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root/Oni2/Daodan/src/Oni_Character.h
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Comparing Daodan/src/Oni_Character.h (file contents):
Revision 431 by rossy, Thu Jul 16 07:14:01 2009 UTC vs.
Revision 432 by gumby, Thu Jul 16 08:49:08 2009 UTC

# Line 12 | Line 12 | typedef struct {
12   } Vector3; //probably move to utilities...
13  
14   typedef struct {
15 <        char Type[4];                   //"CHAR" etc.
15 >        int Type;                               //'CHAR' etc.
16          int ObjectId;                   //not needed
17          int Flags;                              //The flags of the object...not used for CHAR
18          Vector3 Position;               //Position of Object
# Line 47 | Line 47 | typedef struct {
47          int16_t CloakDropped;                   //Phase Cloak the char drops
48          int16_t NCIUsed;                                //Don't use this...
49          int16_t NCIDropped;                             //Don't use this...
50        
50          int32_t TeamID;                                 //Team ID
51          int32_t AmmoPercent;                    //Percent of weapon ammo full
52          int32_t JobID;                                  //Job ID...
# Line 89 | Line 88 | enum {
88          team_syndicateaccessory,
89   };
90  
91 < int16_t ONICALL ONrGameState_NewCharacter(CharacterObject* character, void* something, void* somethingelse, void* anotherthing);
91 > int16_t ONICALL ONrGameState_NewCharacter(CharacterObject* CHAR, void* AISA, void* flag, int* list_location);
92  
93   #endif

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