| 1 | #ifndef ONI_H | 
 
 
 
 
 | 2 | #error Do not include this file directly, include Oni/Oni.h instead! | 
 
 
 
 
 | 3 | #endif | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | #ifndef SYMBOLS_VAR_H | 
 
 
 
 
 | 6 | #define SYMBOLS_VAR_H | 
 
 
 
 
 | 7 |  | 
 
 
 
 
 | 8 | //Define variables of Oni: #define VARNAME (*((TYPE*)ADDRESS)) | 
 
 
 
 
 | 9 |  | 
 
 
 
 
 | 10 | // AIs are deaf (ger: "taub") | 
 
 
 
 
 | 11 | #define ai2_deaf                        (*((onibool*)0x005ec0c1)) | 
 
 
 
 
 | 12 |  | 
 
 
 
 
 | 13 | // Option "debug" ... but what does it do? | 
 
 
 
 
 | 14 | #define AKgDebug_DebugMaps      (*((onibool*)0x006b2204)) | 
 
 
 
 
 | 15 |  | 
 
 
 
 
 | 16 | // Option "debugfiles" ... but what does it do? | 
 
 
 
 
 | 17 | #define BFgDebugFileEnable      (*((onibool*)0x0055c8d0)) | 
 
 
 
 
 | 18 |  | 
 
 
 
 
 | 19 | // Command line instance | 
 
 
 
 
 | 20 | #define COgCommandLine          (*((void**)0x00571b74)) | 
 
 
 
 
 | 21 | #define COgConsoleLines         (*((void**)0x005cb468)) | 
 
 
 
 
 | 22 |  | 
 
 
 
 
 | 23 | // Default console text color | 
 
 
 
 
 | 24 | #define COgDefaultTextShade     (*((uint32_t*)0x00533f70)) | 
 
 
 
 
 | 25 |  | 
 
 
 
 
 | 26 | // Default console text shadow color | 
 
 
 
 
 | 27 | #define COgDefaultTextShadow    (*((uint32_t*)0x00533f74)) | 
 
 
 
 
 | 28 |  | 
 
 
 
 
 | 29 | // Console text fade timeout | 
 
 
 
 
 | 30 | #define COgFadeTimeValue        (*((uint32_t*)0x00533f68)) | 
 
 
 
 
 | 31 |  | 
 
 
 
 
 | 32 | // Game termination flag (ONiRunGame loops on it). | 
 
 
 
 
 | 33 | #define ONgTerminateGame        (*((UUtBool*)0x00630ffd)) | 
 
 
 
 
 | 34 |  | 
 
 
 
 
 | 35 | // Window manager is running (drawing and updating windows). | 
 
 
 
 
 | 36 | #define WMgActive                       (*((UUtBool*)0x005e99a0)) | 
 
 
 
 
 | 37 |  | 
 
 
 
 
 | 38 | // Set by WinMain, used by UUrPlatform_Initialize and ONrPlatform_Initialize, | 
 
 
 
 
 | 39 | // which copies it into ONgPlatformData. | 
 
 
 
 
 | 40 | #define ONgInstance                     (*((HINSTANCE*)0x0061f9e4)) | 
 
 
 
 
 | 41 |  | 
 
 
 
 
 | 42 | // Keeps initial gamma ramp value (before any change). | 
 
 
 
 
 | 43 | #define GLgInitialGammaRamp     (((M3tWin32GammaRamp*)0x0055fdfc)) | 
 
 
 
 
 | 44 |  | 
 
 
 
 
 | 45 | // Nonzero when gamma ramp was successfully read into GLgInitialGammaRamp. | 
 
 
 
 
 | 46 | #define GLgGammaRampValid       (*((int*)0x005603fc)) | 
 
 
 
 
 | 47 |  | 
 
 
 
 
 | 48 | // OpenGL: list of pointers to opengl32.dll functions (and a few functions from GL extensions) | 
 
 
 
 
 | 49 | #define gl_api                          (*((gl_api_t**)0x00560604)) | 
 
 
 
 
 | 50 |  | 
 
 
 
 
 | 51 | // OpenGL render engine descriptor (resolutions, flags, context methods) | 
 
 
 
 
 | 52 | #define gl                              (*((gl_engine_t**)0x00560600)) | 
 
 
 
 
 | 53 |  | 
 
 
 
 
 | 54 | // Initial display mode (saved by gl_library_is_loaded). | 
 
 
 
 
 | 55 | #define GLgInitialMode          (*((DEVMODE*)0x0055fd60)) | 
 
 
 
 
 | 56 |  | 
 
 
 
 
 | 57 | // False to prevent Oni from changing display settings (however Bink | 
 
 
 
 
 | 58 | // player does not respect this setting). | 
 
 
 
 
 | 59 | #define M3gResolutionSwitch     (*((onibool*)0x00531634)) | 
 
 
 
 
 | 60 |  | 
 
 
 
 
 | 61 | // Startup.txt file handle | 
 
 
 
 
 | 62 | #define ONgFileStartup          (*((FILE**)0x005711b8)) | 
 
 
 
 
 | 63 |  | 
 
 
 
 
 | 64 | // Current GameState | 
 
 
 
 
 | 65 | #define ONgGameState            (*((GameState**)0x005ece7c)) | 
 
 
 
 
 | 66 |  | 
 
 
 
 
 | 67 | // Current ONtPlatformData | 
 
 
 
 
 | 68 | #define ONgPlatformData         (*((ONtPlatformData*)0x00631008)) | 
 
 
 
 
 | 69 |  | 
 
 
 
 
 | 70 | // Load non levelX_final-files yes/no | 
 
 
 
 
 | 71 | #define opt_ignore_private_data (*((onibool*)0x006370f0)) | 
 
 
 
 
 | 72 |  | 
 
 
 
 
 | 73 | // Play sound yes/no | 
 
 
 
 
 | 74 | #define opt_sound                       (*((onibool*)0x006370fc)) | 
 
 
 
 
 | 75 |  | 
 
 
 
 
 | 76 | // Option "findsounds" ... but what does it do? | 
 
 
 
 
 | 77 | #define SSgSearchOnDisk         (*((onibool*)0x005eb758)) | 
 
 
 
 
 | 78 |  | 
 
 
 
 
 | 79 | // OBJgTriggerVolume_Visible - bsl var to show trigger volumes | 
 
 
 
 
 | 80 | #define OBJgTriggerVolume_Visible       (*((bool*)0x005ec6c4)) | 
 
 
 
 
 | 81 |  | 
 
 
 
 
 | 82 | //#define OBJgFlag_DrawFlags    (*((void*)0x005ec624)) | 
 
 
 
 
 | 83 | //#define OBJgFlag_ViewPrefix   (*((void*)0x005ec650)) | 
 
 
 
 
 | 84 | //#define OBJgFlag_DrawNameDistance     (*((void*)0x005ec634)) | 
 
 
 
 
 | 85 |  | 
 
 
 
 
 | 86 | // Oni's platform input system stores the window HWND in this global | 
 
 
 
 
 | 87 | #define LIgPlatform_HWND (*((HWND *)0x0055cae8)) | 
 
 
 
 
 | 88 |  | 
 
 
 
 
 | 89 | // Is Oni's input system active? True in gameplay and false in menus. | 
 
 
 
 
 | 90 | // LIrPlatform_Mode_Set gets called when this changes. | 
 
 
 
 
 | 91 | #define LIgMode_Internal (*((UUtBool *)0x0055fd40)) | 
 
 
 
 
 | 92 |  | 
 
 
 
 
 | 93 | // List of bindings from Oni's internal key codes to LItActionDescriptions | 
 
 
 
 
 | 94 | #define LIgBindingArray ((LItBinding *)0x0055fa20) | 
 
 
 
 
 | 95 |  | 
 
 
 
 
 | 96 | // Is "Invert Mouse" checked in the Options menu? If so, platform specific input | 
 
 
 
 
 | 97 | // code should invert the cursor's Y offset when building LItActionBuffers. | 
 
 
 
 
 | 98 | #define LIgMode_InvertMouse (*((UUtBool *)0x0052ecf4)) | 
 
 
 
 
 | 99 |  | 
 
 
 
 
 | 100 | // This is a map from DirectInput scan codes to Oni's internal key codes, the | 
 
 
 
 
 | 101 | // latter of which mostly match ASCII for a US keyboard layout. DirectInput scan | 
 
 
 
 
 | 102 | // codes are mostly the same as the PS2 make codes that Windows uses in other | 
 
 
 
 
 | 103 | // APIs except that extended keys are represented by bit 0x80 being set. | 
 
 
 
 
 | 104 | #define LIgPlatform_ScanCodeToChar ((uint8_t *)0x005292b8) | 
 
 
 
 
 | 105 |  | 
 
 
 
 
 | 106 | // Script variable to enable/disable centering the cursor in the window when | 
 
 
 
 
 | 107 | // processing input. On by default. | 
 
 
 
 
 | 108 | #define LIgCenterCursor (*((int *)0x0052d88d)) | 
 
 
 
 
 | 109 |  | 
 
 
 
 
 | 110 | // List of bindable input actions | 
 
 
 
 
 | 111 | #define LIgActionDescriptions ((LItActionDescription*)0x0052db18) | 
 
 
 
 
 | 112 |  | 
 
 
 
 
 | 113 | #endif |