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root/Oni2/Daodan/src/Oni_Symbols.h
Revision: 690
Committed: Wed Mar 6 18:33:15 2013 UTC (12 years, 7 months ago) by alloc
Content type: text/x-chdr
File size: 8882 byte(s)
Log Message:
Daodan: Cleaning up code (a few comments, old commented out stuff removed), ugly wine-crash fix for DaodanGL

File Contents

# Content
1 #ifndef ONI_SYMBOLS_H
2 #define ONI_SYMBOLS_H
3 #include "bool.h"
4 #include <stdio.h>
5 #include "Oni.h"
6 #include "oni_gl.h"
7 #include "Oni_Character.h"
8 #include "BFW_ScriptLang.h"
9
10
11 //Define variables of Oni: #define VARNAME (*((TYPE*)ADDRESS))
12
13 // AIs are deaf (ger: "taub")
14 #define ai2_deaf (*((onibool*)0x005ec0c1))
15
16 // Option "debug" ... but what does it do?
17 #define AKgDebug_DebugMaps (*((char*)0x002b2204))
18
19 // Option "debugfiles" ... but what does it do?
20 #define BFgDebugFileEnable (*((bool*)0x0055c8d0))
21
22 // Parameter 1 to COrTextArea_Print. Context pointer?
23 #define COgConsoleLines (*((uint32_t*)0x005cb468))
24
25 // Default console text color
26 #define COgDefaultTextShade (*((uint32_t*)0x00533f70))
27
28 // Default console text shadow color
29 #define COgDefaultTextShadow (*((uint32_t*)0x00533f74))
30
31 // Console text fade timeout
32 #define COgFadeTimeValue (*((uint32_t*)0x00533f68))
33
34 // Some kind of graphics context?
35 #define g_Instance (*((HINSTANCE*)0x0061F9E4))
36
37 // OpenGL Gamma related
38 #define gl_gamma_ramp (*((WORD**)0x0055fdfc))
39
40 // OpenGL Gamma related
41 #define gl_gamma_ramp_valid (*((int*)0x005603fc))
42
43 // OpenGL whatev?
44 #define gl_api (*((gl_api_t**)0x00560604))
45
46 // OpenGL whatev?
47 #define gl_eng (*((gl_engine_t**)0x00560600))
48
49 // Value of -switch/-noswitch?
50 #define M3gResolutionSwitch (*((char*)0x00531634))
51
52 // Startup.txt file handle
53 #define ONgFileStartup (*((FILE**)0x005711b8))
54
55 // Current GameState
56 #define ONgGameState (*((GameState**)0x005ece7c))
57
58 // Current ONtPlatformData
59 #define ONgPlatformData (*((ONtPlatformData*)0x0053100c))
60
61 // Load non levelX_final-files yes/no
62 #define opt_ignore_private_data (*((char*)0x006370f0))
63
64 // Play sound yes/no
65 #define opt_sound (*((char*)0x006370fc))
66
67 // Option "findsounds" ... but what does it do?
68 #define SSgSearchOnDisk (*((bool*)0x005eb758))
69
70
71 // Method signature for script (BSL) functions
72 typedef uint16_t ( ONICALL *sl_func)(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret);
73
74 // Used by function definition below: OBJrObjectType_EnumerateObjects
75 typedef char ( ONICALL *OBJtEnumCallback_Object)(void *inObject, int inUserData);
76
77
78
79 #define DefFunc( type, name, callingconvention, args, address) typedef type ( callingconvention * _##name ) args; static _##name name = (_##name)address
80
81 // Orig timing functions, replaced by DDrMachineTime_* if option "usegettickcount" is enabled
82 DefFunc(int64_t, UUrMachineTime_High, ONICALL, (), 0x04026480);
83 DefFunc(double, UUrMachineTime_High_Frequency, ONICALL, (), 0x040264b0);
84 DefFunc(int64_t, UUrMachineTime_Sixtieths, ONICALL, (), 0x040263e0);
85
86 // Code to initialize platform stuff (like disabling system key combination Alt+Tab)
87 DefFunc(void, UUrPlatform_Initialize, ONICALL, (), 0x04026010);
88 DefFunc(void, UUrPlatform_Terminate, ONICALL, (), 0x04026310);
89
90 // Oni's file access methods
91 DefFunc(FILE*, oni_fopen, __cdecl, (const char*, const char*), 0x0051ea9f);
92 DefFunc(int, oni_fprintf, __cdecl, (FILE*, const char*, ...), 0x0051ebbf);
93 DefFunc(int, oni_fflush, __cdecl, (FILE*), 0x0051eab2);
94
95 // Oni's main method?
96 DefFunc(void, ONiMain, __cdecl, (int ArgCount, char *ArgList[]), 0x004d3280);
97
98 // Initialization code, used to hook in windowed modes
99 DefFunc(short, ONrPlatform_Initialize, ONICALL, (ONtPlatformData *PlatformData), 0x0050f670);
100 DefFunc(LRESULT, ONrPlatform_WindowProc, CALLBACK, (HWND Window, UINT Message, WPARAM WParam, LPARAM LParam), 0x0050f7a0);
101
102 // Retrieves a list of resolutions, replaced by "daodan_enumerate_valid_display_modes"
103 DefFunc(unsigned int, gl_enumerate_valid_display_modes, ONICALL, (M3tDisplayMode modes[16]), 0x004083a0);
104 DefFunc(int, gl_platform_set_pixel_format, ONICALL, (HDC hdc), 0x00407b50);
105 DefFunc(int, gl_platform_initialize, ONICALL, (), 0x00407da0);
106
107 DefFunc(float, ONrPersist_GetGamma, ONICALL, (), 0x0050f450);
108 DefFunc(uint8_t, ONrPersist_GetWonGame, ONICALL, (), 0x0050f660);
109
110 DefFunc(void, UUrStartupMessage, __cdecl, (const char* fmt, ...), 0x00424860);
111 DefFunc(int16_t, ONrGameState_NewCharacter, ONICALL, (void* CHAR, void* AISA, void* flag, uint32_t* list_location), 0x004dac50);
112 DefFunc(ActiveCharacter*, ONrGetActiveCharacter, ONICALL, (void* CharacterPtr), 0x004f1180);
113 DefFunc(void, ONrCharacter_NewAnimationHook, ONICALL, (Character *ioCharacter, ActiveCharacter *ioActiveCharacter), 0x004E97A0);
114 DefFunc(void, ONrCharacter_SetAnimationExternal, ONICALL, (Character *ioCharacter, short state, void* animation, int interpolation), 0x004EB340);
115
116 DefFunc(void, COrTextArea_Print, ONICALL, (uint32_t area, uint32_t priority, uint32_t textshade, uint32_t textshadowshade, const char* text, uint32_t unk_alwaws_0, uint32_t fadetime), 0x00431340);
117 DefFunc(uint8_t, ONrCheater, ONICALL, (uint32_t cheat), 0x004f5c30);
118 DefFunc(int, AUrMessageBox, __cdecl, (int Buttons, char *Message, ...), 0x004378c0);
119 DefFunc(char*, SSrMessage_Find, ONICALL, (char* message_key), 0x0047F550);
120 DefFunc(void, ONiGameState_FindAutoPromptMessage, ONICALL, (char* Note, void* ptr), 0x004FDBE0);
121
122 DefFunc(uint16_t, SLrScript_Command_Register_ReturnType, ONICALL, (char* name, char* desc, char* argfmt, sl_type type, sl_func callback), 0x00477b20);
123 DefFunc(uint16_t, SLrScript_Command_Register_Void, ONICALL, (char* name, char* desc, char* argfmt, sl_func callback), 0x00477b40);
124 DefFunc(uint16_t, SLrGlobalVariable_Register_Int32, ONICALL, (char* name, char* desc, int32_t* data), 0x00477e30);
125 DefFunc(uint16_t, SLrGlobalVariable_Register_Float, ONICALL, (char* name, char* desc, float* data), 0x00477ec0);
126 DefFunc(uint16_t, SLrGlobalVariable_Register_String, ONICALL, (char* name, char* desc, char* data), 0x00477fe0);
127
128 DefFunc(int, COrMessage_Print, ONICALL, (char* Message, char* Key, void* noidea), 0x004304B0);
129 DefFunc(void, COrConsole_StatusLine_Display, ONICALL, (), 0x00431E70);
130 DefFunc(int16_t, TMrInstance_GetDataPtr, ONICALL, (int tag, char* name, void* pointer), 0x004232E0);
131 DefFunc(char*, TMrInstance_GetInstanceName, ONICALL, (void* InstancePointer), 0x00423D90);
132
133 DefFunc(int16_t, TSrContext_DrawText, ONICALL, (uint32_t TSrContext, char* Text, char alpha, uint32_t usuallyzero, void* pRect), 0x0042DF00);
134 DefFunc(int16_t, TSrContext_New, ONICALL, (void* FontInstance, int size, int hthsik1,int hthsik2,int hthsik3, void* TSrContext), 0x0042EA30);
135
136 DefFunc(int16_t, TSrContext_SetShade, ONICALL, (void *ioTextContext, uint32_t inShade), 0x0042EE50);
137 DefFunc(void, ONrGameState_Timer_Start, ONICALL, (char* function, int time), 0x004FD370);
138 DefFunc(uint16_t, TRrAnimation_GetDuration, ONICALL, (void* Animation), 0x00428740);
139 DefFunc(uint16_t, TRrAnimation_GetTo, ONICALL, (void* Animation), 0x00428730);
140 DefFunc(uint16_t, TRrAnimation_GetFrom, ONICALL, (void* Animation), 0x00428720);
141
142 DefFunc(void, ONrCharacter_SetHitPoints, ONICALL, (Character *ioCharacter, uint32_t inHitPoints), 0x004EB220);
143 DefFunc(void, ONrCorpse_Create, ONICALL, (Character* Character), 0x004EF340);
144
145 DefFunc(uint16_t, iSetCharacterClass, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004D99D0);
146 DefFunc(uint16_t, AI2iScript_Spawn, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004B4780);
147 //NOT USED: DefFunc(void*, OBJrObjectType_GetObject_ByNumber, ONICALL, (int inObjectType, int inIndex), );
148 //NOT USED: DefFunc(int, OBJiObjectGroup_GetNumObjects, ONICALL, (void *inObjectGroup), );
149
150 DefFunc(void, ONrGameState_DeleteCharacter, ONICALL, (Character *inCharacter), 0x004DC480);
151
152 DefFunc(int, OBJrObjectType_EnumerateObjects, ONICALL, (int inObjectType, OBJtEnumCallback_Object inEnumCallback, int inUserData), 0x004D0080);
153
154 DefFunc(void, OBJrDoor_Open, ONICALL, (DoorObject *inObject, Character *inCharacter), 0x004C26C0);
155 DefFunc(void, OBJrDoor_ForceOpen, ONICALL, (short id), 0x004C1EE0);
156 DefFunc(short, OBJrConsole_OnActivate, ONICALL, (void *inObject, Character *inCharacter), 0x004C0880);
157 DefFunc(void*, OBJrConsole_GetByID, ONICALL, (short ID), 0x004C0950);
158
159
160 DefFunc(void, ONrCharacter_SetCharacterClass, ONICALL, (Character* Char, ONCC* Class), 0x004D7C30);
161 DefFunc(short, TMrInstance_GetDataPtr_ByNumber, ONICALL, (int tag, int number, void** out), 0x00423680);
162 DefFunc(uint32_t, TMrInstance_GetTagCount, ONICALL, (int tag), 0x004236F0);
163 DefFunc(uint32_t, ONrCharacter_GetHealthShade, ONICALL, (uint32_t health, uint32_t maxhealth), 0x004EF450);
164 DefFunc(void, ONiDrawWeaponSight, ONICALL, (Character* Char), 0x004E1900);
165 DefFunc(void, AI2rDisplayDebuggingInfo, ONICALL, (Character* Char), 0x0048C5F0);
166 DefFunc(uint32_t, M3rTextureMap_New, ONICALL, (short width, short height, int type, int allocated, int flags, char* name, void** output), 0x041EB00);
167 #undef DefFunc
168
169 #endif