| 218 |
|
int16_t Number; |
| 219 |
|
int16_t field_2; //probably Number is an int32 |
| 220 |
|
int32_t PhyContext; |
| 221 |
< |
SphereTree SphereTree1; //probably SphereTree[7]... |
| 222 |
< |
SphereTree SphereTree3[4]; |
| 223 |
< |
SphereTree SphereTree2[2]; |
| 221 |
> |
SphereTreeNode SphereTree1; //probably SphereTree[7]... |
| 222 |
> |
SphereTreeNode SphereTree3[4]; |
| 223 |
> |
SphereTreeNode SphereTree2[2]; |
| 224 |
|
int16_t field_B0; |
| 225 |
|
int16_t field_B2; |
| 226 |
|
int16_t field_B4; |
| 235 |
|
int32_t field_EC; |
| 236 |
|
int32_t field_F0; |
| 237 |
|
int32_t field_F4; |
| 238 |
– |
int32_t field_E0; |
| 238 |
|
int16_t IsInAir; |
| 239 |
|
Vector3 FallingVelocity; |
| 240 |
|
Vector3 JumpVelocity; |
| 306 |
|
int32_t field_1AC4; |
| 307 |
|
int32_t Executor_FacingOverride; |
| 308 |
|
int32_t Executor_HasAttackOverride; //another bool :P |
| 310 |
– |
int32_t field_1AC4; |
| 309 |
|
int32_t field_1AD0; |
| 310 |
|
int32_t field_1AD4; |
| 311 |
|
int32_t field_1AD8; |
| 336 |
|
int32_t field_1C5C; |
| 337 |
|
int32_t field_1C60; |
| 338 |
|
int32_t Overlay; |
| 341 |
– |
int32_t field_1C60; |
| 342 |
– |
int32_t field_1C64; |
| 339 |
|
int32_t field_1C68; |
| 340 |
|
int32_t field_1C6C; |
| 341 |
|
int32_t field_1C70; |
| 465 |
|
float field_180; |
| 466 |
|
int32_t BNV; |
| 467 |
|
int32_t GraphNode; |
| 472 |
– |
int32_t PelvisHeight; |
| 473 |
– |
int32_t GraphNode; |
| 468 |
|
float PelvisHeight; |
| 469 |
|
float field_190; |
| 470 |
|
Inventory Inventory_; //is there a better way to do this? |
| 476 |
|
int32_t field_1E0; |
| 477 |
|
int32_t IdleDelay; |
| 478 |
|
int32_t field_1E8; |
| 479 |
< |
int32_t field_1DC; |
| 479 |
> |
int32_t field_1EzC; |
| 480 |
|
int32_t CombatFlags; |
| 481 |
|
int32_t JobId; |
| 482 |
|
int32_t Goal; |