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#define symbol(name, value) .global name; .set name, 0x00400000 + value |
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// MSVC6.0 stdlib |
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symbol ( _oni_malloc , 0x0011fc24 ) |
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symbol ( _oni_free , 0x0011fbf5 ) |
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symbol ( _oni_fopen , 0x0011ea9f ) |
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symbol ( _oni_fflush , 0x0011eab2 ) |
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symbol ( _oni_fprintf , 0x0011ebbf ) |
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symbol ( _oni_vsprintf , 0x0011e860 ) |
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// Oni Engine |
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symbol ( _ONiMain , 0x000d3280 ) |
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// BFW_Utility |
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symbol ( _UUrStartupMessage , 0x00024860 ) |
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symbol ( @UUrMachineTime_High@0 , 0x00026480 ) |
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symbol ( @UUrMachineTime_High_Frequency@0 , 0x000264b0 ) |
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symbol ( @UUrMachineTime_Sixtieths@0 , 0x000263e0 ) |
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symbol ( _ONgFileStartup , 0x001711b8 ) |
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symbol ( @UUrPlatform_Initialize@0 , 0x00026010 ) |
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symbol ( @UUrPlatform_Terminate@0 , 0x00026310 ) |
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// OpenGL |
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symbol ( @gl_enumerate_valid_display_modes@4 , 0x000083a0 ) |