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#define symbol(name, value) .global name; .set name, 0x00400000 + value |
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// Patch locations |
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// Font texture cache doubled |
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symbol ( Patch_FontCache1 , 0x00020ea7 ) |
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symbol ( Patch_FontCache2 , 0x00020f4a ) |
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// Now supports textures up to 512x512 |
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symbol ( Patch_TextureSize , 0x00005251 ) |
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// Non-"_Final" levels are now valid |
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symbol ( Patch_LevelPlugins , 0x000206a8 ) |
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// Pathfinding grid cache size x8 |
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symbol ( Patch_PathFind1 , 0x0010b03b ) |
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symbol ( Patch_PathFind2 , 0x0010b04c ) |
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// Projectile awareness fixed |
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symbol ( Patch_Projectile1 , 0x0009c07c ) |
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symbol ( Patch_Projectile2 , 0x0009c080 ) |
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symbol ( Patch_Projectile3 , 0x0009c084 ) |
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symbol ( Patch_Projectile4 , 0x0009c110 ) |
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// Forced DirectInput (for Windows NT) |
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symbol ( Patch_DInput , 0x00002e6d ) |
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// Makes wp_fadetime actually have a function |
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symbol ( Patch_WP_Fadetime1 , 0x0011a889 ) |
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symbol ( Patch_WP_Fadetime2 , 0x0011a560 ) |
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// Weapon fadetime |
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symbol ( Patch_Fadetime , 0x0011ab0e ) |
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// Kicking guns fix |
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symbol ( Patch_GunsKick , 0x000DC420 ) |
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// Cooldown timer exploit fix ^_^ |
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symbol ( Patch_Cooldown , 0x0011A825 ) |
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// Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat. |
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symbol ( Patch_Door_DFramesPtr , 0x000D8AA0 ) |
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// Replaces the variable name "door_drawframes" with the variable name "chr_lms" |
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symbol ( Patch_Door_DFramesStr , 0x0015058C ) |
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// Replaces the description "draws doorframes for all unplaced doors(1 null)" with "turns on Last Man Standing mode(9 nulls)" |
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symbol ( Patch_Door_DFramesDes , 0x00150564 ) |
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// MSVC6.0 stdlib |
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symbol ( _oni_fopen , 0x0011ea9f ) |
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symbol ( _oni_fprintf , 0x0011ebbf ) |
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symbol ( _oni_fflush , 0x0011eab2 ) |
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// BFW_Utility |
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symbol ( _UUrStartupMessage , 0x00024860 ) |
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symbol ( _ONgFileStartup , 0x001711b8 ) |