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root/Oni2/Daodan/src/Oni/Symbols_Var.h
Revision: 1163
Committed: Sun Oct 24 02:50:48 2021 UTC (3 years, 11 months ago) by rossy
Content type: text/x-chdr
File size: 4082 byte(s)
Log Message:
Daodan: Add new local input system based on Raw Input

File Contents

# Content
1 #ifndef ONI_H
2 #error Do not include this file directly, include Oni/Oni.h instead!
3 #endif
4
5 #ifndef SYMBOLS_VAR_H
6 #define SYMBOLS_VAR_H
7
8 //Define variables of Oni: #define VARNAME (*((TYPE*)ADDRESS))
9
10 // AIs are deaf (ger: "taub")
11 #define ai2_deaf (*((onibool*)0x005ec0c1))
12
13 // Option "debug" ... but what does it do?
14 #define AKgDebug_DebugMaps (*((onibool*)0x006b2204))
15
16 // Option "debugfiles" ... but what does it do?
17 #define BFgDebugFileEnable (*((onibool*)0x0055c8d0))
18
19 // Command line instance
20 #define COgCommandLine (*((void**)0x00571b74))
21 #define COgConsoleLines (*((void**)0x005cb468))
22
23 // Default console text color
24 #define COgDefaultTextShade (*((uint32_t*)0x00533f70))
25
26 // Default console text shadow color
27 #define COgDefaultTextShadow (*((uint32_t*)0x00533f74))
28
29 // Console text fade timeout
30 #define COgFadeTimeValue (*((uint32_t*)0x00533f68))
31
32 // Game termination flag (ONiRunGame loops on it).
33 #define ONgTerminateGame (*((UUtBool*)0x00630ffd))
34
35 // Window manager is running (drawing and updating windows).
36 #define WMgActive (*((UUtBool*)0x005e99a0))
37
38 // Set by WinMain, used by UUrPlatform_Initialize and ONrPlatform_Initialize,
39 // which copies it into ONgPlatformData.
40 #define ONgInstance (*((HINSTANCE*)0x0061f9e4))
41
42 // Keeps initial gamma ramp value (before any change).
43 #define GLgInitialGammaRamp (((M3tWin32GammaRamp*)0x0055fdfc))
44
45 // Nonzero when gamma ramp was successfully read into GLgInitialGammaRamp.
46 #define GLgGammaRampValid (*((int*)0x005603fc))
47
48 // OpenGL: list of pointers to opengl32.dll functions (and a few functions from GL extensions)
49 #define gl_api (*((gl_api_t**)0x00560604))
50
51 // OpenGL render engine descriptor (resolutions, flags, context methods)
52 #define gl (*((gl_engine_t**)0x00560600))
53
54 // Initial display mode (saved by gl_library_is_loaded).
55 #define GLgInitialMode (*((DEVMODE*)0x0055fd60))
56
57 // False to prevent Oni from changing display settings (however Bink
58 // player does not respect this setting).
59 #define M3gResolutionSwitch (*((onibool*)0x00531634))
60
61 // Startup.txt file handle
62 #define ONgFileStartup (*((FILE**)0x005711b8))
63
64 // Current GameState
65 #define ONgGameState (*((GameState**)0x005ece7c))
66
67 // Current ONtPlatformData
68 #define ONgPlatformData (*((ONtPlatformData*)0x00631008))
69
70 // Load non levelX_final-files yes/no
71 #define opt_ignore_private_data (*((onibool*)0x006370f0))
72
73 // Play sound yes/no
74 #define opt_sound (*((onibool*)0x006370fc))
75
76 // Option "findsounds" ... but what does it do?
77 #define SSgSearchOnDisk (*((onibool*)0x005eb758))
78
79 // OBJgTriggerVolume_Visible - bsl var to show trigger volumes
80 #define OBJgTriggerVolume_Visible (*((bool*)0x005ec6c4))
81
82 //#define OBJgFlag_DrawFlags (*((void*)0x005ec624))
83 //#define OBJgFlag_ViewPrefix (*((void*)0x005ec650))
84 //#define OBJgFlag_DrawNameDistance (*((void*)0x005ec634))
85
86 // Oni's platform input system stores the window HWND in this global
87 #define LIgPlatform_HWND (*((HWND *)0x0055cae8))
88
89 // Is Oni's input system active? True in gameplay and false in menus.
90 // LIrPlatform_Mode_Set gets called when this changes.
91 #define LIgMode_Internal (*((UUtBool *)0x0055fd40))
92
93 // List of bindings from Oni's internal key codes to LItActionDescriptions
94 #define LIgBindingArray ((LItBinding *)0x0055fa20)
95
96 // Is "Invert Mouse" checked in the Options menu? If so, platform specific input
97 // code should invert the cursor's Y offset when building LItActionBuffers.
98 #define LIgMode_InvertMouse (*((UUtBool *)0x0052ecf4))
99
100 // This is a map from DirectInput scan codes to Oni's internal key codes, the
101 // latter of which mostly match ASCII for a US keyboard layout. DirectInput scan
102 // codes are mostly the same as the PS2 make codes that Windows uses in other
103 // APIs except that extended keys are represented by bit 0x80 being set.
104 #define LIgPlatform_ScanCodeToChar ((uint8_t *)0x005292b8)
105
106 // Script variable to enable/disable centering the cursor in the window when
107 // processing input. On by default.
108 #define LIgCenterCursor (*((int *)0x0052d88d))
109
110 // List of bindable input actions
111 #define LIgActionDescriptions ((LItActionDescription*)0x0052db18)
112
113 #endif