9 |
|
team_syndicate, |
10 |
|
team_neutral, |
11 |
|
team_securityguard, |
12 |
< |
team_rougekonoko, |
12 |
> |
team_roguekonoko, |
13 |
|
team_switzerland, |
14 |
|
team_syndicateaccessory, |
15 |
|
}; |
35 |
|
ONcCharacterFlag_WasUpdated = 0x00000800, // this character's animation was changed |
36 |
|
|
37 |
|
ONcCharacterFlag_BeingThrown = 0x00001000, // this character is being thrown |
38 |
< |
ONcCharacterFlag_DontUseGunVarient = 0x00002000, // this character should not use a weapon varient |
38 |
> |
ONcCharacterFlag_DontUseGunVariant = 0x00002000, // this character should not use a weapon variant |
39 |
|
ONcCharacterFlag_Draw = 0x00004000, // DoFrame has been executed for this character |
40 |
|
ONcCharacterFlag_InUse = 0x00008000, // this character is active and in use |
41 |
|
|
42 |
< |
ONcCharacterFlag_DontUseFightVarient = 0x00010000, |
42 |
> |
ONcCharacterFlag_DontUseFightVariant = 0x00010000, |
43 |
|
ONcCharacterFlag_NoCollision = 0x00020000, // no collision for this character |
44 |
|
ONcCharacterFlag_Teleporting = 0x00040000, // this character is teleporting and does not accept collision |
45 |
|
ONcCharacterFlag_NoCorpse = 0x00080000, // no corpse for this character |
47 |
|
ONcCharacterFlag_ActiveLock = 0x00100000, // the character is locked active |
48 |
|
ONcCharacterFlag_ChrAnimate = 0x00200000, // the character is currently runing a chr_animate command |
49 |
|
ONcCharacterFlag_AIMovement = 0x00400000, // the character is using AI movement |
50 |
< |
ONcCharacterFlag_NeutralUninterruptable = 0x00800000, // running an uninterruptable neutral interaction |
50 |
> |
ONcCharacterFlag_NeutralUninterruptible = 0x00800000, // running an uninterruptible neutral interaction |
51 |
|
|
52 |
|
ONcCharacterFlag_NoShadow = 0x01000000, // |
53 |
|
ONcCharacterFlag_Invincible = 0x02000000, // character is invincible |