535 |
|
team_syndicateaccessory, |
536 |
|
}; |
537 |
|
|
538 |
< |
|
539 |
< |
int chr_isplayer = 0x00000001; //is player character |
540 |
< |
int chr_randomskin = 0x00000002; //gets random skin from ONCV |
541 |
< |
int chr_notprespawned = 0x00000004; //isn't spawned at level creation |
542 |
< |
int chr_noncombatant = 0x00000008; //doesn't fight |
543 |
< |
int chr_multispawnable = 0x00000010; //can spawn up to 5 without forcing |
544 |
< |
int chr_unknown = 0x00000020; // |
545 |
< |
int chr_unkillable = 0x00000040; //can only be brought to 1 hp |
546 |
< |
int chr_superammo = 0x00000080; //infinite ammo |
547 |
< |
int chr_omniscient = 0x00000100; //touchofdeath |
548 |
< |
int chr_haslsi = 0x00000200; //drops an lsi |
549 |
< |
int chr_boss = 0x00000400; //is a boss character |
550 |
< |
int chr_upgradedifficulty = 0x00000800; //upgrade the difficulty if you play on med\hard |
551 |
< |
int chr_noautodrop = 0x00001000; //uses drop fields instead of has fields on death |
552 |
< |
|
538 |
> |
enum { |
539 |
> |
chr_isplayer = 0x00000001, //is player character |
540 |
> |
chr_randomskin = 0x00000002, //gets random skin from ONCV |
541 |
> |
chr_notprespawned = 0x00000004, //isn't spawned at level creation |
542 |
> |
chr_noncombatant = 0x00000008, //doesn't fight |
543 |
> |
chr_multispawnable = 0x00000010, //can spawn up to 5 without forcing |
544 |
> |
chr_unknown = 0x00000020, // |
545 |
> |
chr_unkillable = 0x00000040, //can only be brought to 1 hp |
546 |
> |
chr_superammo = 0x00000080, //infinite ammo |
547 |
> |
chr_omniscient = 0x00000100, //touchofdeath |
548 |
> |
chr_haslsi = 0x00000200, //drops an lsi |
549 |
> |
chr_boss = 0x00000400, //is a boss character |
550 |
> |
chr_upgradedifficulty = 0x00000800, //upgrade the difficulty if you play on med\hard |
551 |
> |
chr_noautodrop = 0x00001000, //uses drop fields instead of has fields on death |
552 |
> |
}; // |
553 |
|
int16_t ONICALL ONrGameState_NewCharacter(CharacterObject* CHAR, void* AISA, void* flag, int* list_location); |
554 |
|
//int16_t ONICALL ONrGameState_GetPlayerCharacter(); |
555 |
|
|