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 #ifndef ONI_H | 
 
 
 
 
 
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 #error Do not include this file directly, include Oni/Oni.h instead! | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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 #ifndef SYMBOLS_VAR_H | 
 
 
 
 
 
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 #define SYMBOLS_VAR_H | 
 
 
 
 
 
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 //Define variables of Oni: #define VARNAME (*((TYPE*)ADDRESS)) | 
 
 
 
 
 
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 // AIs are deaf (ger: "taub") | 
 
 
 
 
 
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 #define ai2_deaf                        (*((onibool*)0x005ec0c1)) | 
 
 
 
 
 
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 // Option "debug" ... but what does it do? | 
 
 
 
 
 
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 #define AKgDebug_DebugMaps      (*((onibool*)0x006b2204)) | 
 
 
 
 
 
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 // Option "debugfiles" ... but what does it do? | 
 
 
 
 
 
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 #define BFgDebugFileEnable      (*((onibool*)0x0055c8d0)) | 
 
 
 
 
 
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 // Command line instance | 
 
 
 
 
 
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 #define COgCommandLine          (*((void**)0x00571b74)) | 
 
 
 
 
 
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 #define COgConsoleLines         (*((void**)0x005cb468)) | 
 
 
 
 
 
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 // Default console text color | 
 
 
 
 
 
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 #define COgDefaultTextShade     (*((uint32_t*)0x00533f70)) | 
 
 
 
 
 
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 // Default console text shadow color | 
 
 
 
 
 
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 #define COgDefaultTextShadow    (*((uint32_t*)0x00533f74)) | 
 
 
 
 
 
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 // Console text fade timeout | 
 
 
 
 
 
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 #define COgFadeTimeValue        (*((uint32_t*)0x00533f68)) | 
 
 
 
 
 
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 // Game termination flag (ONiRunGame loops on it). | 
 
 
 
 
 
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 #define ONgTerminateGame        (*((UUtBool*)0x00630ffd)) | 
 
 
 
 
 
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 // Window manager is running (drawing and updating windows). | 
 
 
 
 
 
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 #define WMgActive                       (*((UUtBool*)0x005e99a0)) | 
 
 
 
 
 
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 // Set by WinMain, used by UUrPlatform_Initialize and ONrPlatform_Initialize, | 
 
 
 
 
 
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 // which copies it into ONgPlatformData. | 
 
 
 
 
 
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 #define ONgInstance                     (*((HINSTANCE*)0x0061f9e4)) | 
 
 
 
 
 
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 // Keeps initial gamma ramp value (before any change). | 
 
 
 
 
 
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 #define GLgInitialGammaRamp     (((M3tWin32GammaRamp*)0x0055fdfc)) | 
 
 
 
 
 
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 // Nonzero when gamma ramp was successfully read into GLgInitialGammaRamp. | 
 
 
 
 
 
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 #define GLgGammaRampValid       (*((int*)0x005603fc)) | 
 
 
 
 
 
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 // OpenGL: list of pointers to opengl32.dll functions (and a few functions from GL extensions) | 
 
 
 
 
 
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 #define gl_api                          (*((gl_api_t**)0x00560604)) | 
 
 
 
 
 
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 // OpenGL render engine descriptor (resolutions, flags, context methods) | 
 
 
 
 
 
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 #define gl                              (*((gl_engine_t**)0x00560600)) | 
 
 
 
 
 
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 // Initial display mode (saved by gl_library_is_loaded). | 
 
 
 
 
 
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 #define GLgInitialMode          (*((DEVMODE*)0x0055fd60)) | 
 
 
 
 
 
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 // False to prevent Oni from changing display settings (however Bink | 
 
 
 
 
 
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 // player does not respect this setting). | 
 
 
 
 
 
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 #define M3gResolutionSwitch     (*((onibool*)0x00531634)) | 
 
 
 
 
 
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 // Startup.txt file handle | 
 
 
 
 
 
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 #define ONgFileStartup          (*((FILE**)0x005711b8)) | 
 
 
 
 
 
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 // Current GameState | 
 
 
 
 
 
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 #define ONgGameState            (*((GameState**)0x005ece7c)) | 
 
 
 
 
 
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 // Current ONtPlatformData | 
 
 
 
 
 
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 #define ONgPlatformData         (*((ONtPlatformData*)0x00631008)) | 
 
 
 
 
 
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 // Load non levelX_final-files yes/no | 
 
 
 
 
 
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 #define opt_ignore_private_data (*((onibool*)0x006370f0)) | 
 
 
 
 
 
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 // Play sound yes/no | 
 
 
 
 
 
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 #define opt_sound                       (*((onibool*)0x006370fc)) | 
 
 
 
 
 
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 // Option "findsounds" ... but what does it do? | 
 
 
 
 
 
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 #define SSgSearchOnDisk         (*((onibool*)0x005eb758)) | 
 
 
 
 
 
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 // OBJgTriggerVolume_Visible - bsl var to show trigger volumes | 
 
 
 
 
 
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 #define OBJgTriggerVolume_Visible       (*((bool*)0x005ec6c4)) | 
 
 
 
 
 
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 //#define OBJgFlag_DrawFlags    (*((void*)0x005ec624)) | 
 
 
 
 
 
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 //#define OBJgFlag_ViewPrefix   (*((void*)0x005ec650)) | 
 
 
 
 
 
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 //#define OBJgFlag_DrawNameDistance     (*((void*)0x005ec634)) | 
 
 
 
 
 
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 #endif |