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root/Oni2/Daodan/src/Oni_Character.h
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Comparing Daodan/src/Oni_Character.h (file contents):
Revision 692 by alloc, Thu Mar 7 17:26:13 2013 UTC vs.
Revision 739 by iritscen, Sun Mar 24 14:41:49 2013 UTC

# Line 9 | Line 9 | enum {
9          team_syndicate,
10          team_neutral,
11          team_securityguard,
12 <        team_rougekonoko,
12 >        team_roguekonoko,
13          team_switzerland,
14          team_syndicateaccessory,
15   };
# Line 35 | Line 35 | typedef enum {
35          ONcCharacterFlag_WasUpdated                             =       0x00000800,     // this character's animation was changed
36                  
37          ONcCharacterFlag_BeingThrown                    =       0x00001000,     // this character is being thrown
38 <        ONcCharacterFlag_DontUseGunVarient              =       0x00002000,     // this character should not use a weapon varient
38 >        ONcCharacterFlag_DontUseGunVariant              =       0x00002000,     // this character should not use a weapon variant
39          ONcCharacterFlag_Draw                                   =       0x00004000,     // DoFrame has been executed for this character
40          ONcCharacterFlag_InUse                                  =       0x00008000,     // this character is active and in use
41  
42 <        ONcCharacterFlag_DontUseFightVarient    =       0x00010000,
42 >        ONcCharacterFlag_DontUseFightVariant    =       0x00010000,
43          ONcCharacterFlag_NoCollision                    =       0x00020000,     // no collision for this character
44          ONcCharacterFlag_Teleporting                    =       0x00040000,     // this character is teleporting and does not accept collision
45          ONcCharacterFlag_NoCorpse                               =       0x00080000,     // no corpse for this character
# Line 47 | Line 47 | typedef enum {
47          ONcCharacterFlag_ActiveLock                             =       0x00100000,     // the character is locked active
48          ONcCharacterFlag_ChrAnimate                             =       0x00200000,     // the character is currently runing a chr_animate command
49          ONcCharacterFlag_AIMovement                             =       0x00400000,     // the character is using AI movement
50 <        ONcCharacterFlag_NeutralUninterruptable =       0x00800000,     // running an uninterruptable neutral interaction
50 >        ONcCharacterFlag_NeutralUninterruptible =       0x00800000,     // running an uninterruptible neutral interaction
51  
52          ONcCharacterFlag_NoShadow                               =       0x01000000,     //
53          ONcCharacterFlag_Invincible                             =       0x02000000,     // character is invincible

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