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#ifndef ONI_SYMBOLS_H |
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#ifndef ONI_SYMBOLS_H |
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#define ONI_SYMBOLS_H |
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#include "stdint.h" |
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#include <stdio.h> |
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// Game termination flag (ONiRunGame loops on it). |
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#define ONgTerminateGame (*((UUtBool*)0x00630ffd)) |
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// Window manager is running (drawing and updating windows). |
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#define WMgActive (*((UUtBool*)0x005e99a0)) |
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// Set by WinMain, used by UUrPlatform_Initialize and ONrPlatform_Initialize, |
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// which copies it into ONgPlatformData. |
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#define ONgInstance (*((HINSTANCE*)0x0061f9e4)) |
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// Keeps initial gamma ramp value (before any change). |
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#define GLgInitialGammaRamp (((M3tWin32GammaRamp*)0x0055fdfc)) |
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