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root/Oni2/Daodan/src/Oni_Character.h
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Comparing Daodan/src/Oni_Character.h (file contents):
Revision 677 by alloc, Sat Mar 2 23:46:33 2013 UTC vs.
Revision 692 by alloc, Thu Mar 7 17:26:13 2013 UTC

# Line 1 | Line 1
1 #pragma once
1   #ifndef ONI_CHARACTER_H
2   #define ONI_CHARACTER_H
3  
4 < //#include <stdint.h>
6 < #include "bool.h"
4 > #include "stdint.h"
5  
6   enum {
7          team_konoko,
# Line 15 | Line 13 | enum {
13          team_switzerland,
14          team_syndicateaccessory,
15   };
16 < /*
19 < int16_t ONICALL ONrGameState_NewCharacter(CharacterObject* CHAR, void* AISA, void* flag, uint32_t* list_location);
20 < int32_t* ONICALL ONrGetActiveCharacter(void* CharacterPtr);
21 < //int16_t ONICALL ONrGameState_GetPlayerCharacter();
22 < */
23 < //probably need to name these better.
24 < /*
25 < #define char_unkillable        (1 <<  5)
26 < #define char_superammo         (1 <<  6)
27 < #define char_unstoppable       (1 <<  8)
28 < #define char_deathlock         (1 << 10)
29 < #define char_dontaim           (1 << 13)
30 < #define char_nocollision       (1 << 17)
31 < #define char_noshadow          (1 << 24)
32 < #define char_invincible        (1 << 25)
33 < #define char_bossshield        (1 << 30)
34 < #define char_weaponimmune      (1 << 31)
35 < */
16 >
17  
18   //We need a Oni_Structs #include file.
19  

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