| 1 | #ifndef ONI_H | 
 
 
 
 
 | 2 | #error Do not include this file directly, include Oni/Oni.h instead! | 
 
 
 
 
 | 3 | #endif | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | #ifndef OBJT_H | 
 
 
 
 
 | 6 | #define OBJT_H | 
 
 
 
 
 | 7 |  | 
 
 
 
 
 | 8 | // Used by function definition below: OBJrObjectType_EnumerateObjects | 
 
 
 
 
 | 9 | typedef char            ( ONICALL *OBJtEnumCallback_Object)(void *inObject, int inUserData); | 
 
 
 
 
 | 10 |  | 
 
 
 
 
 | 11 | typedef struct OBJtMethods | 
 
 
 
 
 | 12 | { | 
 
 
 
 
 | 13 | void* rNew; | 
 
 
 
 
 | 14 | void* rSetDefaults; | 
 
 
 
 
 | 15 | void* rDelete; | 
 
 
 
 
 | 16 | void* rIsInvalid; | 
 
 
 
 
 | 17 | void* rLevelBegin; | 
 
 
 
 
 | 18 | void* rLevelEnd; | 
 
 
 
 
 | 19 |  | 
 
 
 
 
 | 20 | void* rDraw; | 
 
 
 
 
 | 21 | void* rEnumerate; | 
 
 
 
 
 | 22 | void* rGetBoundingSphere; | 
 
 
 
 
 | 23 | void* rOSDGetName; | 
 
 
 
 
 | 24 | void* rOSDSetName; | 
 
 
 
 
 | 25 | void* rIntersectsLine; | 
 
 
 
 
 | 26 | void* rUpdatePosition; | 
 
 
 
 
 | 27 |  | 
 
 
 
 
 | 28 | void* rGetOSD; | 
 
 
 
 
 | 29 | void* rGetOSDWriteSize; | 
 
 
 
 
 | 30 | void* rSetOSD; | 
 
 
 
 
 | 31 |  | 
 
 
 
 
 | 32 | void* rWrite; | 
 
 
 
 
 | 33 | void* rRead; | 
 
 
 
 
 | 34 |  | 
 
 
 
 
 | 35 | void* rSearch; | 
 
 
 
 
 | 36 |  | 
 
 
 
 
 | 37 | void* rGetClassVisible; | 
 
 
 
 
 | 38 | void* rSetClassVisible; | 
 
 
 
 
 | 39 |  | 
 
 
 
 
 | 40 | void* rGetUniqueOSD; | 
 
 
 
 
 | 41 | } OBJtMethods; | 
 
 
 
 
 | 42 |  | 
 
 
 
 
 | 43 | //typedef OBJtObjectType; | 
 
 
 
 
 | 44 |  | 
 
 
 
 
 | 45 | typedef struct OBJtObject | 
 
 
 
 
 | 46 | { | 
 
 
 
 
 | 47 | uint32_t object_type; | 
 
 
 
 
 | 48 | uint32_t object_id; | 
 
 
 
 
 | 49 | uint32_t flags; | 
 
 
 
 
 | 50 | M3tPoint3D position; | 
 
 
 
 
 | 51 | M3tPoint3D rotation; | 
 
 
 
 
 | 52 | OBJtMethods* methods; | 
 
 
 
 
 | 53 | void* mechanics_class; //ONtMechanicsClass* mechanics_class; | 
 
 
 
 
 | 54 | uint32_t object_data[0]; | 
 
 
 
 
 | 55 | } OBJtObject; | 
 
 
 
 
 | 56 |  | 
 
 
 
 
 | 57 | #define OBJcMaxNameLength 63 | 
 
 
 
 
 | 58 | #define OBJcMaxNoteChars 127 | 
 
 
 
 
 | 59 | #define SLcScript_MaxNameLength (32) | 
 
 
 
 
 | 60 |  | 
 
 
 
 
 | 61 | typedef struct OBJtOSD_TriggerVolume | 
 
 
 
 
 | 62 | { | 
 
 
 
 
 | 63 | char name[OBJcMaxNameLength]; | 
 
 
 
 
 | 64 | char entry_script[SLcScript_MaxNameLength]; | 
 
 
 
 
 | 65 | char inside_script[SLcScript_MaxNameLength]; | 
 
 
 
 
 | 66 | char exit_script[SLcScript_MaxNameLength]; | 
 
 
 
 
 | 67 |  | 
 
 
 
 
 | 68 | // TODO: +1 in orig, why do we have to shift here? | 
 
 
 
 
 | 69 | char note[OBJcMaxNoteChars + 2]; | 
 
 
 
 
 | 70 |  | 
 
 
 
 
 | 71 | M3tPoint3D scale; | 
 
 
 
 
 | 72 | int32_t id; | 
 
 
 
 
 | 73 | int32_t parent_id; | 
 
 
 
 
 | 74 |  | 
 
 
 
 
 | 75 | M3tBoundingVolume volume; | 
 
 
 
 
 | 76 | M3tBoundingSphere sphere;// not written to disk | 
 
 
 
 
 | 77 | uint32_t team_mask; | 
 
 
 
 
 | 78 |  | 
 
 
 
 
 | 79 | uint32_t authored_flags; | 
 
 
 
 
 | 80 | uint32_t in_game_flags;// not written to disk | 
 
 
 
 
 | 81 | char cur_entry_script[SLcScript_MaxNameLength];// not written to disk | 
 
 
 
 
 | 82 | char cur_inside_script[SLcScript_MaxNameLength];// not written to disk | 
 
 
 
 
 | 83 | char cur_exit_script[SLcScript_MaxNameLength];// not written to disk | 
 
 
 
 
 | 84 | } OBJtOSD_TriggerVolume; | 
 
 
 
 
 | 85 |  | 
 
 
 
 
 | 86 | typedef struct OBJtOSD_All | 
 
 
 
 
 | 87 | { | 
 
 
 
 
 | 88 | union | 
 
 
 
 
 | 89 | { | 
 
 
 
 
 | 90 | //OBJtOSD_Combat combat_osd; | 
 
 
 
 
 | 91 | //OBJtOSD_Character character_osd; | 
 
 
 
 
 | 92 | //OBJtOSD_PatrolPath patrolpath_osd; | 
 
 
 
 
 | 93 | //OBJtOSD_Flag flag_osd; | 
 
 
 
 
 | 94 | //OBJtOSD_Furniture furniture_osd; | 
 
 
 
 
 | 95 | //OBJtOSD_Particle particle_osd; | 
 
 
 
 
 | 96 | //OBJtOSD_PowerUp powerup_osd; | 
 
 
 
 
 | 97 | //OBJtOSD_Sound sound_osd; | 
 
 
 
 
 | 98 | OBJtOSD_TriggerVolume trigger_volume_osd; | 
 
 
 
 
 | 99 | //OBJtOSD_Weapon weapon_osd; | 
 
 
 
 
 | 100 | //OBJtOSD_Trigger trigger_osd; | 
 
 
 
 
 | 101 | //OBJtOSD_Turret turret_osd; | 
 
 
 
 
 | 102 | //OBJtOSD_Console console_osd; | 
 
 
 
 
 | 103 | //OBJtOSD_Door door_osd; | 
 
 
 
 
 | 104 | //OBJtOSD_Melee melee_osd; | 
 
 
 
 
 | 105 | //OBJtOSD_Neutral neutral_osd; | 
 
 
 
 
 | 106 | } osd; | 
 
 
 
 
 | 107 | } OBJtOSD_All; | 
 
 
 
 
 | 108 |  | 
 
 
 
 
 | 109 | #endif |