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root/Oni2/Daodan/src/Oni_Symbols.h
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Comparing Daodan/src/Oni_Symbols.h (file contents):
Revision 691 by alloc, Thu Mar 7 01:10:23 2013 UTC vs.
Revision 692 by alloc, Thu Mar 7 17:26:13 2013 UTC

# Line 1 | Line 1
1   #ifndef ONI_SYMBOLS_H
2   #define ONI_SYMBOLS_H
3 < #include "bool.h"
3 > #include "stdint.h"
4   #include <stdio.h>
5   #include "Oni.h"
6 < #include "oni_gl.h"
6 > #include "Oni_GL.h"
7   #include "Oni_Character.h"
8   #include "BFW_ScriptLang.h"
9  
# Line 40 | Line 40
40   // OpenGL Gamma related
41   #define gl_gamma_ramp_valid     (*((int*)0x005603fc))
42  
43 < // OpenGL whatev?
43 > // OpenGL: list of pointers to opengl32.dll functions (and a few functions from GL extensions)
44   #define gl_api                          (*((gl_api_t**)0x00560604))
45  
46 < // OpenGL whatev?
46 > // OpenGL render engine descriptor (resolutions, flags, context methods)
47   #define gl_eng                          (*((gl_engine_t**)0x00560600))
48  
49   // Value of -switch/-noswitch?
# Line 106 | Line 106 | DefFunc(int, gl_platform_set_pixel_forma
106   // Original graphics initialization method patched to use "daodangl_platform_initialize" instead if daodangl is used
107   DefFunc(int, gl_platform_initialize, ONICALL, (), 0x00407da0);
108  
109 + // Retrieve gamma value from settings
110   DefFunc(float, ONrPersist_GetGamma, ONICALL, (), 0x0050f450);
111 +
112 + // Retrieve if the game was completed
113   DefFunc(uint8_t, ONrPersist_GetWonGame, ONICALL, (), 0x0050f660);
114  
115 + // Print a message to the startup.txt log
116   DefFunc(void, UUrStartupMessage, __cdecl, (const char* fmt, ...), 0x00424860);
117 +
118 + // Probably to spawn a new character
119   DefFunc(int16_t, ONrGameState_NewCharacter, ONICALL, (void* CHAR, void* AISA, void* flag, uint32_t* list_location), 0x004dac50);
120 +
121 + // Remove character
122 + DefFunc(void, ONrGameState_DeleteCharacter, ONICALL, (Character *inCharacter), 0x004DC480);
123 +
124 + DefFunc(void, ONrGameState_Timer_Start, ONICALL, (char* function, int time), 0x004FD370);
125 +
126 + // Get active (player?) character
127   DefFunc(ActiveCharacter*, ONrGetActiveCharacter, ONICALL, (void* CharacterPtr), 0x004f1180);
128 +
129 + DefFunc(uint32_t, ONrCharacter_GetHealthShade, ONICALL, (uint32_t health, uint32_t maxhealth), 0x004EF450);
130   DefFunc(void, ONrCharacter_NewAnimationHook, ONICALL, (Character *ioCharacter, ActiveCharacter *ioActiveCharacter), 0x004E97A0);
131   DefFunc(void, ONrCharacter_SetAnimationExternal, ONICALL, (Character *ioCharacter, short state, void* animation, int interpolation), 0x004EB340);
132 + DefFunc(void, ONrCharacter_SetHitPoints, ONICALL, (Character *ioCharacter, uint32_t inHitPoints), 0x004EB220);
133 + DefFunc(void, ONrCharacter_SetCharacterClass, ONICALL, (Character* Char, ONCC* Class), 0x004D7C30);
134 + DefFunc(void, ONrCorpse_Create, ONICALL, (Character* Character), 0x004EF340);
135 +
136  
137 + // Print message to console
138   DefFunc(void, COrTextArea_Print, ONICALL, (uint32_t area, uint32_t priority, uint32_t textshade, uint32_t textshadowshade, const char* text, uint32_t unk_alwaws_0, uint32_t fadetime), 0x00431340);
139 +
140 + // Original cheat function
141   DefFunc(uint8_t, ONrCheater, ONICALL, (uint32_t cheat), 0x004f5c30);
142 +
143 + // ?
144   DefFunc(int, AUrMessageBox, __cdecl, (int Buttons, char *Message, ...), 0x004378c0);
145   DefFunc(char*, SSrMessage_Find, ONICALL, (char* message_key), 0x0047F550);
146   DefFunc(void, ONiGameState_FindAutoPromptMessage, ONICALL, (char* Note, void* ptr), 0x004FDBE0);
147  
148 + // Register a BSL function with a return type
149   DefFunc(uint16_t, SLrScript_Command_Register_ReturnType, ONICALL, (char* name, char* desc, char* argfmt, sl_type type, sl_func callback), 0x00477b20);
150 +
151 + // Register a BSL function without a return value
152   DefFunc(uint16_t, SLrScript_Command_Register_Void, ONICALL, (char* name, char* desc, char* argfmt, sl_func callback), 0x00477b40);
153 +
154 + // Register a global BSL variable
155   DefFunc(uint16_t, SLrGlobalVariable_Register_Int32, ONICALL, (char* name, char* desc, int32_t* data), 0x00477e30);
156   DefFunc(uint16_t, SLrGlobalVariable_Register_Float, ONICALL, (char* name, char* desc, float* data), 0x00477ec0);
157   DefFunc(uint16_t, SLrGlobalVariable_Register_String, ONICALL, (char* name, char* desc, char* data), 0x00477fe0);
158  
159 + // Print message to console ?
160   DefFunc(int, COrMessage_Print, ONICALL, (char* Message, char* Key, void* noidea), 0x004304B0);
161 +
162   DefFunc(void, COrConsole_StatusLine_Display, ONICALL, (), 0x00431E70);
163 +
164 + // Get pointer to specified data instance
165   DefFunc(int16_t, TMrInstance_GetDataPtr, ONICALL, (int tag, char* name, void* pointer), 0x004232E0);
166 +
167 + // Get name of data instance pointed to
168   DefFunc(char*, TMrInstance_GetInstanceName, ONICALL, (void* InstancePointer), 0x00423D90);
169  
170 + DefFunc(short, TMrInstance_GetDataPtr_ByNumber, ONICALL, (int tag, int number, void** out), 0x00423680);
171 + DefFunc(uint32_t, TMrInstance_GetTagCount, ONICALL, (int tag), 0x004236F0);
172 +
173 + // Draw text on the screen
174   DefFunc(int16_t, TSrContext_DrawText, ONICALL, (uint32_t TSrContext, char* Text, char alpha, uint32_t usuallyzero, void* pRect), 0x0042DF00);
175   DefFunc(int16_t, TSrContext_New, ONICALL, (void* FontInstance, int size, int hthsik1,int hthsik2,int hthsik3, void* TSrContext), 0x0042EA30);
176  
177   DefFunc(int16_t, TSrContext_SetShade, ONICALL, (void *ioTextContext, uint32_t inShade), 0x0042EE50);
178 < DefFunc(void, ONrGameState_Timer_Start, ONICALL, (char* function, int time), 0x004FD370);
178 >
179   DefFunc(uint16_t, TRrAnimation_GetDuration, ONICALL, (void* Animation), 0x00428740);
180   DefFunc(uint16_t, TRrAnimation_GetTo, ONICALL, (void* Animation), 0x00428730);
181   DefFunc(uint16_t, TRrAnimation_GetFrom, ONICALL, (void* Animation), 0x00428720);
182  
144 DefFunc(void, ONrCharacter_SetHitPoints, ONICALL, (Character *ioCharacter, uint32_t inHitPoints), 0x004EB220);
145 DefFunc(void, ONrCorpse_Create, ONICALL, (Character* Character), 0x004EF340);
146
183   DefFunc(uint16_t, iSetCharacterClass, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004D99D0);
184   DefFunc(uint16_t, AI2iScript_Spawn, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004B4780);
185   //NOT USED: DefFunc(void*, OBJrObjectType_GetObject_ByNumber, ONICALL, (int inObjectType, int inIndex), );
186   //NOT USED: DefFunc(int, OBJiObjectGroup_GetNumObjects, ONICALL, (void *inObjectGroup), );
187  
152 DefFunc(void, ONrGameState_DeleteCharacter, ONICALL, (Character *inCharacter), 0x004DC480);
153
188   DefFunc(int, OBJrObjectType_EnumerateObjects, ONICALL, (int inObjectType, OBJtEnumCallback_Object inEnumCallback, int inUserData), 0x004D0080);
189  
190   DefFunc(void, OBJrDoor_Open, ONICALL, (DoorObject *inObject, Character *inCharacter), 0x004C26C0);
# Line 159 | Line 193 | DefFunc(short, OBJrConsole_OnActivate, O
193   DefFunc(void*, OBJrConsole_GetByID, ONICALL, (short ID), 0x004C0950);
194  
195  
162 DefFunc(void, ONrCharacter_SetCharacterClass, ONICALL, (Character* Char, ONCC* Class), 0x004D7C30);
163 DefFunc(short, TMrInstance_GetDataPtr_ByNumber, ONICALL, (int tag, int number, void** out), 0x00423680);
164 DefFunc(uint32_t, TMrInstance_GetTagCount, ONICALL, (int tag), 0x004236F0);
165 DefFunc(uint32_t, ONrCharacter_GetHealthShade, ONICALL, (uint32_t health, uint32_t maxhealth), 0x004EF450);
196   DefFunc(void, ONiDrawWeaponSight, ONICALL, (Character* Char), 0x004E1900);
197   DefFunc(void, AI2rDisplayDebuggingInfo, ONICALL, (Character* Char), 0x0048C5F0);
198   DefFunc(uint32_t, M3rTextureMap_New, ONICALL, (short width, short height, int type, int allocated, int flags, char* name, void** output), 0x041EB00);

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