| 1 | #include <stdio.h> | 
 
 
 
 
 | 2 | #include "stdint.h" | 
 
 
 
 
 | 3 | #include <time.h> | 
 
 
 
 
 | 4 | #include <math.h> | 
 
 
 
 
 | 5 |  | 
 
 
 
 
 | 6 | #include "BSL.h" | 
 
 
 
 
 | 7 | #include "Utility.h" | 
 
 
 
 
 | 8 | #include "../Daodan_Patch.h" | 
 
 
 
 
 | 9 | #include "Console.h" | 
 
 
 
 
 | 10 |  | 
 
 
 
 
 | 11 | #include "../Oni/Oni.h" | 
 
 
 
 
 | 12 |  | 
 
 
 
 
 | 13 | #include "Character.h" | 
 
 
 
 
 | 14 |  | 
 
 
 
 
 | 15 | bool ONICALL argumentEmpty(sl_arg* arg) { | 
 
 
 
 
 | 16 | if ((arg->type == sl_str32) && (strlen(arg->val.value_str32) == 0)) | 
 
 
 
 
 | 17 | return true; | 
 
 
 
 
 | 18 | return false; | 
 
 
 
 
 | 19 | } | 
 
 
 
 
 | 20 |  | 
 
 
 
 
 | 21 | uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 22 | { | 
 
 
 
 
 | 23 | ret->val.value_int32 = args[0].val.value_int32 * args[1].val.value_int32; | 
 
 
 
 
 | 24 | ret->type = sl_int32; | 
 
 
 
 
 | 25 | return 0; | 
 
 
 
 
 | 26 | } | 
 
 
 
 
 | 27 |  | 
 
 
 
 
 | 28 | uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 29 | { | 
 
 
 
 
 | 30 | double val1; | 
 
 
 
 
 | 31 | double val2; | 
 
 
 
 
 | 32 |  | 
 
 
 
 
 | 33 | if (args[0].type == sl_int32) | 
 
 
 
 
 | 34 | val1 = args[0].val.value_int32; | 
 
 
 
 
 | 35 | else | 
 
 
 
 
 | 36 | val1 = args[0].val.value_float; | 
 
 
 
 
 | 37 |  | 
 
 
 
 
 | 38 | if (args[1].type == sl_int32) | 
 
 
 
 
 | 39 | val2 = args[1].val.value_int32; | 
 
 
 
 
 | 40 | else | 
 
 
 
 
 | 41 | val2 = args[1].val.value_float; | 
 
 
 
 
 | 42 |  | 
 
 
 
 
 | 43 | ret->val.value_float = (float)(val1 * val2); | 
 
 
 
 
 | 44 | ret->type = sl_float; | 
 
 
 
 
 | 45 | return 0; | 
 
 
 
 
 | 46 | } | 
 
 
 
 
 | 47 |  | 
 
 
 
 
 | 48 | uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 49 | { | 
 
 
 
 
 | 50 | ret->val.value_int32 = args[0].val.value_int32 / args[1].val.value_int32; | 
 
 
 
 
 | 51 | ret->type = sl_int32; | 
 
 
 
 
 | 52 | return 0; | 
 
 
 
 
 | 53 | } | 
 
 
 
 
 | 54 | uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 55 | { | 
 
 
 
 
 | 56 | double val1; | 
 
 
 
 
 | 57 | double val2; | 
 
 
 
 
 | 58 |  | 
 
 
 
 
 | 59 | if (args[0].type == sl_int32) | 
 
 
 
 
 | 60 | val1 = args[0].val.value_int32; | 
 
 
 
 
 | 61 | else | 
 
 
 
 
 | 62 | val1 = args[0].val.value_float; | 
 
 
 
 
 | 63 |  | 
 
 
 
 
 | 64 | if (args[1].type == sl_int32) | 
 
 
 
 
 | 65 | val2 = args[1].val.value_int32; | 
 
 
 
 
 | 66 | else | 
 
 
 
 
 | 67 | val2 = args[1].val.value_float; | 
 
 
 
 
 | 68 |  | 
 
 
 
 
 | 69 | ret->val.value_float = (float)(val1 / val2); | 
 
 
 
 
 | 70 | ret->type = sl_float; | 
 
 
 
 
 | 71 | return 0; | 
 
 
 
 
 | 72 | } | 
 
 
 
 
 | 73 |  | 
 
 
 
 
 | 74 | uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 75 | { | 
 
 
 
 
 | 76 | int32_t start = 0; | 
 
 
 
 
 | 77 | int32_t end = 0; | 
 
 
 
 
 | 78 |  | 
 
 
 
 
 | 79 | if (args[0].val.value_int32 == args[1].val.value_int32) | 
 
 
 
 
 | 80 | return 1; | 
 
 
 
 
 | 81 | else if (args[0].val.value_int32 > args[1].val.value_int32) | 
 
 
 
 
 | 82 | { | 
 
 
 
 
 | 83 | start = args[1].val.value_int32; | 
 
 
 
 
 | 84 | end = args[0].val.value_int32; | 
 
 
 
 
 | 85 | } | 
 
 
 
 
 | 86 | else | 
 
 
 
 
 | 87 | { | 
 
 
 
 
 | 88 | start = args[0].val.value_int32; | 
 
 
 
 
 | 89 | end = args[1].val.value_int32; | 
 
 
 
 
 | 90 | } | 
 
 
 
 
 | 91 |  | 
 
 
 
 
 | 92 | ret->val.value_int32 = start + (rand() % (uint32_t)(end - start + 1)); | 
 
 
 
 
 | 93 | ret->type = sl_int32; | 
 
 
 
 
 | 94 | return 0; | 
 
 
 
 
 | 95 | } | 
 
 
 
 
 | 96 |  | 
 
 
 
 
 | 97 | uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 98 | { | 
 
 
 
 
 | 99 | int index; | 
 
 
 
 
 | 100 | if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 | 101 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 102 | else index = args[0].val.value_int32; | 
 
 
 
 
 | 103 | //killcount = ONgGameState->CharacterStorage[index].Kills; | 
 
 
 
 
 | 104 | //ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; | 
 
 
 
 
 | 105 | ret->val.value_int32 = ONgGameState->CharacterStorage[index].Kills; | 
 
 
 
 
 | 106 | ret->type = sl_int32; | 
 
 
 
 
 | 107 | return 0; | 
 
 
 
 
 | 108 | } | 
 
 
 
 
 | 109 |  | 
 
 
 
 
 | 110 | uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 111 | { | 
 
 
 
 
 | 112 | int index; | 
 
 
 
 
 | 113 | if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 | 114 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 115 | else index = args[0].val.value_int32; | 
 
 
 
 
 | 116 | ret->val.value_int32 = ONgGameState->CharacterStorage[index].Damage; | 
 
 
 
 
 | 117 | ret->type = sl_int32; | 
 
 
 
 
 | 118 | return 0; | 
 
 
 
 
 | 119 | } | 
 
 
 
 
 | 120 |  | 
 
 
 
 
 | 121 |  | 
 
 
 
 
 | 122 |  | 
 
 
 
 
 | 123 | uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 124 | { | 
 
 
 
 
 | 125 | int index; | 
 
 
 
 
 | 126 | void* returnval; | 
 
 
 
 
 | 127 | bool is_lsi = 0; | 
 
 
 
 
 | 128 | Character* Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 | 129 |  | 
 
 
 
 
 | 130 | if (numargs < 2 || args[1].type != sl_str32) return 1; | 
 
 
 
 
 | 131 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 132 | else index = args[0].val.value_int32; | 
 
 
 
 
 | 133 |  | 
 
 
 
 
 | 134 |  | 
 
 
 
 
 | 135 |  | 
 
 
 
 
 | 136 | if(!strcmp(args[1].val.value_str32,"ammo")) | 
 
 
 
 
 | 137 | { | 
 
 
 
 
 | 138 | returnval = &(Chr[index].Inventory.AmmoUsed); | 
 
 
 
 
 | 139 | } | 
 
 
 
 
 | 140 | else if(!strcmp(args[1].val.value_str32,"hypo")) | 
 
 
 
 
 | 141 | { | 
 
 
 
 
 | 142 | returnval = &(Chr[index].Inventory.HypoUsed); | 
 
 
 
 
 | 143 | } | 
 
 
 
 
 | 144 | else if(!strcmp(args[1].val.value_str32,"cells")) | 
 
 
 
 
 | 145 | { | 
 
 
 
 
 | 146 | returnval = &(Chr[index].Inventory.CellsUsed); | 
 
 
 
 
 | 147 | } | 
 
 
 
 
 | 148 | else if(!strcmp(args[1].val.value_str32,"invis")) | 
 
 
 
 
 | 149 | { | 
 
 
 
 
 | 150 | returnval = &(Chr[index].Inventory.CloakUsed); | 
 
 
 
 
 | 151 | } | 
 
 
 
 
 | 152 | else if(!strcmp(args[1].val.value_str32,"shield")) | 
 
 
 
 
 | 153 | { | 
 
 
 
 
 | 154 | returnval = &(Chr[index].Inventory.ShieldUsed); | 
 
 
 
 
 | 155 | } | 
 
 
 
 
 | 156 | else if(!strcmp(args[1].val.value_str32,"lsi")) | 
 
 
 
 
 | 157 | { | 
 
 
 
 
 | 158 | returnval = &(Chr[index].Inventory.hasLSI); | 
 
 
 
 
 | 159 | is_lsi = 1; | 
 
 
 
 
 | 160 | } | 
 
 
 
 
 | 161 | //      else if(!strcmp(args[1].value_str32,"bossshield")) | 
 
 
 
 
 | 162 | //      { | 
 
 
 
 
 | 163 | //              ret->value_int32 = Chr[index].Flags & char_bossshield; | 
 
 
 
 
 | 164 | //              ret->type = sl_int32; | 
 
 
 
 
 | 165 | //              if (numargs >=3) { | 
 
 
 
 
 | 166 | //                      if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield; | 
 
 
 
 
 | 167 | //                      else Chr[index].Flags = Chr[index].Flags | char_bossshield; | 
 
 
 
 
 | 168 | //              } | 
 
 
 
 
 | 169 | //              return 0; | 
 
 
 
 
 | 170 | //      } | 
 
 
 
 
 | 171 | else return 1; | 
 
 
 
 
 | 172 | //todo, add setting | 
 
 
 
 
 | 173 |  | 
 
 
 
 
 | 174 | if(is_lsi) ret->val.value_int32 = (int)*(bool*)returnval; | 
 
 
 
 
 | 175 | else    ret->val.value_int32 = *(int*)returnval; | 
 
 
 
 
 | 176 | ret->type = sl_int32; | 
 
 
 
 
 | 177 |  | 
 
 
 
 
 | 178 | if (numargs >= 3) | 
 
 
 
 
 | 179 | { | 
 
 
 
 
 | 180 | if(is_lsi) *(bool*)returnval = args[2].val.value_int32; | 
 
 
 
 
 | 181 | else *(int*)returnval = args[2].val.value_int32; | 
 
 
 
 
 | 182 | } | 
 
 
 
 
 | 183 |  | 
 
 
 
 
 | 184 |  | 
 
 
 
 
 | 185 | return 0; | 
 
 
 
 
 | 186 | } | 
 
 
 
 
 | 187 |  | 
 
 
 
 
 | 188 | uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 189 | { | 
 
 
 
 
 | 190 | int index; | 
 
 
 
 
 | 191 | Character* Chr; | 
 
 
 
 
 | 192 | int* health; | 
 
 
 
 
 | 193 | if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 | 194 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 195 | else index = args[0].val.value_int32; | 
 
 
 
 
 | 196 | Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 | 197 | health = &Chr[index].Health; | 
 
 
 
 
 | 198 |  | 
 
 
 
 
 | 199 | ret->val.value_int32 = *health; | 
 
 
 
 
 | 200 | ret->type = sl_int32; | 
 
 
 
 
 | 201 |  | 
 
 
 
 
 | 202 | if (args[1].val.value_int32) { | 
 
 
 
 
 | 203 | *health = args[1].val.value_int32; | 
 
 
 
 
 | 204 | } | 
 
 
 
 
 | 205 | ret->val.value_int32 = *health; | 
 
 
 
 
 | 206 | ret->type = sl_int32; | 
 
 
 
 
 | 207 | return 0; | 
 
 
 
 
 | 208 | } | 
 
 
 
 
 | 209 |  | 
 
 
 
 
 | 210 | uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 211 | { | 
 
 
 
 
 | 212 | int index; | 
 
 
 
 
 | 213 | Character* Chr; | 
 
 
 
 
 | 214 | if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 | 215 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 216 | else index = args[0].val.value_int32; | 
 
 
 
 
 | 217 | Chr = ONgGameState->CharacterStorage ; | 
 
 
 
 
 | 218 |  | 
 
 
 
 
 | 219 | /* | 
 
 
 
 
 | 220 | DDrConsole_PrintF("Character %s", Chr[index].Name); | 
 
 
 
 
 | 221 | DDrConsole_PrintF("Spawn %s", Chr[index].ScriptSpawn); | 
 
 
 
 
 | 222 | DDrConsole_PrintF("Death %s", Chr[index].ScriptDie); | 
 
 
 
 
 | 223 | DDrConsole_PrintF("Aware %s", Chr[index].ScriptAware); | 
 
 
 
 
 | 224 | DDrConsole_PrintF("Alarm %s", Chr[index].ScriptAlarm); | 
 
 
 
 
 | 225 | DDrConsole_PrintF("Hurt %s", Chr[index].ScriptHurt); | 
 
 
 
 
 | 226 | DDrConsole_PrintF("Defeat %s", Chr[index].ScriptDefeat); | 
 
 
 
 
 | 227 | DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo); | 
 
 
 
 
 | 228 | DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath); | 
 
 
 
 
 | 229 | */ | 
 
 
 
 
 | 230 | ret->val.value_int32 = Chr[index].RegenHax; | 
 
 
 
 
 | 231 | ret->type = sl_int32; | 
 
 
 
 
 | 232 |  | 
 
 
 
 
 | 233 | if (numargs >= 2) { | 
 
 
 
 
 | 234 | Chr[index].RegenHax = args[1].val.value_int32; | 
 
 
 
 
 | 235 | } | 
 
 
 
 
 | 236 | return 0; | 
 
 
 
 
 | 237 | } | 
 
 
 
 
 | 238 |  | 
 
 
 
 
 | 239 | //wow this is broken. | 
 
 
 
 
 | 240 | uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { | 
 
 
 
 
 | 241 | int index; | 
 
 
 
 
 | 242 | int index2; | 
 
 
 
 
 | 243 | Character* Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 | 244 | Character* Char1; | 
 
 
 
 
 | 245 | Character* Char2; | 
 
 
 
 
 | 246 |  | 
 
 
 
 
 | 247 | if (numargs < 2) return 1; | 
 
 
 
 
 | 248 |  | 
 
 
 
 
 | 249 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 250 | else index = args[0].val.value_int32; | 
 
 
 
 
 | 251 | if (index == -1) index = args[0].val.value_int32; | 
 
 
 
 
 | 252 |  | 
 
 
 
 
 | 253 | if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].val.value_str32); | 
 
 
 
 
 | 254 | else index2 = args[1].val.value_int32; | 
 
 
 
 
 | 255 | if (index2 == -1) index2 = args[1].val.value_int32; | 
 
 
 
 
 | 256 | Char1 = &Chr[index]; | 
 
 
 
 
 | 257 | Char2 = &Chr[index2]; | 
 
 
 
 
 | 258 |  | 
 
 
 
 
 | 259 |  | 
 
 
 
 
 | 260 | ret->val.value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2)); | 
 
 
 
 
 | 261 | ret->type = sl_float; | 
 
 
 
 
 | 262 | return 0; | 
 
 
 
 
 | 263 | } | 
 
 
 
 
 | 264 | uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { | 
 
 
 
 
 | 265 | int index, i; | 
 
 
 
 
 | 266 | float* loc; | 
 
 
 
 
 | 267 | Character* Chr; | 
 
 
 
 
 | 268 | numargs = 0; | 
 
 
 
 
 | 269 | for(i = 0; args[i].type < sl_void; i++) | 
 
 
 
 
 | 270 | { | 
 
 
 
 
 | 271 | numargs++; | 
 
 
 
 
 | 272 | } | 
 
 
 
 
 | 273 |  | 
 
 
 
 
 | 274 |  | 
 
 
 
 
 | 275 | if (numargs < 2) return 1; | 
 
 
 
 
 | 276 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 277 | else index = args[0].val.value_int32; | 
 
 
 
 
 | 278 | if (index == -1) index = args[0].val.value_int32; | 
 
 
 
 
 | 279 | Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 | 280 | if(numargs == 3) | 
 
 
 
 
 | 281 | { | 
 
 
 
 
 | 282 | if (!strcmp(args[1].val.value_str32,"X") || !strcmp(args[1].val.value_str32,"x")) | 
 
 
 
 
 | 283 | loc = &(Chr[index].Position.X); | 
 
 
 
 
 | 284 | else if (!strcmp(args[1].val.value_str32,"Y") || !strcmp(args[1].val.value_str32,"y")) | 
 
 
 
 
 | 285 | loc = &(Chr[index].Position.Y); | 
 
 
 
 
 | 286 | else if (!strcmp(args[1].val.value_str32,"Z") || !strcmp(args[1].val.value_str32,"z")) | 
 
 
 
 
 | 287 | loc = &(Chr[index].Position.Z); | 
 
 
 
 
 | 288 | } | 
 
 
 
 
 | 289 | else if (numargs == 4) { | 
 
 
 
 
 | 290 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); | 
 
 
 
 
 | 291 | Chr[index].Location.X = args[1].val.value_float; | 
 
 
 
 
 | 292 | Chr[index].Location.Y = args[2].val.value_float; | 
 
 
 
 
 | 293 | Chr[index].Location.Z = args[3].val.value_float; | 
 
 
 
 
 | 294 | if(Active) | 
 
 
 
 
 | 295 | { | 
 
 
 
 
 | 296 | Active->PhyContext->Position = Chr[index].Location; | 
 
 
 
 
 | 297 | } | 
 
 
 
 
 | 298 | ret->val.value_float = 1; | 
 
 
 
 
 | 299 | ret->type = sl_float; | 
 
 
 
 
 | 300 | return 0; | 
 
 
 
 
 | 301 | } | 
 
 
 
 
 | 302 | else return 1; | 
 
 
 
 
 | 303 |  | 
 
 
 
 
 | 304 | ret->val.value_float = *loc; | 
 
 
 
 
 | 305 | ret->type = sl_float; | 
 
 
 
 
 | 306 |  | 
 
 
 
 
 | 307 | if(numargs == 3) { | 
 
 
 
 
 | 308 | //currently broken, does nothing. | 
 
 
 
 
 | 309 | *loc = args[2].val.value_float; | 
 
 
 
 
 | 310 | } | 
 
 
 
 
 | 311 | return 0; | 
 
 
 
 
 | 312 | } | 
 
 
 
 
 | 313 |  | 
 
 
 
 
 | 314 | uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 315 | { | 
 
 
 
 
 | 316 | int index; | 
 
 
 
 
 | 317 | if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 | 318 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 319 | else index = args[0].val.value_int32; | 
 
 
 
 
 | 320 | if(1) { | 
 
 
 
 
 | 321 | Character* Chr = ONgGameState->CharacterStorage ; | 
 
 
 
 
 | 322 | int* maxhealth = &Chr[index].MaxHealth; | 
 
 
 
 
 | 323 | int oldmaxhealth = Chr[index].MaxHealth; | 
 
 
 
 
 | 324 | int oldhealth = Chr->Health; | 
 
 
 
 
 | 325 | if (numargs >= 2) { | 
 
 
 
 
 | 326 | *maxhealth = args[1].val.value_int32; | 
 
 
 
 
 | 327 | } | 
 
 
 
 
 | 328 | if (numargs >= 3 && args[2].val.value_bool) { | 
 
 
 
 
 | 329 | Chr->Health = (int)(((float)args[1].val.value_int32 / (float)oldmaxhealth) * (float)oldhealth); | 
 
 
 
 
 | 330 | } | 
 
 
 
 
 | 331 | ret->val.value_int32 = oldmaxhealth; | 
 
 
 
 
 | 332 | ret->type = sl_int32; | 
 
 
 
 
 | 333 | return 0; | 
 
 
 
 
 | 334 | } | 
 
 
 
 
 | 335 | } | 
 
 
 
 
 | 336 |  | 
 
 
 
 
 | 337 | uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 338 | { | 
 
 
 
 
 | 339 | //broken | 
 
 
 
 
 | 340 |  | 
 
 
 
 
 | 341 | int index; | 
 
 
 
 
 | 342 | if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 | 343 | else    if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 344 | else index = args[0].val.value_int32; | 
 
 
 
 
 | 345 | if(1) { | 
 
 
 
 
 | 346 | Character* Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 | 347 | ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); | 
 
 
 
 
 | 348 | if (!Active) return 1; | 
 
 
 
 
 | 349 | //      ret->val.value_int32 = Active->LastDamageSourceCharacter; | 
 
 
 
 
 | 350 | ret->type = sl_int32; | 
 
 
 
 
 | 351 | return 0; | 
 
 
 
 
 | 352 | } | 
 
 
 
 
 | 353 | } | 
 
 
 
 
 | 354 |  | 
 
 
 
 
 | 355 |  | 
 
 
 
 
 | 356 |  | 
 
 
 
 
 | 357 | uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 358 | { | 
 
 
 
 
 | 359 | int index; | 
 
 
 
 
 | 360 | char* name; | 
 
 
 
 
 | 361 |  | 
 
 
 
 
 | 362 | if (argumentEmpty(&args[0])) index = 0; | 
 
 
 
 
 | 363 | else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 364 | else index = args[0].val.value_int32; | 
 
 
 
 
 | 365 | if (index == -1) { | 
 
 
 
 
 | 366 | ret->type = sl_str32; | 
 
 
 
 
 | 367 | ret->val.value_str32 = "NULL"; | 
 
 
 
 
 | 368 | return 0; | 
 
 
 
 
 | 369 | } | 
 
 
 
 
 | 370 | name = (char*)(&ONgGameState->CharacterStorage[index].Name); | 
 
 
 
 
 | 371 | if (numargs == 2) { | 
 
 
 
 
 | 372 | strncpy(name, (char*)args[1].val.value_str32, 31); | 
 
 
 
 
 | 373 | } | 
 
 
 
 
 | 374 |  | 
 
 
 
 
 | 375 | ret->type = sl_str32; | 
 
 
 
 
 | 376 | ret->val.value_str32 = name; | 
 
 
 
 
 | 377 |  | 
 
 
 
 
 | 378 | return 0; | 
 
 
 
 
 | 379 | } | 
 
 
 
 
 | 380 |  | 
 
 
 
 
 | 381 |  | 
 
 
 
 
 | 382 | uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 383 | { | 
 
 
 
 
 | 384 | //testing numargs... | 
 
 
 
 
 | 385 | ret->type = sl_int32; | 
 
 
 
 
 | 386 | ret->val.value_int32 = numargs; | 
 
 
 
 
 | 387 | return 0; | 
 
 
 
 
 | 388 | } | 
 
 
 
 
 | 389 |  | 
 
 
 
 
 | 390 | uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 391 | { | 
 
 
 
 
 | 392 | //TODO: figure out why our implementation of dprint shows after dev mode is turned off | 
 
 
 
 
 | 393 | RGBA color; | 
 
 
 
 
 | 394 | RGBA shade; | 
 
 
 
 
 | 395 | int i; | 
 
 
 
 
 | 396 | numargs = 0; | 
 
 
 
 
 | 397 | for(i = 0; args[i].type < sl_void; i++) | 
 
 
 
 
 | 398 | { | 
 
 
 
 
 | 399 | numargs++; | 
 
 
 
 
 | 400 | } | 
 
 
 
 
 | 401 | if(argumentEmpty(&args[0])) return 0; | 
 
 
 
 
 | 402 | if(numargs > 1 ) color.R = (char)args[1].val.value_int32; | 
 
 
 
 
 | 403 | else color.R = 255; | 
 
 
 
 
 | 404 | if(numargs > 2 ) color.G = (char)args[2].val.value_int32; | 
 
 
 
 
 | 405 | else color.G = 255; | 
 
 
 
 
 | 406 | if(numargs > 3 ) color.B = (char)args[3].val.value_int32; | 
 
 
 
 
 | 407 | else color.B = 255; | 
 
 
 
 
 | 408 | color.A = 0; | 
 
 
 
 
 | 409 | if(numargs > 5 ) shade.R = (char)args[5].val.value_int32; | 
 
 
 
 
 | 410 | else shade.R = 0x3F; | 
 
 
 
 
 | 411 | if(numargs > 6 ) shade.G = (char)args[6].val.value_int32; | 
 
 
 
 
 | 412 | else shade.G = 0x3F; | 
 
 
 
 
 | 413 | if(numargs > 7 ) shade.B = (char)args[7].val.value_int32; | 
 
 
 
 
 | 414 | else shade.B = 0x3F; | 
 
 
 
 
 | 415 | shade.A = 0; | 
 
 
 
 
 | 416 |  | 
 
 
 
 
 | 417 | DDrConsole_PrintColored(args[0].val.value_str32, 1, color, shade); | 
 
 
 
 
 | 418 | return 0; | 
 
 
 
 
 | 419 | } | 
 
 
 
 
 | 420 |  | 
 
 
 
 
 | 421 |  | 
 
 
 
 
 | 422 | uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 423 | { | 
 
 
 
 
 | 424 |  | 
 
 
 
 
 | 425 | ret->type = sl_int32; | 
 
 
 
 
 | 426 | ret->val.value_int32 = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 427 |  | 
 
 
 
 
 | 428 | return 0; | 
 
 
 
 
 | 429 | } | 
 
 
 
 
 | 430 |  | 
 
 
 
 
 | 431 | typedef struct { | 
 
 
 
 
 | 432 | char Name[16]; | 
 
 
 
 
 | 433 | uint64_t Bit; | 
 
 
 
 
 | 434 | } KeyBit; | 
 
 
 
 
 | 435 |  | 
 
 
 
 
 | 436 | static KeyBit Actions[] = { | 
 
 
 
 
 | 437 | {"Escape", Action_Escape}, | 
 
 
 
 
 | 438 | {"Console", Action_Console}, | 
 
 
 
 
 | 439 | {"PauseScreen", Action_PauseScreen}, | 
 
 
 
 
 | 440 | {"Cutscene1", Action_Cutscene_1                }, | 
 
 
 
 
 | 441 | {"Cutscene2", Action_Cutscene_2                }, | 
 
 
 
 
 | 442 | {"F4", Action_F4                      }, | 
 
 
 
 
 | 443 | {"F5", Action_F5                        }, | 
 
 
 
 
 | 444 | {"F6", Action_F6                       }, | 
 
 
 
 
 | 445 | {"F7", Action_F7                        }, | 
 
 
 
 
 | 446 | {"F8", Action_F8                        }, | 
 
 
 
 
 | 447 | {"StartRecord", Action_StartRecord        }, | 
 
 
 
 
 | 448 | {"StopRecord", Action_StopRecord            }, | 
 
 
 
 
 | 449 | {"PlayRecord", Action_PlayRecord              }, | 
 
 
 
 
 | 450 | {"F12", Action_F12                       }, | 
 
 
 
 
 | 451 | {"LookMode", Action_LookMode           }, | 
 
 
 
 
 | 452 | {"Screenshot", Action_Screenshot         }, | 
 
 
 
 
 | 453 | {"Forward", Action_Forward                 }, | 
 
 
 
 
 | 454 | {"Backward", Action_Backward                }, | 
 
 
 
 
 | 455 | {"TurnLeft", Action_TurnLeft                }, | 
 
 
 
 
 | 456 | {"TurnRight", Action_TurnRight               }, | 
 
 
 
 
 | 457 | {"StepLeft", Action_StepLeft                }, | 
 
 
 
 
 | 458 | {"StepRight", Action_StepRight               }, | 
 
 
 
 
 | 459 | {"Jump", Action_Jump                    }, | 
 
 
 
 
 | 460 | {"Crouch", Action_Crouch                  }, | 
 
 
 
 
 | 461 | {"Punch",Action_Punch                   }, | 
 
 
 
 
 | 462 | {"Kick", Action_Kick                    }, | 
 
 
 
 
 | 463 | {"Block", Action_Block                   }, | 
 
 
 
 
 | 464 | {"Walk", Action_Walk}, | 
 
 
 
 
 | 465 | {"Action", Action_Action}, | 
 
 
 
 
 | 466 | {"Hypo", Action_Hypo}, | 
 
 
 
 
 | 467 | {"Reload", Action_Reload                }, | 
 
 
 
 
 | 468 | {"Swap", Action_Swap                }, | 
 
 
 
 
 | 469 | {"Drop", Action_Drop                     }, | 
 
 
 
 
 | 470 | {"Fire1", Action_Fire1                       }, | 
 
 
 
 
 | 471 | {"Fire2", Action_Fire2                       }, | 
 
 
 
 
 | 472 | {"Fire3", Action_Fire3                       } | 
 
 
 
 
 | 473 | }; | 
 
 
 
 
 | 474 |  | 
 
 
 
 
 | 475 | uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 476 | { | 
 
 
 
 
 | 477 | uint32_t index; | 
 
 
 
 
 | 478 | uint32_t i = 2; | 
 
 
 
 
 | 479 | uint32_t j = 0; | 
 
 
 
 
 | 480 | uint64_t Input = 0; | 
 
 
 
 
 | 481 | Character* Chr; | 
 
 
 
 
 | 482 | ActiveCharacter* Active; | 
 
 
 
 
 | 483 | if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 484 | else index = args[0].val.value_int32; | 
 
 
 
 
 | 485 |  | 
 
 
 
 
 | 486 | Chr = &(ONgGameState->CharacterStorage[index]); | 
 
 
 
 
 | 487 | Active = ONrGetActiveCharacter(Chr); | 
 
 
 
 
 | 488 | if (!Active) return 1; | 
 
 
 
 
 | 489 |  | 
 
 
 
 
 | 490 | for(i = 1; i < numargs - 1; i++) { | 
 
 
 
 
 | 491 | for(j = 0; j < 32; j++) { | 
 
 
 
 
 | 492 | if(!strcmp(args[i].val.value_str32, Actions[j].Name)) { | 
 
 
 
 
 | 493 | Input = Input | Actions[j].Bit; | 
 
 
 
 
 | 494 | } | 
 
 
 
 
 | 495 | } | 
 
 
 
 
 | 496 | } | 
 
 
 
 
 | 497 | Active->Input.ActionsDown = Active->Input.ActionsDown | Input; | 
 
 
 
 
 | 498 | if( Input == 0 ) { | 
 
 
 
 
 | 499 | DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); | 
 
 
 
 
 | 500 | return 0; | 
 
 
 
 
 | 501 | } | 
 
 
 
 
 | 502 | if (  args[numargs - 1].val.value_int32 <= 0) { | 
 
 
 
 
 | 503 | return 0; | 
 
 
 
 
 | 504 | } | 
 
 
 
 
 | 505 | else { | 
 
 
 
 
 | 506 | args[numargs - 1].val.value_int32 -= 1; | 
 
 
 
 
 | 507 | *dontuse2 = 1; | 
 
 
 
 
 | 508 | *dontuse1 = 1; | 
 
 
 
 
 | 509 | } | 
 
 
 
 
 | 510 | return 0; | 
 
 
 
 
 | 511 | } | 
 
 
 
 
 | 512 |  | 
 
 
 
 
 | 513 | uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 514 | { | 
 
 
 
 
 | 515 | //              int index; | 
 
 
 
 
 | 516 | //              if (numargs < 4) index = 0; | 
 
 
 
 
 | 517 | //              else    if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 518 | //              else index = args[0].val.value_int32; | 
 
 
 
 
 | 519 |  | 
 
 
 
 
 | 520 | //              Character* Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 | 521 | //      ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); | 
 
 
 
 
 | 522 | //      if ((int)Active == 0) return 1; | 
 
 
 
 
 | 523 | uint32_t i = 2; | 
 
 
 
 
 | 524 | uint32_t j = 0; | 
 
 
 
 
 | 525 | uint64_t Input = 0; | 
 
 
 
 
 | 526 | for(i = 0; i < numargs; i++) { | 
 
 
 
 
 | 527 | for(j = 0; j < 32; j++) { | 
 
 
 
 
 | 528 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); | 
 
 
 
 
 | 529 | if(!strcmp(args[i].val.value_str32, Actions[j].Name)) { | 
 
 
 
 
 | 530 | Input = Input | Actions[j].Bit; | 
 
 
 
 
 | 531 | //DDrConsole_PrintF("Success!"); | 
 
 
 
 
 | 532 | } | 
 
 
 
 
 | 533 |  | 
 
 
 
 
 | 534 | } | 
 
 
 
 
 | 535 | } | 
 
 
 
 
 | 536 | //DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10)); | 
 
 
 
 
 | 537 | ret->val.value_int32 = 0; | 
 
 
 
 
 | 538 | ret->type = sl_int32; | 
 
 
 
 
 | 539 | if (ONgGameState->Input.ActionsDown == Input) ret->val.value_int32 = 1; | 
 
 
 
 
 | 540 | return 0; | 
 
 
 
 
 | 541 | } | 
 
 
 
 
 | 542 |  | 
 
 
 
 
 | 543 | uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 544 | { | 
 
 
 
 
 | 545 | //              int index; | 
 
 
 
 
 | 546 | //              if (numargs < 4) index = 0; | 
 
 
 
 
 | 547 | //              else    if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); | 
 
 
 
 
 | 548 | //              else index = args[0].val.value_int32; | 
 
 
 
 
 | 549 |  | 
 
 
 
 
 | 550 | //              Character* Chr = ONgGameState->CharacterStorage; | 
 
 
 
 
 | 551 | //      ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); | 
 
 
 
 
 | 552 | //      if ((int)Active == 0) return 1; | 
 
 
 
 
 | 553 |  | 
 
 
 
 
 | 554 | int i = 2; | 
 
 
 
 
 | 555 | int j = 0; | 
 
 
 
 
 | 556 | uint64_t Input = 0; | 
 
 
 
 
 | 557 | /* | 
 
 
 
 
 | 558 | numargs = 0; | 
 
 
 
 
 | 559 | for(i = 0; args[i].type <= sl_void; i++) | 
 
 
 
 
 | 560 | { | 
 
 
 
 
 | 561 | //DDrConsole_PrintF("%i", args[i].type ); | 
 
 
 
 
 | 562 | numargs++; | 
 
 
 
 
 | 563 |  | 
 
 
 
 
 | 564 | } | 
 
 
 
 
 | 565 | if(numargs < 1 || args[0].val.value == 0)  return; | 
 
 
 
 
 | 566 | //for(i = 0; i < numargs; i++) { | 
 
 
 
 
 | 567 | */ | 
 
 
 
 
 | 568 | i = 0; | 
 
 
 
 
 | 569 | for(j = 0; j < 32; j++) { | 
 
 
 
 
 | 570 | //DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); | 
 
 
 
 
 | 571 | if(!strcmp(args[i].val.value_str32, Actions[j].Name)) { | 
 
 
 
 
 | 572 | Input = Input | Actions[j].Bit; | 
 
 
 
 
 | 573 | //DDrConsole_PrintF("Success!"); | 
 
 
 
 
 | 574 | } | 
 
 
 
 
 | 575 |  | 
 
 
 
 
 | 576 | } | 
 
 
 
 
 | 577 | //      } | 
 
 
 
 
 | 578 | DDrConsole_PrintF("Waiting..."); | 
 
 
 
 
 | 579 | if (( ONgGameState->Input.ActionsDown & Input) == Input) | 
 
 
 
 
 | 580 | { | 
 
 
 
 
 | 581 | DDrConsole_PrintF("Found key!"); | 
 
 
 
 
 | 582 | } | 
 
 
 
 
 | 583 | else { | 
 
 
 
 
 | 584 | //else (int)*ret = 1; | 
 
 
 
 
 | 585 | *dontuse2 = 1; | 
 
 
 
 
 | 586 | *dontuse1 = 1; | 
 
 
 
 
 | 587 | } | 
 
 
 
 
 | 588 | return 0; | 
 
 
 
 
 | 589 | } | 
 
 
 
 
 | 590 |  | 
 
 
 
 
 | 591 |  | 
 
 
 
 
 | 592 | uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 593 | { | 
 
 
 
 
 | 594 | char output[1024]; | 
 
 
 
 
 | 595 | char buffer[1024]; | 
 
 
 
 
 | 596 | unsigned int i; | 
 
 
 
 
 | 597 | char* placeinoutput = output; | 
 
 
 
 
 | 598 | char* placeininput = args[0].val.value_str32; | 
 
 
 
 
 | 599 | int formatnum = 0; | 
 
 
 
 
 | 600 | //fix the broken bsl numargs... | 
 
 
 
 
 | 601 | numargs = 0; | 
 
 
 
 
 | 602 |  | 
 
 
 
 
 | 603 | for(i = 0; args[i].type < sl_void; i++) | 
 
 
 
 
 | 604 | { | 
 
 
 
 
 | 605 | numargs++; | 
 
 
 
 
 | 606 | } | 
 
 
 
 
 | 607 |  | 
 
 
 
 
 | 608 |  | 
 
 
 
 
 | 609 | if (numargs < 1) | 
 
 
 
 
 | 610 | return 1; | 
 
 
 
 
 | 611 |  | 
 
 
 
 
 | 612 | while(1) | 
 
 
 
 
 | 613 | { | 
 
 
 
 
 | 614 | int size; | 
 
 
 
 
 | 615 | //s is the pointer to the args | 
 
 
 
 
 | 616 | char* s = strchr(placeininput , '%'); | 
 
 
 
 
 | 617 | //we didnt find a %, break! | 
 
 
 
 
 | 618 | if(!s) | 
 
 
 
 
 | 619 | { | 
 
 
 
 
 | 620 | strcpy(placeinoutput, placeininput); | 
 
 
 
 
 | 621 | break; | 
 
 
 
 
 | 622 | } | 
 
 
 
 
 | 623 | size = (int)s - (int)placeininput ; | 
 
 
 
 
 | 624 | //we found one, so copy the portion of string | 
 
 
 
 
 | 625 |  | 
 
 
 
 
 | 626 |  | 
 
 
 
 
 | 627 |  | 
 
 
 
 
 | 628 | memcpy( placeinoutput,placeininput, size); | 
 
 
 
 
 | 629 | placeininput += size; | 
 
 
 
 
 | 630 | placeinoutput += size; | 
 
 
 
 
 | 631 |  | 
 
 
 
 
 | 632 | memset( placeinoutput, '%', (int)pow(2, formatnum)); | 
 
 
 
 
 | 633 | placeinoutput += (int)pow(2, formatnum); | 
 
 
 
 
 | 634 |  | 
 
 
 
 
 | 635 |  | 
 
 
 
 
 | 636 | placeininput += 1; | 
 
 
 
 
 | 637 | *placeinoutput = 0; | 
 
 
 
 
 | 638 | formatnum++; | 
 
 
 
 
 | 639 |  | 
 
 
 
 
 | 640 | } | 
 
 
 
 
 | 641 |  | 
 
 
 
 
 | 642 | for(i = 1; i < numargs; i++)    { | 
 
 
 
 
 | 643 | //sprintf(output, output, args[i].value_str32); | 
 
 
 
 
 | 644 | memcpy(buffer, output, 1024); | 
 
 
 
 
 | 645 | if(args[i].val.value == 0) break; | 
 
 
 
 
 | 646 | switch(args[i].type) | 
 
 
 
 
 | 647 | { | 
 
 
 
 
 | 648 | case sl_bool: | 
 
 
 
 
 | 649 | case sl_int32: | 
 
 
 
 
 | 650 | sprintf(output, buffer, args[i].val.value_int32); | 
 
 
 
 
 | 651 | break; | 
 
 
 
 
 | 652 | case sl_float: | 
 
 
 
 
 | 653 | sprintf(output, buffer, args[i].val.value_float); | 
 
 
 
 
 | 654 | break; | 
 
 
 
 
 | 655 | case sl_str32: | 
 
 
 
 
 | 656 | sprintf(output, buffer, args[i].val.value_str32); | 
 
 
 
 
 | 657 | break; | 
 
 
 
 
 | 658 | case sl_void: | 
 
 
 
 
 | 659 | default: | 
 
 
 
 
 | 660 | break; | 
 
 
 
 
 | 661 | } | 
 
 
 
 
 | 662 | } | 
 
 
 
 
 | 663 | ret->val.value_str32 = output; | 
 
 
 
 
 | 664 | ret->type = sl_str32; | 
 
 
 
 
 | 665 | return 0; | 
 
 
 
 
 | 666 | } | 
 
 
 
 
 | 667 |  | 
 
 
 
 
 | 668 | // Widescreen patch for talking heads. | 
 
 
 
 
 | 669 | uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 670 | { | 
 
 
 
 
 | 671 | args[1].val.value_int32 = (double)args[1].val.value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height)); | 
 
 
 
 
 | 672 | // Call orig OCiCinematic_ScriptStart | 
 
 
 
 
 | 673 | return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret); | 
 
 
 
 
 | 674 | } | 
 
 
 
 
 | 675 |  | 
 
 
 
 
 | 676 | void ONICALL SLrDaodan_Register_ReturnType(char* name, char* desc, char* argfmt, sl_type type, sl_func callback) { | 
 
 
 
 
 | 677 | char argfmt2[512]; | 
 
 
 
 
 | 678 | uint16_t errornum; | 
 
 
 
 
 | 679 | if (argfmt && strlen(argfmt) < 507) { | 
 
 
 
 
 | 680 | sprintf(argfmt2, "%s [|]", argfmt); | 
 
 
 
 
 | 681 | errornum = SLrScript_Command_Register_ReturnType(name, desc, argfmt2, type, callback); | 
 
 
 
 
 | 682 | if(errornum) | 
 
 
 
 
 | 683 | { | 
 
 
 
 
 | 684 | STARTUPMESSAGE("Registration of script command %s failed with error %i", name, errornum); | 
 
 
 
 
 | 685 | } | 
 
 
 
 
 | 686 | } else { | 
 
 
 
 
 | 687 | STARTUPMESSAGE("Registration of script command %s failed because of a too long argfmt", name); | 
 
 
 
 
 | 688 | } | 
 
 
 
 
 | 689 | } | 
 
 
 
 
 | 690 |  | 
 
 
 
 
 | 691 | void* TSrTest = 0; | 
 
 
 
 
 | 692 | uint16_t ONICALL new_text(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) | 
 
 
 
 
 | 693 | { | 
 
 
 
 
 | 694 | void* TSFFTahoma; | 
 
 
 
 
 | 695 |  | 
 
 
 
 
 | 696 | if(!TSrTest){ | 
 
 
 
 
 | 697 | TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma); | 
 
 
 
 
 | 698 | TSrContext_New( TSFFTahoma, 7, 1, 1,  0, &TSrTest); | 
 
 
 
 
 | 699 | } | 
 
 
 
 
 | 700 | DDrPatch_MakeCall((void*)0x004FBCEA, (void*)DDrText_Hook); | 
 
 
 
 
 | 701 |  | 
 
 
 
 
 | 702 | *dontuse2 = 1; | 
 
 
 
 
 | 703 | return 0; | 
 
 
 
 
 | 704 | } | 
 
 
 
 
 | 705 |  | 
 
 
 
 
 | 706 | void SLrDaodan_Initialize() | 
 
 
 
 
 | 707 | { | 
 
 
 
 
 | 708 | //      SLrConfig(); | 
 
 
 
 
 | 709 |  | 
 
 
 
 
 | 710 | SLrScript_Command_Register_Void("debug_daodan","Adds text to screen", "", new_text); | 
 
 
 
 
 | 711 |  | 
 
 
 
 
 | 712 | SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); | 
 
 
 
 
 | 713 | SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul); | 
 
 
 
 
 | 714 | SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); | 
 
 
 
 
 | 715 | SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); | 
 
 
 
 
 | 716 | srand((uint32_t)time(NULL)); | 
 
 
 
 
 | 717 | SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); | 
 
 
 
 
 | 718 | SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:string | script_id:int] [|]", sl_int32, bsl_getkills); | 
 
 
 
 
 | 719 | SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); | 
 
 
 
 
 | 720 | SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:string | script_id:int] [newname:string|]", sl_str32, bsl_chrname); | 
 
 
 
 
 | 721 | SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex); | 
 
 
 
 
 | 722 | SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_health); | 
 
 
 
 
 | 723 | SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's regeneration abilities", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_regen); | 
 
 
 
 
 | 724 | SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:string | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); | 
 
 
 
 
 | 725 | SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "[ai_name:string | script_id:int] powerup:string", sl_int32, bsl_powerup); | 
 
 
 
 
 | 726 | //d_holdkey is broken! | 
 
 
 
 
 | 727 | SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] frames:int keys:string", sl_int32, bsl_holdkey); | 
 
 
 
 
 | 728 | SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "[ai_name:string | script_id:int] [keys:string]", sl_int32, bsl_isheld); | 
 
 
 
 
 | 729 | SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "", sl_float, bsl_location); | 
 
 
 
 
 | 730 | SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:string | script_id:int ai_name:string | script_id:int", sl_float, bsl_distance); | 
 
 
 
 
 | 731 | SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "key:string", bsl_waitforkey); | 
 
 
 
 
 | 732 |  | 
 
 
 
 
 | 733 | //broken, only works for one damage type. | 
 
 
 
 
 | 734 | //SLrDaodan_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); | 
 
 
 
 
 | 735 |  | 
 
 
 
 
 | 736 | //used for debugging. | 
 
 
 
 
 | 737 | //      SLrDaodan_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); | 
 
 
 
 
 | 738 |  | 
 
 
 
 
 | 739 | SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf); | 
 
 
 
 
 | 740 | SLrScript_Command_Register_ReturnType("st", "Prints to console in color", "", sl_void, bsl_dprintcolored); | 
 
 
 
 
 | 741 | SLrScript_Command_Register_ReturnType("d_dprint", "Prints to console in color", "", sl_void, bsl_dprintcolored); | 
 
 
 
 
 | 742 |  | 
 
 
 
 
 | 743 | SLrGlobalVariable_Register_Int32("show_triggervolumes", "Show trigger volumes", &OBJgTriggerVolume_Visible); | 
 
 
 
 
 | 744 | } | 
 
 
 
 
 | 745 |  | 
 
 
 
 
 | 746 | // Patch for cinematic_start to work on widescreen resolutions | 
 
 
 
 
 | 747 | void SLrDaodan_Patch() | 
 
 
 
 
 | 748 | { | 
 
 
 
 
 | 749 | // PUSH OCiCinematic_ScriptStart -> PUSH cinematic_start_patch | 
 
 
 
 
 | 750 | DDrPatch_Int32((int*)(OniExe + 0x000f3755), (int)cinematic_start_patch); | 
 
 
 
 
 | 751 | } |