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root/Oni2/Daodan/src/Oni_Character.h
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Comparing Daodan/src/Oni_Character.h (file contents):
Revision 432 by gumby, Thu Jul 16 08:49:08 2009 UTC vs.
Revision 434 by gumby, Thu Jul 16 21:23:52 2009 UTC

# Line 88 | Line 88 | enum {
88          team_syndicateaccessory,
89   };
90  
91 +
92 + int     chr_isplayer                    =               0x00000001;     //is player character
93 + int     chr_randomskin                  =               0x00000002;     //gets random skin from ONCV
94 + int     chr_notprespawned               =               0x00000004;     //isn't spawned at level creation
95 + int     chr_noncombatant                =               0x00000008;     //doesn't fight
96 + int     chr_multispawnable              =               0x00000010;     //can spawn up to 5 without forcing
97 + int     chr_unknown                             =               0x00000020;     //
98 + int     chr_unkillable                  =               0x00000040;     //can only be brought to 1 hp
99 + int     chr_superammo                   =               0x00000080;     //infinite ammo
100 + int     chr_omniscient                  =               0x00000100;     //touchofdeath
101 + int     chr_haslsi                              =               0x00000200;     //drops an lsi
102 + int     chr_boss                                =               0x00000400;     //is a boss character
103 + int     chr_upgradedifficulty   =               0x00000800;     //upgrade the difficulty if you play on med\hard
104 + int     chr_noautodrop                  =               0x00001000;     //uses drop fields instead of has fields on death
105 +
106   int16_t ONICALL ONrGameState_NewCharacter(CharacterObject* CHAR, void* AISA, void* flag, int* list_location);
107  
108   #endif

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