| 1 | #ifndef ONI_H | 
 
 
 
 
 | 2 | #define ONI_H | 
 
 
 
 
 | 3 |  | 
 
 
 
 
 | 4 | #include "stdint.h" | 
 
 
 
 
 | 5 | #include <stdio.h> | 
 
 
 
 
 | 6 | #include <windows.h> | 
 
 
 
 
 | 7 | #include <GL/gl.h> | 
 
 
 
 
 | 8 |  | 
 
 
 
 
 | 9 | #define ONICALL __fastcall | 
 
 
 
 
 | 10 |  | 
 
 
 
 
 | 11 | typedef struct { | 
 
 
 
 
 | 12 | short x; | 
 
 
 
 
 | 13 | short y; | 
 
 
 
 
 | 14 | } IMtPoint; | 
 
 
 
 
 | 15 |  | 
 
 
 
 
 | 16 | // The following headers were written when Daodan used -fpack-struct, and | 
 
 
 
 
 | 17 | // should be rewritten | 
 
 
 
 
 | 18 | #pragma pack(push, 1) | 
 
 
 
 
 | 19 | #include "stdtypes.h" | 
 
 
 
 
 | 20 | #include "BFW_Motoko_Draw.h" | 
 
 
 
 
 | 21 | #include "BFW_ScriptLang.h" | 
 
 
 
 
 | 22 | #include "Character.h" | 
 
 
 
 
 | 23 | #include "GameState.h" | 
 
 
 
 
 | 24 | #include "GL.h" | 
 
 
 
 
 | 25 | #include "OBJt.h" | 
 
 
 
 
 | 26 | #pragma pack(pop) | 
 
 
 
 
 | 27 |  | 
 
 
 
 
 | 28 | #include "Input.h" | 
 
 
 
 
 | 29 |  | 
 
 
 
 
 | 30 | #define DDmAssert(expr) assert(expr); | 
 
 
 
 
 | 31 |  | 
 
 
 
 
 | 32 | #define WMcMessage_Quit 0x39 // WM_QUIT equivalent. | 
 
 
 
 
 | 33 |  | 
 
 
 
 
 | 34 | typedef struct { | 
 
 
 
 
 | 35 | HINSTANCE Instance; | 
 
 
 
 
 | 36 | HWND Window; | 
 
 
 
 
 | 37 | } ONtPlatformData; | 
 
 
 
 
 | 38 |  | 
 
 
 
 
 | 39 | typedef struct { | 
 
 
 
 
 | 40 | int16_t left; | 
 
 
 
 
 | 41 | int16_t top; | 
 
 
 
 
 | 42 | int16_t right; | 
 
 
 
 
 | 43 | int16_t bottom; | 
 
 
 
 
 | 44 | } UUtRect; | 
 
 
 
 
 | 45 |  | 
 
 
 
 
 | 46 | #include "Symbols_Var.h" | 
 
 
 
 
 | 47 | #include "Symbols_Func.h" | 
 
 
 
 
 | 48 |  | 
 
 
 
 
 | 49 | #endif |