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 #ifndef ONI_H | 
 
 
 
 
 
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 #define ONI_H | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #include "stdint.h" | 
 
 
 
 
 
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 #include <stdio.h> | 
 
 
 
 
 
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 #include <windows.h> | 
 
 
 
 
 
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 #include <GL/gl.h> | 
 
 
 
 
 
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 #define ONICALL __fastcall | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct { | 
 
 
 
 
 
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         short x; | 
 
 
 
 
 
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         short y; | 
 
 
 
 
 
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 } IMtPoint; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 // The following headers were written when Daodan used -fpack-struct, and | 
 
 
 
 
 
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 // should be rewritten | 
 
 
 
 
 
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 #pragma pack(push, 1) | 
 
 
 
 
 
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 #include "stdtypes.h" | 
 
 
 
 
 
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 #include "BFW_Motoko_Draw.h" | 
 
 
 
 
 
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 #include "BFW_ScriptLang.h" | 
 
 
 
 
 
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 #include "Character.h" | 
 
 
 
 
 
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 #include "GameState.h" | 
 
 
 
 
 
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 #include "GL.h" | 
 
 
 
 
 
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 #include "OBJt.h" | 
 
 
 
 
 
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 #pragma pack(pop) | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #include "Input.h" | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define DDmAssert(expr) assert(expr); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define WMcMessage_Quit 0x39 // WM_QUIT equivalent. | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct { | 
 
 
 
 
 
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         HINSTANCE Instance; | 
 
 
 
 
 
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         HWND Window; | 
 
 
 
 
 
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 } ONtPlatformData; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct { | 
 
 
 
 
 
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         int16_t left; | 
 
 
 
 
 
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         int16_t top; | 
 
 
 
 
 
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         int16_t right; | 
 
 
 
 
 
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         int16_t bottom; | 
 
 
 
 
 
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 } UUtRect; | 
 
 
 
 
 
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 #include "Symbols_Var.h" | 
 
 
 
 
 
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 #include "Symbols_Func.h" | 
 
 
 
 
 
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 #endif |