196 |
|
DefFunc(void, ONiDrawWeaponSight, ONICALL, (Character* Char), 0x004E1900); |
197 |
|
DefFunc(void, AI2rDisplayDebuggingInfo, ONICALL, (Character* Char), 0x0048C5F0); |
198 |
|
DefFunc(uint32_t, M3rTextureMap_New, ONICALL, (short width, short height, int type, int allocated, int flags, char* name, void** output), 0x041EB00); |
199 |
+ |
|
200 |
+ |
// Make a dialog element (in)visible and change its position |
201 |
+ |
DefFunc(void, WMrWindow_SetVisible, ONICALL, (int window, int visibility), 0x00475a10); |
202 |
+ |
DefFunc(void, WMrWindow_SetLocation, ONICALL, (int window, int x, int y), 0x004756d0); |
203 |
+ |
|
204 |
|
#undef DefFunc |
205 |
|
|
206 |
|
#endif |