11 |
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#define ai2_deaf (*((onibool*)0x005ec0c1)) |
12 |
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13 |
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// Option "debug" ... but what does it do? |
14 |
< |
#define AKgDebug_DebugMaps (*((char*)0x002b2204)) |
14 |
> |
#define AKgDebug_DebugMaps (*((onibool*)0x002b2204)) |
15 |
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16 |
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// Option "debugfiles" ... but what does it do? |
17 |
< |
#define BFgDebugFileEnable (*((bool*)0x0055c8d0)) |
17 |
> |
#define BFgDebugFileEnable (*((onibool*)0x0055c8d0)) |
18 |
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19 |
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// Command line instance |
20 |
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#define COgCommandLine (*((void**)0x00571b74)) |
56 |
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57 |
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// False to prevent Oni from changing display settings (however Bink |
58 |
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// player does not respect this setting). |
59 |
< |
#define M3gResolutionSwitch (*((char*)0x00531634)) |
59 |
> |
#define M3gResolutionSwitch (*((onibool*)0x00531634)) |
60 |
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61 |
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// Startup.txt file handle |
62 |
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#define ONgFileStartup (*((FILE**)0x005711b8)) |
68 |
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#define ONgPlatformData (*((ONtPlatformData*)0x00631008)) |
69 |
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70 |
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// Load non levelX_final-files yes/no |
71 |
< |
#define opt_ignore_private_data (*((char*)0x006370f0)) |
71 |
> |
#define opt_ignore_private_data (*((onibool*)0x006370f0)) |
72 |
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73 |
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// Play sound yes/no |
74 |
< |
#define opt_sound (*((char*)0x006370fc)) |
74 |
> |
#define opt_sound (*((onibool*)0x006370fc)) |
75 |
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76 |
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// Option "findsounds" ... but what does it do? |
77 |
< |
#define SSgSearchOnDisk (*((bool*)0x005eb758)) |
77 |
> |
#define SSgSearchOnDisk (*((onibool*)0x005eb758)) |
78 |
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79 |
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// OBJgTriggerVolume_Visible - bsl var to show trigger volumes |
80 |
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#define OBJgTriggerVolume_Visible (*((bool*)0x005ec6c4)) |