# | Line 89 | Line 89 | enum { | |
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89 | team_syndicateaccessory, | |
90 | }; | |
91 | ||
92 | < | int ONICALL ONrGameState_NewCharacter(CharacterObject* character, void* something); |
92 | > | int16_t ONICALL ONrGameState_NewCharacter(CharacterObject* character, void* something, void* somethingelse, void* anotherthing); |
93 | ||
94 | #endif |
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