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 #ifndef ONI_H | 
 
 
 
 
 
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 #error Do not include this file directly, include Oni/Oni.h instead! | 
 
 
 
 
 
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 #endif | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #ifndef OBJT_H | 
 
 
 
 
 
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 #define OBJT_H | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 // Used by function definition below: OBJrObjectType_EnumerateObjects | 
 
 
 
 
 
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 typedef char            ( ONICALL *OBJtEnumCallback_Object)(void *inObject, int inUserData); | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct OBJtMethods | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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         void* rNew; | 
 
 
 
 
 
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         void* rSetDefaults; | 
 
 
 
 
 
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         void* rDelete; | 
 
 
 
 
 
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         void* rIsInvalid; | 
 
 
 
 
 
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         void* rLevelBegin; | 
 
 
 
 
 
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         void* rLevelEnd; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         void* rDraw; | 
 
 
 
 
 
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         void* rEnumerate; | 
 
 
 
 
 
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         void* rGetBoundingSphere; | 
 
 
 
 
 
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         void* rOSDGetName; | 
 
 
 
 
 
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         void* rOSDSetName; | 
 
 
 
 
 
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         void* rIntersectsLine; | 
 
 
 
 
 
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         void* rUpdatePosition; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         void* rGetOSD; | 
 
 
 
 
 
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         void* rGetOSDWriteSize; | 
 
 
 
 
 
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         void* rSetOSD; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         void* rWrite; | 
 
 
 
 
 
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         void* rRead; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         void* rSearch; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         void* rGetClassVisible; | 
 
 
 
 
 
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         void* rSetClassVisible; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         void* rGetUniqueOSD; | 
 
 
 
 
 
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 } OBJtMethods; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 //typedef OBJtObjectType; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct OBJtObject | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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         uint32_t object_type; | 
 
 
 
 
 
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         uint32_t object_id; | 
 
 
 
 
 
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         uint32_t flags; | 
 
 
 
 
 
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         M3tPoint3D position; | 
 
 
 
 
 
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         M3tPoint3D rotation; | 
 
 
 
 
 
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         OBJtMethods* methods; | 
 
 
 
 
 
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         void* mechanics_class; //ONtMechanicsClass* mechanics_class; | 
 
 
 
 
 
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         uint32_t object_data[0]; | 
 
 
 
 
 
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 } OBJtObject; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #define OBJcMaxNameLength 63 | 
 
 
 
 
 
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 #define OBJcMaxNoteChars 127 | 
 
 
 
 
 
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 #define SLcScript_MaxNameLength (32) | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct OBJtOSD_TriggerVolume | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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         char name[OBJcMaxNameLength]; | 
 
 
 
 
 
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         char entry_script[SLcScript_MaxNameLength]; | 
 
 
 
 
 
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         char inside_script[SLcScript_MaxNameLength]; | 
 
 
 
 
 
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         char exit_script[SLcScript_MaxNameLength]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         // TODO: +1 in orig, why do we have to shift here? | 
 
 
 
 
 
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         char note[OBJcMaxNoteChars + 2]; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         M3tPoint3D scale; | 
 
 
 
 
 
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         int32_t id; | 
 
 
 
 
 
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         int32_t parent_id; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         M3tBoundingVolume volume; | 
 
 
 
 
 
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         M3tBoundingSphere sphere;// not written to disk | 
 
 
 
 
 
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         uint32_t team_mask; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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         uint32_t authored_flags; | 
 
 
 
 
 
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         uint32_t in_game_flags;// not written to disk | 
 
 
 
 
 
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         char cur_entry_script[SLcScript_MaxNameLength];// not written to disk | 
 
 
 
 
 
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         char cur_inside_script[SLcScript_MaxNameLength];// not written to disk | 
 
 
 
 
 
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         char cur_exit_script[SLcScript_MaxNameLength];// not written to disk | 
 
 
 
 
 
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 } OBJtOSD_TriggerVolume; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 typedef struct OBJtOSD_All | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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         union | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 //OBJtOSD_Combat combat_osd; | 
 
 
 
 
 
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                 //OBJtOSD_Character character_osd; | 
 
 
 
 
 
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                 //OBJtOSD_PatrolPath patrolpath_osd; | 
 
 
 
 
 
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                 //OBJtOSD_Flag flag_osd; | 
 
 
 
 
 
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                 //OBJtOSD_Furniture furniture_osd; | 
 
 
 
 
 
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                 //OBJtOSD_Particle particle_osd; | 
 
 
 
 
 
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                 //OBJtOSD_PowerUp powerup_osd; | 
 
 
 
 
 
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                 //OBJtOSD_Sound sound_osd; | 
 
 
 
 
 
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                 OBJtOSD_TriggerVolume trigger_volume_osd; | 
 
 
 
 
 
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                 //OBJtOSD_Weapon weapon_osd; | 
 
 
 
 
 
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                 //OBJtOSD_Trigger trigger_osd; | 
 
 
 
 
 
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                 //OBJtOSD_Turret turret_osd; | 
 
 
 
 
 
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                 //OBJtOSD_Console console_osd; | 
 
 
 
 
 
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                 //OBJtOSD_Door door_osd; | 
 
 
 
 
 
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                 //OBJtOSD_Melee melee_osd; | 
 
 
 
 
 
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                 //OBJtOSD_Neutral neutral_osd; | 
 
 
 
 
 
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         } osd; | 
 
 
 
 
 
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 } OBJtOSD_All; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #endif |