| 83 |
|
//#define OBJgFlag_ViewPrefix (*((void*)0x005ec650)) |
| 84 |
|
//#define OBJgFlag_DrawNameDistance (*((void*)0x005ec634)) |
| 85 |
|
|
| 86 |
+ |
// Oni's platform input system stores the window HWND in this global |
| 87 |
+ |
#define LIgPlatform_HWND (*((HWND *)0x0055cae8)) |
| 88 |
+ |
|
| 89 |
+ |
// Is Oni's input system active? True in gameplay and false in menus. |
| 90 |
+ |
// LIrPlatform_Mode_Set gets called when this changes. |
| 91 |
+ |
#define LIgMode_Internal (*((UUtBool *)0x0055fd40)) |
| 92 |
+ |
|
| 93 |
+ |
// List of bindings from Oni's internal key codes to LItActionDescriptions |
| 94 |
+ |
#define LIgBindingArray ((LItBinding *)0x0055fa20) |
| 95 |
+ |
|
| 96 |
+ |
// Is "Invert Mouse" checked in the Options menu? If so, platform specific input |
| 97 |
+ |
// code should invert the cursor's Y offset when building LItActionBuffers. |
| 98 |
+ |
#define LIgMode_InvertMouse (*((UUtBool *)0x0052ecf4)) |
| 99 |
+ |
|
| 100 |
+ |
// This is a map from DirectInput scan codes to Oni's internal key codes, the |
| 101 |
+ |
// latter of which mostly match ASCII for a US keyboard layout. DirectInput scan |
| 102 |
+ |
// codes are mostly the same as the PS2 make codes that Windows uses in other |
| 103 |
+ |
// APIs except that extended keys are represented by bit 0x80 being set. |
| 104 |
+ |
#define LIgPlatform_ScanCodeToChar ((uint8_t *)0x005292b8) |
| 105 |
+ |
|
| 106 |
+ |
// Script variable to enable/disable centering the cursor in the window when |
| 107 |
+ |
// processing input. On by default. |
| 108 |
+ |
#define LIgCenterCursor (*((int *)0x0052d88d)) |
| 109 |
+ |
|
| 110 |
+ |
// List of bindable input actions |
| 111 |
+ |
#define LIgActionDescriptions ((LItActionDescription*)0x0052db18) |
| 112 |
+ |
|
| 113 |
|
#endif |