
         for(i = 1; i < numargs; i++)    { | 
 
 
 
 
 
 | 643 | 
                 //sprintf(output, output, args[i].value_str32); | 
 
 
 
 
 
 | 644 | 
                 memcpy(buffer, output, 1024); | 
 
 
 
 
 
 | 645 | 
                 if(args[i].val.value == 0) break; | 
 
 
 
 
 
 | 646 | 
                 switch(args[i].type) | 
 
 
 
 
 
 | 647 | 
                 { | 
 
 
 
 
 
 | 648 | 
                 case sl_bool: | 
 
 
 
 
 
 | 649 | 
                 case sl_int32: | 
 
 
 
 
 
 | 650 | 
                         sprintf(output, buffer, args[i].val.value_int32); | 
 
 
 
 
 
 | 651 | 
                         break; | 
 
 
 
 
 
 | 652 | 
                 case sl_float: | 
 
 
 
 
 
 | 653 | 
                         sprintf(output, buffer, args[i].val.value_float); | 
 
 
 
 
 
 | 654 | 
                         break; | 
 
 
 
 
 
 | 655 | 
                 case sl_str32: | 
 
 
 
 
 
 | 656 | 
                         sprintf(output, buffer, args[i].val.value_str32); | 
 
 
 
 
 
 | 657 | 
                         break; | 
 
 
 
 
 
 | 658 | 
                 case sl_void: | 
 
 
 
 
 
 | 659 | 
                 default: | 
 
 
 
 
 
 | 660 | 
                         break; | 
 
 
 
 
 
 | 661 | 
                 }        | 
 
 
 
 
 
 | 662 | 
         } | 
 
 
 
 
 
 | 663 | 
         ret->val.value_str32 = output; | 
 
 
 
 
 
 | 664 | 
         ret->type = sl_str32; | 
 
 
 
 
 
 | 665 | 
         return 0; | 
 
 
 
 
 
 | 666 | 
 } | 
 
 
 
 
 
 | 667 | 
  | 
 
 
 
 
 
 | 668 | 
 // Widescreen patch for talking heads. | 
 
 
 
 
 
 | 669 | 
 uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 670 | 
 { | 
 
 
 
 
 
 | 671 | 
         args[1].val.value_int32 = (double)args[1].val.value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height)); | 
 
 
 
 
 
 | 672 | 
         // Call orig OCiCinematic_ScriptStart | 
 
 
 
 
 
 | 673 | 
         return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret); | 
 
 
 
 
 
 | 674 | 
 } | 
 
 
 
 
 
 | 675 | 
  | 
 
 
 
 
 
 | 676 | 
 void ONICALL SLrDaodan_Register_ReturnType(char* name, char* desc, char* argfmt, sl_type type, sl_func callback) { | 
 
 
 
 
 
 | 677 | 
         char argfmt2[512]; | 
 
 
 
 
 
 | 678 | 
         uint16_t errornum; | 
 
 
 
 
 
 | 679 | 
         if (argfmt && strlen(argfmt) < 507) { | 
 
 
 
 
 
 | 680 | 
                 sprintf(argfmt2, "%s [|]", argfmt); | 
 
 
 
 
 
 | 681 | 
                 errornum = SLrScript_Command_Register_ReturnType(name, desc, argfmt2, type, callback); | 
 
 
 
 
 
 | 682 | 
                 if(errornum) | 
 
 
 
 
 
 | 683 | 
                 { | 
 
 
 
 
 
 | 684 | 
                         STARTUPMESSAGE("Registration of script command %s failed with error %i", name, errornum); | 
 
 
 
 
 
 | 685 | 
                 } | 
 
 
 
 
 
 | 686 | 
         } else { | 
 
 
 
 
 
 | 687 | 
                 STARTUPMESSAGE("Registration of script command %s failed because of a too long argfmt", name); | 
 
 
 
 
 
 | 688 | 
         } | 
 
 
 
 
 
 | 689 | 
 } | 
 
 
 
 
 
 | 690 | 
  | 
 
 
 
 
 
 | 691 | 
 void* TSrTest = 0; | 
 
 
 
 
 
 | 692 | 
 uint16_t ONICALL new_text(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 
 | 693 | 
 { | 
 
 
 
 
 
 | 694 | 
         void* TSFFTahoma; | 
 
 
 
 
 
 | 695 | 
  | 
 
 
 
 
 
 | 696 | 
         if(!TSrTest){ | 
 
 
 
 
 
 | 697 | 
                 TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma); | 
 
 
 
 
 
 | 698 | 
                 TSrContext_New( TSFFTahoma, 7, 1, 1,  0, &TSrTest); | 
 
 
 
 
 
 | 699 | 
         } | 
 
 
 
 
 
 | 700 | 
         DDrPatch_MakeCall((void*)0x004FBCEA, (void*)DDrText_Hook); | 
 
 
 
 
 
 | 701 | 
          | 
 
 
 
 
 
 | 702 | 
         *dontuse2 = 1; | 
 
 
 
 
 
 | 703 | 
         return 0; | 
 
 
 
 
 
 | 704 | 
 } | 
 
 
 
 
 
 | 705 | 
  | 
 
 
 
 
 
 | 706 | 
 void SLrDaodan_Initialize() | 
 
 
 
 
 
 | 707 | 
 { | 
 
 
 
 
 
 | 708 | 
 //      SLrConfig(); | 
 
 
 
 
 
 | 709 | 
  | 
 
 
 
 
 
 | 710 | 
         SLrScript_Command_Register_Void("debug_daodan","Adds text to screen", "", new_text); | 
 
 
 
 
 
 | 711 | 
  | 
 
 
 
 
 
 | 712 | 
         SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); | 
 
 
 
 
 
 | 713 | 
         SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul); | 
 
 
 
 
 
 | 714 | 
         SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); | 
 
 
 
 
 
 | 715 | 
         SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); | 
 
 
 
 
 
 | 716 | 
         srand((uint32_t)time(NULL)); | 
 
 
 
 
 
 | 717 | 
         SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); | 
 
 
 
 
 
 | 718 | 
         SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:string | script_id:int] [|]", sl_int32, bsl_getkills); | 
 
 
 
 
 
 | 719 | 
         SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); | 
 
 
 
 
 
 | 720 | 
         SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:string | script_id:int] [newname:string|]", sl_str32, bsl_chrname); | 
 
 
 
 
 
 | 721 | 
         SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex); | 
 
 
 
 
 
 | 722 | 
         SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_health); | 
 
 
 
 
 
 | 723 | 
         SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's regeneration abilities", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_regen); | 
 
 
 
 
 
 | 724 | 
         SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:string | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); | 
 
 
 
 
 
 | 725 | 
         SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "[ai_name:string | script_id:int] powerup:string", sl_int32, bsl_powerup); | 
 
 
 
 
 
 | 726 | 
         //d_holdkey is broken! | 
 
 
 
 
 
 | 727 | 
         SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] frames:int keys:string", sl_int32, bsl_holdkey); | 
 
 
 
 
 
 | 728 | 
         SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "[ai_name:string | script_id:int] [keys:string]", sl_int32, bsl_isheld); | 
 
 
 
 
 
 | 729 | 
         SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "", sl_float, bsl_location); | 
 
 
 
 
 
 | 730 | 
         SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:string | script_id:int ai_name:string | script_id:int", sl_float, bsl_distance); | 
 
 
 
 
 
 | 731 | 
         SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "key:string", bsl_waitforkey); | 
 
 
 
 
 
 | 732 | 
  | 
 
 
 
 
 
 | 733 | 
         //broken, only works for one damage type. | 
 
 
 
 
 
 | 734 | 
         //SLrDaodan_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); | 
 
 
 
 
 
 | 735 | 
          | 
 
 
 
 
 
 | 736 | 
         //used for debugging. | 
 
 
 
 
 
 | 737 | 
 //      SLrDaodan_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); | 
 
 
 
 
 
 | 738 | 
  | 
 
 
 
 
 
 | 739 | 
         SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf); | 
 
 
 
 
 
 | 740 | 
         SLrScript_Command_Register_ReturnType("st", "Prints to console in color", "", sl_void, bsl_dprintcolored); | 
 
 
 
 
 
 | 741 | 
         SLrScript_Command_Register_ReturnType("d_dprint", "Prints to console in color", "", sl_void, bsl_dprintcolored); | 
 
 
 
 
 
 | 742 | 
  | 
 
 
 
 
 
 | 743 | 
         SLrGlobalVariable_Register_Int32("show_triggervolumes", "Show trigger volumes", &OBJgTriggerVolume_Visible); | 
 
 
 
 
 
 | 744 | 
 } | 
 
 
 
 
 
 | 745 | 
  | 
 
 
 
 
 
 | 746 | 
 // Patch for cinematic_start to work on widescreen resolutions | 
 
 
 
 
 
 | 747 | 
 void SLrDaodan_Patch() | 
 
 
 
 
 
 | 748 | 
 { | 
 
 
 
 
 
 | 749 | 
         // PUSH OCiCinematic_ScriptStart -> PUSH cinematic_start_patch | 
 
 
 
 
 
 | 750 | 
         DDrPatch_Int32((int*)(OniExe + 0x000f3755), (int)cinematic_start_patch); | 
 
 
 
 
 
 | 751 | 
 } |