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root/Oni2/Daodan/src/Oni_Character.h
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Comparing Daodan/src/Oni_Character.h (file contents):
Revision 438 by gumby, Fri Jul 17 05:17:28 2009 UTC vs.
Revision 441 by gumby, Sat Jul 18 00:55:15 2009 UTC

# Line 535 | Line 535 | enum {
535          team_syndicateaccessory,
536   };
537  
538 <
539 < int     chr_isplayer                    =               0x00000001;     //is player character
540 < int     chr_randomskin                  =               0x00000002;     //gets random skin from ONCV
541 < int     chr_notprespawned               =               0x00000004;     //isn't spawned at level creation
542 < int     chr_noncombatant                =               0x00000008;     //doesn't fight
543 < int     chr_multispawnable              =               0x00000010;     //can spawn up to 5 without forcing
544 < int     chr_unknown                             =               0x00000020;     //
545 < int     chr_unkillable                  =               0x00000040;     //can only be brought to 1 hp
546 < int     chr_superammo                   =               0x00000080;     //infinite ammo
547 < int     chr_omniscient                  =               0x00000100;     //touchofdeath
548 < int     chr_haslsi                              =               0x00000200;     //drops an lsi
549 < int     chr_boss                                =               0x00000400;     //is a boss character
550 < int     chr_upgradedifficulty   =               0x00000800;     //upgrade the difficulty if you play on med\hard
551 < int     chr_noautodrop                  =               0x00001000;     //uses drop fields instead of has fields on death
552 <
538 > enum {
539 > chr_isplayer                    =               0x00000001,     //is player character
540 > chr_randomskin                  =               0x00000002,     //gets random skin from ONCV
541 > chr_notprespawned               =               0x00000004,     //isn't spawned at level creation
542 > chr_noncombatant                =               0x00000008,     //doesn't fight
543 > chr_multispawnable              =               0x00000010,     //can spawn up to 5 without forcing
544 > chr_unknown                             =               0x00000020,     //
545 > chr_unkillable                  =               0x00000040,     //can only be brought to 1 hp
546 > chr_superammo                   =               0x00000080,     //infinite ammo
547 > chr_omniscient                  =               0x00000100,     //touchofdeath
548 > chr_haslsi                              =               0x00000200,     //drops an lsi
549 > chr_boss                                =               0x00000400,     //is a boss character
550 > chr_upgradedifficulty   =               0x00000800,     //upgrade the difficulty if you play on med\hard
551 > chr_noautodrop                  =               0x00001000,     //uses drop fields instead of has fields on death
552 > }; //
553   int16_t ONICALL ONrGameState_NewCharacter(CharacterObject* CHAR, void* AISA, void* flag, int* list_location);
554   //int16_t ONICALL ONrGameState_GetPlayerCharacter();
555  

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