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root/Oni2/Daodan/src/Oni_Character.h
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Comparing Daodan/src/Oni_Character.h (file contents):
Revision 437 by rossy, Fri Jul 17 05:04:02 2009 UTC vs.
Revision 438 by gumby, Fri Jul 17 05:17:28 2009 UTC

# Line 218 | Line 218 | typedef struct { //ActiveCharacter
218          int16_t Number;
219          int16_t field_2; //probably Number is an int32
220          int32_t PhyContext;
221 <        SphereTree SphereTree1;         //probably SphereTree[7]...
222 <        SphereTree SphereTree3[4];
223 <        SphereTree SphereTree2[2];
221 >        SphereTreeNode SphereTree1;             //probably SphereTree[7]...
222 >        SphereTreeNode SphereTree3[4];
223 >        SphereTreeNode SphereTree2[2];
224          int16_t field_B0;
225          int16_t field_B2;
226          int16_t field_B4;
# Line 235 | Line 235 | typedef struct { //ActiveCharacter
235          int32_t field_EC;
236          int32_t field_F0;
237          int32_t field_F4;
238        int32_t field_E0;
238          int16_t IsInAir;
239          Vector3 FallingVelocity;
240          Vector3 JumpVelocity;
# Line 307 | Line 306 | typedef struct { //ActiveCharacter
306          int32_t field_1AC4;
307          int32_t Executor_FacingOverride;
308          int32_t Executor_HasAttackOverride; //another bool :P
310        int32_t field_1AC4;
309          int32_t field_1AD0;
310          int32_t field_1AD4;
311          int32_t field_1AD8;
# Line 338 | Line 336 | typedef struct { //ActiveCharacter
336          int32_t field_1C5C;
337          int32_t field_1C60;
338          int32_t Overlay;
341        int32_t field_1C60;
342        int32_t field_1C64;
339          int32_t field_1C68;
340          int32_t field_1C6C;
341          int32_t field_1C70;
# Line 469 | Line 465 | typedef struct { //Character
465          float field_180;
466          int32_t BNV;
467          int32_t GraphNode;
472        int32_t PelvisHeight;
473        int32_t GraphNode;
468          float PelvisHeight;
469          float field_190;
470          Inventory Inventory_; //is there a better way to do this?
# Line 482 | Line 476 | typedef struct { //Character
476          int32_t field_1E0;
477          int32_t IdleDelay;
478          int32_t field_1E8;
479 <        int32_t field_1DC;
479 >        int32_t field_1EzC;
480          int32_t CombatFlags;
481          int32_t JobId;
482          int32_t Goal;

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