| 11 | 
   | 
 #define ai2_deaf                        (*((onibool*)0x005ec0c1)) | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 12 | 
   | 
  | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 13 | 
   | 
 // Option "debug" ... but what does it do? | 
 
 
 
 
 
 
 
 
 
 
 
 | 14 | 
 < | 
 #define AKgDebug_DebugMaps      (*((char*)0x002b2204)) | 
 
 
 
 
 
 
 
 
 
 | 14 | 
 > | 
 #define AKgDebug_DebugMaps      (*((onibool*)0x002b2204)) | 
 
 
 
 
 
 
 
 
 
 
 
 | 15 | 
   | 
  | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 16 | 
   | 
 // Option "debugfiles" ... but what does it do? | 
 
 
 
 
 
 
 
 
 
 
 
 | 17 | 
 < | 
 #define BFgDebugFileEnable      (*((bool*)0x0055c8d0)) | 
 
 
 
 
 
 
 
 
 
 | 17 | 
 > | 
 #define BFgDebugFileEnable      (*((onibool*)0x0055c8d0)) | 
 
 
 
 
 
 
 
 
 
 
 
 | 18 | 
   | 
  | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 19 | 
   | 
 // Command line instance | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 20 | 
   | 
 #define COgCommandLine          (*((void**)0x00571b74)) | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 56 | 
   | 
  | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 57 | 
   | 
 // False to prevent Oni from changing display settings (however Bink | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 58 | 
   | 
 // player does not respect this setting). | 
 
 
 
 
 
 
 
 
 
 
 
 | 59 | 
 < | 
 #define M3gResolutionSwitch     (*((char*)0x00531634)) | 
 
 
 
 
 
 
 
 
 
 | 59 | 
 > | 
 #define M3gResolutionSwitch     (*((onibool*)0x00531634)) | 
 
 
 
 
 
 
 
 
 
 
 
 | 60 | 
   | 
  | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 61 | 
   | 
 // Startup.txt file handle | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 62 | 
   | 
 #define ONgFileStartup          (*((FILE**)0x005711b8)) | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 68 | 
   | 
 #define ONgPlatformData         (*((ONtPlatformData*)0x00631008)) | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 69 | 
   | 
  | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 70 | 
   | 
 // Load non levelX_final-files yes/no | 
 
 
 
 
 
 
 
 
 
 
 
 | 71 | 
 < | 
 #define opt_ignore_private_data (*((char*)0x006370f0)) | 
 
 
 
 
 
 
 
 
 
 | 71 | 
 > | 
 #define opt_ignore_private_data (*((onibool*)0x006370f0)) | 
 
 
 
 
 
 
 
 
 
 
 
 | 72 | 
   | 
  | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 73 | 
   | 
 // Play sound yes/no | 
 
 
 
 
 
 
 
 
 
 
 
 | 74 | 
 < | 
 #define opt_sound                       (*((char*)0x006370fc)) | 
 
 
 
 
 
 
 
 
 
 | 74 | 
 > | 
 #define opt_sound                       (*((onibool*)0x006370fc)) | 
 
 
 
 
 
 
 
 
 
 
 
 | 75 | 
   | 
  | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 76 | 
   | 
 // Option "findsounds" ... but what does it do? | 
 
 
 
 
 
 
 
 
 
 
 
 | 77 | 
 < | 
 #define SSgSearchOnDisk         (*((bool*)0x005eb758)) | 
 
 
 
 
 
 
 
 
 
 | 77 | 
 > | 
 #define SSgSearchOnDisk         (*((onibool*)0x005eb758)) | 
 
 
 
 
 
 
 
 
 
 
 
 | 78 | 
   | 
  | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 79 | 
   | 
 // OBJgTriggerVolume_Visible - bsl var to show trigger volumes | 
 
 
 
 
 
 
 
 
 
 
 
 
 
 | 80 | 
   | 
 #define OBJgTriggerVolume_Visible       (*((bool*)0x005ec6c4)) |