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root/Oni2/Daodan/src/Oni/Symbols_Func.h
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Comparing Daodan/src/Oni/Symbols_Func.h (file contents):
Revision 992 by alloc, Sat Apr 5 10:19:11 2014 UTC vs.
Revision 1163 by rossy, Sun Oct 24 02:50:48 2021 UTC

# Line 9 | Line 9
9   #define DefFunc( type, name, callingconvention, args, address) typedef type ( callingconvention * _##name ) args; static const _##name name = (_##name)address
10  
11   // Orig timing functions, replaced by DDrMachineTime_* if option "usegettickcount" is enabled
12 < DefFunc(int64_t, UUrMachineTime_High, ONICALL, (), 0x04026480);
13 < DefFunc(double, UUrMachineTime_High_Frequency, ONICALL, (), 0x040264b0);
14 < DefFunc(int64_t, UUrMachineTime_Sixtieths, ONICALL, (), 0x040263e0);
12 > DefFunc(int64_t, UUrMachineTime_High, ONICALL, (), 0x00426480);
13 > DefFunc(double, UUrMachineTime_High_Frequency, ONICALL, (), 0x004264b0);
14 > DefFunc(int64_t, UUrMachineTime_Sixtieths, ONICALL, (), 0x004263e0);
15  
16   // Code to initialize platform stuff (like disabling system key combination Alt+Tab)
17 < DefFunc(void, UUrPlatform_Initialize, ONICALL, (), 0x04026010);
18 < DefFunc(void, UUrPlatform_Terminate, ONICALL, (), 0x04026310);
17 > DefFunc(void, UUrPlatform_Initialize, ONICALL, (), 0x00426010);
18 > DefFunc(void, UUrPlatform_Terminate, ONICALL, (), 0x00426310);
19  
20   // Oni's file access methods
21   DefFunc(FILE*, oni_fopen, __cdecl, (const char*, const char*), 0x0051ea9f);
# Line 38 | Line 38 | DefFunc(int, gl_platform_set_pixel_forma
38   // Original graphics initialization/cleanup functions patched to use
39   // DD_GLrPlatform_Initialize/DD_GLrPlatform_Dispoose instead if daodangl is used.
40   DefFunc(UUtBool, gl_platform_initialize, ONICALL, (void), 0x00407da0);
41 < DefFunc(void, gl_platform_dispose, ONICALL, (void), 0x408210);
41 > DefFunc(void, gl_platform_dispose, ONICALL, (void), 0x00408210);
42  
43   // Retrieve gamma value from settings
44   DefFunc(float, ONrPersist_GetGamma, ONICALL, (), 0x0050f450);
# Line 56 | Line 56 | DefFunc(int16_t, ONrGameState_NewCharact
56   DefFunc(void, ONrGameState_DeleteCharacter, ONICALL, (Character *inCharacter), 0x004DC480);
57  
58   DefFunc(void, ONrGameState_Timer_Start, ONICALL, (char* function, int time), 0x004FD370);
59 < DefFunc(void, ONrGameState_HandleUtilityInput, ONICALL, (const void* inInput), 0x004f6200);
59 > DefFunc(void, ONrGameState_HandleUtilityInput, ONICALL, (GameInput *input), 0x004f6200);
60   DefFunc(uint8_t, ONrDebugKey_WentDown, ONICALL, (uint32_t inKey), 0x005050d0);
61  
62   // Get active (player?) character
# Line 100 | Line 100 | DefFunc(uint16_t, SLrGlobalVariable_Regi
100   DefFunc(uint16_t, SLrGlobalVariable_Register_String, ONICALL, (char* name, char* desc, char* data), 0x00477fe0);
101  
102   // Print message to console ?
103 < DefFunc(int, COrMessage_Print, ONICALL, (char* Message, char* Key, void* noidea), 0x004304B0);
103 > DefFunc(int, COrMessage_Print, ONICALL, (const char* Message, const char* Key, uint32_t fadeTime), 0x004304B0);
104   DefFunc(UUtBool, COrCommand_Execute, ONICALL, (char* command), 0x004317D0);
105  
106   DefFunc(void, COrConsole_StatusLine_Display, ONICALL, (), 0x00431E70);
# Line 127 | Line 127 | DefFunc(uint16_t, TRrAnimation_GetFrom,
127   DefFunc(uint16_t, iSetCharacterClass, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004D99D0);
128   DefFunc(uint16_t, AI2iScript_Spawn, ONICALL, (sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret), 0x004B4780);
129   DefFunc(void, AI2rSmite, ONICALL, (Character *inCharacter, UUtBool inSpareCharacter), 0x0048BDA0);
130 //NOT USED: DefFunc(void*, OBJrObjectType_GetObject_ByNumber, ONICALL, (int inObjectType, int inIndex), );
131 //NOT USED: DefFunc(int, OBJiObjectGroup_GetNumObjects, ONICALL, (void *inObjectGroup), );
130  
131   DefFunc(int, OBJrObjectType_EnumerateObjects, ONICALL, (int inObjectType, OBJtEnumCallback_Object inEnumCallback, int inUserData), 0x004D0080);
134 //DefFunc(void, OBJrTriggerVolume_IntersectsCharacter, ONICALL, (), 0x004cc680);
132  
133   DefFunc(void, OBJrDoor_Open, ONICALL, (DoorObject *inObject, Character *inCharacter), 0x004C26C0);
134   DefFunc(void, OBJrDoor_ForceOpen, ONICALL, (short id), 0x004C1EE0);
# Line 146 | Line 143 | DefFunc(void, M3rDraw_BigBitmap, ONICALL
143   DefFunc(void, M3rDraw_Bitmap, ONICALL, (void* inBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha), 0x0041f4a0);
144  
145   DefFunc(void, M3rGeom_Line_Light, ONICALL, (const M3tPoint3D *point1, const M3tPoint3D *point2, uint32_t shade), 0x0041f440);
149 /*
150 DefFunc(void, M3rGeom_Line_Light, ONICALL, (), 0x0041f440);
151 DefFunc(void, M3rMatrixStack_Push, ONICALL, (), 0x0041baa0);
152 DefFunc(void, M3rMatrixStack_Get, ONICALL, (), 0x0041bb20);
153 DefFunc(void, M3rMatrixStack_Pop, ONICALL, (), 0x0041bb30);
154 DefFunc(void, M3rMatrixStack_Identity, ONICALL, (), 0x0041bba0);
155 DefFunc(void, M3rMatrixStack_Rotate, ONICALL, (), 0x0041bbe0);
156 DefFunc(void, M3rMatrixStack_UniformScale, ONICALL, (), 0x0041bc20);
157 DefFunc(void, M3rMatrixStack_Translate, ONICALL, (), 0x0041bc40);
158 DefFunc(void, M3rMatrixStack_Multiply, ONICALL, (), 0x0041bc70);
159 DefFunc(void, M3rGeom_State_Commit, ONICALL, (), 0x0041e870);
160
161 DefFunc(void, MUrPoint_Distance, ONICALL, (), 0x00433270);
162 */
146  
147   // Make a dialog element (in)visible and change its position
148   DefFunc(void, WMrWindow_SetVisible, ONICALL, (void* window, int visibility), 0x00475a10);
# Line 187 | Line 170 | DefFunc(void, LIrPlatform_Mode_Set, ONIC
170   // Terminates platform-specific local-input.
171   DefFunc(void, LIrPlatform_Terminate, ONICALL, (void), 0x00403620);
172  
173 + // Key_config callback for each mapping found
174 + DefFunc(uint16_t, LIrBinding_Add, ONICALL, (uint32_t key, const char* name), 0x00403c60);
175 +
176 + // Called when processing key input
177 + DefFunc(void, LIrActionBuffer_Add, ONICALL, (void* unknown, LItDeviceInput* input), 0x00403b30);
178 +
179 + // Called during the game loop to run the Windows message loop
180 + DefFunc(UUtBool, LIiPlatform_InputEvent_GetEvent, ONICALL, (void), 0x004036d0);
181 +
182 + // Called by the game loop to get the latest input frames
183 + DefFunc(void, LIrActionBuffer_Get, ONICALL, (short* count, LItActionBuffer **buffers), 0x00403be0);
184 +
185 + // Gets the mouse position
186 + DefFunc(void, LIrPlatform_InputEvent_GetMouse, ONICALL, (int active, LItInputEvent *info), 0x00402ca0);
187 +
188 + // Checks if a keyboard key is pressed
189 + DefFunc(UUtBool, LIrPlatform_TestKey, ONICALL, (int key, int active), 0x00403930);
190 +
191 + // Translates a key name (from key_config.txt) to a key code
192 + DefFunc(int, LIrTranslate_InputName, ONICALL, (char *name), 0x00403a90);
193 +
194 + // Updates TargetGameTime in the game state
195 + DefFunc(void, ONrGameState_UpdateServerTime, ONICALL, (GameState *game_state), 0x004fbeb0);
196 +
197 + // Basically stricmp, but it only ever does ASCII case folding
198 + DefFunc(int, UUrString_Compare_NoCase, ONICALL, (const char *str1, const char *str2), 0x004266d0);
199 +
200 + // A safe strcpy which lets you specify the size of the target buffer and always
201 + // NUL-terminates. Kind of like strlcpy. Just don't call it with dest_size = 0.
202 + DefFunc(void, UUrString_Copy, ONICALL, (char *dest, const char *src, size_t dest_size), 0x004265f0);
203 +
204   #undef DefFunc
205  
206   #endif

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