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#ifndef ONI_H |
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#error Do not include this file directly, include Oni/Oni.h instead! |
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#endif |
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|
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#ifndef OBJT_H |
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#define OBJT_H |
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|
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// Used by function definition below: OBJrObjectType_EnumerateObjects |
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typedef char ( ONICALL *OBJtEnumCallback_Object)(void *inObject, int inUserData); |
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|
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typedef struct OBJtMethods |
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{ |
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void* rNew; |
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void* rSetDefaults; |
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void* rDelete; |
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void* rIsInvalid; |
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void* rLevelBegin; |
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void* rLevelEnd; |
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|
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void* rDraw; |
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void* rEnumerate; |
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void* rGetBoundingSphere; |
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void* rOSDGetName; |
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void* rOSDSetName; |
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void* rIntersectsLine; |
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void* rUpdatePosition; |
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|
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void* rGetOSD; |
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void* rGetOSDWriteSize; |
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void* rSetOSD; |
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|
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void* rWrite; |
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void* rRead; |
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|
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void* rSearch; |
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|
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void* rGetClassVisible; |
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void* rSetClassVisible; |
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|
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void* rGetUniqueOSD; |
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} OBJtMethods; |
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|
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//typedef OBJtObjectType; |
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|
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typedef struct OBJtObject |
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{ |
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uint32_t object_type; |
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uint32_t object_id; |
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uint32_t flags; |
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M3tPoint3D position; |
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M3tPoint3D rotation; |
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OBJtMethods* methods; |
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void* mechanics_class; //ONtMechanicsClass* mechanics_class; |
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uint32_t object_data[0]; |
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} OBJtObject; |
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|
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#define OBJcMaxNameLength 63 |
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#define OBJcMaxNoteChars 127 |
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#define SLcScript_MaxNameLength (32) |
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|
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typedef struct OBJtOSD_TriggerVolume |
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{ |
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char name[OBJcMaxNameLength]; |
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char entry_script[SLcScript_MaxNameLength]; |
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char inside_script[SLcScript_MaxNameLength]; |
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char exit_script[SLcScript_MaxNameLength]; |
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|
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// TODO: +1 in orig, why do we have to shift here? |
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char note[OBJcMaxNoteChars + 2]; |
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|
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M3tPoint3D scale; |
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int32_t id; |
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int32_t parent_id; |
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|
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M3tBoundingVolume volume; |
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M3tBoundingSphere sphere;// not written to disk |
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uint32_t team_mask; |
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|
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uint32_t authored_flags; |
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uint32_t in_game_flags;// not written to disk |
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char cur_entry_script[SLcScript_MaxNameLength];// not written to disk |
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char cur_inside_script[SLcScript_MaxNameLength];// not written to disk |
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char cur_exit_script[SLcScript_MaxNameLength];// not written to disk |
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} OBJtOSD_TriggerVolume; |
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|
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typedef struct OBJtOSD_All |
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{ |
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union |
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{ |
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//OBJtOSD_Combat combat_osd; |
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//OBJtOSD_Character character_osd; |
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//OBJtOSD_PatrolPath patrolpath_osd; |
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//OBJtOSD_Flag flag_osd; |
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//OBJtOSD_Furniture furniture_osd; |
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//OBJtOSD_Particle particle_osd; |
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//OBJtOSD_PowerUp powerup_osd; |
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//OBJtOSD_Sound sound_osd; |
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OBJtOSD_TriggerVolume trigger_volume_osd; |
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//OBJtOSD_Weapon weapon_osd; |
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//OBJtOSD_Trigger trigger_osd; |
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//OBJtOSD_Turret turret_osd; |
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//OBJtOSD_Console console_osd; |
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//OBJtOSD_Door door_osd; |
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//OBJtOSD_Melee melee_osd; |
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//OBJtOSD_Neutral neutral_osd; |
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} osd; |
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} OBJtOSD_All; |
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|
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#endif |