| 8 |
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|
| 9 |
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#define ONICALL __fastcall |
| 10 |
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|
| 11 |
< |
|
| 11 |
> |
typedef struct { |
| 12 |
> |
short x; |
| 13 |
> |
short y; |
| 14 |
> |
} IMtPoint; |
| 15 |
> |
|
| 16 |
> |
// The following headers were written when Daodan used -fpack-struct, and |
| 17 |
> |
// should be rewritten |
| 18 |
> |
#pragma pack(push, 1) |
| 19 |
|
#include "stdtypes.h" |
| 20 |
|
#include "BFW_Motoko_Draw.h" |
| 21 |
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#include "BFW_ScriptLang.h" |
| 23 |
|
#include "GameState.h" |
| 24 |
|
#include "GL.h" |
| 25 |
|
#include "OBJt.h" |
| 26 |
+ |
#pragma pack(pop) |
| 27 |
+ |
|
| 28 |
+ |
#include "Input.h" |
| 29 |
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|
| 30 |
|
#define DDmAssert(expr) assert(expr); |
| 31 |
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| 43 |
|
int16_t bottom; |
| 44 |
|
} UUtRect; |
| 45 |
|
|
| 36 |
– |
typedef struct { |
| 37 |
– |
uint32_t input; |
| 38 |
– |
float analog; |
| 39 |
– |
} LItDeviceInput; |
| 40 |
– |
|
| 46 |
|
#include "Symbols_Var.h" |
| 47 |
|
#include "Symbols_Func.h" |
| 48 |
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