| 1 |
#include <stdio.h> |
| 2 |
#include "stdint.h" |
| 3 |
#include <time.h> |
| 4 |
#include <math.h> |
| 5 |
|
| 6 |
#include "BSL.h" |
| 7 |
#include "Utility.h" |
| 8 |
#include "../Daodan_Patch.h" |
| 9 |
#include "Console.h" |
| 10 |
|
| 11 |
#include "../Oni/Oni.h" |
| 12 |
|
| 13 |
#include "Character.h" |
| 14 |
|
| 15 |
|
| 16 |
uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 17 |
{ |
| 18 |
ret->val.value_int32 = args[0].val.value_int32 * args[1].val.value_int32; |
| 19 |
ret->type = sl_int32; |
| 20 |
return 0; |
| 21 |
} |
| 22 |
|
| 23 |
uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 24 |
{ |
| 25 |
double val1; |
| 26 |
double val2; |
| 27 |
|
| 28 |
if (args[0].type == sl_int32) |
| 29 |
val1 = args[0].val.value_int32; |
| 30 |
else |
| 31 |
val1 = args[0].val.value_float; |
| 32 |
|
| 33 |
if (args[1].type == sl_int32) |
| 34 |
val2 = args[1].val.value_int32; |
| 35 |
else |
| 36 |
val2 = args[1].val.value_float; |
| 37 |
|
| 38 |
ret->val.value_float = (float)(val1 * val2); |
| 39 |
ret->type = sl_float; |
| 40 |
return 0; |
| 41 |
} |
| 42 |
|
| 43 |
uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 44 |
{ |
| 45 |
ret->val.value_int32 = args[0].val.value_int32 / args[1].val.value_int32; |
| 46 |
ret->type = sl_int32; |
| 47 |
return 0; |
| 48 |
} |
| 49 |
uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 50 |
{ |
| 51 |
double val1; |
| 52 |
double val2; |
| 53 |
|
| 54 |
if (args[0].type == sl_int32) |
| 55 |
val1 = args[0].val.value_int32; |
| 56 |
else |
| 57 |
val1 = args[0].val.value_float; |
| 58 |
|
| 59 |
if (args[1].type == sl_int32) |
| 60 |
val2 = args[1].val.value_int32; |
| 61 |
else |
| 62 |
val2 = args[1].val.value_float; |
| 63 |
|
| 64 |
ret->val.value_float = (float)(val1 / val2); |
| 65 |
ret->type = sl_float; |
| 66 |
return 0; |
| 67 |
} |
| 68 |
|
| 69 |
uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 70 |
{ |
| 71 |
int32_t start = 0; |
| 72 |
int32_t end = 0; |
| 73 |
|
| 74 |
if (args[0].val.value_int32 == args[1].val.value_int32) |
| 75 |
return 1; |
| 76 |
else if (args[0].val.value_int32 > args[1].val.value_int32) |
| 77 |
{ |
| 78 |
start = args[1].val.value_int32; |
| 79 |
end = args[0].val.value_int32; |
| 80 |
} |
| 81 |
else |
| 82 |
{ |
| 83 |
start = args[0].val.value_int32; |
| 84 |
end = args[1].val.value_int32; |
| 85 |
} |
| 86 |
|
| 87 |
ret->val.value_int32 = start + (rand() % (uint32_t)(end - start + 1)); |
| 88 |
ret->type = sl_int32; |
| 89 |
return 0; |
| 90 |
} |
| 91 |
|
| 92 |
uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 93 |
{ |
| 94 |
int index; |
| 95 |
if (numargs == 0) index = 0; |
| 96 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 97 |
else index = args[0].val.value_int32; |
| 98 |
//killcount = ONgGameState->CharacterStorage[index].Kills; |
| 99 |
//ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
| 100 |
ret->val.value_int32 = ONgGameState->CharacterStorage[index].Kills; |
| 101 |
ret->type = sl_int32; |
| 102 |
return 0; |
| 103 |
} |
| 104 |
|
| 105 |
uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 106 |
{ |
| 107 |
int index; |
| 108 |
if (numargs == 0) index = 0; |
| 109 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 110 |
else index = args[0].val.value_int32; |
| 111 |
ret->val.value_int32 = ONgGameState->CharacterStorage[index].Damage; |
| 112 |
ret->type = sl_int32; |
| 113 |
return 0; |
| 114 |
} |
| 115 |
|
| 116 |
|
| 117 |
|
| 118 |
uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 119 |
{ |
| 120 |
int index; |
| 121 |
void* returnval; |
| 122 |
bool is_lsi = 0; |
| 123 |
Character* Chr = ONgGameState->CharacterStorage; |
| 124 |
|
| 125 |
if (numargs < 2 || args[1].type != sl_str32) return 1; |
| 126 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 127 |
else index = args[0].val.value_int32; |
| 128 |
|
| 129 |
|
| 130 |
|
| 131 |
if(!strcmp(args[1].val.value_str32,"ammo")) |
| 132 |
{ |
| 133 |
returnval = &(Chr[index].Inventory.AmmoUsed); |
| 134 |
} |
| 135 |
else if(!strcmp(args[1].val.value_str32,"hypo")) |
| 136 |
{ |
| 137 |
returnval = &(Chr[index].Inventory.HypoUsed); |
| 138 |
} |
| 139 |
else if(!strcmp(args[1].val.value_str32,"cells")) |
| 140 |
{ |
| 141 |
returnval = &(Chr[index].Inventory.CellsUsed); |
| 142 |
} |
| 143 |
else if(!strcmp(args[1].val.value_str32,"invis")) |
| 144 |
{ |
| 145 |
returnval = &(Chr[index].Inventory.CloakUsed); |
| 146 |
} |
| 147 |
else if(!strcmp(args[1].val.value_str32,"shield")) |
| 148 |
{ |
| 149 |
returnval = &(Chr[index].Inventory.ShieldUsed); |
| 150 |
} |
| 151 |
else if(!strcmp(args[1].val.value_str32,"lsi")) |
| 152 |
{ |
| 153 |
returnval = &(Chr[index].Inventory.hasLSI); |
| 154 |
is_lsi = 1; |
| 155 |
} |
| 156 |
// else if(!strcmp(args[1].value_str32,"bossshield")) |
| 157 |
// { |
| 158 |
// ret->value_int32 = Chr[index].Flags & char_bossshield; |
| 159 |
// ret->type = sl_int32; |
| 160 |
// if (numargs >=3) { |
| 161 |
// if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield; |
| 162 |
// else Chr[index].Flags = Chr[index].Flags | char_bossshield; |
| 163 |
// } |
| 164 |
// return 0; |
| 165 |
// } |
| 166 |
else return 1; |
| 167 |
//todo, add setting |
| 168 |
|
| 169 |
if(is_lsi) ret->val.value_int32 = (int)*(bool*)returnval; |
| 170 |
else ret->val.value_int32 = *(int*)returnval; |
| 171 |
ret->type = sl_int32; |
| 172 |
|
| 173 |
if (numargs >= 3) |
| 174 |
{ |
| 175 |
if(is_lsi) *(bool*)returnval = args[2].val.value_int32; |
| 176 |
else *(int*)returnval = args[2].val.value_int32; |
| 177 |
} |
| 178 |
|
| 179 |
|
| 180 |
return 0; |
| 181 |
} |
| 182 |
|
| 183 |
uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 184 |
{ |
| 185 |
int index; |
| 186 |
Character* Chr; |
| 187 |
int* health; |
| 188 |
if (numargs == 0) index = 0; |
| 189 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 190 |
else index = args[0].val.value_int32; |
| 191 |
Chr = ONgGameState->CharacterStorage; |
| 192 |
health = &Chr[index].Health; |
| 193 |
|
| 194 |
ret->val.value_int32 = *health; |
| 195 |
ret->type = sl_int32; |
| 196 |
|
| 197 |
if (args[1].val.value_int32) { |
| 198 |
*health = args[1].val.value_int32; |
| 199 |
} |
| 200 |
ret->val.value_int32 = *health; |
| 201 |
ret->type = sl_int32; |
| 202 |
return 0; |
| 203 |
} |
| 204 |
|
| 205 |
uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 206 |
{ |
| 207 |
int index; |
| 208 |
Character* Chr; |
| 209 |
if (numargs == 0) index = 0; |
| 210 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 211 |
else index = args[0].val.value_int32; |
| 212 |
Chr = ONgGameState->CharacterStorage ; |
| 213 |
|
| 214 |
|
| 215 |
/* |
| 216 |
DDrConsole_PrintF("Character %s", Chr[index].Name); |
| 217 |
DDrConsole_PrintF("Spawn %s", Chr[index].ScriptSpawn); |
| 218 |
DDrConsole_PrintF("Death %s", Chr[index].ScriptDie); |
| 219 |
DDrConsole_PrintF("Aware %s", Chr[index].ScriptAware); |
| 220 |
DDrConsole_PrintF("Alarm %s", Chr[index].ScriptAlarm); |
| 221 |
DDrConsole_PrintF("Hurt %s", Chr[index].ScriptHurt); |
| 222 |
DDrConsole_PrintF("Defeat %s", Chr[index].ScriptDefeat); |
| 223 |
DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo); |
| 224 |
DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath); |
| 225 |
*/ |
| 226 |
ret->val.value_int32 = Chr[index].RegenHax; |
| 227 |
ret->type = sl_int32; |
| 228 |
|
| 229 |
if (numargs >= 2) { |
| 230 |
Chr[index].RegenHax = args[1].val.value_int32; |
| 231 |
} |
| 232 |
return 0; |
| 233 |
} |
| 234 |
|
| 235 |
//wow this is broken. |
| 236 |
uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
| 237 |
int index; |
| 238 |
int index2; |
| 239 |
Character* Chr = ONgGameState->CharacterStorage; |
| 240 |
Character* Char1; |
| 241 |
Character* Char2; |
| 242 |
|
| 243 |
if (numargs < 2) return 1; |
| 244 |
|
| 245 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 246 |
else index = args[0].val.value_int32; |
| 247 |
if (index == -1) index = args[0].val.value_int32; |
| 248 |
|
| 249 |
if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].val.value_str32); |
| 250 |
else index2 = args[1].val.value_int32; |
| 251 |
if (index2 == -1) index2 = args[1].val.value_int32; |
| 252 |
Char1 = &Chr[index]; |
| 253 |
Char2 = &Chr[index2]; |
| 254 |
|
| 255 |
|
| 256 |
ret->val.value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2)); |
| 257 |
ret->type = sl_float; |
| 258 |
return 0; |
| 259 |
} |
| 260 |
uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
| 261 |
int index, i; |
| 262 |
float* loc; |
| 263 |
Character* Chr; |
| 264 |
numargs = 0; |
| 265 |
for(i = 0; args[i].type < sl_void; i++) |
| 266 |
{ |
| 267 |
numargs++; |
| 268 |
} |
| 269 |
|
| 270 |
|
| 271 |
if (numargs < 2) return 1; |
| 272 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 273 |
else index = args[0].val.value_int32; |
| 274 |
if (index == -1) index = args[0].val.value_int32; |
| 275 |
Chr = ONgGameState->CharacterStorage; |
| 276 |
if(numargs == 3) |
| 277 |
{ |
| 278 |
if (!strcmp(args[1].val.value_str32,"X") || !strcmp(args[1].val.value_str32,"x")) |
| 279 |
loc = &(Chr[index].Position.X); |
| 280 |
else if (!strcmp(args[1].val.value_str32,"Y") || !strcmp(args[1].val.value_str32,"y")) |
| 281 |
loc = &(Chr[index].Position.Y); |
| 282 |
else if (!strcmp(args[1].val.value_str32,"Z") || !strcmp(args[1].val.value_str32,"z")) |
| 283 |
loc = &(Chr[index].Position.Z); |
| 284 |
} |
| 285 |
else if (numargs == 4) { |
| 286 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
| 287 |
Chr[index].Location.X = args[1].val.value_float; |
| 288 |
Chr[index].Location.Y = args[2].val.value_float; |
| 289 |
Chr[index].Location.Z = args[3].val.value_float; |
| 290 |
if(Active) |
| 291 |
{ |
| 292 |
Active->PhyContext->Position = Chr[index].Location; |
| 293 |
} |
| 294 |
ret->val.value_float = 1; |
| 295 |
ret->type = sl_float; |
| 296 |
return 0; |
| 297 |
} |
| 298 |
else return 1; |
| 299 |
|
| 300 |
ret->val.value_float = *loc; |
| 301 |
ret->type = sl_float; |
| 302 |
|
| 303 |
if(numargs == 3) { |
| 304 |
//currently broken, does nothing. |
| 305 |
*loc = args[2].val.value_float; |
| 306 |
} |
| 307 |
return 0; |
| 308 |
} |
| 309 |
|
| 310 |
uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 311 |
{ |
| 312 |
int index; |
| 313 |
if (numargs == 0) index = 0; |
| 314 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 315 |
else index = args[0].val.value_int32; |
| 316 |
if(1) { |
| 317 |
Character* Chr = ONgGameState->CharacterStorage ; |
| 318 |
int* maxhealth = &Chr[index].MaxHealth; |
| 319 |
int oldmaxhealth = Chr[index].MaxHealth; |
| 320 |
int oldhealth = Chr->Health; |
| 321 |
if (numargs >= 2) { |
| 322 |
*maxhealth = args[1].val.value_int32; |
| 323 |
} |
| 324 |
if (numargs >= 3 && args[2].val.value_bool) { |
| 325 |
Chr->Health = (int)(((float)args[1].val.value_int32 / (float)oldmaxhealth) * (float)oldhealth); |
| 326 |
} |
| 327 |
ret->val.value_int32 = oldmaxhealth; |
| 328 |
ret->type = sl_int32; |
| 329 |
return 0; |
| 330 |
} |
| 331 |
} |
| 332 |
|
| 333 |
uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 334 |
{ |
| 335 |
//broken |
| 336 |
|
| 337 |
int index; |
| 338 |
if (numargs == 0) index = 0; |
| 339 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 340 |
else index = args[0].val.value_int32; |
| 341 |
if(1) { |
| 342 |
Character* Chr = ONgGameState->CharacterStorage; |
| 343 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
| 344 |
if (!Active) return 1; |
| 345 |
// ret->val.value_int32 = Active->LastDamageSourceCharacter; |
| 346 |
ret->type = sl_int32; |
| 347 |
return 0; |
| 348 |
} |
| 349 |
} |
| 350 |
|
| 351 |
|
| 352 |
|
| 353 |
uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 354 |
{ |
| 355 |
int index; |
| 356 |
char* name; |
| 357 |
|
| 358 |
if (numargs == 0) index = 0; |
| 359 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 360 |
else index = args[0].val.value_int32; |
| 361 |
if (index == -1) { |
| 362 |
ret->type = sl_str32; |
| 363 |
ret->val.value_str32 = "NULL"; |
| 364 |
return 0; |
| 365 |
} |
| 366 |
name = (char*)(&ONgGameState->CharacterStorage[index].Name); |
| 367 |
if (numargs == 2) { |
| 368 |
strncpy(name, (char*)args[1].val.value_str32, 31); |
| 369 |
} |
| 370 |
|
| 371 |
ret->type = sl_str32; |
| 372 |
ret->val.value_str32 = name; |
| 373 |
|
| 374 |
return 0; |
| 375 |
} |
| 376 |
|
| 377 |
|
| 378 |
uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 379 |
{ |
| 380 |
//testing numargs... |
| 381 |
ret->type = sl_int32; |
| 382 |
ret->val.value_int32 = numargs; |
| 383 |
return 0; |
| 384 |
} |
| 385 |
|
| 386 |
uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 387 |
{ |
| 388 |
//TODO: figure out why our implementation of dprint shows after dev mode is turned off |
| 389 |
RGBA color; |
| 390 |
RGBA shade; |
| 391 |
int i; |
| 392 |
numargs = 0; |
| 393 |
for(i = 0; args[i].type < sl_void; i++) |
| 394 |
{ |
| 395 |
numargs++; |
| 396 |
} |
| 397 |
if(numargs == 0) return 0; |
| 398 |
if(numargs > 1 ) color.R = (char)args[1].val.value_int32; |
| 399 |
else color.R = 255; |
| 400 |
if(numargs > 2 ) color.G = (char)args[2].val.value_int32; |
| 401 |
else color.G = 255; |
| 402 |
if(numargs > 3 ) color.B = (char)args[3].val.value_int32; |
| 403 |
else color.B = 255; |
| 404 |
color.A = 0; |
| 405 |
if(numargs > 5 ) shade.R = (char)args[5].val.value_int32; |
| 406 |
else shade.R = 0x3F; |
| 407 |
if(numargs > 6 ) shade.G = (char)args[6].val.value_int32; |
| 408 |
else shade.G = 0x3F; |
| 409 |
if(numargs > 7 ) shade.B = (char)args[7].val.value_int32; |
| 410 |
else shade.B = 0x3F; |
| 411 |
shade.A = 0; |
| 412 |
|
| 413 |
DDrConsole_PrintColored(args[0].val.value_str32, 1, color, shade); |
| 414 |
return 0; |
| 415 |
} |
| 416 |
|
| 417 |
|
| 418 |
uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 419 |
{ |
| 420 |
|
| 421 |
ret->type = sl_int32; |
| 422 |
ret->val.value_int32 = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 423 |
|
| 424 |
return 0; |
| 425 |
} |
| 426 |
|
| 427 |
typedef struct { |
| 428 |
char Name[16]; |
| 429 |
int Bit; |
| 430 |
} KeyBit; |
| 431 |
|
| 432 |
KeyBit Actions1[32] = { |
| 433 |
{"Escape", Action_Escape}, |
| 434 |
{"Console", Action_Console}, |
| 435 |
{"PauseScreen", Action_PauseScreen}, |
| 436 |
{"Cutscene1", Action_Cutscene_1 }, |
| 437 |
{"Cutscene2", Action_Cutscene_2 }, |
| 438 |
{"F4", Action_F4 }, |
| 439 |
{"F5", Action_F5 }, |
| 440 |
{"F6", Action_F6 }, |
| 441 |
{"F7", Action_F7 }, |
| 442 |
{"F8", Action_F8 }, |
| 443 |
{"StartRecord", Action_StartRecord }, |
| 444 |
{"StopRecord", Action_StopRecord }, |
| 445 |
{"PlayRecord", Action_PlayRecord }, |
| 446 |
{"F12", Action_F12 }, |
| 447 |
{"Unknown1", Action_Unknown1 }, |
| 448 |
{"LookMode", Action_LookMode }, |
| 449 |
{"Screenshot", Action_Screenshot }, |
| 450 |
{"Unknown2", Action_Unknown2 }, |
| 451 |
{"Unknown3", Action_Unknown3 }, |
| 452 |
{"Unknown4", Action_Unknown4 }, |
| 453 |
{"Unknown5", Action_Unknown5 }, |
| 454 |
{"Forward", Action_Forward }, |
| 455 |
{"Backward", Action_Backward }, |
| 456 |
{"TurnLeft", Action_TurnLeft }, |
| 457 |
{"TurnRight", Action_TurnRight }, |
| 458 |
{"StepLeft", Action_StepLeft }, |
| 459 |
{"StepRight", Action_StepRight }, |
| 460 |
{"Jump", Action_Jump }, |
| 461 |
{"Crouch", Action_Crouch }, |
| 462 |
{"Punch",Action_Punch }, |
| 463 |
{"Kick", Action_Kick }, |
| 464 |
{"Block", Action_Block } |
| 465 |
}; |
| 466 |
|
| 467 |
KeyBit Actions2[9] = { |
| 468 |
{"Walk", Action2_Walk}, |
| 469 |
{"Action", Action2_Action}, |
| 470 |
{"Hypo", Action2_Hypo}, |
| 471 |
{"Reload", Action2_Reload }, |
| 472 |
{"Swap", Action2_Swap }, |
| 473 |
{"Drop", Action2_Drop }, |
| 474 |
{"Fire1", Action2_Fire1 }, |
| 475 |
{"Fire2", Action2_Fire2 }, |
| 476 |
{"Fire3", Action2_Fire3 } |
| 477 |
}; |
| 478 |
uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 479 |
{ |
| 480 |
uint32_t index; |
| 481 |
uint32_t i = 2; |
| 482 |
uint32_t j = 0; |
| 483 |
int Input1 = 0; |
| 484 |
int Input2 = 0; |
| 485 |
Character* Chr; |
| 486 |
ActiveCharacter* Active; |
| 487 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 488 |
else index = args[0].val.value_int32; |
| 489 |
|
| 490 |
Chr = &(ONgGameState->CharacterStorage[index]); |
| 491 |
Active = ONrGetActiveCharacter(Chr); |
| 492 |
if (!Active) return 1; |
| 493 |
|
| 494 |
for(i = 1; i < numargs - 1; i++) { |
| 495 |
for(j = 0; j < 32; j++) { |
| 496 |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
| 497 |
Input1 = Input1 | Actions1[j].Bit; |
| 498 |
} |
| 499 |
} |
| 500 |
for(j = 0; j < 9; j++) { |
| 501 |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) { |
| 502 |
Input2 = Input2 | Actions2[j].Bit; |
| 503 |
} |
| 504 |
} |
| 505 |
} |
| 506 |
Active->Input.Current.Actions1 = Active->Input.Current.Actions1 | Input1; |
| 507 |
Active->Input.Current.Actions2 = Active->Input.Current.Actions2 | Input2; |
| 508 |
if( Input1 + Input2 == 0 ) { |
| 509 |
DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
| 510 |
return 0; |
| 511 |
} |
| 512 |
if ( args[numargs - 1].val.value_int32 <= 0) { |
| 513 |
return 0; |
| 514 |
} |
| 515 |
else { |
| 516 |
args[numargs - 1].val.value_int32 -= 1; |
| 517 |
*dontuse2 = 1; |
| 518 |
*dontuse1 = 1; |
| 519 |
} |
| 520 |
return 0; |
| 521 |
} |
| 522 |
|
| 523 |
uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 524 |
{ |
| 525 |
// int index; |
| 526 |
// if (numargs < 4) index = 0; |
| 527 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 528 |
// else index = args[0].val.value_int32; |
| 529 |
|
| 530 |
// Character* Chr = ONgGameState->CharacterStorage; |
| 531 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
| 532 |
// if ((int)Active == 0) return 1; |
| 533 |
uint32_t i = 2; |
| 534 |
uint32_t j = 0; |
| 535 |
int Input1 = 0; |
| 536 |
int Input2 = 0; |
| 537 |
for(i = 0; i < numargs; i++) { |
| 538 |
for(j = 0; j < 32; j++) { |
| 539 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); |
| 540 |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
| 541 |
Input1 = Input1 | Actions1[j].Bit; |
| 542 |
//DDrConsole_PrintF("Success!"); |
| 543 |
} |
| 544 |
|
| 545 |
} |
| 546 |
for(j = 0; j < 9; j++) { |
| 547 |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
| 548 |
|
| 549 |
} |
| 550 |
} |
| 551 |
//DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10)); |
| 552 |
ret->val.value_int32 = 0; |
| 553 |
ret->type = sl_int32; |
| 554 |
if ( (ONgGameState->Input.Current.Actions1 == Input1) && (ONgGameState->Input.Current.Actions2 == Input2)) ret->val.value_int32 = 1; |
| 555 |
return 0; |
| 556 |
} |
| 557 |
|
| 558 |
uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 559 |
{ |
| 560 |
// int index; |
| 561 |
// if (numargs < 4) index = 0; |
| 562 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
| 563 |
// else index = args[0].val.value_int32; |
| 564 |
|
| 565 |
// Character* Chr = ONgGameState->CharacterStorage; |
| 566 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
| 567 |
// if ((int)Active == 0) return 1; |
| 568 |
|
| 569 |
int i = 2; |
| 570 |
int j = 0; |
| 571 |
int Input1 = 0; |
| 572 |
int Input2 = 0; |
| 573 |
/* |
| 574 |
numargs = 0; |
| 575 |
for(i = 0; args[i].type <= sl_void; i++) |
| 576 |
{ |
| 577 |
//DDrConsole_PrintF("%i", args[i].type ); |
| 578 |
numargs++; |
| 579 |
|
| 580 |
} |
| 581 |
if(numargs < 1 || args[0].val.value == 0) return; |
| 582 |
//for(i = 0; i < numargs; i++) { |
| 583 |
*/ |
| 584 |
i = 0; |
| 585 |
for(j = 0; j < 32; j++) { |
| 586 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); |
| 587 |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
| 588 |
Input1 = Input1 | Actions1[j].Bit; |
| 589 |
//DDrConsole_PrintF("Success!"); |
| 590 |
} |
| 591 |
|
| 592 |
} |
| 593 |
for(j = 0; j < 9; j++) { |
| 594 |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
| 595 |
|
| 596 |
} |
| 597 |
// } |
| 598 |
DDrConsole_PrintF("Waiting..."); |
| 599 |
if ( |
| 600 |
(( ONgGameState->Input.Current.Actions1 & Input1) == Input1) && |
| 601 |
(( ONgGameState->Input.Current.Actions2 & Input2) == Input2) |
| 602 |
) |
| 603 |
{ |
| 604 |
DDrConsole_PrintF("Found key!"); |
| 605 |
} |
| 606 |
else { |
| 607 |
//else (int)*ret = 1; |
| 608 |
*dontuse2 = 1; |
| 609 |
*dontuse1 = 1; |
| 610 |
} |
| 611 |
return 0; |
| 612 |
} |
| 613 |
|
| 614 |
|
| 615 |
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 616 |
{ |
| 617 |
char output[1024]; |
| 618 |
char buffer[1024]; |
| 619 |
unsigned int i; |
| 620 |
char* placeinoutput = output; |
| 621 |
char* placeininput = args[0].val.value_str32; |
| 622 |
int formatnum = 0; |
| 623 |
//fix the broken bsl numargs... |
| 624 |
numargs = 0; |
| 625 |
|
| 626 |
for(i = 0; args[i].type < sl_void; i++) |
| 627 |
{ |
| 628 |
numargs++; |
| 629 |
} |
| 630 |
|
| 631 |
|
| 632 |
if (numargs < 1) |
| 633 |
return 1; |
| 634 |
|
| 635 |
while(1) |
| 636 |
{ |
| 637 |
int size; |
| 638 |
//s is the pointer to the args |
| 639 |
char* s = strchr(placeininput , '%'); |
| 640 |
//we didnt find a %, break! |
| 641 |
if(!s) |
| 642 |
{ |
| 643 |
strcpy(placeinoutput, placeininput); |
| 644 |
break; |
| 645 |
} |
| 646 |
size = (int)s - (int)placeininput ; |
| 647 |
//we found one, so copy the portion of string |
| 648 |
|
| 649 |
|
| 650 |
|
| 651 |
memcpy( placeinoutput,placeininput, size); |
| 652 |
placeininput += size; |
| 653 |
placeinoutput += size; |
| 654 |
|
| 655 |
memset( placeinoutput, '%', (int)pow(2, formatnum)); |
| 656 |
placeinoutput += (int)pow(2, formatnum); |
| 657 |
|
| 658 |
|
| 659 |
placeininput += 1; |
| 660 |
*placeinoutput = 0; |
| 661 |
formatnum++; |
| 662 |
|
| 663 |
} |
| 664 |
|
| 665 |
for(i = 1; i < numargs; i++) { |
| 666 |
//sprintf(output, output, args[i].value_str32); |
| 667 |
memcpy(buffer, output, 1024); |
| 668 |
if(args[i].val.value == 0) break; |
| 669 |
switch(args[i].type) |
| 670 |
{ |
| 671 |
case sl_bool: |
| 672 |
case sl_int32: |
| 673 |
sprintf(output, buffer, args[i].val.value_int32); |
| 674 |
break; |
| 675 |
case sl_float: |
| 676 |
sprintf(output, buffer, args[i].val.value_float); |
| 677 |
break; |
| 678 |
case sl_str32: |
| 679 |
sprintf(output, buffer, args[i].val.value_str32); |
| 680 |
break; |
| 681 |
case sl_void: |
| 682 |
default: |
| 683 |
break; |
| 684 |
} |
| 685 |
} |
| 686 |
ret->val.value_str32 = output; |
| 687 |
ret->type = sl_str32; |
| 688 |
return 0; |
| 689 |
} |
| 690 |
|
| 691 |
// Widescreen patch for talking heads. |
| 692 |
uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 693 |
{ |
| 694 |
args[1].val.value_int32 = (double)args[1].val.value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height)); |
| 695 |
return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret); |
| 696 |
} |
| 697 |
|
| 698 |
void ONICALL SLrDaodan_Register_ReturnType(char* name, char* desc, char* argfmt, sl_type type, sl_func callback) { |
| 699 |
char argfmt2[512]; |
| 700 |
uint16_t errornum; |
| 701 |
if (argfmt && strlen(argfmt) < 507) { |
| 702 |
sprintf(argfmt2, "%s [|]", argfmt); |
| 703 |
errornum = SLrScript_Command_Register_ReturnType(name, desc, argfmt2, type, callback); |
| 704 |
if(errornum) |
| 705 |
{ |
| 706 |
STARTUPMESSAGE("Registration of script command %s failed with error %i", name, errornum); |
| 707 |
} |
| 708 |
} else { |
| 709 |
STARTUPMESSAGE("Registration of script command %s failed because of a too long argfmt", name); |
| 710 |
} |
| 711 |
} |
| 712 |
|
| 713 |
void* TSrTest = 0; |
| 714 |
uint16_t ONICALL new_text(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
| 715 |
{ |
| 716 |
void* TSFFTahoma; |
| 717 |
|
| 718 |
if(!TSrTest){ |
| 719 |
TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma); |
| 720 |
TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &TSrTest); |
| 721 |
} |
| 722 |
DDrPatch_MakeCall((void*)0x004FBCEA, (void*)DDrText_Hook); |
| 723 |
|
| 724 |
*dontuse2 = 1; |
| 725 |
return 0; |
| 726 |
} |
| 727 |
|
| 728 |
void SLrDaodan_Initialize() |
| 729 |
{ |
| 730 |
// SLrConfig(); |
| 731 |
|
| 732 |
SLrScript_Command_Register_Void("debug_daodan","Adds text to screen", "", new_text); |
| 733 |
|
| 734 |
SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); |
| 735 |
SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul); |
| 736 |
SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); |
| 737 |
SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); |
| 738 |
srand((uint32_t)time(NULL)); |
| 739 |
SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); |
| 740 |
SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:string | script_id:int] [|]", sl_int32, bsl_getkills); |
| 741 |
SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); |
| 742 |
SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:string | script_id:int] [newname:string|]", sl_str32, bsl_chrname); |
| 743 |
SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex); |
| 744 |
SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_health); |
| 745 |
SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's regeneration abilities", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_regen); |
| 746 |
SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:string | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
| 747 |
SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "[ai_name:string | script_id:int] powerup:string", sl_int32, bsl_powerup); |
| 748 |
//d_holdkey is broken! |
| 749 |
SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] frames:int keys:string", sl_int32, bsl_holdkey); |
| 750 |
SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "[ai_name:string | script_id:int] [keys:string]", sl_int32, bsl_isheld); |
| 751 |
SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "", sl_float, bsl_location); |
| 752 |
SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:string | script_id:int ai_name:string | script_id:int", sl_float, bsl_distance); |
| 753 |
SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "key:string", bsl_waitforkey); |
| 754 |
|
| 755 |
//broken, only works for one damage type. |
| 756 |
//SLrDaodan_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); |
| 757 |
|
| 758 |
//used for debugging. |
| 759 |
// SLrDaodan_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); |
| 760 |
|
| 761 |
SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf); |
| 762 |
SLrScript_Command_Register_ReturnType("st", "Prints to console in color", "", sl_void, bsl_dprintcolored); |
| 763 |
SLrScript_Command_Register_ReturnType("d_dprint", "Prints to console in color", "", sl_void, bsl_dprintcolored); |
| 764 |
|
| 765 |
SLrGlobalVariable_Register_Int32("show_triggervolumes", "Show trigger volumes", &OBJgTriggerVolume_Visible); |
| 766 |
} |
| 767 |
|
| 768 |
// Patch for cinematic_start to work on widescreen resolutions |
| 769 |
void SLrDaodan_Patch() |
| 770 |
{ |
| 771 |
DDrPatch_Int32((int*)(OniExe + 0x000f3755), (int)cinematic_start_patch); |
| 772 |
} |