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root/Oni2/Daodan/src/Oni_Symbols.h
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Comparing Daodan/src/Oni_Symbols.h (file contents):
Revision 705 by alloc, Tue Mar 19 15:00:23 2013 UTC vs.
Revision 876 by gumby, Sat Jun 1 20:29:59 2013 UTC

# Line 1 | Line 1
1 < #ifndef ONI_SYMBOLS_H
1 > #ifndef ONI_SYMBOLS_H
2   #define ONI_SYMBOLS_H
3   #include "stdint.h"
4   #include <stdio.h>
# Line 33 | Line 33
33  
34   // Game termination flag (ONiRunGame loops on it).
35   #define ONgTerminateGame        (*((UUtBool*)0x00630ffd))
36 <
36 >
37   // Window manager is running (drawing and updating windows).
38   #define WMgActive                       (*((UUtBool*)0x005e99a0))
39 <
39 >
40   // Set by WinMain, used by UUrPlatform_Initialize and ONrPlatform_Initialize,
41   // which copies it into ONgPlatformData.
42   #define ONgInstance                     (*((HINSTANCE*)0x0061f9e4))
43 <
43 >
44   // Keeps initial gamma ramp value (before any change).
45   #define GLgInitialGammaRamp     (((M3tWin32GammaRamp*)0x0055fdfc))
46  

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